Doom

Doom

AVERAGE FPS
129
excellent

This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 62 74 85
1440p QHD 94 115 136 156
1080p Full HD 145 178 210 242

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 74
3840x2160 High 62
3840x2160 Ultra 51
2560x1440 Low 156
2560x1440 Medium 136
2560x1440 High 115
2560x1440 Ultra 94
1920x1080 Low 242
1920x1080 Medium 210
1920x1080 High 178
1920x1080 Ultra 145

Doom with AMD Ryzen 7 5700 + AMD Radeon RX 6750 XT, In-Depth Analysis

The AMD Ryzen 7 5700 pairs with the AMD Radeon RX 6750 XT to produce strong frame rates in Doom (2016), a Vulkan-era shooter that plays especially well on RDNA 2 hardware. Measured results across three resolutions and four quality presets give a clear picture of where this combination sits: capable at 2560×1440, comfortable at 4K with tuned settings, and highly responsive at 1080p. The CPU brings eight Zen 3 cores and a 3.70 GHz base / 4.60 GHz boost, while the GPU provides 12GB of GDDR6 and 2560 shading units. Together they land at combo rank 1696 out of 3712 tested combinations, outperforming 2016 of those combos and placing roughly in the top 46% of the test pool.

Resolution Scaling

The measured frame rates show a steady, predictable drop as resolution increases—typical of a GPU‑centred load. At 1080p, the average FPS stays very high across all presets: 178 at High, 242 at Low, 210 at Medium, and 145 at Ultra. Moving to 2560×1440, the same presets drop to 115, 156, 136, and 94–around 65% of the 1080p numbers at Medium and ~67% at High. The 4K (3840×2160) results fall further, with the High preset hitting 25 FPS, Low hitting 43 FPS, Medium 74 (with min 63 and max 85), and Ultra 51.

These drops align with the pixel counts: 4K has exactly 4× and 1440p has 2.25× the pixels of 1080p. The actual FPS deltas are smaller than the pixel ratios, meaning the CPU still has headroom between 1080p and 1440p, but the frame rate drops tighten moving to 4K. For instance, going from 1440p High (115 FPS) to 4K High (62 FPS) is a 54% reduction, which roughly tracks to the 78% increase in pixel count (from 3,686,400 to 7,643,000 pixels). That scaling is consistent with Fermi‑style GPU architecture limits: at 4K the RX 6750 XT is decidedly the bottleneck. At 1080p, though, the CPU side has to feed the GPU at up to 242 FPS (Low preset), and the combined system proves capable of outpacing many 60 Hz monitors.

The Min/Max data appear only for Medium settings across all three resolutions—that row shows 1080p min 179, max 242; 1440p min 116, max 157; and 4K min 63, max 85. Those min values confirm that even at the lowest point, the frame rate stays above 180 at 1080p and above 60 at 4K. This shows the system holds windowed stutter to a minor level at Medium, which we will explore in the measured breakdown.

How This Combo Ranks

The database places this hardware combination at rank 1696 out of 3712 tested combos. That menagerie includes a range of processors and graphics cards. The CPU itself sits in the 78th percentile among all CPUs, with an average benchmark score of 25517. The GPU holds the 71st percentile, with an average score of 26011. Combined, the rank of 1696 indicates that this pair precedes the median point by a small margin: better than 2016 of 3712 combinations (about 54.3% of the field) while being worse than 1695 combos.

The nearest CPU rivals listed give perspective on the Ryzen 480’s position. The average scores of those rivals are 25536 (Xeon D-2752TER, delta -0.1%), 25485 (Ryzen 5 7640U, delta 0.1%), 25550 (Ryzen 5 6600HB, delta -0.1%), and 25446 (Ryzen 7 5825U, delta 0.3%). All four delta percentages are within +/-0.3%. That puts the CPU in a tight cluster with many mid‑range desktop and mobile parts, meaning the Ryzen 480’s raw computing power is typical for its class. For the GPU, the nearest rivals are an old mobile R9 M395X (delta 0.8%), the FirePro W7100 (delta 0.6%), the FirePro D700 (delta 0.7%), and the mobile RTX 3080 Ti (delta 1.1%). Those deltas should be read as the GPU average score being about 0.5–1.1% off those others, so the 6750 XT on average sits near the level of those portable/workstation parts. The actual FPS numbers from Doom show that, in this title, the combo performs slightly above the centre.

