Downfall

Downfall

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 40 49 60
1440p QHD 40 65 79 96
1080p Full HD 57 91 110 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 49
3840x2160 High 40
3840x2160 Ultra 25
2560x1440 Low 96
2560x1440 Medium 79
2560x1440 High 65
2560x1440 Ultra 40
1920x1080 Low 135
1920x1080 Medium 110
1920x1080 High 91
1920x1080 Ultra 57

Downfall with Intel Core i9-14900K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Resolution Scaling

The measured frame rates across the three tested resolutions reveal a system that is heavily constrained by the graphics subsystem, particularly as pixel count increases. At 1920x1080 with Low settings, the combination of the Intel Core i9-14900K and the NVIDIA GeForce RTX 3050 4 GB produces an average of 135 FPS. Moving to 2560x1440 at the same Low settings drops that figure to 96 FPS, a reduction of 39 FPS, or roughly 29% fewer frames. Scaling further to 3840x2160 at Low settings yields an average of 60 FPS, which is exactly half the 1080p result. This pattern of performance degradation is consistent with a GPU that is running out of raw throughput as the render workload expands.

The scaling behavior becomes more telling when examining the Medium settings tier, which includes minimum and maximum frame data. At 1920x1080 Medium, the average is 110 FPS with a minimum of 94 FPS and a maximum of 127 FPS. At 2560x1440 Medium, the average falls to 79 FPS, with a tighter band of 67 FPS minimum and 91 FPS maximum. At 3840x2160 Medium, the average drops to 49 FPS, with a minimum of 42 FPS and a maximum of 56 FPS. The frame time consistency, as indicated by the gap between minimum and maximum, remains relatively stable across resolutions, suggesting that the bottleneck is steady throughput rather than intermittent stuttering.

The High settings tier shows a similar trajectory: 91 FPS at 1080p, 65 FPS at 1440p, and 40 FPS at 4K. The Ultra settings tier, which is the most demanding preset in this test, pushes the combination to 57 FPS at 1080p, 40 FPS at 1440p, and just 25 FPS at 4K. The drop from High to Ultra at each resolution is substantial, indicating that the Ultra preset introduces effects that disproportionately tax the GPU's limited resources. At 4K Ultra, the 25 FPS average is below playable thresholds for a horror title, where smooth motion is critical for atmosphere.

The limiting component is clearly the GPU. The CPU, with 24 cores and 32 threads, is not the constraint at any resolution, as evidenced by the frame rate scaling that closely tracks resolution increases. A CPU-bound scenario would show less dramatic FPS drops when moving from 1080p to 1440p to 4K, but here the reductions are nearly linear with pixel count. The 4GB VRAM capacity on the RTX 3050 likely compounds the issue at higher resolutions, where texture data exceeds available memory, forcing the GPU to manage data more aggressively.

How This Combo Ranks

In the database of tested combinations for Downfall, this pairing of the Intel Core i9-14900K with the NVIDIA GeForce RTX 3050 4 GB holds a rank of 3263 out of 3716 total combos. That places it in the lower 12th percentile of all tested configurations, meaning roughly 88% of other CPU-GPU pairings deliver higher average frame rates in this game. The rank is a reflection of the severe imbalance between the top-tier CPU and the entry-level GPU, where the processor's potential is largely unrealized in this graphics-bound title.

The combo rank of 3263 is notable because the CPU alone sits in the 95th percentile of all processors in the database, according to its percentileVsAllCpus field. This disparity between CPU percentile and combo rank underscores how the GPU drags the overall performance down. The RTX 3050 4GB, with its 50th percentile ranking among all GPUs, is a mid-pack component at best, and in a game like Downfall that leans on ambient effects and detailed environments, it becomes the limiting factor.

What the data suggests is that this combo is not well-suited for high-refresh-rate or high-resolution play in Downfall. At 1080p Low, the 135 FPS average is respectable, and at 1080p Medium, the 110 FPS average is still smooth. However, the rank reflects performance across all settings and resolutions, and the 4K Ultra result of 25 FPS pulls the overall positioning down significantly. The combination is effectively a CPU that is held back by a GPU that cannot feed it enough frames to matter.

The rank also indicates that users seeking better Downfall performance would benefit more from a GPU upgrade than a CPU change. The i9-14900K is already among the fastest processors available, with a Cinebench R23 multi-core score of 39399.5 and a single-core score of 2262.5. Swapping the CPU would yield negligible gains in this game, whereas moving to a more capable GPU would directly address the bottleneck.

