Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 5050 delivers a robust 1080p and 1440p experience in Doom, with the data showing 4K Ultra as the only setting where the combo falls below a playable 60 FPS average. Across the measured resolutions, the RTX 5050’s 8 GB VRAM and 320.0 GB/s bandwidth are the primary drivers of performance scaling, while the Ryzen 5 3600’s 6 cores and 12 threads provide ample headroom for this 2016 FPS title. The benchmark results reveal a clear hierarchy: 1080p Low hits 202 FPS, while 4K Ultra drops to 43 FPS, indicating a GPU-bound scenario at higher resolutions and settings. The combo ranks 1766th out of 2930 tested combinations in this game, placing it in the upper-middle tier of the database’s measured configurations.
FAQ
Q: What is the highest average FPS this combo achieves in Doom?
A: The highest measured average FPS is 202, achieved at 1920x1080 resolution with Low settings. The same resolution at Medium settings reaches 176 FPS, while High settings yield 149 FPS and Ultra settings drop to 122 FPS.
Q: How does the combo perform at 4K resolution?
A: At 3840x2160, the average FPS ranges from 71 on Low settings to 43 on Ultra settings. Medium settings produce 62 FPS, and High settings produce 52 FPS. The Medium preset shows a minimum FPS of 52 and a maximum of 71, while other 4K presets do not have min/max data recorded.
Q: What is the combo’s rank among all tested combinations in Doom?
A: The combo ranks 1766th out of 2930 tested combinations, which places it in the 60th percentile of the database’s measured results for this game. This rank reflects the balance between the CPU and GPU in this specific title.
Q: How does the Ryzen 5 3600 compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 3600 has an average benchmark score of 17035. Its nearest rival, the Intel Core i7-1260P, scores 17007, which is 0.2% lower. The Intel Core i5-11400 scores 17067, also 0.2% different, while the AMD EPYC 7573X and EPYC 7742 score 17070 and 16998 respectively, both within 0.2% of the Ryzen 5 3600.
Q: What is the RTX 5050’s performance relative to its nearest GPU rivals?
A: The RTX 5050 has an average benchmark score of 21035. The AMD Radeon RX Vega M GL scores 21153, which is 0.6% higher, and the AMD Radeon HD 8970M scores 21237, 1% higher. The AMD Radeon RX 5600 XT scores 20713, 1.6% lower, and the NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher.
Q: Does this combo maintain 60 FPS at all settings in 1440p?
A: Yes, at 2560x1440, all four settings exceed 60 FPS. Low settings average 131 FPS, Medium averages 114 FPS, High averages 96 FPS, and even Ultra averages 79 FPS. The Medium preset shows a minimum of 97 FPS and a maximum of 131 FPS.
Settings Recommendations
The measured FPS data suggests that the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1920x1080, Medium averages 176 FPS, which is only 26 FPS lower than Low but 27 FPS higher than High. The Medium preset also records a minimum FPS of 150, ensuring that even demanding scenes stay well above 144 Hz refresh rates. At 2560x1440, Medium averages 114 FPS with a minimum of 97 FPS, making it the only 1440p preset besides Low that reliably stays above 100 FPS. High settings at 1440p drop to 96 FPS, which is still playable but leaves less headroom for frame time spikes.
For 4K gaming, the data indicates that High settings are the most viable option if visual fidelity is prioritized over frame rate, but the 52 FPS average falls short of the 60 FPS threshold. Medium at 4K achieves 62 FPS, making it the only 4K preset that breaks 60 FPS on average. The minimum FPS for 4K Medium is 52, which suggests occasional dips below 60. Low settings at 4K hit 71 FPS, providing the smoothest 4K experience but with reduced visual quality. For players with high-refresh-rate 1080p displays, High settings at 149 FPS offer a strong compromise, while Ultra at 122 FPS still provides a fluid experience. The data suggests that Medium is the recommended default for most users, as it delivers the highest FPS per settings tier without sacrificing the stability shown by the min/max range.
