Doom

Doom

AVERAGE FPS
186
excellent

This combination delivers exceptional performance with an average of 186 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 91 105 124
1440p QHD 134 164 197 228
1080p Full HD 209 258 305 347

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 124
3840x2160 Medium 105
3840x2160 High 91
3840x2160 Ultra 72
2560x1440 Low 228
2560x1440 Medium 197
2560x1440 High 164
2560x1440 Ultra 134
1920x1080 Low 347
1920x1080 Medium 305
1920x1080 High 258
1920x1080 Ultra 209

Doom with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

FAQ

Q: What is the average frame rate for this CPU/GPU combo in Doom at 1080p with Ultra settings?

A: The measured average is 209 FPS at 1920x1080 with Ultra settings. This is the most demanding preset tested at that resolution, sitting well above the 144 Hz refresh rate many high-refresh monitors target.

Q: How does the AMD Ryzen 5 7600 compare to its closest rival in synthetic benchmarks?

A: The Ryzen 5 7600 posts an average benchmark score of 26617, which places it 0.2% ahead of the AMD Ryzen 7 5800X3D (26574) and 0.3% ahead of the Intel Core i9-11900K (26546). It trails the Intel Core i9-12900HK by 0.2% (26672).

Q: What is the GPU's memory configuration and how might it affect Doom?

A: The NVIDIA GeForce RTX 4070 SUPER has 12 GB of GDDR6X memory on a 192-bit bus, delivering 504.2 GB/s of bandwidth. For a 2016 release like Doom, this capacity and bandwidth are far beyond what the game's texture loads typically demand at tested resolutions.

Q: What is the combo's overall rank among all tested CPU/GPU pairings in this game?

A: This specific pairing ranks 305 out of 1681 total combinations in Doom, placing it in the top 18% of all tested systems. That percentile ranking aligns with the CPU's 83rd and GPU's 84th percentile positions among all parts.

Q: How does frame rate scale from 1440p to 4K at High settings?

A: At 2560x1440 High, the average is 164.2 FPS. Moving to 3840x2160 High drops that to 91.2 FPS, a reduction of roughly 44%. The 4K result remains well above 60 FPS, indicating smooth gameplay even at the higher resolution.

Q: Is the CPU or GPU more likely to be the limiting factor at 1080p Low settings?

A: At 1920x1080 Low, the combo hits 346.7 FPS. This extreme frame rate, combined with the low graphical load, strongly suggests the CPU is the primary limiter at this setting, as the GPU has ample headroom to render frames quickly.

CPU Role

The AMD Ryzen 5 7600 is a 6-core, 12-thread processor built on the Zen 4 architecture (Raphael codename) using a 5 nm TSMC process. It operates with a base clock of 3.80 GHz and boosts up to 5.10 GHz, which provides strong single-thread performance critical for older game engines like the one powering Doom. The processor's 32 MB of shared L3 cache and 83.2 GB/s of dual-channel DDR5 memory bandwidth help feed the GPU with data efficiently.

In synthetic tests, the 7600 shows a clear strength in lightly-threaded workloads: its 3DMark single-thread score is 999, while the 2-thread score reaches 1938. Scaling from 2 to 4 threads yields 3686, indicating near-linear gains, but the jump from 8 threads (5508) to max threads (6503) is modest. This pattern suggests the chip's 6 physical cores are fully utilized, but additional logical threads provide diminishing returns — a common trait in games like Doom that are optimized for fewer, faster cores.

The CPU's Cinebench R23 scores of 3246 single-core and 22992 multi-core place it in a competitive position. Its average benchmark score of 26617 puts it at the 83rd percentile among all CPUs, with its nearest rival, the AMD Ryzen 7 5800X3D, just 0.2% behind. In Doom specifically, the high boost clock is likely the reason this combo achieves 346.7 FPS at 1080p Low — a scenario where per-core performance dominates. The 65 W TDP and 5 nm process also mean the chip can sustain these clocks without thermal throttling, which is beneficial for long gaming sessions.

GPU Role

The NVIDIA GeForce RTX 4070 SUPER is built on the Ada Lovelace architecture (AD104 chip) with 7168 shading units, 224 texture mapping units, and 80 raster output units. It operates at a base clock of 1980 MHz with a boost of 2475 MHz, and its 12 GB of GDDR6X memory runs at an effective 21 Gbps. The 504.2 GB/s memory bandwidth, while not the highest in the 40-series lineup, is ample for Doom's texture-heavy environments at 4K.

