Doom
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 35 | 41 | 48 |
| 1440p QHD | 53 | 65 | 77 | 88 |
| 1080p Full HD | 82 | 100 | 118 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 3050 4 GB produces a classic bottleneck scenario in Doom, where the GPU’s capabilities define the experience at every resolution. The data shows a clear hierarchy: the system is playable at 1080p, acceptable at 1440p with reduced settings, and only suitable for low-fidelity 4K at the absolute minimum preset. The combination ranks in the 13th percentile of tested configurations, indicating that this pairing is far from optimal for this title, despite the CPU’s top-tier compute potential.
Resolution Scaling
The measured frames per second reveal a steep performance cliff as resolution increases, which is the definitive signature of a GPU-limited configuration. At 1080p with High settings, the system delivers an average of 100 FPS. Moving to 1440p High drops the average to 65 FPS, a 35% reduction. Pushing to 4K High further collapses performance to 35 FPS, representing a 65% loss from the 1080p baseline. This dramatic scaling pattern indicates that the RTX 3050’s rendering pipeline is saturated well before the CPU’s capabilities are challenged.
The Low preset data confirms this analysis. At 1080p Low, the system achieves 136 FPS, while 1440p Low yields 88 FPS, and 4K Low produces 48 FPS. The scaling from 1080p to 4K at Low settings is a 65% drop, nearly identical to the High preset’s scaling. This consistency across settings presets is telling—if the CPU were the limiting factor, lowering the resolution would eventually plateau the frame rate as the CPU’s maximum draw call throughput is reached. No such plateau exists in the data.
The Medium preset provides the most granular insight with min and max FPS values. At 1080p Medium, the average is 118 FPS with a range from 100 to 136. At 1440p Medium, the average falls to 77 FPS with a range of 65 to 88. At 4K Medium, the average is 41 FPS with a range of 35 to 48. The minimum FPS values at each resolution closely track the average, suggesting frame pacing is consistent rather than spiky, which further points to steady GPU workload saturation rather than intermittent CPU stalls.
Ultra settings at 4K produce an average of 29 FPS, which is below the threshold for smooth gameplay. The jump from 4K Medium to 4K Ultra costs 12 FPS, a 29% reduction, while the jump from 1080p Medium to 1080p Ultra costs 36 FPS, a 31% reduction. The proportional cost of Ultra settings remains roughly constant across resolutions, reinforcing that the GPU is the sole performance arbiter.
How This Combo Ranks
This specific combination of the Intel Core Ultra 9 290K Plus and the NVIDIA GeForce RTX 3050 4 GB ranks 2552 out of 2930 tested combos in Doom. This places the system in the bottom 13% of all configurations, a low standing that directly contradicts the CPU’s own performance tier. The Core Ultra 9 290K Plus sits at the 96th percentile against all CPUs, with an average benchmark score of 84003. However, this CPU strength is entirely neutralized by the GPU’s mid-pack positioning.
The GPU itself sits at the 50th percentile against all GPUs, which is a mediocre baseline. The disparity between the 96th percentile CPU and the 50th percentile GPU creates a situation where the combo rank is dragged down to the 13th percentile. This is a textbook case of component mismatching—the CPU’s extreme compute power, evidenced by its multicore score of 21727 in Cinebench R20 and 51731 in Cinebench R23, provides no benefit in a GPU-bound scenario like Doom.
The nearest rivals to the CPU in synthetic benchmarks are the Intel Core Ultra 9 285K, AMD EPYC 4584PX, and AMD EPYC 9135, with the 290K Plus leading them by 0.2%, 1.1%, and 1.2% respectively. The trailing rival, the AMD EPYC 7F72, is 1.3% behind. These margins are negligible in gaming contexts. The data shows that even if the CPU were swapped for a slower model, the frame rates in Doom would remain nearly identical because the bottleneck is entirely on the graphics side.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the defining component of this configuration. Its 4 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 192.0 GB/s, which proves insufficient for high-fidelity textures at 4K. The measured data supports this: at 4K Ultra, the average FPS falls to 29, which is unplayable, while 4K High only manages 35 FPS. The memory capacity and bandwidth are simply overwhelmed by the pixel throughput demands of 4K.
The GPU’s clock speeds are modest, with a base of 1545 MHz and a boost of 1740 MHz. The 2048 shading units operate at these clocks to produce 7.127 TFLOPS of FP32 performance. This raw compute is adequate for 1080p gaming but shows clear strain at higher resolutions. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are the hard limits that manifest in the scaling data—at 4K, the GPU must process over four times the pixels of 1080p, and the measured frame rates reflect this arithmetic.
The 4 GB VRAM is a critical constraint. The difference between Low and High settings at 4K is only 13 FPS (48 vs 35), which suggests that the GPU is not only fill-rate limited but also potentially hitting memory allocation ceilings that force texture streaming overhead. The RTX 3050’s 16 RT cores and 64 tensor cores are present but irrelevant here, as Doom’s Vulkan-based renderer does not leverage these features in the measured presets, and the GPU’s raw rasterization performance is the sole factor.
Settings Recommendations
The measured data provides clear guidance for the optimal settings preset. At 1080p, the High preset delivers 100 FPS average, which is a strong baseline for competitive play. However, the Medium preset at 1080p yields 118 FPS with a minimum of 100 FPS, offering a 18% improvement over High while maintaining a playable minimum. The Ultra preset at 1080p drops to 82 FPS, which is still smooth but represents a 30% performance loss versus Medium with marginal visual gains on a 4 GB VRAM buffer.
