Control
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 40 | 45 | 63 |
| 1440p QHD | 51 | 59 | 67 | 94 |
| 1080p Full HD | 68 | 78 | 88 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core i7-14700KF + AMD Radeon RX 7600 XT, In-Depth Analysis
Control’s demanding physics-driven combat and destructible environments place a heavy load on both the processor and the graphics card, and the pairing of the Intel Core i7-14700KF with the AMD Radeon RX 7600 XT lands in the lower-middle portion of the database’s tested combinations. The combo ranks 2363 out of 3720 tested combos for this title, placing it in the 37th percentile of all pairings. That rank reflects a system that can deliver playable frame rates at 1080p and 1440p with adjusted settings, but it is not a top-tier configuration for maxing out Control at high resolutions. The data shows a balanced yet GPU-limited setup, where the CPU’s substantial multi-core headroom is largely untapped by a game that scales more directly with graphics throughput. For a builder targeting this specific game, the results indicate that the RX 7600 XT is the primary bottleneck at higher resolutions, while the i7-14700KF provides ample processing power to avoid stutter in crowded scenes.
How This Combo Ranks
The combination of the Core i7-14700KF and Radeon RX 7600 XT sits at rank 2363 out of 3720 tested combos in Control, which places it just below the median of all tested systems. This ranking is driven almost entirely by the GPU’s performance tier; the RX 7600 XT holds a 60th percentile position among all GPUs in the database, while the CPU ranks in the 94th percentile among all processors. The disparity between these two percentiles is telling: the processor is far more capable than the graphics card, so the combo’s overall position in Control reflects the GPU’s ceiling rather than the CPU’s potential. Compared to other pairings in the database, this setup is not optimized for high-refresh-rate 4K play, but it does sit comfortably above the bottom quartile of systems tested for this game.
The nearest rivals for the GPU include the NVIDIA GeForce GTX 690, which scores 0.3% higher in average benchmark scores, and the AMD Radeon HD 7970M at 0.4% higher. More notably, the RX 7600 XT trails the NVIDIA GeForce RTX 3070 by 0.7% in average GPU benchmarks, meaning the gap between these two cards is narrow in synthetic tests, yet Control’s measured FPS shows the RX 7600 XT struggling to maintain 60 FPS at 1440p High. On the CPU side, the i7-14700KF’s nearest rivals are all close in average score: the AMD Ryzen 7 9700F is 0.2% slower, the AMD Ryzen 9 7940HX is 0.4% slower, and the AMD Ryzen 9 7950X is 0.9% slower, while the Intel Core Ultra 7 265K leads by 1%. These small deltas indicate that swapping the CPU for any of these alternatives would have a negligible impact on Control’s frame rates, since the game is not CPU-bound in this configuration. The combo’s rank, therefore, is a direct consequence of the GPU’s mid-range standing, and the data suggests that upgrading the graphics card would yield a far larger performance gain than any CPU change.
GPU Role
The AMD Radeon RX 7600 XT is built on the RDNA 3.0 architecture with the Navi 33 chip, fabricated on a 6 nm process by TSMC. It features 16 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 288.0 GB/s. The GPU’s base clock is 1980 MHz, with a boost clock of 2755 MHz and a game clock of 2470 MHz. Memory operates at 2250 MHz, translating to 18 Gbps effective. These specifications place the card in the mid-range segment, and its 60th percentile ranking among all GPUs confirms that it is not designed for extreme 4K workloads. In Control, the GPU’s role is decisive: the game’s visual effects, including ray-traced reflections and particle simulations, rely heavily on raw shading power and memory throughput, both of which are moderate on this card.
The RX 7600 XT has 2048 shading units, 128 texture mapping units, and 64 raster operation units, along with 32 ray accelerators. Its peak FP32 performance is 22.57 TFLOPS, and the texture rate is 352.6 GTexel/s. For a game like Control, which uses DirectX 12 Ultimate, the card supports the necessary feature set, including hardware ray tracing, but the measured FPS indicates that enabling high settings at 4K overwhelms the GPU. At 3840x2160 with Ultra settings, the average frame rate drops to 35 FPS, which is below the threshold for smooth gameplay. The GPU’s 16 GB VRAM is ample for Control’s textures, so memory capacity is not the limiting factor; instead, the 128-bit bus and 288.0 GB/s bandwidth constrain performance at high resolutions where the render target size increases memory pressure.
