Doom
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 57 | 64 | 73 |
| 1440p QHD | 83 | 100 | 121 | 138 |
| 1080p Full HD | 128 | 159 | 182 | 211 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 2070 SUPER delivers a compelling 1080p and 1440p experience in Doom, with 4K remaining playable only at reduced settings. The measured frame rates show a clear hierarchy across the four presets, with the data indicating that the High preset offers the best balance of visual fidelity and performance for most users. At 1920x1080, the High preset achieves 158.7 FPS, which is 30.3 FPS above the Ultra preset’s 128.4 FPS, while the jump from Medium to High costs only 23.0 FPS. At 2560x1440, High delivers 99.5 FPS, comfortably above the 60 FPS threshold, whereas Ultra drops to 83.1 FPS. The Ultra preset at 4K falls to 43.9 FPS, which is below the playability threshold for fast-paced action, making High the recommended setting for 4K as well, despite its 57.3 FPS average. For competitive play at 1080p, the Low preset’s 211.3 FPS provides the highest headroom, but the visual compromise is significant; the data suggests that High at 1080p is the sweet spot, offering over 150 FPS while retaining the game’s graphical details.
Settings Recommendations
The measured FPS data for this combo indicates that the High preset represents the optimal configuration across all three resolutions. At 1920x1080, High produces 158.7 FPS, which is only 52.6 FPS less than Low but 30.3 FPS more than Ultra. This margin suggests that the GPU has sufficient headroom to handle the increased visual load without sacrificing smoothness. At 2560x1440, High maintains 99.5 FPS, which is a 16.4 FPS improvement over Ultra’s 83.1 FPS, while Medium sits at 121.3 FPS. The difference between High and Medium at 1440p is 21.8 FPS, yet High provides noticeably better image quality. For 4K, High is the only preset that remains near the 60 FPS target, achieving 57.3 FPS, whereas Medium drops to 63.8 FPS (which is paradoxically higher, indicating a non-linear scaling), but Ultra falls to 43.9 FPS. The Low preset at 4K yields 73.3 FPS, but the visual degradation is extreme. Therefore, the data strongly supports High as the recommended preset for a balanced experience, with Ultra reserved for users who prioritize visuals over frame rate and are willing to accept sub-60 FPS at 4K or sub-100 FPS at 1440p.
FAQ
Q: What is the maximum average FPS this combo can achieve at 1080p?
A: The highest measured average FPS is 211.3, recorded at 1920x1080 with the Low preset. This represents the absolute ceiling for this combination in Doom, providing a significant buffer for high-refresh-rate monitors.
Q: How does the Ultra preset compare to High at 1440p?
A: At 2560x1440, the Ultra preset delivers 83.1 FPS, while High achieves 99.5 FPS. This 16.4 FPS difference (approximately 16.5% higher for High) indicates that the Ultra preset imposes a substantial performance penalty, making High the more sensible choice for maintaining smooth gameplay.
Q: Is 4K gaming viable with this CPU and GPU combination?
A: Yes, but only with settings adjustments. The High preset at 3840x2160 produces 57.3 FPS, which is marginally below the 60 FPS standard. The Low preset reaches 73.3 FPS, but the visual quality is significantly reduced. Ultra at 4K is not recommended, as it drops to 43.9 FPS.
Q: What is the frame rate difference between Medium and High at 1080p?
A: At 1920x1080, Medium achieves 181.7 FPS, while High reaches 158.7 FPS. The difference of 23.0 FPS represents a 12.7% reduction in performance when moving from Medium to High, which is a moderate cost for the visual upgrade.
Q: How does the combo rank among all tested configurations in Doom?
A: This specific combination of the AMD Ryzen 5 2600 and the NVIDIA GeForce RTX 2070 SUPER is ranked 1027 out of 1681 tested combos, placing it in the upper-middle tier of all configurations evaluated for this game.
Q: Does the data show a consistent performance drop from 1080p to 4K?
A: The data shows a non-uniform scaling. At High settings, the FPS drops from 158.7 at 1080p to 99.5 at 1440p (a 37.3% reduction), and then to 57.3 at 4K (a 42.4% reduction from 1440p). The percentage drop increases with resolution, indicating that the GPU becomes the primary bottleneck at higher pixel counts.
