Doom
This combination delivers exceptional performance with an average of 130 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 63 | 74 | 85 |
| 1440p QHD | 95 | 116 | 137 | 157 |
| 1080p Full HD | 146 | 179 | 211 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5060, In-Depth Analysis
The AMD Ryzen 5 9600X and NVIDIA GeForce RTX 5060 combination lands at rank 1640 out of 3712 tested combos in Doom, placing it in the 56th percentile of all pairings measured for this title. That position reflects a system that is firmly mid-pack in the database’s broader hierarchy, though the raw frame rates tell a more nuanced story. The combo sits above the bottom half of tested configurations, but it is not near the top echelon either. What matters more than the ordinal rank is how the two components split the workload across resolutions and settings, and the measured data shows a pairing that behaves differently depending on where you point it. At 1080p, the CPU has room to stretch its legs; at 4K, the GPU becomes the dominant constraint. The rank of 1640 is a composite snapshot, but the per-resolution numbers reveal a system that is consistently capable, occasionally excellent, and never a bottleneck disaster.
How This Combo Ranks
The combo’s rank of 1640 out of 3712 tested combos places it just past the midpoint of the database’s Doom results. That is not a headline-grabbing position, but it is also not a weak one, given that the database includes far more expensive and more powerful pairings. The percentile position suggests that roughly 45% of tested combos outperform this Ryzen 5 9600X + RTX 5060 setup in Doom, while about 55% fall behind. The ranking is heavily influenced by the GPU’s mid-range standing; the RTX 5060 sits at the 72nd percentile among all GPUs in the database, which is respectable but not elite. The CPU is stronger relative to its own field, ranking at the 81st percentile among all CPUs, meaning the processor is a comparative strength in this pairing. That asymmetry matters: the data indicates the GPU is more likely to limit overall performance in demanding scenarios, while the CPU has headroom to spare.
Looking at the CPU’s nearest rivals clarifies its standing. The Ryzen 5 9600X posts an average benchmark score of 29713, which is within 0.2% of the AMD Ryzen 7 PRO 5755GE (29656), essentially a statistical tie. It edges out the AMD Ryzen 7 7840H by 0.5% (that chip scores 29868), trails the AMD Ryzen 7 5800XT by 0.6% (29879), and sits 0.8% behind the AMD Ryzen 7 8845HS (29955). These deltas are tiny, all under one percent, so the 9600X is effectively interchangeable with those processors in synthetic workloads. The GPU’s nearest rivals show a similar clustering: the RTX 5060’s average benchmark score of 26331 is within 1.2% of the AMD Radeon RX 6750 XT (26011), 0.8% behind the AMD Radeon RX 5700 XT 50th Anniversary (26553), and essentially tied with both the AMD Radeon 860M (26401) and NVIDIA GeForce MX550 (26421), each at -0.3% delta. The takeaway is that this combo occupies a crowded performance band where small percentage differences separate it from several comparable parts, and the in-game rank of 1640 reflects that tight clustering.
GPU Role
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with the GB206 chip, fabricated on TSMC’s 5 nm process. It packs 21,900 million transistors into an 181 mm² die, a density of 121.0M transistors per square millimeter. The card carries 8 GB of GDDR7 memory on a 128-bit bus, yielding a memory bandwidth of 448.0 GB/s. Those specs are modest by modern high-end standards, but they are sufficient for Doom, a 2016 title that does not demand the latest memory subsystems. The GPU’s 3840 shading units, 120 texture mapping units, and 48 raster output pipelines provide the raw compute throughput, while 30 ray tracing cores and 120 tensor cores add specialized capabilities that Doom’s original release does not heavily utilize. The card’s base clock runs at 2280 MHz with a boost clock of 2497 MHz, and the memory operates at 1750 MHz, or 28 Gbps effective. The FP32 compute rating is 19.18 TFLOPS, with FP16 also at 19.18 TFLOPS in a 1:1 ratio.
In Doom specifically, the GPU’s role scales directly with resolution and settings. The measured frame rates show a clear pattern: as resolution increases from 1080p to 4K, the average FPS drops substantially at every settings level, which indicates the GPU is the primary driver of performance at higher pixel counts. At 1080p Low, the combo hits 243 FPS average, but at 4K Low that falls to 85 FPS—a 65% reduction. The GPU’s 8 GB VRAM is not a limiting factor in this game, as Doom’s texture requirements are well within that capacity even at 4K Ultra. The memory bandwidth of 448.0 GB/s is ample for this title’s engine, and the card’s pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are more than adequate to feed the display at the measured frame rates. The GPU’s 72nd percentile standing among all GPUs in the database aligns with its mid-range positioning; it is not a flagship, but it handles Doom with enough headroom to keep frame rates playable at 4K and excellent at lower resolutions.
