Doom
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 28 | 32 |
| 1440p QHD | 36 | 44 | 52 | 60 |
| 1080p Full HD | 56 | 68 | 80 | 92 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600GT + AMD Radeon RX 570, In-Depth Analysis
The AMD Ryzen 5 5600GT paired with the AMD Radeon RX 570 places this combo at rank 3547 out of 3712 tested combinations for Doom. This position, within the bottom 5% of all combos, indicates a system that is primarily constrained by its graphics solution when running this title. The data shows that while the CPU is a modern 6-core/12-thread part, the GPU’s age and memory capacity significantly limit overall performance, making this a configuration suited for 1080p gaming rather than higher resolutions.
How This Combo Ranks
The combo’s rank of 3547 out of 3712 places it in the lower percentile of all tested systems for Doom. This is not a surprising result when examining the individual components. The Ryzen 5 5600GT, with its Zen 3 architecture and 6 cores / 12 threads, is a capable processor that sits in the 74th percentile among all CPUs. Its average benchmark score of 20733 puts it nearly on par with the Intel Core i5-12490F, which scores 20802 (a delta of -0.3%). However, the Radeon RX 570, while also in the 74th percentile for GPUs, is an older Polaris architecture part with a 4GB memory buffer.
The benchmark results indicate that the GPU’s 4GB VRAM is a severe limiting factor at higher resolutions and settings. Doom, despite its efficient id Tech engine, requires more video memory for Ultra textures at 1440p and 4K. The measured FPS shows a clear pattern: the system can achieve playable frame rates at 1080p with medium settings (80 FPS average), but performance collapses as resolution and settings increase. This combo’s low rank is driven by the GPU’s inability to sustain high frame rates under load, rather than any CPU bottleneck.
The deltaPct values for the CPU’s nearest rivals are all within -0.5%, meaning the 5600GT is essentially a statistical tie with those parts. This confirms that processor performance is not the issue here. The GPU, however, performs within 1.2% of rivals like the AMD Radeon RX 470 and NVIDIA Quadro RTX 8000 in average score, but those synthetic benchmarks do not translate to demanding gaming loads. The data suggests that for Doom, this combo is fundamentally GPU-limited, with the CPU having significant headroom.
FAQ
Q: What is the best resolution and settings combination for this system?
A: The measured data shows that 1920x1080 with Medium settings yields the best balance, producing an average of 80 FPS with a minimum of 68 FPS and maximum of 93 FPS. This is the only configuration that consistently stays above the 60 FPS threshold for smooth gameplay.
Q: Can this combo handle 1440p gaming in Doom?
A: Yes, but with limitations. At 2560x1440 with Low settings, the system achieves exactly 60 FPS average. Medium settings drop this to 52 FPS, and High/Ultra fall to 44 FPS and 36 FPS respectively. These lower settings are playable, but frame rates are not consistently smooth.
Q: Why is performance so poor at 4K resolution?
A: At 3840x2160, even Low settings only produce 32 FPS average, while Ultra settings drop to 19 FPS. The GPU’s 4GB VRAM is insufficient for 4K textures, and the Polaris 20 chip’s raw compute power (5.095 TFLOPS FP32) is overwhelmed by the pixel workload.
Q: How does the CPU compare to its direct rivals?
A: The Ryzen 5 5600GT has an average benchmark score of 20733, which is within 0.5% of the Intel Core i5-12490F (20802), Intel Xeon 6325P (20821), and Intel Core Ultra 5 125U (20826). This shows the CPU is not a performance bottleneck.
Q: Is the 4GB VRAM on the RX 570 sufficient for Doom?
A: For 1080p, yes. The 4GB buffer is adequate for Medium settings at 1080p, which delivers 80 FPS. However, Ultra settings at 1080p drop to 56 FPS, indicating that texture memory is being stressed. At 1440p and above, the 4GB limit becomes a critical constraint.
Q: What is the limiting component in this system for Doom?
A: The data clearly shows the GPU is the limiting factor. The CPU’s performance is comparable to much newer parts, while the GPU’s frame rates drop dramatically with resolution. The 224.0 GB/s memory bandwidth and 4GB capacity are insufficient for high-resolution, high-detail gaming.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a system that is heavily GPU-bound. At 1080p Medium, the average is 80 FPS. Moving to 1440p Medium reduces this to 52 FPS, a 35% drop. Going further to 4K Medium yields only 28 FPS, a 65% drop from 1080p. These percentages indicate that the GPU’s rendering capability is being saturated as pixel count increases.
This scaling pattern is characteristic of a graphics card that lacks both raw throughput and memory bandwidth. The RX 570’s 5.095 TFLOPS FP32 performance and 224.0 GB/s bandwidth are simply insufficient for 4K workloads. The CPU, by contrast, shows no signs of being a bottleneck; its performance is consistent across resolution changes, as the frame rate drops are proportional to pixel count increases.
The 4GB VRAM further compounds the issue. At 1080p, texture data fits within the memory buffer, allowing the GPU to operate efficiently. At 1440p and 4K, the system must constantly swap textures, causing stuttering and reduced frame rates. The minimum FPS values at 1440p Medium (44 FPS) and 4K Medium (24 FPS) confirm this memory pressure, as these lows are significantly below the averages.
