Control

Control

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 33 37 52
1440p QHD 43 49 55 78
1080p Full HD 56 65 73 103

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 37
3840x2160 High 33
3840x2160 Ultra 29
2560x1440 Low 78
2560x1440 Medium 55
2560x1440 High 49
2560x1440 Ultra 43
1920x1080 Low 103
1920x1080 Medium 73
1920x1080 High 65
1920x1080 Ultra 56

Control with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

Control on the Intel Core Ultra 5 135H and NVIDIA GeForce RTX 5050 Mobile combination shows a clear pattern of GPU-bound scaling, with the CPU providing enough headroom to let the graphics card dictate performance across all tested settings. The data indicates that this is a pairing where the RTX 5050 Mobile is the primary limiting factor at higher resolutions, while the Ultra 5 135H’s 14 cores and 18 threads keep frame pacing stable even when the GPU is saturated. The measured results across 1080p, 1440p, and 4K provide a practical look at what this mobile combo can deliver in a 2019 action-adventure title.

Resolution Scaling

The FPS drop from 1920x1080 to 3840x2160 is steep and consistent, pointing directly at the RTX 5050 Mobile as the bottleneck. At Low settings, average FPS falls from 103 at 1080p to 78 at 2560x1440, then to 52 at 4K. That is a 49.5% reduction from 1080p to 4K, which is a typical curve for a GPU with 8 GB of GDDR7 memory and a 128-bit bus. The scaling is less dramatic but still pronounced at High settings: 65 FPS at 1080p drops to 49 at 1440p and 33 at 4K, a 49.2% loss. These numbers suggest that the RTX 5050 Mobile’s 7.680 TFLOPS of FP32 performance and 384.0 GB/s of memory bandwidth are the hard limits, not the CPU.

The Medium preset shows a similar pattern with average FPS of 73 at 1080p, 55 at 1440p, and 37 at 4K. The min FPS data for Medium also tells a story: at 1080p, the minimum is 62 FPS, which is 84.9% of the average, indicating decent frame pacing. At 1440p, the min FPS is 47 (85.5% of average), and at 4K it is 32 (86.5% of average). The consistency of these percentages across resolutions suggests the CPU is not introducing stutter or frame-time spikes, even when the GPU is working hardest. If the Ultra 5 135H were the limiting factor, you would expect the min FPS to degrade more sharply at lower resolutions where the CPU has to feed frames faster.

The delta between Ultra and Low settings widens as resolution increases. At 1080p, Ultra delivers 56 FPS versus Low’s 103, a 45.6% gap. At 4K, Ultra delivers 29 FPS versus Low’s 52, a 44.2% gap. This shows that the GPU’s rendering load scales proportionally with resolution, and the CPU’s role remains constant. The RTX 5050 Mobile’s boost clock of 1500 MHz and 2560 shading units are the same regardless of settings, so the FPS differences are purely from pixel count and shader complexity. For a 4K display, this combo is only viable at Low settings with 52 FPS, and even then, it is not a locked experience for fast-paced action.

CPU Role

The Intel Core Ultra 5 135H is a Meteor Lake part with 14 cores and 18 threads, a configuration that blends performance and efficiency cores. Its base clock of 3.60 GHz and boost clock of 4.60 GHz are modest for gaming, but the benchmark results show it is not holding back the RTX 5050 Mobile in Control. The Cinebench R23 multi-core score of 11875.5 and single-core score of 1700 put it in the 81st percentile among all CPUs, which is solid for a mobile chip. The nearest rivals include the AMD Ryzen 7 5800X with an average score of 29123 (a -0.1% delta) and the Intel Core i5-13500HX at 29270 (a -0.6% delta), meaning the Ultra 5 135H is effectively on par with those desktop and mobile parts in general compute.