How This Combo Ranks
The combo’s rank of 1766 out of 2930 tested combinations places it in the 60th percentile of all measured configurations for Doom. This positioning indicates that while the Ryzen 5 3600 and RTX 5050 are not top-tier hardware, their combination performs respectably in this title. The CPU’s percentileVsAllCpus of 71 suggests the processor is stronger relative to other CPUs than the combo’s overall rank might imply. The GPU’s percentileVsAllGpus of 66 shows the RTX 5050 is also above average, but the game’s demands at higher resolutions pull the combo down relative to configurations with more powerful graphics cards.
The data implies that the combo is competitive with systems featuring slightly older or lower-tier components. For instance, the CPU’s nearest rival, the Intel Core i5-11400, scores nearly identically in synthetic benchmarks, so any performance difference in Doom likely stems from the GPU. The GPU’s nearest rival, the AMD Radeon RX 5600 XT, scores 1.6% lower in average benchmark scores, which could translate to a few FPS difference in actual gameplay. The rank of 1766 suggests that roughly 1164 tested combos outperform this setup in Doom, which aligns with the GPU’s 66th percentile ranking. The CPU’s higher percentile indicates that upgrading the graphics card would yield more significant FPS gains than upgrading the processor in this particular game.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest performance. Low settings produce an average of 202 FPS, which is the highest recorded value across all resolutions and settings. Medium settings average 176 FPS, with a minimum of 150 FPS and a maximum of 203 FPS, indicating that even the lowest frame rate remains highly playable. High settings average 149 FPS, and Ultra settings average 122 FPS. The transition from Low to Ultra at 1080p results in an 80 FPS drop, representing a 39.6% reduction in average frame rate. This scaling suggests that the GPU is the primary bottleneck at 1080p, as the CPU has sufficient headroom with its 6 cores and 12 threads.
At 2560x1440, the performance scales down predictably. Low settings average 131 FPS, Medium averages 114 FPS with a minimum of 97 and maximum of 131, High averages 96 FPS, and Ultra averages 79 FPS. The gap between Low and Ultra at 1440p is 52 FPS, a 39.7% reduction, which closely mirrors the percentage drop at 1080p. This consistency indicates that the GPU’s workload scales linearly with resolution, as expected for a rasterization-heavy game like Doom. The Medium preset’s minimum of 97 FPS ensures that even the most intense combat sequences stay above 90 FPS.
At 3840x2160, the combo begins to struggle with higher settings. Low settings average 71 FPS, Medium averages 62 FPS with a minimum of 52 and maximum of 71, High averages 52 FPS, and Ultra averages 43 FPS. The drop from Low to Ultra at 4K is 28 FPS, a 39.4% reduction, which is nearly identical to the percentage reductions at lower resolutions. However, the absolute frame rates at 4K are significantly lower, with Ultra dipping below 45 FPS. The Medium preset’s minimum of 52 FPS shows that frame pacing can become inconsistent at 4K, making it the only resolution where the combo fails to maintain a stable 60 FPS across all settings.
GPU Role
The NVIDIA GeForce RTX 5050 features 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. The GPU’s base clock is 2317 MHz, with a boost clock of 2572 MHz, and it operates at a TDP of 130 W. The memory clock is listed as 2500 MHz with 20 Gbps effective speed. These specifications place the RTX 5050 in the 66th percentile of all GPUs, with an average benchmark score of 21035. In Doom, the GPU’s role is evident in the FPS scaling across resolutions. The 8 GB VRAM is sufficient for this game, as Doom’s textures and effects do not appear to exceed this capacity at any measured setting, even at 4K Ultra.
