Downfall

Downfall

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 60 73 89
1440p QHD 60 96 118 144
1080p Full HD 84 135 165 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 73
3840x2160 High 60
3840x2160 Ultra 37
2560x1440 Low 144
2560x1440 Medium 118
2560x1440 High 96
2560x1440 Ultra 60
1920x1080 Low 201
1920x1080 Medium 165
1920x1080 High 135
1920x1080 Ultra 84

Downfall with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Downfall with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5050

The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 5050 delivers a surprisingly playable experience in Downfall, a 2016 horror title that clearly rewards strong GPU throughput. Across the measured matrix of resolutions and settings, this combo shows a clear pattern: the RTX 5050’s 8 GB GDDR6 memory and 320.0 GB/s bandwidth become the decisive factor at higher resolutions, while the CPU’s 6 cores and 12 threads remain more than adequate for the game’s demands. The data set includes 12 measured FPS points spanning 1080p, 1440p, and 4K, with four settings tiers each, revealing a component balance that shifts noticeably as resolution climbs.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent, indicating that the RTX 5050 is the primary limiter at higher resolutions. At Low settings, the average frame rate falls from 201 FPS at 1080p to 144 FPS at 1440p, then to 89 FPS at 4K — a reduction of 28.4% from 1080p to 1440p and another 38.2% from 1440p to 4K. This translates to a total drop of 55.7% from 1080p to 4K, a substantial hit that points squarely at GPU fill rate and memory bandwidth constraints.

The Medium settings row tells a similar story: 165 FPS at 1080p, 118 FPS at 1440p, and 73 FPS at 4K. The percentage drops are 28.5% and 38.1% respectively, nearly identical to the Low settings pattern. This consistency suggests that resolution scaling is independent of the specific preset, reinforcing the idea that the GPU’s pixel processing capability is the bottleneck rather than any particular setting toggle.

High settings exhibit the same trend: 135 FPS at 1080p, 96 FPS at 1440p, and 60 FPS at 4K. The 4K result here is exactly 60 FPS, which happens to align with common display refresh rates, but the data shows a 28.9% drop from 1080p to 1440p and a 37.5% drop from 1440p to 4K. Ultra settings follow suit with 84, 60, and 37 FPS respectively, though the 1440p-to-4K decline of 38.3% is the largest relative drop in the entire dataset.

The pattern across all four settings presets is remarkably uniform: roughly a 28-29% penalty from 1080p to 1440p, and a 37-38% penalty from 1440p to 4K. This linearity implies that the RTX 5050’s pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are being taxed proportionally as resolution increases. At 1080p, the CPU can feed frames fast enough to reach 201 FPS on Low, but at 4K the GPU becomes the clear ceiling — no preset exceeds 89 FPS at that resolution.

What is curious is that the 4K Ultra result of 37 FPS is less than half of the 1080p Medium result of 165 FPS, despite both presets being moderate to heavy loads. This suggests that Downfall’s rendering pipeline scales poorly with raw pixel count, or that the 128-bit memory bus is saturated at 4K. The 320.0 GB/s bandwidth, while respectable for an 8 GB card, appears to be the limiting factor when the GPU must access textures across a 3840x2160 framebuffer.

GPU Role

The RTX 5050’s 8 GB of GDDR6 memory is a defining characteristic for this game. At 1080p, the capacity is ample, and the card delivers 201 FPS on Low. At 4K, however, the combination of higher resolution and detailed textures could push memory usage toward the 8 GB limit. The measured data does not show a sudden collapse at 4K Ultra — 37 FPS is low but still playable — which suggests the card is not hitting a hard memory wall, but rather a bandwidth or compute ceiling.

The GPU’s clock behavior is also informative. The base clock of 2317 MHz and boost clock of 2572 MHz are relatively close, indicating that the card can sustain near-boost frequencies under load. This is consistent with the 130 W TDP and the dual-slot cooling design, which should allow the card to maintain clocks without thermal throttling in a standard desktop chassis. The 20 RT cores and 80 tensor cores are present but likely underutilized in a 2016 horror title that predates widespread ray tracing adoption.

The memory configuration deserves scrutiny: 8 GB on a 128-bit bus with 320.0 GB/s bandwidth. This is a modest bandwidth figure for a modern GPU, and the scaling data reflects that. From 1080p to 1440p, the FPS drops by roughly 28% across all settings, which is close to the mathematical increase in pixel count (1.78x for 1440p vs 1080p, but the drop is only ~28% due to other bottlenecks). From 1440p to 4K, the pixel count increases by 2.25x, yet the FPS drop is only ~38%, suggesting that the GPU is not purely pixel-bound — likely some workloads are still latency-bound or the game engine has other limits.

The Passmark G3D score of 17326 places this GPU at the 66th percentile of all GPUs, and its nearest rivals include the AMD Radeon RX 5600 XT (avgScore 20713, deltaPct 1.6) and the AMD Radeon RX Vega M GL (avgScore 21153, deltaPct -0.6). These deltas of 1.6% or less indicate that the RTX 5050 is essentially performance-equivalent to those cards in synthetic benchmarks, yet the measured FPS in Downfall shows it can push 201 FPS at 1080p Low — a result that would be competitive with much more expensive hardware in this specific title.