In Control, the CPU’s 18 MB of shared L3 cache and 89.6 GB/s memory bandwidth are adequate for the game’s physics and AI workloads. The PassMark multi-thread score of 22422 and single-thread score of 3521 indicate strong per-core performance that can handle the game’s draw calls without becoming a bottleneck. At 1080p Low, the 103 FPS average is a clear sign that the CPU can push frames well above what the GPU can render at higher settings. If the Ultra 5 135H were weak, you would see the 1080p Low result cap at a lower number, but 103 FPS is a healthy figure for this title.

The CPU’s 28 W TDP and 7 nm process node (Intel process, but the chip is built with a 7 nm node) suggest it is power-efficient, which matters in a mobile chassis. The integrated Arc Xe-LPG 96EU graphics are irrelevant here since the RTX 5050 Mobile is the primary GPU, but the CPU’s memory controller supporting DDR5 helps feed the discrete GPU. The data shows no evidence of CPU-bound behavior: the FPS scaling from 1080p to 1440p to 4K is smooth and predictable, and the min FPS values at Medium settings stay proportional to the averages. For Control, the Ultra 5 135H is a capable partner that lets the RTX 5050 Mobile do the heavy lifting.

FAQ

Q: Can this combo run Control at 4K with playable frame rates?

A: The data shows 4K average FPS of 52 at Low, 37 at Medium, 33 at High, and 29 at Ultra. Only Low settings cross the 50 FPS threshold, so 4K is playable but requires significant graphical compromises.

Q: What is the best resolution for a smooth experience on this hardware?

A: At 1920x1080, average FPS ranges from 56 at Ultra to 103 at Low, with Medium at 73. This resolution offers the most headroom for settings, with even Ultra staying above 55 FPS.

Q: How does the RTX 5050 Mobile compare to its nearest GPU rivals in benchmark scores?

A: The GPU’s average benchmark score is 43268, with the NVIDIA Quadro M6000 24 GB at 43262 (a 0% delta) and the NVIDIA GeForce RTX 4070 SUPER at 43223 (a 0.1% delta). The RTX 4090 Mobile scores 43667, which is only -0.9% higher.

Q: Is the CPU or GPU more important for Control on this system?

A: The FPS scaling indicates the GPU is the limiting factor. The CPU’s 14 cores and 18 threads, plus its 81st percentile ranking, show it is not a bottleneck, as evidenced by the 103 FPS result at 1080p Low.

Q: What is the minimum FPS at Medium settings across resolutions?

A: The measured min FPS values are 62 at 1080p, 47 at 1440p, and 32 at 4K. These are the only settings with min FPS data, and they show stable frame pacing relative to the averages.

Q: How does this combo rank among all tested systems for Control?

A: It ranks 2983 out of 3720 tested combos, placing it in the lower half of the database. This is consistent with a mid-range mobile GPU paired with a capable but not top-tier CPU.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings hit 103 average FPS, which is a smooth experience for a fast-paced action game. Medium settings drop to 73 average FPS, with a minimum of 62 and a maximum of 84, indicating consistent frame delivery. High settings average 65 FPS, while Ultra averages 56 FPS. The 47 FPS gap between Low and Ultra at 1080p shows that the RTX 5050 Mobile has enough headroom at this resolution to handle higher presets, though Ultra still stays above the 55 FPS threshold that many players consider acceptable.

Moving to 2560x1440, the FPS drops are noticeable but manageable. Low settings average 78 FPS, which is still above 60 and suitable for competitive play. Medium averages 55 FPS, with a minimum of 47 and a maximum of 63, meaning the frame rate can dip below 50 in demanding scenes. High averages 49 FPS, and Ultra averages 43 FPS. The 1440p results show that this is the sweet spot for visual fidelity versus performance: Medium offers a good balance, while High and Ultra are playable but not ideal for action sequences where reaction time matters.

At 3840x2160, the RTX 5050 Mobile struggles to maintain high frame rates. Low settings average 52 FPS, which is just above the 50 FPS mark and the only 4K preset that feels responsive. Medium averages 37 FPS, with a minimum of 32 and a maximum of 43, which is a borderline experience. High averages 33 FPS, and Ultra averages 29 FPS. The 4K data shows that this combo is not designed for native 4K gaming in Control; even Low settings will struggle in scenes with heavy particle effects or destructible environments. The 8 GB GDDR7 memory is not the issue here, as Control’s textures fit within that capacity, but the raw compute power of the GPU limits pixel throughput.

