Doom
This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 80 | 98 | 115 | 133 |
| 1440p QHD | 147 | 180 | 213 | 240 |
| 1080p Full HD | 227 | 249 | 264 | 277 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 5070 Ti produces a dataset for Doom that clearly illustrates the shifting balance between CPU and GPU workload as resolution changes. The measured frames per second (FPS) reveal a system that is heavily GPU-bound at higher resolutions, with the CPU becoming a more significant factor as the pixel count drops.
Resolution Scaling
The FPS progression from 1920x1080 to 3840x2160 shows a classic pattern of GPU limitation intensifying with resolution. At 1920x1080 with Ultra settings, the combo achieves 227 FPS. Moving to 2560x1440 at the same settings, the average drops to 147 FPS, a reduction of 80 FPS or approximately 35%. The step to 3840x2160 at Ultra brings the average down to 80 FPS, which is another 67 FPS decline, or roughly 46% lower than the 1440p result. This scaling indicates that the RTX 5070 Ti is the primary limiting factor at 4K, as the demand on the GPU's rendering pipeline grows faster than the CPU's ability to feed it becomes irrelevant.
The data for Medium settings tells a similar story. At 1080p, the average is 264 FPS. At 1440p, it falls to 213 FPS, a 51 FPS drop. At 4K, it further declines to 115 FPS, an 98 FPS reduction from the 1440p figure. The scaling factor from 1080p to 4K for Medium is a 56% reduction in FPS, which is slightly less severe than the 65% reduction seen for Ultra settings. This suggests that at higher quality presets, the GPU's workload increases at a faster rate per pixel, making the resolution scaling more punishing.
Low settings provide the clearest view of the CPU's potential ceiling. At 1080p Low, the system produces 277 FPS. At 1440p Low, it reaches 240 FPS, and at 4K Low, it still manages 133 FPS. The difference between 1080p and 1440p Low is just 37 FPS, which is a smaller absolute gap than the 113 FPS difference between 1440p Low and 4K Low. The data indicates that at 4K Low, the GPU is still the bottleneck, but the margin is thinner than at higher settings. The 133 FPS at 4K Low versus 80 FPS at 4K Ultra highlights how much headroom the GPU has when visual effects are reduced, allowing the CPU to push higher frame rates even at high pixel counts.
Settings Recommendations
Based on the measured rows, the choice of settings depends on the target resolution and desired frame rate. For 3840x2160, the Ultra preset delivers 80 FPS, which is smooth but not maximal. Dropping to High raises the average to 98 FPS, a 22.5% improvement, while Medium yields 115 FPS, a 43.8% improvement over Ultra. Given that the jump from Medium to High is only 17 FPS, but the jump from High to Ultra is 18 FPS, the data suggests that High offers a balanced point where the visual quality increase over Medium is likely less impactful than the performance gain from going down from Ultra.
At 2560x1440, all presets exceed 144 FPS. Ultra achieves 147 FPS, High 180 FPS, Medium 213 FPS, and Low 240 FPS. The difference between Ultra and High is 33 FPS, which is substantial for competitive play. For a 144Hz display, High is sufficient, and Medium provides a large margin of safety with 213 FPS. The Low preset's 240 FPS is the maximum measured at this resolution)Skip. The recommendation here is to use High for a balance of visual quality and performance, or Medium if maximizing frame rate is the priority.
For 1920x1080, every preset is above 227 FPS. Ultra yields 227 FPS, High 249 FPS, Medium 264 FPS, and Low 277 FPS. The differences between presets are smaller in percentage terms than at higher resolutions, with only a 50 FPS spread between the lowest and highest measured averages. The data shows that even at Ultra, the system is well beyond the refresh rate of most standard monitors. The best experience is arguably at High or Medium, where the FPS is higher, and the visual difference from Ultra may be less noticeable at this resolution.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is a 5 nm chip with a die size of 378 mm² and 45,600 million transistors. Its memory configuration includes 16 GB of GDDR7 on a 256-bit bus, providing a bandwidth of 896.0 GB/s. The core clocks are a base of 2295 MHz and a boost of 2452 MHz, with memory clocked at 1750 MHz or 28 Gbps effective. These specifications place the GPU in the 86th percentile of all tested GPUs.
In Doom, the GPU's role is dominant. The benchmark results show that the RTX 5070 Ti's performance is the main driver of FPS at higher resolutions. The measured FPS at 4K Ultra (80 FPS) is less than half of the 1080p Ultra result (227 FPS), which is a direct consequence of the GPU's fill rate and shading throughput being saturated by the higher pixel count. The card's 8960 shading units and 96 ROPs are responsible for this rendering capabilityikuha. The 16 GB VRAM is ample for Doom at any tested setting, as the game's texture requirements are well within this capacity, so memory is not a limiting factor in these results.
The GPU's average benchmark score of 49957 is nearly identical to the AMD Radeon RX Vega 64's average score of 50001, with a deltaPct of -0.1%. This parity in synthetic benchmarks is interesting, but the measured Doom FPS is what matters here. The RTX 5070 Ti shows strong scaling with resolution, but the data indicates that at 4K, even this high-end card cannot maintain the same frame rates as at lower resolutions. The closest rival in terms of average score is the Intel Arc A550M at 49737, with a deltaPct of 0.4%, and the AMD Radeon RX 6900 XT is 2% higher in average score.
