Doom

Doom

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 35 41 48
1440p QHD 53 65 77 88
1080p Full HD 82 100 118 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 29
2560x1440 Low 88
2560x1440 Medium 77
2560x1440 High 65
2560x1440 Ultra 53
1920x1080 Low 136
1920x1080 Medium 118
1920x1080 High 100
1920x1080 Ultra 82

Doom with Intel Core i9-14900K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The Intel Core i9-14900K paired with the NVIDIA GeForce RTX 3050 4 GB creates a stark imbalance in Doom, where the processor’s immense capability is largely neutralized by the graphics card’s modest frame delivery. The data shows a combo that ranks in the 12th percentile of all tested configurations, with performance dictated almost entirely by GPU limits at higher resolutions and settings. This is not a balanced pairing; it is a CPU that waits on a GPU, and the benchmark results clearly reflect that bottleneck.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i9-14900K is a 24-core, 32-thread processor from the Core 14th Gen series, built on Intel’s Raptor Lake architecture with a 10 nm process node. It operates with a base clock of 3.20 GHz and a boost clock of 6.00 GHz, supported by a substantial cache hierarchy: 80 KB of L1 per core, 2 MB of L2 per core, and 36 MB of shared L3 cache. In synthetic benchmarks, this CPU demonstrates exceptional headroom — its Cinebench R23 multi-core score of 39399.5 and single-core score of 2262.5 place it in the 95th percentile of all CPUs tested, with an average benchmark score of 79097.

However, in Doom, this raw compute power is largely irrelevant to the final frame rates. The game is not heavily threaded in a way that would stress 24 cores; rather, it relies on a few strong threads and, critically, on the GPU to render frames. The CPU’s single-core performance is elite, which helps maintain high minimum frame pacing, but the measured FPS across all resolutions and settings never exceeds 136 FPS at 1080p Low, a figure well below what this processor could theoretically feed. Compared to its nearest rival, the Intel Core i9-14900KF, the i9-14900K scores 0.3% lower on average, a negligible difference that does not translate into any gameplay variance. The processor’s 125 W TDP and support for DDR4 and DDR5 memory are irrelevant here; the limiting factor is unmistakably downstream.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3050 4 GB is an Ampere-architecture GPU with 2048 shading units, 64 texture mapping units, and 32 raster output units. It operates at a base clock of 1545 MHz and a boost clock of 1740 MHz, with memory running at 1500 MHz (12 Gbps effective) across a 128-bit bus, yielding a bandwidth of 192.0 GB/s. The 4 GB GDDR6 frame buffer is the first major limitation: Doom at higher settings and resolutions demands more memory, and while the benchmark does not report VRAM exhaustion directly, the FPS drops suggest the GPU is bandwidth- and capacity-constrained. The GPU’s 7.127 TFLOPS of FP32 performance and 55.68 GPixel/s pixel rate are modest figures, and its 50th percentile ranking among all GPUs confirms it sits at the midpoint of the performance curve.

In Doom, the GPU’s role is dominant. At 1080p Low, the combo achieves 136 FPS, which is the highest recorded figure. This is not a CPU limit; it is the GPU’s peak output for this workload. As settings increase to Ultra, the frame rate plummets to 82 FPS at 1080p, a 40% reduction that is purely a function of pixel and texture workload. The 4 GB VRAM is particularly problematic at 4K, where Ultra settings yield just 29 FPS, suggesting the card is swapping or stalling due to memory pressure. The GPU’s end-of-life production status and 90 W TDP are consistent with its entry-level positioning, but the data shows it cannot sustain playable frame rates beyond 1080p Medium for this title.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core i9-14900K and NVIDIA GeForce RTX 3050 4 GB ranks 3255th out of 3712 tested combos in Doom. This places it in the bottom 12% of all configurations, which is a poor result for a CPU that is in the top 5% of all processors. The ranking is driven almost entirely by the GPU’s limitations; the CPU’s high percentile score does not boost the combo because Doom’s frame rate is bound by the graphics card. To contextualize, the i9-14900K’s nearest rivals — the i9-14900KF, Core Ultra 9 290HX Plus, and AMD EPYC 7413 — all have similar CPU scores (within 1.2% of the i9-14900K), but their combined performance with a stronger GPU would rank far higher. The data indicates that this combo’s rank is a direct reflection of the GPU’s mid-tier standing, not the CPU’s capability. In practical terms, the combo is suited for 1080p gaming at medium settings, where it delivers 118 FPS, but it falls out of the high-refresh territory at higher quality presets.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a clear picture of the combo’s behavior across three resolutions and four settings tiers. At 1920x1080, the combo delivers its best results: Low settings produce an average of 136 FPS, Medium 118 FPS, High 100 FPS, and Ultra 82 FPS. The Medium setting reports a minimum of 100 FPS and a maximum of 136 FPS, indicating that frame pacing is consistent even when the average drops. At 2560x1440, performance decreases noticeably: Low averages 88 FPS, Medium 77 FPS, High 65 FPS, and Ultra 53 FPS. The Medium setting here mirrors the 1080p pattern, with a minimum of 65 FPS and a maximum of 88 FPS. At 3840x2160, the combo struggles: Low averages 48 FPS, Medium 41 FPS, High 35 FPS, and Ultra 29 FPS. The Medium setting at 4K reports a minimum of 35 FPS and a maximum of 48 FPS, showing that even the best-case frame rates are below the 60 FPS threshold for smooth gameplay. Across all resolutions, the gap between Low and Ultra is consistent: approximately 54 FPS at 1080p, 35 FPS at 1440p, and 19 FPS at 4K, which illustrates that the GPU’s performance ceiling shrinks as resolution increases.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data reveals a classic GPU-bound scenario. Moving from 1080p to 1440p, the average FPS across settings drops by roughly 25-30%, and moving from 1440p to 4K, the drop steepens to about 45-50%. Specifically, at Low settings, the FPS falls from 136 at 1080p to 88 at 1440p (a 35% reduction), then to 48 at 4K (a 45% reduction from 1440p). At Ultra settings, the decline is from 82 to 53 to 29, representing a 35% drop from 1080p to 1440p and a 45% drop from 1440p to 4K. This pattern is characteristic of a GPU that is running out of pixel processing power and memory bandwidth as the resolution increases.