CPU Role

The Intel Core i9-14900K is a 24-core, 32-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process node. It has a base clock of 3.20 GHz and a boost clock of 6.00 GHz, with a 125 W TDP. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 36 MB of shared L3 cache. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and it has integrated UHD Graphics 770, though that is irrelevant for discrete GPU testing.

In Downfall, the CPU's role is to feed the GPU with draw calls, physics calculations, and game logic. The data shows that the i9-14900K is more than adequate for this task, as the frame rates scale with resolution in a pattern typical of GPU-bound scenarios. At 1080p Low, the 135 FPS average is likely near the upper limit of what the game engine can produce, and the CPU is not preventing the GPU from reaching higher numbers. The single-core performance, as measured by Cinebench R23 at 2262.5, is strong enough to handle the game's main thread, which is often the bottleneck in older titles like Downfall, released in 2016.

The multi-core performance is exceptional, with a Cinebench R23 multi-core score of 39399.5 and a Geekbench multi-core score of 21697. However, Downfall does not appear to scale well with the 24 cores and 32 threads, as the frame rates do not improve in a way that would indicate heavy multi-threaded usage. The game's 2016 release date suggests it was designed for the 4-core and 8-thread era, and the CPU's additional cores are largely idle during gameplay. This is corroborated by the fact that the combo rank is so low despite the CPU's high percentile.

The CPU's memory support for DDR4 and DDR5 is also relevant, though the bandwidth figures are not provided. The dual-channel configuration is standard, and the game's data requirements are likely well within the memory subsystem's capabilities. The PCIe Gen 5 interface with 16 lanes from the CPU provides ample bandwidth for the GPU, which uses PCIe 4.0 x8, so there is no interface bottleneck.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings tiers, providing a comprehensive view of performance. At 1920x1080, the Low settings preset delivers an average of 135 FPS, which is the highest recorded for this combo. The Medium preset at 1080p produces an average of 110 FPS, with a minimum of 94 FPS and a maximum of 127 FPS, indicating smooth frame pacing. The High preset at 1080p yields 91 FPS average, while the Ultra preset drops to 57 FPS average. The gap between Low and Ultra at 1080p is 78 FPS, showing that the Ultra preset's effects come at a significant cost.

Moving to 2560x1440, the Low preset averages 96 FPS, which is a 39 FPS drop from 1080p Low. The Medium preset at 1440p averages 79 FPS, with a minimum of 67 FPS and a maximum of 91 FPS. The High preset at 1440p averages 65 FPS, and the Ultra preset averages 40 FPS. The scaling from 1080p to 1440p is roughly a 30% reduction across all settings, which is consistent with the increase in pixel count from about 2.07 million to 3.69 million, a 78% increase in pixels. The fact that FPS does not drop proportionally to the pixel increase suggests that other factors, such as memory bandwidth or fill rate, are also at play.

At 3840x2160, the Low preset averages 60 FPS, which is exactly half the 1080p Low result. The Medium preset at 4K averages 49 FPS, with a minimum of 42 FPS and a maximum of 56 FPS. The High preset at 4K averages 40 FPS, and the Ultra preset averages just 25 FPS. The 4K resolution has 8.29 million pixels, which is four times the 1080p count, but the FPS does not drop to a quarter of the 1080p values. This indicates that at 4K, the GPU is not purely pixel-bound but is also limited by memory bandwidth and VRAM capacity. The 4 GB VRAM is likely insufficient for 4K textures, causing the GPU to swap data in and out of the 192.0 GB/s bandwidth, which is a fraction of what newer GPUs offer.

The Medium settings at each resolution include min and max FPS data, which provides insight into frame consistency. At 1080p Medium, the spread from min to max is 33 FPS, at 1440p Medium it is 24 FPS, and at 4K Medium it is 14 FPS. The narrowing spread at higher resolutions suggests that the GPU is consistently saturated, with less headroom for variation. This is typical of a GPU that is fully utilized, as opposed to a CPU-bound scenario where frame times can spike due to logic hiccups.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is based on the GA107 chip, built on Samsung's 8 nm process node. It has 2048 shading units, 64 texture mapping units, and 32 raster output units, along with 16 ray tracing cores and 64 tensor cores. The base clock is 1545 MHz with a boost clock of 1740 MHz, and the memory runs at 1500 MHz with 12 Gbps effective speed. The memory configuration is 4 GB of GDDR6 on a 128-bit bus, providing 192.0 GB/s of bandwidth. The GPU has a TDP of 90 W and uses a single 6-pin power connector, with a suggested PSU of 250 W.