The GPU’s nearest rivals in benchmark scores are all within 1% of its average, with the GTX 690 and HD 7970M being older architectures that lack modern features, while the RTX 3070 is a more modern competitor. Despite the RTX 3070’s slight 0.7% lead in synthetic benchmarks, the RX 7600 XT’s 16 GB VRAM gives it an advantage in future titles, but for Control specifically, the measured results show that the card delivers 124 FPS at 1080p Low, dropping to 68 FPS at 1080p Ultra. This pattern indicates that the GPU’s compute units are the bottleneck at higher settings, as the frame rate scales inversely with graphical complexity. The card’s TDP of 190 W and suggested PSU of 450 W are modest, but for Control, the practical takeaway is that the RX 7600 XT is best suited for 1080p and 1440p gaming, not 4K.
CPU Role
The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. It has 33 MB of shared L3 cache and 2 MB of L2 cache per core, with 80 KB of L1 per core. This processor ranks in the 94th percentile among all CPUs, and its multi-core benchmark scores are impressive: a Cinebench R23 multi-core score of 44167 and a Geekbench multi-core score of 21462. Single-core performance is equally strong, with a Cinebench R23 single-core score of 6235 and a Geekbench single-core score of 2578. These numbers indicate that the CPU can handle any game’s physics and AI calculations without breaking a sweat, and Control is no exception.
In Control, the CPU’s role is secondary because the game is primarily GPU-bound at the settings tested. The i7-14700KF’s 20 cores and 28 threads are far more than Control requires; the game’s engine is optimized for fewer threads, and the measured FPS at 1080p Low (124 FPS) versus 1080p Ultra (68 FPS) shows that the GPU is the limiting factor, not the processor. The CPU’s high single-core performance, evidenced by a Passmark single-thread score of 4480, ensures that the game’s main thread does not become a bottleneck, even in scenes with many enemies or destructible objects. However, the data shows no scenario where the CPU’s performance ceiling is reached, as the frame rates at all resolutions and settings are constrained by the GPU’s output.
The i7-14700KF’s nearest rivals are all within a 1% margin in average benchmark scores, which suggests that any of these CPUs would produce nearly identical results in Control. The AMD Ryzen 7 9700F is 0.2% slower, the Ryzen 9 7940HX is 0.4% slower, and the Ryzen 9 7950X is 0.9% slower, while the Intel Core Ultra 7 265K is 1% faster. For a gamer building a system for Control, the CPU choice is almost irrelevant as long as it has decent single-thread performance; the i7-14700KF’s 5.60 GHz boost clock and 33 MB of L3 cache provide ample headroom. The processor’s TDP of 125 W and support for DDR4 and DDR5 memory make it a flexible choice, but the benchmark results confirm that upgrading from a cheaper CPU would not improve frame rates in this game. The CPU’s 94th percentile ranking reflects its overall capability, but in this specific title, it is underutilized.
Measured FPS Breakdown
At 1920x1080, the RX 7600 XT delivers its best results, with an average of 124 FPS on Low settings, 88 FPS on Medium, 78 FPS on High, and 68 FPS on Ultra. The Medium preset shows a minimum of 75 FPS and a maximum of 101 FPS, indicating that the frame pacing is consistent enough for smooth gameplay. The gap between Low and Medium is 36 FPS, while the gap between Medium and High is 10 FPS, and between High and Ultra is another 10 FPS. This pattern suggests that the GPU’s shading units are saturated at Medium, and further increases in settings yield diminishing returns. At 1080p, all presets are playable, but only Low and Medium exceed 60 FPS comfortably, with High and Ultra dipping below that threshold.
Moving to 2560x1440, the average FPS drops to 94 on Low, 67 on Medium, 59 on High, and 51 on Ultra. The Medium preset has a minimum of 57 FPS and a maximum of 76 FPS, which means that even at 1440p, Medium is the highest setting that maintains an average above 60 FPS. High settings at 1440p average 59 FPS, which is marginal for a 60 Hz display, and Ultra averages 51 FPS, which is noticeably less smooth. The drop from 1080p to 1440p is significant: at Low, the frame rate falls from 124 to 94 FPS, a 24% reduction, while at Ultra, it falls from 68 to 51 FPS, a 25% reduction. This consistent scaling indicates that the GPU is the bottleneck, as the CPU’s performance remains constant.