Measured FPS Breakdown
At 1920x1080, the full range of settings was tested. Low produced an average of 277 FPS. Medium produced 264 FPS, with a minimum of 225 FPS and a maximum of 304 FPS. High produced 249 FPS. Ultra produced 227 FPS. The spread from Low to Ultra is 50 FPS, showing that even the most demanding preset is well above 200 FPS.
At 2560x1440, the averages are significantly lower. Low produced 240 FPS. Medium produced 213 FPS, with a minimum of 181 FPS and a maximum of 245 FPS. High produced 180 FPS. Ultra produced 147 FPS. The gap between Low and Ultra is 93 FPS, which is nearly double the absolute spread seen at 1080p. This suggests that the GPU's workload is scaling more steeply with quality settings at this resolution.
At 3840x2160, the averages are the lowest of the three. Low produced 133 FPS. Medium produced 115 FPS, with a minimum of 98 FPS and a maximum of 133 FPS. High produced 98 FPS. Ultra produced 80 FPS. The difference between Low and Ultra is 53 FPS. Notably, the High preset's 98 FPS is lower than the Medium preset's minimum of 98 FPS, indicating that the Low preset's average is at the ceiling of what the Medium preset can achieve as a maximum.
How This Combo Ranks
This specific combination of the AMD Ryzen 5 4600G and the NVIDIA GeForce RTX 5070 Ti holds a combo rank of 649 out of 3712 tested combos in Doom. This places it in the top 17.5% of all tested pairs. The rank reflects the actual measured performance of this setup, which is a function of both the CPU and GPU, but the data suggests the GPU is doing most of the heavy lifting at typical gaming resolutions.
The CPU's percentile vs all CPUs is 71, while the GPU's percentile vs all GPUs is 86. The combo's rank of 649 being lower than what the GPU's percentile might suggest on its own is indicative of the CPU holding back the system in certain scenarios. In Doom, this is most evident at 1080p, where the CPU's limits are more likely to be reached. However, the high FPS numbers across all resolutions mean the combo is still performing exceptionally well, ranking in the 82.5th percentile of all combos.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Renoir. It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz. The TDP is 65 W. It features 8 MB of shared L3 cache and 512 KB of L2 per core. The CPU's memory support is DDR4, with a dual-channel bus providing 51.2 GB/s of bandwidth. It is built on a 7 nm process.
In Doom, the CPU's role is less impactful than the GPU's, but it is not negligible. The benchmark results show that at 1080p, the difference between Low and Ultra is 50 FPS, which is a 18% reduction. This indicates that the CPU can keep up with the GPU's frame output, but the GPU's performance is still the primary variable. At 4K, the CPU's limitations are even less apparent, as the GPU is clearly the bottleneck. The 133 FPS at 4K Low is a high frame rate, but the fact that it is the same as the 1080p Medium's average of 264 FPS shows that the CPU is not limiting the GPU at 4K.
The CPU's synthetic benchmarks show a multi-threaded score of 13593 in Cinebench R23 and a single-thread score of 1919. These numbers are modest compared to higher-end CPUs, but in Doom, they are sufficient to drive high frame rates. The data indicates that the Ryzen 5 4600G is a capable partner for the RTX 5070 Ti, but it is not the component that boosts this combo's ranking. The nearest rivals in CPU benchmarks include the AMD Ryzen 3 PRO 5355GE with a deltaPct of 0.1% and the Intel Core i3-14100T with a deltaPct of -0.8%, showing that the 4600G's performance is closely matched by other mid-range parts.
FAQ
Q: What is the highest average FPS measured for this combo in Doom?
A: The highest average FPS is 277, achieved at 1920x1080 with Low settings.
Q: How does the combo perform at 4K with Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS is 80, which is the lowest measured average across all tests.
Q: Is the GPU or the CPU more of a limiting factor at 1080p?
A: The data shows a 50 FPS spread between Low (277 FPS) and Ultra (227 FPS) at 1080p, indicating the GPU is still the primary factor, but the CPU's performance ceiling is closer to being reached at this resolution.
Q: What is the combo's rank among all tested combos in Doom?
A: The combo rank is 649 out of 3712 tested combos, placing it in the top 17.5% of all combinations.
Q: What is the memory bandwidth of the RTX 5070 Ti?
A: The GPU has a memory bandwidth of 896.0 GB/s, utilizing 16 GB of GDDR7 memory on a 256-bit bus.
Q: How much faster is the 1080p Medium preset compared to the 4K Medium preset?
A: The 1080p Medium average is 264 FPS, while the 4K Medium average is 115 FPS, making the 1080p result 149 FPS or roughly 130% higher.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 133.0 |
| 3840x2160 | Medium | 115.0 |
| 3840x2160 | High | 98.0 |
| 3840x2160 | Ultra | 80.0 |
| 2560x1440 | Low | 240.0 |
| 2560x1440 | Medium | 213.0 |
| 2560x1440 | High | 180.0 |
| 2560x1440 | Ultra | 147.0 |
| 1920x1080 | Low | 277.0 |
| 1920x1080 | Medium | 264.0 |
| 1920x1080 | High | 249.0 |
| 1920x1080 | Ultra | 227.0 |
Doom with Ryzen 5 4600G + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.