Resolution Scaling
The measured FPS data reveals how the bottleneck shifts as resolution climbs. At 1920x1080, the combo delivers 243 FPS on Low, 211 FPS on Medium, 179 FPS on High, and 146 FPS on Ultra. Those numbers are all well above the refresh rates of typical monitors, and the gaps between settings are moderate: dropping from Ultra to Low gains 97 FPS, a 66% improvement. At 2560x1440, the averages fall to 157 FPS on Low, 137 FPS on Medium, 116 FPS on High, and 95 FPS on Ultra. The drop from 1080p to 1440p is consistent across settings—roughly 35-37% lower regardless of preset, which suggests the scaling is largely resolution-driven rather than setting-driven. At 3840x2160, the numbers compress further: 85 FPS on Low, 74 FPS on Medium, 63 FPS on High, and 51 FPS on Ultra. The 4K Low figure of 85 FPS is still playable, but 4K Ultra at 51 FPS is borderline for smooth gameplay.
The scaling pattern points to the GPU as the limiting component at higher resolutions. From 1080p Low to 4K Low, the FPS drops from 243 to 85, a 65% reduction that tracks closely with the increase in pixel count (1080p has about 2.07 million pixels, 4K has about 8.29 million, roughly four times as many). The fact that the drop is not a full 75% reduction indicates that some latency or memory effects partially offset the pixel load, but the trend is unmistakable. Conversely, at 1080p, the CPU has more influence: the Ryzen 5 9600X’s strong single-thread performance, evidenced by a Geekbench single-core score of 2923 and a Cinebench R23 single-core score of 2183.5, helps maintain high frame rates even when the GPU is not fully saturated. At 1440p, the balance shifts, and by 4K the GPU is clearly the dominant factor. The measured data shows no min FPS values for most rows, but the Medium settings at each resolution include min and max figures: at 1080p Medium, the range is 180-243 FPS; at 1440p Medium, it is 116-157 FPS; at 4K Medium, it is 63-85 FPS. These ranges confirm that frame pacing remains consistent and that the GPU’s workload scales predictably with pixel count.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 243 FPS, which is the highest figure recorded in the entire dataset. Medium settings average 211 FPS, with a minimum of 180 FPS and a maximum of 243 FPS, indicating that even the lowest dips stay well above competitive refresh rates. High settings average 179 FPS, and Ultra settings average 146 FPS. The spread from Low to Ultra is 97 FPS, which means users can trade visual fidelity for speed in a meaningful way, but even the Ultra figure is smooth on a 144 Hz display. The 1080p numbers suggest that this resolution is where the Ryzen 5 9600X’s capabilities are most visible; the CPU’s 6 cores and 12 threads, with a boost clock of 5.40 GHz, are sufficient to keep the GPU fed at these high frame rates.
At 2560x1440, the averages step down. Low settings hit 157 FPS, Medium averages 137 FPS with a range of 116-157 FPS, High averages 116 FPS, and Ultra averages 95 FPS. The drop from 1080p to 1440p is roughly 35% across all settings, which is consistent with the increased pixel load. The 1440p results are still excellent for most gaming scenarios; even Ultra at 95 FPS is playable on high-refresh monitors, and High at 116 FPS is comfortably above 100. The Medium range of 116-157 FPS shows that frame times are stable, with no severe dips that would cause stutter. The GPU’s 128-bit memory bus and 448.0 GB/s bandwidth are adequate for this resolution, and the card’s 8 GB VRAM does not appear to cause any texture streaming issues based on the consistent averages.
At 3840x2160, the combo’s limits become apparent. Low settings average 85 FPS, Medium averages 74 FPS with a range of 63-85 FPS, High averages 63 FPS, and Ultra averages 51 FPS. The 4K Ultra figure of 51 FPS is the only measured result that falls below 60 FPS, and it represents the worst-case scenario in the dataset. The gap between 4K Low and 4K Ultra is 34 FPS, a 40% reduction, which is smaller than the absolute gap at 1080p but still significant. The 4K Medium range of 63-85 FPS indicates that even at this resolution, the combo can maintain playable frame rates with some settings adjustments. The data suggests that 4K is viable but requires a settings compromise; Low and Medium are the sensible choices, while High and Ultra push the GPU to its limits. The RTX 5060’s 19.18 TFLOPS of FP32 compute and 119.9 GPixel/s pixel rate are simply not enough to sustain high frame rates at 4K with maximum quality settings in this title.