Settings Recommendations

The measured data provides clear guidance on the optimal settings preset for each resolution. At 1080p, the Medium preset delivers 165 FPS average with a minimum of 140 FPS and a maximum of 189 FPS. This is a smooth experience for any display, and the 165 FPS average is 22.2% higher than the High preset’s 135 FPS. The jump from Medium to High costs 30 FPS (18.2% reduction), while the jump from High to Ultra costs another 51 FPS (37.8% reduction). For most users at 1080p, Medium is the sweet spot — it offers a 165 FPS average and the minimum of 140 FPS is well above any common refresh rate threshold.

At 1440p, the Medium preset again stands out with 118 FPS average and a minimum of 100 FPS. This is the only 1440p preset that maintains a triple-digit average while also having a minimum above 60 FPS. High at 1440p drops to 96 FPS average, which is still playable but leaves less headroom for demanding scenes. Ultra at 1440p falls to 60 FPS average, which is exactly at the refresh rate of many monitors but leaves no margin. Low at 1440p hits 144 FPS, which is excellent for competitive play, but the visual quality trade-off is significant for a horror game where atmosphere matters.

At 4K, the recommendations become more constrained. Medium is the only preset that provides both a playable average (73 FPS) and a recorded minimum (62 FPS) above 60. High at 4K achieves exactly 60 FPS average, which is borderline — any frame rate dip would drop below 60. Ultra at 4K is 37 FPS, which is likely too low for a smooth experience. Low at 4K reaches 89 FPS, but the visual degradation may undermine the horror atmosphere. For 4K users, Medium is the clear choice: it has the highest average among the presets that maintain a minimum above 60 FPS.

The data also reveals that the gap between Low and Medium is smaller than the gap between Medium and High. At 1080p, Low is 201 FPS and Medium is 165 FPS (a 17.9% drop), while High is 135 FPS (an 18.2% drop from Medium). At 4K, Low is 89 FPS and Medium is 73 FPS (an 18.0% drop), while High is 60 FPS (a 17.8% drop from Medium). This consistent ~18% penalty for each settings tier above Low suggests that Downfall’s graphics options have roughly equal performance costs per tier, making the Medium preset an efficient compromise.

Measured FPS Breakdown

The complete dataset spans three resolutions and four settings, yielding 12 data points. At 1920x1080, the average FPS ranges from 201 (Low) to 84 (Ultra). The Medium preset provides 165 FPS average, with minimum 140 and maximum 189. High delivers 135 FPS average. The progression is: Low 201, Medium 165, High 135, Ultra 84. This represents a 58.2% reduction from Low to Ultra, which is substantial but not unusual for a game with aggressive ultra settings.

At 2560x1440, the averages are: Low 144, Medium 118, High 96, Ultra 60. The Medium preset again provides the only minimum above 100 at 100 FPS exactly. High at 96 FPS average is respectable, but Ultra at 60 FPS average is exactly at the threshold of playability for many users. The Low preset at 144 FPS matches the 1080p Medium result, suggesting that resolution scaling at Low settings is roughly equivalent to one settings tier reduction at 1080p.

At 3840x2160, the averages are: Low 89, Medium 73, High 60, Ultra 37. The Medium preset’s minimum of 62 FPS is the only 4K minimum above 60. High at 60 FPS average could potentially dip below 60 in intense scenes, as the data shows no minimum for that preset — the absence of a recorded minimum might indicate that the frame times were too erratic to capture a reliable floor. Ultra at 37 FPS is the lowest measured result in the entire dataset, and it is less than half of the 4K Medium result.

The minimum FPS data is only available for Medium settings across all three resolutions: 140 at 1080p, 100 at 1440p, and 62 at 4K. This is notable because it suggests that the Medium preset is the only tier where the frame time variance is stable enough to report a minimum. The absence of minimums for Low, High, and Ultra could indicate either that those presets had frame time spikes that made a single minimum unreliable, or that the testing methodology only captured minimums for Medium. Regardless, the Medium minimums are all within 62-75% of their corresponding averages, indicating reasonable frame time consistency.

How This Combo Ranks

The AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5050 combination ranks 1755th out of 2928 tested combos in Downfall, placing it in the 60th percentile of all tested configurations. This is a moderate ranking that might surprise given the high FPS numbers at 1080p, but it reflects the fact that many of the 2928 combos include higher-end GPUs that can achieve even higher frame rates at 4K.

The combo’s ranking is likely held back by the 4K Ultra result of 37 FPS, which is the weakest data point in the set. At 1080p Low, the combo achieves 201 FPS, which would place it competitively against much more powerful systems, but the 4K Ultra performance drags the overall assessment down. The combo’s percentile of 60% means that 40% of tested combos perform better, which is a meaningful gap.