The GPU's synthetic performance is strong: its 3DMark Steel Nomad DX12 score is 4627, and it achieves 29995 in Passmark G3D. These numbers place it at the 84th percentile among all GPUs, with its closest rival, the NVIDIA RTX A6000, just 0.2% behind in average score. The 4070 SUPER's compute capabilities — 35.48 TFLOPS FP32 and 224 tensor cores — are far beyond what Doom requires, meaning the card rarely breaks a sweat in this title.

At 4K Ultra, the GPU's 12 GB VRAM and 504.2 GB/s bandwidth are put to work, yet the combo still manages 71.9 FPS. The drop from 104.7 FPS at 4K Medium to 71.9 FPS at 4K Ultra shows a 31% performance cost for the highest preset, which is a typical scaling pattern. The GPU's 198.0 GPixel/s pixel rate and 554.4 GTexel/s texture rate are the key specifications driving these numbers, as they directly determine how quickly the card can fill pixels and sample textures at high resolutions.

Measured FPS Breakdown

At 1920x1080, the combo delivers exceptional performance across all settings. Low settings produce an average of 346.7 FPS, Medium drops to 305.1 FPS, High sits at 258.2 FPS, and Ultra still maintains 209 FPS. The spread between Low and Ultra is 137.7 FPS, or roughly 40% — a substantial gap that reflects the GPU's workload scaling with graphical fidelity.

Moving to 2560x1440, the frame rates remain high but show increased sensitivity to settings. Low yields 227.6 FPS, Medium hits 197.3 FPS, High delivers 164.2 FPS, and Ultra falls to 133.6 FPS. The difference between Low and Ultra here is 94 FPS (about 41%), similar in percentage to 1080p but with lower absolute values, indicating the GPU is starting to take on more work.

At 3840x2160, the pattern continues with more pronounced drops. Low produces 124.3 FPS, Medium reaches 104.7 FPS, High manages 91.2 FPS, and Ultra drops to 71.9 FPS. The Low-to-Ultra gap is 52.4 FPS (about 42%), maintaining a consistent percentage across resolutions. Notably, even the most demanding 4K Ultra configuration stays above 60 FPS, which is the minimum threshold for smooth gameplay in a fast-paced FPS like Doom.

The data reveals that setting quality has a near-linear impact on frame rate, with each step from Low to Medium, Medium to High, and High to Ultra costing roughly 15-20% performance. This consistency suggests the game engine and the hardware scale predictably, with no abrupt bottlenecks appearing at any single preset.

Resolution Scaling

The frame rate progression from 1080p to 4K tells a clear story about system balance. At 1080p High, the combo achieves 258.2 FPS. Dropping to 1440p High reduces that to 164.2 FPS (a 36% decrease), and 4K High further reduces it to 91.2 FPS (another 44% decrease from 1440p). These are not linear drops — the pixel count increase from 1080p to 1440p is 78%, yet the frame rate only falls 36%, indicating the GPU has substantial headroom at lower resolutions.

The Low settings data reinforces this interpretation. At 1080p Low, the 346.7 FPS result is so high that it almost certainly exceeds the engine's or CPU's ability to feed frames, making the processor the bottleneck. At 1440p Low, 227.6 FPS still suggests CPU limitation. It is only at 4K Low (124.3 FPS) that the GPU begins to take over as the primary limiter, as the frame rate drops more dramatically relative to the resolution increase.

At 4K Ultra, the 71.9 FPS result shows the GPU is heavily loaded, with the 12 GB VRAM and 504.2 GB/s bandwidth fully utilized. The scaling from 1080p Ultra (209 FPS) to 1440p Ultra (133.6 FPS) is a 36% reduction, while 1440p to 4K Ultra (71.9 FPS) is a 46% reduction. This steeper drop at the highest resolution confirms that the RTX 4070 SUPER's pixel throughput becomes the limiting factor, while the Ryzen 5 7600's 5.10 GHz boost clock keeps the CPU from being a constraint until frame rates exceed roughly 250 FPS.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4070 SUPER in Doom

Resolution Settings Avg FPS
3840x2160 Low 124.3
3840x2160 Medium 104.7
3840x2160 High 91.2
3840x2160 Ultra 71.9
2560x1440 Low 227.6
2560x1440 Medium 197.3
2560x1440 High 164.2
2560x1440 Ultra 133.6
1920x1080 Low 346.7
1920x1080 Medium 305.1
1920x1080 High 258.2
1920x1080 Ultra 209.0

Doom with Ryzen 5 7600 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 4070 SUPER + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RTX 4070 SUPER

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