In Downfall, the GPU is the primary determinant of frame rate, as evidenced by the resolution scaling analysis. The 4 GB VRAM is a critical limitation, especially at higher resolutions and settings. At 4K Ultra, the average FPS of 25 indicates that the GPU is severely overburdened, likely due to both compute and memory constraints. The 128-bit memory bus and 192.0 GB/s bandwidth are modest by modern standards, and the game's textures at Ultra settings likely exceed the 4 GB capacity, forcing constant data streaming from slower system memory.

The GPU's raw compute capabilities, as measured by the 7.127 TFLOPS FP32 performance, are sufficient for 1080p gaming at moderate settings, but not for high-resolution or high-quality presets. The 55.68 GPixel/s pixel rate and 111.4 GTexel/s texture rate are in line with entry-level expectations. The 16 ray tracing cores are present but are likely underutilized in Downfall, which was released in 2016 before ray tracing became mainstream, so the game likely uses traditional rasterization techniques.

The GPU's percentile ranking of 50 among all GPUs places it exactly in the middle of the database, which is consistent with its entry-level positioning. The fact that it has no benchmark scores in the FACT PACK's benchmarks array, and no nearest rivals, further indicates that it is a low-tier component. The combination of a 50th percentile GPU with a 95th percentile CPU results in a combo rank of 3263 out of 3716, which highlights the GPU's dominance as the bottleneck.

The GPU's clock speeds of 1545 MHz base and 1740 MHz boost are respectable for the architecture, but they cannot compensate for the limited memory bandwidth and capacity. The 4 GB VRAM is particularly problematic for Downfall, which as a 2016 horror title may have large texture sets for its dark, detailed environments. The data shows that at 1080p Low, the GPU can achieve 135 FPS, indicating that the compute units are not the limiting factor at low settings. As settings increase, the memory and bandwidth constraints become more pronounced, leading to the steep FPS drops observed.

FAQ

Q: What is the best resolution and settings combination for this CPU-GPU pair in Downfall?

A: Based on the measured data, 1920x1080 at Medium settings provides the best balance, with an average of 110 FPS and a minimum of 94 FPS. This is well above the 60 FPS threshold for smooth gameplay, and the frame pacing is consistent. At 1080p High, the average drops to 91 FPS, which is still playable, but the Medium setting offers more headroom for demanding scenes.

Q: How does the 4 GB VRAM affect performance at higher resolutions?

A: The 4 GB VRAM is a significant limitation at 2560x1440 and 3840x2160. At 4K Medium, the average FPS is 49, and at 4K Ultra, it drops to 25. The 192.0 GB/s memory bandwidth is also a constraint, as the GPU must continuously manage data within the limited 128-bit bus. The data suggests that the VRAM capacity is insufficient for high-resolution textures, causing performance to degrade more than pixel count alone would predict.

Q: Is the Intel Core i9-14900K holding back the RTX 3050 4GB in this game?

A: No, the data indicates the opposite. The CPU has a 95th percentile ranking among all processors, with a Cinebench R23 multi-core score of 39399.5 and a single-core score of 2262.5. The frame rates scale with resolution in a GPU-bound pattern, and the combo rank of 3263 out of 3716 is low due to the GPU's limitations. The CPU is not the bottleneck.

Q: What is the combo's rank compared to other tested combinations?

A: This pairing ranks 3263 out of 3716 tested combos for Downfall. This places it in the bottom 12% of all configurations. The low rank is directly attributable to the GPU's mid-pack 50th percentile ranking, which cannot leverage the CPU's high-end performance.

Q: How does the GPU's memory bandwidth impact frame rates at different settings?

A: The GPU has a memory bandwidth of 192.0 GB/s, which is modest for the resolution demands. At 1080p Low, the average FPS is 135, but this drops to 60 at 4K Low. At higher settings like Ultra, the bandwidth becomes a more severe constraint, with 4K Ultra averaging just 25 FPS. The data suggests that the bandwidth is insufficient for high-resolution, high-quality rendering.

Q: What is the difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 96 FPS, while the Ultra preset averages 40 FPS. This is a 56 FPS difference, or approximately a 58% reduction in performance. The Medium preset at 1440p averages 79 FPS, and the High preset averages 65 FPS, showing a consistent degradation as settings increase.

Hardware Specifications

Intel Core i9-14900K

Cores / Threads 24 / 32
Base Clock 3200 MHz
Boost Clock 6000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 3050 4 GB in Downfall

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 49.0
3840x2160 High 40.0
3840x2160 Ultra 25.0
2560x1440 Low 96.0
2560x1440 Medium 79.0
2560x1440 High 65.0
2560x1440 Ultra 40.0
1920x1080 Low 135.0
1920x1080 Medium 110.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Downfall with RTX 3050 4 GB + Other CPUs

See how Downfall performs with the same GPU but different processors.

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