The GPU’s individual percentile of 66% and the CPU’s percentile of 71% indicate that both components are slightly above average in their respective categories. However, the combo’s in-game rank of 1755/2928 (60th percentile) is lower than either component’s individual percentile would suggest. This discrepancy implies that Downfall is particularly sensitive to GPU performance at high resolutions, and the RTX 5050’s 8 GB memory and 128-bit bus become limiting factors that neither the CPU’s strong multi-threaded performance nor its 71st percentile ranking can compensate for.

CPU Role

The AMD Ryzen 5 3600 brings 6 cores and 12 threads to this pairing, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. The Zen 2 architecture on the 7 nm process provides solid single-threaded performance, as evidenced by the Cinebench R23 single-core score of 2124 and the 3DMark single-thread score of 696. Multi-threaded performance is equally robust, with a Cinebench R23 multi-core score of 15045 and a Passmark multithread score of 17700.

In Downfall, the CPU’s role appears secondary to the GPU at higher resolutions. At 1080p Low, the combo achieves 201 FPS, which suggests the CPU can feed frames fast enough to keep the GPU busy. The 3DMark 8-thread score of 3844 and 16-thread score of 4605 indicate that the CPU can handle moderate thread counts without bottlenecking. However, the game’s 2016 release date means it likely uses fewer than 8 threads effectively, so the 6-core/12-thread configuration is more than sufficient.

The CPU’s nearest rivals include the Intel Core i7-1260P (avgScore 17007, deltaPct 0.2) and the Intel Core i5-11400 (avgScore 17067, deltaPct -0.2). These deltas of ±0.2% are negligible, meaning the Ryzen 5 3600 is performance-equivalent to those CPUs in synthetic benchmarks. In Downfall, this equivalence likely holds at 1080p where the CPU can keep up, but at 4K the GPU dominates the frame time budget, making the CPU choice less consequential.

The CPU’s memory bandwidth of 51.2 GB/s over a dual-channel DDR4 interface is adequate for the game’s needs. The 32 MB shared L3 cache is large enough to hold frequently accessed game data, reducing memory latency. The Passmark data compression score of 219774 and encryption score of 13953 suggest the CPU handles background tasks well, but these are unlikely to affect gaming performance in Downfall.

One notable observation is that the CPU’s boost clock of 4.20 GHz is only 16.7% higher than its base clock of 3.60 GHz. This modest boost range means the CPU cannot dynamically overclock as aggressively as some rivals, but the 12 threads and 3,800 million transistors on a 74 mm² die provide ample compute headroom for this title. The CPU’s Cinebench R20 multi-core score of 6318 and single-core score of 892 indicate balanced performance that should not bottleneck the RTX 5050 in most scenarios.

FAQ

Q: What is the best resolution for this combo in Downfall?

A: Based on measured FPS, 1080p is the strongest resolution, with the Medium preset achieving 165 FPS average and a minimum of 140 FPS. At 1440p, Medium still delivers 118 FPS average with a 100 FPS minimum, while 4K Medium drops to 73 FPS average with a 62 FPS minimum.

Q: Can this combo handle 4K Ultra settings?

A: The data shows 4K Ultra averages 37 FPS, which is below the 60 FPS threshold for smooth gameplay. The 4K Medium preset at 73 FPS average is the highest playable option at that resolution.

Q: How does the RTX 5050 compare to its nearest rival in synthetic benchmarks?

A: The RTX 5050’s average benchmark score of 21035 is 1.6% lower than the AMD Radeon RX 5600 XT (20713, deltaPct 1.6) and 0.6% lower than the AMD Radeon RX Vega M GL (21153, deltaPct -0.6). These differences are within noise levels.

Q: Is the Ryzen 5 3600 a bottleneck at 1080p?

A: The 201 FPS result at 1080p Low suggests the CPU is not a limiting factor at that resolution. The CPU’s Cinebench R23 multi-core score of 15045 and single-core score of 2124 indicate sufficient headroom for frame rates well above 200 FPS.

Q: What settings preset provides the most consistent frame times?

A: Medium is the only preset with recorded minimum FPS across all resolutions: 140 at 1080p, 100 at 1440p, and 62 at 4K. This suggests Medium offers the most stable frame time delivery.

Q: How does this combo rank among all tested configurations?

A: It ranks 1755th out of 2928 combos, placing it in the 60th percentile. The GPU’s individual percentile of 66% and CPU’s percentile of 71% are both higher than the combo’s in-game percentile, indicating the game stresses the GPU more heavily at high resolutions.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5050 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 73.0
3840x2160 High 60.0
3840x2160 Ultra 37.0
2560x1440 Low 144.0
2560x1440 Medium 118.0
2560x1440 High 96.0
2560x1440 Ultra 60.0
1920x1080 Low 201.0
1920x1080 Medium 165.0
1920x1080 High 135.0
1920x1080 Ultra 84.0

Downfall with Ryzen 5 3600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5050 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.