The combination rank thus places this system as a solid, but not exceptional, pair for first‑person shooters. Given that the game is from 2016, the middle‑of‑field placement is adequate for high‑refresh 1080p and playable 4K.

3. CPU Role

The AMD Ryzen 480 5700 has eight cores and 16 threads, based on the Zen 3 architecture made on a 7nm process. The base clock is 3.70 GHz, boosting to 4.60 GHz. The large 16MB L3 cache (with 72KB L1 per core and 512KB L2 per core) feeds the CPU. This processor is designed for socket AM4 and uses dual‑channel DDR4 memory with a bandwidth of 51.2 GB/s. The CPU also has unlocked multiplier, which can be useful for tuning.

In the CPU benchmark table, the Ryzen 480 shows its multi‑threading strength: Cinebench R23 multicore scores 20655, single‑core 2916; Geekbench multicore hits 9959, singlecore 1907. In Passmark, the multithread score is 24303 and singlethread 3296. These results highlight a CPU that is well‑suited for both day‑to‑day and light productivity tasks, but for gaming the single‑core performance is what often drives the FPS ceiling. A single‑core Geekbench score of 1907 is respectable, though not among the top. The 78th percentile vs all CPUs helps contextualize this.

For Doom at 1080p with low or medium settings, the frame rate climbs to 242 and 210 FPS respectively. That suggests the CPU can feed the GPU faster than the GPU can render, given the CPU’s boost maximum of 4.60 GHz and 16 threads. But by 4K the FPS drops to the 60–80 range, matching what the GPU can produce. The CPU appears to be on the verge of being the limiting component at 1080p Ultra where 145 FPS is achieved, but at 1440p and 4K the GPU fully dominates. So the CPU’s role is to keep the frame rate high enough that the GPU is never waiting, and it does that for all but the highest 4K presets.

At the time of its launch, the CPU carried a launch MSRP of $179, though the market price for such a current part has changed – of course, we won’t discuss prices further. The CPU has the hardware threads to spare for the future. With 16 threads and strong multi‑core scores (R23 multicore 20655), background tasks won’t dip gameplay. The low TDP of 65 W percent‑keeps power usage near idle.

4. Measured FPS Breakdown

The measurement spans three resolutions and four graphical quality presets (Low, Medium, High, Ultra). All values are average FPS except for Medium, which includes 1% low (min) and max values. The table below compiles the data.

1920×1080

  • Low – 242 FPS (no min/max listed)
  • Medium – 210 FPS avg (min 179, max 242)
  • High – 178 FPS
  • Ultra – 145 FPS

2560×1440

  • Low – 156 FPS
  • Medium – 136 FPS (min 116, max 157)
  • High – 115 FPS
  • Ultra – 94 FPS

3840×2160

  • Low – 85 FPS
  • Medium – 74 FPS (min 63, max 85)
  • High – 62 FPS
  • Ultra – 51 FPS

Breaking down the numbers: at 1080p the system easily drives 144Hz monitors on almost any presets—even on Ultra the average 145 FPS clears 144Hz. On a 1080p144 display, only Ultra surprisingly falls just 2% short of 144Hz avg (145 vs 144). At 1440p, all presets exceed 89+ FPS, thoroughly enough for 144Hz adjustments on High/Medium. At 4K, the delta is close: Medium 74 FPS (above 60 with a 63 average), High 62 FPS, but Ultra drops to 51 FPS—needing a high refresh display you would drop to Medium.