GPU Role
The NVIDIA GeForce RTX 2070 SUPER is the dominant component in this pairing for Doom, as evidenced by the frame rate scaling across resolutions. The GPU’s 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is sufficient for the game’s texture-heavy environments at 4K. The core clocks, with a base of 1605 MHz and a boost of 1770 MHz, are the primary drivers of the observed performance. The data shows that at 1080p, the CPU is less of a limiting factor, as the frame rates exceed 150 FPS on High, but at 4K, the GPU’s compute throughput (9.062 TFLOPS FP32) becomes the constraining resource. The Ultra preset at 4K drops to 43.9 FPS, a 23.4 FPS decrease from High, which highlights the GPU’s sensitivity to the increased shading and texture work. The GPU’s 2560 shading units and 64 ROPs are responsible for the pixel throughput, and the measured 113.3 GPixel/s pixel rate aligns with the observed 4K performance. The transition from Low to Ultra at 1080p costs 82.9 FPS (from 211.3 to 128.4), demonstrating that the GPU’s fill rate and shader occupancy are the main factors, not the CPU’s six cores and twelve threads.
How This Combo Ranks
In the database of tested combinations for Doom, this pairing of the AMD Ryzen 5 2600 and the NVIDIA GeForce RTX 2070 SUPER holds a rank of 1027 out of 1681 total combos. This position places it in the 61st percentile of all tested systems, indicating that while it is not a top-tier configuration, it outperforms a majority of alternatives. The CPU’s own percentile ranking is 77, which is higher than the combo’s overall rank, suggesting that the GPU is the limiting factor in this pairing. The GPU’s percentile is 65, which is closer to the combo’s rank, confirming this interpretation. In comparison to the CPU’s nearest rivals, the Ryzen 5 2600’s average benchmark score of 19616 is nearly identical to the Intel Core i5-1345U (19691, -0.4% delta) and the AMD Ryzen 5 7530U (19508, 0.6% delta), showing that the CPU is not a performance outlier. The GPU’s nearest rival, the NVIDIA RTX A400, scores 22307, which is only 0.5% higher, while the GeForce GTX TITAN Z is 0.9% lower. This indicates that the GPU is well-matched with its peers, and the combo’s rank of 1027 reflects a balanced yet mid-pack system when considering the full spectrum of tested hardware.
Resolution Scaling
The measured FPS data reveals a clear pattern of diminishing returns as resolution increases, with the GPU becoming progressively more dominant as the bottleneck. At the High preset, the frame rate drops from 158.7 FPS at 1920x1080 to 99.5 FPS at 2560x1440, a reduction of 59.2 FPS (37.3%). Moving to 3840x2160, the FPS further drops to 57.3, a reduction of 42.2 FPS (42.4%) from 1440p. The total drop from 1080p to 4K is 101.4 FPS, representing a 63.9% decrease. This scaling suggests that at 1080p, the CPU is still able to feed the GPU adequately, as the 6-core, 12-thread Ryzen 5 2600 can maintain frame rates above 150 FPS. However, the increasing pixel count places a heavier load on the GPU’s shading units and memory bandwidth, and the 448.0 GB/s bandwidth becomes a limiting factor at 4K. The Low preset shows a similar trend, with 211.3 FPS at 1080p dropping to 137.6 FPS at 1440p (34.9% reduction) and then to 73.3 FPS at 4K (46.7% reduction from 1440p). The Ultra preset exhibits the steepest drop, from 128.4 FPS at 1080p to 83.1 FPS at 1440p (35.3% reduction) and then to 43.9 FPS at 4K (47.2% reduction). The percentage drop from 1440p to 4K increases with higher settings, indicating that the GPU’s compute resources are saturated earlier at higher presets. This data confirms that the RTX 2070 SUPER is the primary limiter at 4K, while the Ryzen 5 2600 provides sufficient headroom at lower resolutions to avoid becoming a constraint.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 2070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 2070 SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 73.3 |
| 3840x2160 | Medium | 63.8 |
| 3840x2160 | High | 57.3 |
| 3840x2160 | Ultra | 43.9 |
| 2560x1440 | Low | 137.6 |
| 2560x1440 | Medium | 121.3 |
| 2560x1440 | High | 99.5 |
| 2560x1440 | Ultra | 83.1 |
| 1920x1080 | Low | 211.3 |
| 1920x1080 | Medium | 181.7 |
| 1920x1080 | High | 158.7 |
| 1920x1080 | Ultra | 128.4 |
Doom with Ryzen 5 2600 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 2070 SUPER + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 2070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.