Settings Recommendations
Based on the measured rows, the best experience depends on the target resolution. At 1080p, Ultra settings at 146 FPS average is the recommended choice for users with high-refresh monitors, as the frame rate remains well above the 100 FPS threshold for smooth gameplay, and the visual upgrade from High to Ultra is worth the 33 FPS cost. If a user prioritizes maximum frame rates, Low at 243 FPS is available, but the jump from Low to Ultra still leaves plenty of headroom. At 1440p, High settings at 116 FPS average provides the best balance; it stays above 100 FPS while delivering better visuals than Medium (137 FPS) or Low (157 FPS). The Ultra preset at 1440p drops to 95 FPS, which is still playable but not ideal for fast-paced FPS action, so High is the safer recommendation. At 4K, Medium settings at 74 FPS average is the sweet spot, as it maintains a playable frame rate with a range of 63-85 FPS, while High at 63 FPS is borderline and Ultra at 51 FPS is too low for consistent responsiveness. Low at 4K hits 85 FPS, but the visual quality loss is significant, so Medium offers the best trade-off between fidelity and speed.
The data shows that the combo’s performance scales predictably with settings, and there are no anomalies where a lower preset unexpectedly outperforms a higher one. The recommended presets—Ultra at 1080p, High at 1440p, and Medium at 4K—all keep the average FPS above 60, which is the minimum threshold for a smooth experience in Doom’s fast-paced combat. The min FPS values, where available, confirm that these presets do not suffer from severe frame drops; at 1080p Medium, the min is 180 FPS, and at 4K Medium, the min is 63 FPS. For users with variable refresh rate monitors, the 1440p High preset at 116 FPS average is particularly attractive, as it leaves enough headroom to avoid tearing. The overall pattern suggests that the RTX 5060 is best paired with 1080p or 1440p displays for this game, with 4K being a compromise scenario that requires settings reduction.
CPU Role
The AMD Ryzen 5 9600X provides the compute foundation for this combo, and its specifications are well-suited to Doom’s engine. The CPU is built on the Zen 5 architecture with the Granite Ridge codename, fabricated on TSMC’s 4 nm process. It features 6 cores and 12 threads, with a base clock of 3.90 GHz and a boost clock of 5.40 GHz. The cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3, which is ample for a game like Doom that benefits from fast data access. The CPU’s TDP is 65 W, and it supports DDR5 memory with a dual-channel bus and 89.6 GB/s of memory bandwidth. The processor’s benchmark results are strong: it scores 2923 in Geekbench single-core and 14438 in Geekbench multi-core, with Cinebench R23 scores of 2183.5 single-core and 17528.5 multi-core. The 3DMark results show a single-thread score of 1253 and a 16-thread score of 7585, with a max-thread score of 7590, indicating that scaling beyond 8 threads yields diminishing returns.
In Doom, the CPU’s role is most evident at 1080p, where the frame rates are high enough that the processor must keep up with the GPU. The 243 FPS average at 1080p Low suggests that the Ryzen 5 9600X’s single-thread performance is sufficient to drive the RTX 5060 to its limits at that resolution. The CPU’s 81st percentile ranking among all CPUs in the database means it outperforms a majority of processors, and its nearest rivals—all within 0.8% of its average benchmark score—confirm that it is a solid mid-range performer. The 6-core, 12-thread configuration is well-matched to Doom, which is not heavily multithreaded; the game’s engine benefits from strong single-core throughput, which the 9600X delivers with its 5.40 GHz boost clock. At 1440p and 4K, the CPU’s influence diminishes as the GPU becomes the bottleneck, but the measured data shows no signs of CPU-induced stutter or frame pacing issues at any resolution.
The CPU’s memory support also plays a role in Doom’s performance. The dual-channel DDR5 interface with 89.6 GB/s of bandwidth provides fast access to the 32 MB L3 cache, which helps reduce latency in frame rendering. The processor’s PCIe Gen 5 support with 24 lanes ensures that the RTX 5060, which uses a PCIe 5.0 x8 interface, has ample bandwidth for data transfer. The combination of high clock speeds, efficient cache layout, and fast memory means the Ryzen 5 9600X is not a limiting factor in this pairing, even at the highest frame rates measured. The CPU’s percentile standing at 81% versus the GPU’s 72% suggests that, if anything, the processor has more headroom than the graphics card, and future games that are more CPU-intensive could see this combo perform relatively better than in Doom. For this specific title, the Ryzen 5 9600X does its job without complaint, leaving the RTX 5060 to define the performance ceiling.
Hardware Specifications
AMD Ryzen 5 9600X
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5060 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 51.0 |
| 2560x1440 | Low | 157.0 |
| 2560x1440 | Medium | 137.0 |
| 2560x1440 | High | 116.0 |
| 2560x1440 | Ultra | 95.0 |
| 1920x1080 | Low | 243.0 |
| 1920x1080 | Medium | 211.0 |
| 1920x1080 | High | 179.0 |
| 1920x1080 | Ultra | 146.0 |
Doom with Ryzen 5 9600X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5060 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 9600X + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.