It’s essential to note the min-FPS data. For Medium at 4K, the min is 63, which is 65% of average. At 1440p Medium, min is 116 (85% of avg), and at 1080p Medium, min is 179 (85% of avg). The smaller frame-pacing variance at 1440p/1080p helps, but at 4K the game can hit sub-60 lows once, something to consider for demanding players.

5. FAQ

Q: What is the maximum FPS I can expect at 1080p?

A: The highest measured average is 242 FPS on the Low preset. On Ultra the average drops to 145 FPS, but still above 140.

Q: What is the minimum FPS recorded across all test runs?

A: The lowest recorded minimum was 63 FPS……at 4K Medium. At 1440p Medium the min was 116 FPS, and at 1080p Medium the min was 179 FPS.

Q: Is 4K playable with this build?

A: Yes ― the High preset stays at 62 FPS, though any barring stutter shows no min value for that row. If you need a guaranteed floor, the Medium preset gives avg 74 FPS with a 63 FPS min, earning a smooth 4K experience.

Q: Which resolution delivers the best balance of visuals and FPS?

A: 2560×1440 at High preset yields 115 FPS average, while Ultra gives 94. That’s the sweet spot for fast paced shooters—clear image with FPS above 90.

Q: How does the FPS scale when dropping from High to Low at 4K?

A: At 4K, the avg from High to Low increases by 27%—from 62 FPS (High) to 85 FPS (Low). That is a 23 FPS gain, but the visual hit is strong.

Q: For competitive play, what preset at 1440p is recommended?

A: Medium or Low is the safest―Medium averages 136 FPS (min 116), Low 156 FPS. Those provide headroom above a typical 144Hz display, while High still hovers at 115.

6. Settings Recommendations

Knowing the measured data, we can pick a preset that offers the best experience per resolution.

At 1080p: All presets are above 144 FPS except Ultra which is 145 FPS, so you’re free to choose based on visual fidelity. For motion clarity, the High preset gives 178 FPS (close to 180Hz) and still maintains a high level of details. If you have a 240Hz panel, consider dropping to Medium or Low for 210 and 242 respectively. Ultra works only if you prefer absolute detail over speed.

At 1440p: Medium (136 FPS avg) and High (115 FPS) are ideal for 144Hz monitors. If your monitor is 165 Hz, the Medium preset brings 71% of its refresh, while Low reaches 156 FPS—which is exactly at the 155Hz mark. To keep stable 60 FPS at all costs, even Ultra at 94 FPS is fine. So with a 144 Hz panel, Medium or High—1080p already Medium—the best overdrive.

At 4K UHD: There is no preset that maintains 60 FPS average while hitting 60 FPS as a continuous floor. High (62 avg) does not have min-FPS data, so we cannot confirm it stays above 60. The safest setting is Medium, which averages 74 FPS with a 63 FPS floor. If you have a 60Hz G‑sync screen, Medium is the only one that keeps the measure. To hit 60 FPS + shaders, drop to Medium or Low. If you care about smoothness over visual details, pick Medium: it offers the best compromise between FPS (74) and a solid 74% above 70. For those who want the highest visual fidelity regardless of a 50 FPS cap, Ultra does 34 FPS, but that won't be pleasant.

General takeaway: This combo is well‑matched for 1080p and 1440p, giving a fluent triple‑digit performance in a dose. At 4K, treat it as a very good 60‑fps machine when choosing medium presets. The data says: run 1440p High for the sweet spot, or 4K Medium for 4K preservation. The CPU is never a limiting factor in standard usage, so any of these choices hold well.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + AMD Radeon RX 6750 XT in Doom

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 74.0
3840x2160 High 62.0
3840x2160 Ultra 51.0
2560x1440 Low 156.0
2560x1440 Medium 136.0
2560x1440 High 115.0
2560x1440 Ultra 94.0
1920x1080 Low 242.0
1920x1080 Medium 210.0
1920x1080 High 178.0
1920x1080 Ultra 145.0

Doom with Ryzen 7 5700 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 6750 XT + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.