If the CPU were the limiting factor, the FPS would remain relatively flat across resolutions, or the percentage drop would be smaller because the GPU would have spare capacity. Instead, the data shows a linear degradation that tracks the increase in pixel count, which is a definitive indicator that the RTX 3050 4 GB is the bottleneck. The CPU’s 6.00 GHz boost clock and 24 cores are never fully utilized; even at 1080p Low, the 136 FPS ceiling is likely a GPU limit, not a CPU one. The 4K results are particularly telling: at 29 FPS on Ultra, the GPU is rendering fewer than half the frames it manages at 1080p, a drop that cannot be attributed to any CPU deficiency. This combo is best suited for 1080p gaming, where the GPU can still deliver acceptable frame rates, but any attempt to push higher resolutions will be met with diminishing returns.

FAQ

Q: What is the best resolution and settings for this combo in Doom?

A: The data shows the highest average FPS is 136 at 1920x1080 with Low settings. For a balance of quality and speed, 1080p Medium delivers 118 FPS, while 1080p High still achieves 100 FPS. At 1440p and 4K, frame rates fall below 90 FPS even on Low, making 1080p the only resolution where the combo consistently exceeds 80 FPS across all settings.

Q: How does the CPU’s performance compare to its nearest rivals?

A: The Intel Core i9-14900K has an average benchmark score of 79097, which is 0.3% lower than the Intel Core i9-14900KF (79371) and 0.6% lower than the Intel Core Ultra 9 290HX Plus (79574). It is 1.2% lower than the AMD EPYC 7413 (80041) but 1.7% higher than the AMD Ryzen AI Max+ 395 (77740). These differences are negligible in gaming, and the CPU’s 95th percentile ranking confirms it is not the performance limiter.

Q: Is the 4 GB VRAM on the GPU sufficient for Doom at 4K?

A: The measured FPS at 3840x2160 ranges from 48 FPS on Low to 29 FPS on Ultra, indicating that the GPU is severely constrained. While the benchmark does not explicitly show VRAM exhaustion, the steep performance drop at 4K — where the average FPS at Ultra is 29, less than half of the 82 FPS at 1080p Ultra — suggests the 4 GB frame buffer is a significant limitation at this resolution.

Q: What does the combo’s rank of 3255 out of 3712 mean for real-world use?

A: The rank places the combo in the bottom 12% of all tested configurations in Doom. This means that most other combinations of CPUs and GPUs will deliver higher frame rates. The high-performing CPU does not compensate for the GPU’s mid-tier position, so the combo is best viewed as an entry-level 1080p solution rather than a high-end gaming setup.

Q: Does the GPU’s boost clock of 1740 MHz help at lower resolutions?

A: At 1080p Low, the combo achieves 136 FPS, and at 1080p Medium, it hits 118 FPS, which are the highest results in the dataset. The boost clock of 1740 MHz contributes to this, but the GPU’s 128-bit memory bus and 192.0 GB/s bandwidth limit how much data it can feed to the render pipeline, capping performance even at lower resolutions.

Q: Is this CPU-GPU pairing balanced for Doom?

A: No, the data indicates a significant imbalance. The CPU is in the 95th percentile of all processors, while the GPU is in the 50th percentile. The FPS results show that the GPU is the bottleneck at every resolution and setting, as evidenced by the large FPS drops when increasing resolution or quality. The CPU’s 24 cores and 32 threads are not effectively utilized by this game, making the pairing inefficient for this title.

Hardware Specifications

Intel Core i9-14900K

Cores / Threads 24 / 32
Base Clock 3200 MHz
Boost Clock 6000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 3050 4 GB in Doom

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 29.0
2560x1440 Low 88.0
2560x1440 Medium 77.0
2560x1440 High 65.0
2560x1440 Ultra 53.0
1920x1080 Low 136.0
1920x1080 Medium 118.0
1920x1080 High 100.0
1920x1080 Ultra 82.0

Doom with RTX 3050 4 GB + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with ii9-14900K + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.