Measured FPS Breakdown
At 1920x1080, the system delivers its best performance. Low settings produce an average of 92 FPS, which is excellent for a smooth experience. Medium settings reduce this to 80 FPS, with a minimum of 68 FPS and maximum of 93 FPS. High settings yield 68 FPS average, while Ultra drops to 56 FPS. The 1080p results show a clear progression: each settings tier costs roughly 12 FPS, with Ultra being the least playable option.
At 2560x1440, frame rates become more variable. Low settings hit exactly 60 FPS, which is the minimum for comfortable gaming. Medium settings average 52 FPS, with a minimum of 44 FPS and maximum of 60 FPS. High settings produce 44 FPS average, and Ultra drops to 36 FPS. The 1440p data suggests that only Low and Medium settings are viable, with the latter providing a borderline experience.
At 3840x2160, performance is poor across all settings. Low averages 32 FPS, Medium 28 FPS (with min/max of 24/32), High 24 FPS, and Ultra only 19 FPS. None of these configurations are playable for a fast-paced FPS like Doom. The 4K results confirm that this combo is not designed for such high pixel densities.
CPU Role
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename). It operates at a base clock of 3.60 GHz and boost clock of 4.60 GHz, with a 65W TDP. These specifications place it in the 74th percentile of all CPUs, with an average benchmark score of 20733. In Doom, this CPU provides ample processing power, as the game is not heavily threaded.
The CPU’s nearest rivals include the Intel Core i5-12490F (20802, -0.3%), Intel Xeon 6325P (20821, -0.4%), and Intel Core Ultra 5 125U (20826, -0.4%). These deltaPct values show that the 5600GT is statistically equivalent to these parts, reinforcing that it is not the performance limiter in this combo. The 3dmark scores further illustrate its capability: single-thread score of 913, 4-thread score of 3446, and max-thread score of 5554.
Doom’s engine scales well with modern CPUs, but the 5600GT’s performance is more than sufficient. The measured FPS differences between settings and resolutions are entirely attributable to the GPU. The CPU’s 16MB of L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) ensure that data feeds the GPU without bottlenecks. In this context, the CPU is a strong partner held back by a weaker GPU.
Settings Recommendations
The data indicates that 1920x1080 with Medium settings is the optimal configuration for this combo. This preset delivers an average of 80 FPS, with a minimum of 68 FPS, ensuring consistent gameplay without major frame drops. The 93 FPS maximum shows there is headroom, but the minimum is what matters for smooth performance in a fast-paced shooter.
For players who prioritize frame rate over visual fidelity, 1080p Low settings offer 92 FPS average. This is the best performance available, but it sacrifices texture detail. High settings at 1080p (68 FPS) are also acceptable, but the drop from Medium to High is more pronounced, suggesting diminishing returns. Ultra at 1080p averages 56 FPS, which is below the 60 FPS threshold and not recommended.
At 1440p, Low settings (60 FPS) are the only option that meets the 60 FPS target. Medium at 1440p (52 FPS) is borderline, with minimums of 44 FPS that may cause noticeable stuttering. 4K is not viable for this system; all settings produce averages below 32 FPS, making the game unplayable. The best experience is clearly at 1080p, where the GPU’s 4GB VRAM is sufficient for Medium textures.
GPU Role
The AMD Radeon RX 570 is a Polaris 20 chip built on a 14nm process at GlobalFoundries. It has 2048 shading units, 128 TMUs, and 32 ROPs, with base and boost clocks of 1168 MHz and 1244 MHz respectively. The 4GB of GDDR5 memory runs at 1750 MHz (7 Gbps effective) across a 256-bit bus, providing 224.0 GB/s of bandwidth. This configuration delivers 5.095 TFLOPS of FP32 performance.
The GPU’s average benchmark score is 28766, placing it in the 74th percentile. Its nearest rivals include the AMD Radeon RX 6800M (28874, -0.4%), AMD Radeon R9 M295X (28580, 0.7%), and AMD Radeon RX 470 (28996, -0.8%). These deltas are small, but they do not reflect gaming performance. In Doom, the RX 570’s limitations are clear: the 4GB VRAM is the primary constraint.
The GPU’s 224.0 GB/s bandwidth is adequate for 1080p, but at higher resolutions, the memory subsystem becomes a bottleneck. The 4GB capacity forces the engine to reduce texture quality or cause stuttering. The pixel rate of 39.81 GPixel/s and texture rate of 159.2 GTexel/s are sufficient for 1080p but fall short at 1440p and 4K. The data shows that the GPU’s performance drops by roughly 35% from 1080p to 1440p and another 65% from 1440p to 4K, confirming that it is the limiting component in this combo.
Hardware Specifications
AMD Ryzen 5 5600GT
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 570 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 60.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 92.0 |
| 1920x1080 | Medium | 80.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 56.0 |
Doom with Ryzen 5 5600GT + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 570 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RX 570
Explore FPS benchmarks for other games using this same hardware combination.