How This Combo Ranks

The combo rank of 2983 out of 3720 places this system in the 80th percentile of tested configurations for Control, meaning it outperforms about 20% of the database. This is a lower-mid-range ranking, which aligns with the RTX 5050 Mobile’s position in the GPU hierarchy. The GPU’s percentileVsAllGpus of 83 and average benchmark score of 43268 put it near the NVIDIA Quadro M6000 24 GB (43262) and the RTX 4070 SUPER (43223), but those are desktop parts with different power envelopes. The RTX 4090 Mobile scores 43667, which is only 0.9% higher, but that desktop-class mobile GPU is in a completely different performance tier for actual gaming.

The CPU’s percentileVsAllCpus of 81 and average benchmark score of 29093 place it just below the AMD Ryzen 7 5800X (29123) and Intel Core i5-13500HX (29270), with deltas of -0.1% and -0.6% respectively. This means the Ultra 5 135H is not the reason for the low combo rank; it is a competent processor that punches above its mobile positioning. The rank is dragged down by the GPU, which is a mid-range mobile part. In Control, the game’s heavy use of physics and lighting effects stresses the GPU more than the CPU, so the combo’s ranking reflects the RTX 5050 Mobile’s limitations.

Compared to other tested combos, this system is best suited for 1080p gaming with high settings or 1440p with medium settings. The 4K results put it in the bottom tier of the database, as most combos ranked above it likely have stronger GPUs. The data shows that if you are building or buying a laptop with this pairing, you should target 1080p or 1440p displays to get the most out of the hardware. The 2983 rank is not a condemnation but a practical indicator of where this combo sits: it is a mainstream solution, not a high-end one.

Settings Recommendations

For the best experience measured in the data, the Medium preset at 1920x1080 is the recommended starting point. It delivers 73 average FPS with a minimum of 62, which means the frame rate stays above 60 in most scenes. This is the only preset at 1080p that offers both visual quality and performance headroom, as High drops to 65 FPS and Ultra to 56, both of which are more likely to dip below 60 during intense combat. If you prioritize frame rate over visuals, Low at 1080p gives 103 FPS, which is ideal for a competitive edge, but the visual downgrade may be too severe for a game like Control that relies on atmosphere.

At 2560x1440, Medium is again the best balance, with 55 average FPS and a minimum of 47. The min FPS is below 50, which could cause noticeable stutter in fast scenes, but the average is playable. If you have a 1440p display and want a consistent 60 FPS, you would need to use Low settings, which average 78 FPS. High and Ultra at 1440p are not recommended for action sequences, as they average 49 and 43 FPS respectively. For a more cinematic playthrough at 1440p, Medium is the sweet spot, but be prepared for occasional dips.

For 4K, the data is clear: Low settings are the only viable option, with 52 average FPS. Medium drops to 37, High to 33, and Ultra to 29, all of which are too low for a game that requires precision aiming and dodging. If you must play at 4K, stick to Low and accept the visual compromises. The RTX 5050 Mobile’s 8 GB memory is not the limiting factor here; the GPU’s compute power is. In summary, the measured rows suggest this combo is best used at 1080p Medium for a smooth experience, 1440p Low for higher resolution with good FPS, and 4K Low only if resolution is non-negotiable.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050 Mobile in Control

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 37.0
3840x2160 High 33.0
3840x2160 Ultra 29.0
2560x1440 Low 78.0
2560x1440 Medium 55.0
2560x1440 High 49.0
2560x1440 Ultra 43.0
1920x1080 Low 103.0
1920x1080 Medium 73.0
1920x1080 High 65.0
1920x1080 Ultra 56.0

Control with iUltra 5 135H + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.