At 3840x2160, the RX 7600 XT struggles to maintain playable frame rates. Low settings average 63 FPS, which is just above 60, but Medium drops to 45 FPS with a minimum of 38 FPS, High averages 40 FPS, and Ultra averages 35 FPS. The difference between Low and Medium at 4K is 18 FPS, which is a steep drop, and it highlights that the GPU’s memory bandwidth (288.0 GB/s) is insufficient for 4K rendering with higher quality settings. The 4K Low result of 63 FPS is the only setting at this resolution that approaches a smooth experience, and even then, it is close to the 60 FPS threshold. The data shows that for 4K, the user must either accept Low settings or reduce the resolution to 1440p for a better experience.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and reveals a GPU-limited configuration. At Low settings, the average FPS goes from 124 at 1080p to 94 at 1440p (a 24.2% decrease) and then to 63 at 4K (a 49.2% decrease from 1080p). At Ultra settings, the average FPS goes from 68 at 1080p to 51 at 1440p (a 25% decrease) and then to 35 at 4K (a 48.5% decrease from 1080p). This near-linear scaling with pixel count indicates that the GPU’s rendering throughput is the limiting factor, as the CPU’s performance does not change with resolution. The RX 7600 XT’s 128-bit memory bus and 288.0 GB/s bandwidth are insufficient for 4K workloads, which require more data to be moved per frame.
The scaling behavior also shows that the CPU is not a bottleneck at any resolution. If the CPU were limiting, the FPS would plateau or decrease less at higher resolutions, but instead, the frame rates drop proportionally to the pixel count. For example, at Medium settings, the FPS goes from 88 at 1080p to 67 at 1440p (a 23.9% decrease) and then to 45 at 4K (a 48.9% decrease from 1080p). This consistent pattern across all settings confirms that the i7-14700KF’s 20 cores and 5.60 GHz boost clock are more than sufficient for Control, and the RX 7600 XT’s compute units are the sole constraint. For a builder, this means that overclocking the CPU or upgrading to a faster processor would have no effect on frame rates, while upgrading the GPU would yield proportional gains.
The resolution scaling also indicates that the game’s engine is not well-optimized for high resolutions on this GPU, as the FPS drop from 1440p to 4K is steeper than the drop from 1080p to 1440p. For instance, at High settings, the FPS goes from 78 at 1080p to 59 at 1440p (a 24.4% decrease) and then to 40 at 4K (a 48.7% decrease from 1080p). The 4K High result of 40 FPS is below the playable threshold for most users, meaning that the RX 7600 XT is not a viable 4K card for Control beyond Low settings. The data suggests that the sweet spot for this combo is 1080p or 1440p, where the GPU can maintain higher frame rates, and the CPU’s headroom ensures consistent frame pacing.
Settings Recommendations
Based on the measured FPS, the best experience for this combo is at 1920x1080 with Medium settings, which yields an average of 88 FPS with a minimum of 75 FPS alert. This preset offers a balance between visual quality and smoothness, as the minimum FPS stays above 60, ensuring no noticeable stutter. At 1080p High, the average drops to 78 FPS, but the lack of a minimum FPS value in the data makes it riskier, as the frame rate could dip below 60 in intense scenes. For players with a 144 Hz monitor, 1080p Low at 124 FPS is the only preset that fully utilizes the refresh rate, but the visual quality is reduced. Medium at 88 FPS is a more practical choice for most users, as it maintains high frame rates while preserving some graphical fidelity.
At 2560x1440, Medium is the recommended preset, with an average of 67 FPS and a minimum of 57 FPS. The minimum FPS is slightly below 60, which could cause occasional dips, but the overall experience is playable. High at 1440p averages 59 FPS, which is just under 60 and may feel less smooth on a 60 Hz display, while Ultra at 51 FPS is not recommended for action-heavy sequences. For 1440p users, Medium is the highest setting that keeps the average above 60 FPS, and the data shows that the GPU’s 16 GB VRAM is not the issue, but rather its compute performance. Lowering to 1440p Low yields 94 FPS, which is excellent for high-refresh-rate monitors, but the visual downgrade is significant.
At 3840x2160, the only playable preset is Low, with an average of 63 FPS. This is a borderline result, as the average is just above 60, but the lack of a minimum FPS value means it could dip below that threshold. Medium at 4K averages 45 FPS, which is too low for a smooth experience, and High and Ultra are not viable. For 4K users, the data strongly suggests that this combo is not suitable, and the user should either lower the resolution to 1440p or reduce the settings to Low. The GPU’s 288.0 GB/s bandwidth is the primary constraint at 4K, as the render target size exceeds what the 128-bit bus can efficiently handle. Overall, the recommended settings are 1080p Medium for the best balance, 1440p Medium for a higher resolution at the cost of some smoothness, and 4K Low only for users who prioritize resolution over frame rate.
Hardware Specifications
Intel Core i7-14700KF
AMD Radeon RX 7600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + AMD Radeon RX 7600 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 68.0 |
Control with ii7-14700KF + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 7600 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with ii7-14700KF + RX 7600 XT
Explore FPS benchmarks for other games using this same hardware combination.