The GPU’s 2560 shading units and 32 ROPs contribute to its pixel rate of 82.30 GPixel/s, while the 80 TMUs deliver a texture rate of 205.8 GTexel/s. The FP32 performance of 13.17 TFLOPS indicates strong compute capability for a GPU in this class. The data shows that the RTX 5050 is the limiting factor at higher resolutions, as the FPS drops proportionally with resolution increases. The GPU’s nearest rival, the AMD Radeon RX 5600 XT, scores 1.6% lower in average benchmarks, which suggests the RTX 5050 has a slight edge in raw performance. The RTX 5050’s boost clock of 2572 MHz is relatively high, and the 320.0 GB/s bandwidth provides enough throughput for 1080p and 1440p gaming, but at 4K, the bandwidth and memory size become more critical, leading to the observed 43 FPS at Ultra settings.
CPU Role
The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture, manufactured on a 7 nm process by TSMC. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a TDP of 65 W. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of shared L3 cache. Its memory support includes DDR4 with dual-channel configuration, providing 51.2 GB/s of memory bandwidth. The CPU’s average benchmark score is 17035, placing it in the 71st percentile of all CPUs.
In Doom, the CPU’s role is less critical than the GPU’s, as evidenced by the FPS scaling patterns. At 1080p Low, the combo reaches 202 FPS, which is well above the refresh rate of most monitors, indicating that the CPU can keep up with the GPU’s output. The CPU’s 12 threads allow for efficient multi-threaded processing, which aligns with Doom’s well-optimized engine. The synthetic benchmarks support this: the Cinebench R23 multicore score of 15045 and Geekbench multicore score of 7372 show strong multi-threaded performance for a 6-core part. The single-thread score of 2124 in Cinebench R23 is adequate for gaming, as most games rely on fewer threads.
The CPU’s nearest rival, the Intel Core i5-11400, scores nearly identically (17067 vs 17035), which means any FPS differences in Doom would be negligible. The Ryzen 5 3600’s boost clock of 4.20 GHz is sufficient to avoid CPU bottlenecks at 1080p, but at higher resolutions, the GPU becomes the limiting factor, as shown by the proportional FPS drops. The data implies that the CPU has headroom for future GPU upgrades, as it is not the primary constraint in this game.
Resolution Scaling
The measured FPS data shows a clear pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 202 at 1080p to 131 at 1440p, a 35.1% decrease, and then to 71 at 4K, a 45.8% decrease from 1440p. The total drop from 1080p Low to 4K Low is 131 FPS, representing a 64.9% reduction. At Medium settings, the FPS drops from 176 at 1080p to 114 at 1440p (35.2% decrease) and then to 62 at 4K (45.6% decrease from 1440p). The total reduction from 1080p Medium to 4K Medium is 114 FPS, or 64.8%.
High settings show a similar trend: 149 FPS at 1080p, 96 FPS at 1440p (35.6% decrease), and 52 FPS at 4K (45.8% decrease from 1440p). The total drop is 97 FPS, or 65.1%. Ultra settings follow the same pattern: 122 FPS at 1080p, 79 FPS at 1440p (35.2% decrease), and 43 FPS at 4K (45.6% decrease from 1440p). The total reduction is 79 FPS, or 64.8%. The consistency of these percentage drops across all settings—roughly 35% from 1080p to 1440p and 45% from 1440p to 4K—strongly indicates that the GPU is the limiting component across all resolutions.
The scaling from 1080p to 1440p represents a 1.78x increase in pixel count, while 1440p to 4K represents a 2.25x increase. If the CPU were the bottleneck, the FPS drops would be less severe at higher resolutions, as the GPU would have more time to render each frame. Instead, the FPS drops are nearly proportional to the pixel count increases, confirming that the RTX 5050’s rendering capabilities are the primary constraint. The CPU’s 6 cores and 12 threads provide sufficient processing power even at 1080p Low, where the GPU is pushed to its maximum output of 202 FPS. This analysis suggests that users seeking higher frame rates at 4K would need a more powerful GPU, while the Ryzen 5 3600 would continue to provide adequate support for such an upgrade.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with Ryzen 5 3600 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
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