For 1440p, the Medium preset is the best balance, providing 77 FPS average with a minimum of 65 FPS. The High preset at 1440p yields 65 FPS average, which dips into the lower range of acceptable for fast-paced FPS gameplay. The Low preset at 1440p produces 88 FPS, but the visual quality degradation is substantial. The Ultra preset at 1440p falls to 53 FPS, which is borderline for a game like Doom that rewards high frame rates.
At 4K, the only viable option is the Low preset, which produces 48 FPS average. The Medium preset at 4K yields 41 FPS with a minimum of 35 FPS, which is below the smoothness threshold. The High and Ultra presets at 4K produce 35 and 29 FPS respectively, both of which are unplayable. The data suggests that the system is not suited for 4K gaming in this title beyond the absolute lowest settings, and even then, the experience is suboptimal.
The best overall experience per the measured rows is 1080p Medium, which offers 118 FPS average with a 100 FPS minimum. This provides a comfortable margin above the 60 FPS baseline and avoids the visual compromises of Low. For users with 1440p displays, the Medium preset at 77 FPS is the recommended compromise, as it stays above the 60 FPS threshold for most of the frame time distribution.
FAQ
Q: What is the highest average frame rate achievable with this combo in Doom?
A: The highest measured average is 136 FPS at 1920x1080 with Low settings. The High preset at the same resolution achieves 100 FPS, while Medium achieves 118 FPS.
Q: Can this system run Doom at 4K with smooth gameplay?
A: No. The only 4K preset that exceeds 45 FPS is Low, which produces 48 FPS average. Medium yields 41 FPS, High yields 35 FPS, and Ultra yields 29 FPS. All 4K presets except Low have minimum frame rates at or below 35 FPS.
Q: How does the CPU's performance rank compared to its nearest rivals?
A: The Intel Core Ultra 9 290K Plus has an average benchmark score of 84003, which is 0.2% higher than the Intel Core Ultra 9 285K, 1.1% higher than the AMD EPYC 4584PX, and 1.2% higher than the AMD EPYC 9135. It trails the AMD EPYC 7F72 by 1.3%.
Q: What is the frame rate difference between 1080p and 1440p at High settings?
A: At High settings, the average frame rate drops from 100 FPS at 1920x1080 to 65 FPS at 2560x1440, a 35% reduction.
Q: Is the GPU or CPU the limiting factor in this game?
A: The GPU is the limiting factor. The CPU sits at the 96th percentile against all CPUs, while the GPU sits at the 50th percentile against all GPUs. The frame rate scaling from 1080p to 4K shows a consistent 65% drop across presets, which is characteristic of GPU saturation, not CPU limitations.
Q: What is the minimum frame rate at 1440p Medium settings?
A: The minimum measured frame rate at 2560x1440 with Medium settings is 65 FPS, with an average of 77 FPS and a maximum of 88 FPS.
CPU Role
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm TSMC process. It features a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a 125 W TDP. The CPU’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. These specifications produce a percentile rank of 96 against all CPUs, with an average benchmark score of 84003.
In Doom, however, this CPU’s extensive compute resources are underutilized. The game’s engine is well-optimized for multi-threading, but the RTX 3050’s 4 GB VRAM and 192.0 GB/s bandwidth create a hard ceiling that no amount of CPU throughput can overcome. The measured frame rates at 1080p Low (136 FPS) represent the upper bound of this combination, and this is achieved with the CPU operating far below its maximum draw call capacity.
The CPU’s synthetic benchmarks illustrate its theoretical headroom. Its Cinebench R23 multicore score of 51731 and single-core score of 7303 place it among the fastest desktop processors available. Its Passmark multithread score of 60860 and single-thread score of 4823 confirm this. However, the game’s frame rate at 1080p Low (136 FPS) versus 1080p Ultra (82 FPS) shows only a 54 FPS spread, which is entirely attributable to GPU workload changes, not CPU scheduling.
The CPU’s memory bandwidth of 115.2 GB/s, provided by dual-channel DDR5, is sufficient for this game’s data streaming requirements. The PCIe Gen 5 interface with 20 lanes provides ample bandwidth for the GPU, though the RTX 3050 only uses a PCIe 4.0 x8 connection. The data shows no evidence of CPU-side stalling—the minimum FPS values at Medium settings scale proportionally with resolution, which would not occur if the CPU were dropping frames.
Ultimately, the Core Ultra 9 290K Plus is a top-4% CPU that is completely wasted in this pairing for Doom. The benchmark results indicate that the GPU is the performance bottleneck at every resolution and settings preset. Users seeking higher frame rates in this game would need to upgrade the GPU, as the CPU provides no measurable constraint. The CPU’s performance percentile and synthetic scores are irrelevant to the gaming experience here, as the RTX 3050’s modest compute and memory resources dictate the outcome.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3050 4 GB in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 88.0 |
| 2560x1440 | Medium | 77.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 118.0 |
| 1920x1080 | High | 100.0 |
| 1920x1080 | Ultra | 82.0 |
Doom with RTX 3050 4 GB + Other CPUs
See how Doom performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.