Downfall

Downfall

AVERAGE FPS
87
good

This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 50 61 74
1440p QHD 50 80 97 119
1080p Full HD 70 112 136 166

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 61
3840x2160 High 50
3840x2160 Ultra 31
2560x1440 Low 119
2560x1440 Medium 97
2560x1440 High 80
2560x1440 Ultra 50
1920x1080 Low 166
1920x1080 Medium 136
1920x1080 High 112
1920x1080 Ultra 70

Downfall with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

Downfall, a 2016 horror title, shows a clear performance hierarchy when paired with the Intel Core Ultra 5 135H and NVIDIA GeForce RTX 5050 Mobile. The data indicates this combination is heavily GPU-bound at higher resolutions, while the CPU’s strong 14-core/18-thread configuration provides ample headroom for frame generation at 1080p. The RTX 5050 Mobile, despite being a modern Blackwell part, delivers playable but not overwhelming frame rates at 4K, suggesting that the game’s age and engine limitations play a significant role. Benchmark results show a smooth scaling curve from 1080p to 1440p, but a sharp drop at 4K, particularly under Ultra settings, where the average FPS falls to 31. This analysis will break down the CPU and GPU roles, resolution scaling, and provide specific settings recommendations based solely on the measured FPS data.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 135H is a mobile processor built on the Meteor Lake architecture, featuring 14 cores and 18 threads. Its base clock is 3.60 GHz, which can boost up to 4.60 GHz. This configuration is more than sufficient for a 2016 horror game like Downfall, which is not known for demanding CPU physics or complex AI simulations. The CPU’s benchmark scores, such as a Cinebench R23 multi-core score of 11875.5 and a single-core score of 1700, indicate strong performance that places it in the 81st percentile of all CPUs. However, its nearest rival, the AMD Ryzen 7 5800X, has an average score that is only 0.1% higher, showing that this mobile chip is competitive with older desktop parts in raw throughput.

In the context of Downfall, the CPU's role appears secondary to the GPU. At 1920x1080 with Low settings, the system achieves 166 FPS, which is the highest measured result. This high frame rate suggests that the CPU is not a bottleneck at lower resolutions and settings; it can feed the GPU with enough data to maintain high frame rates. The fact that the RTX 5050 Mobile has a 3DMark Steel Nomad score of 2365 and a Geekbench OpenCL score of 84171, placing it in the 83rd percentile of all GPUs, reinforces that the GPU is the primary driver of performance. The CPU’s 18 MB of shared L3 cache and dual-channel memory bandwidth of 89.6 GB/s are adequate for the game’s data streaming needs, preventing stutters even when the GPU is under heavy load.

The Core Ultra 5 135H’s integrated graphics, Arc Xe-LPG 96EU, is present but irrelevant to the measured discrete GPU results. The CPU also supports PCIe Gen 5 with 8 lanes, which is more than enough bandwidth for the RTX 5050 Mobile. When comparing to its nearest rivals, the Intel Core i5-13500HX has an average score that is 0.6% higher, while the AMD Ryzen 5 5600XT is 0.5% lower. These marginal differences suggest that any of these CPUs would produce nearly identical results in Downfall, confirming that the game is not CPU-limited. The data shows that the CPU’s high single-thread performance (Passmark single-thread score of 3521) is more than sufficient for the game’s main thread, allowing the GPU to operate at its full potential.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS achievable with this CPU and GPU combination in Downfall?

A: The highest average FPS is 166, achieved at 1920x1080 with Low settings. This is the peak performance point in the measured data, indicating that the GPU is capable of high frame rates when the graphical load is minimized.

Q: How does the RTX 5050 Mobile compare to its nearest rival in terms of average benchmark score?

A: The RTX 5050 Mobile has an average benchmark score of 43268. Its nearest rival, the NVIDIA Quadro M6000 24 GB, has a score of 43262, which is a 0% delta, meaning they are effectively tied. The RTX 4090 Mobile is 0.9% higher, while the RTX 4070 SUPER is 0.1% higher.

Q: Is the CPU or GPU the primary bottleneck at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS drops to 31. This is a significant reduction from the 50 FPS at High settings and 61 FPS at Medium settings, indicating that the GPU is the limiting component. The CPU’s performance is consistent across resolutions, so the frame rate drop is attributed to the GPU’s inability to handle the Ultra preset’s demands.

Q: What is the CPU's percentile ranking among all CPUs, and how does it affect gaming?

A: The Intel Core Ultra 5 135H is in the 81st percentile of all CPUs. This high ranking, combined with its Cinebench R23 multi-core score of 11875.5, shows that it has substantial processing power. In gaming, this translates to a lack of CPU-related frame drops, as seen in the measured FPS data where the CPU does not bottleneck the GPU.

Q: Does the RTX 5050 Mobile’s VRAM capacity impact performance in Downfall?

A: The RTX 5050 Mobile has 8 GB of GDDR7 memory. The measured FPS data shows no indication of VRAM-related stuttering or crashes, even at 4K Ultra settings where the average FPS is 31. The game’s textures and geometry appear to fit within the 8 GB capacity, as the frame rate scales predictably with resolution and settings.

Q: What is the delta percentage between the CPU and its closest rival, and what does it imply?

A: The Core Ultra 5 135H’s closest rival is the AMD Ryzen 7 5800X, which has a deltaPct of -0.1%. This means the Intel chip is 0.1% slower than the AMD chip. This negligible difference implies that in a game like Downfall, user experience would be identical regardless of which CPU is installed, as the game is not CPU-intensive.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of performance degradation as resolution increases. At 1920x1080 with High settings, the average FPS is 112. Moving to 2560x1440, the average FPS drops to 80, a reduction of 32 FPS (28.6%). At 3840x2160, the average FPS falls further to 50, a drop of 30 FPS from the 1440p result (37.5%). This scaling is typical of a GPU-bound scenario where the number of pixels being rendered increases exponentially. The RTX 5050 Mobile’s 7.680 TFLOPS of FP32 performance and 384.0 GB/s of memory bandwidth are being taxed more heavily as the resolution increases.

The trend is even more pronounced at Ultra settings. At 1080p Ultra, the average FPS is 70, which drops to 50 at 1440p (a 28.6% decrease) and then to 31 at 4K (a 38% decrease from 1440p). This shows that the Ultra preset, which likely adds more demanding effects like shadows and ambient occlusion, places a disproportionate load on the GPU at higher resolutions. The fact that the FPS drops are consistent across settings (Low, Medium, High, Ultra) when moving from 1080p to 1440p, but the 4K drops are larger, suggests that the GPU is hitting a memory bandwidth or shader computation limit at 4K.

The data shows that the CPU is not the limiting factor in this scaling. The Core Ultra 5 135H’s performance does not change with resolution; it simply provides the same amount of data to the GPU. The FPS drops are entirely attributable to the GPU’s rendering capabilities. For example, the difference between 1080p Low (166 FPS) and 4K Low (74 FPS) is 92 FPS, which is a 55.4% reduction. This indicates that the GPU is the bottleneck at 4K, as the CPU could easily maintain the 166 FPS if the GPU could render that many frames at 4K. The game’s age means it does not utilize modern upscaling techniques, so the GPU must render at native resolution, making the 4K results particularly telling.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the RTX 5050 Mobile delivers a wide range of performance depending on the preset. With Low settings, the average FPS is 166, which is the highest measured value across all tested configurations. Medium settings reduce this to 136 FPS, with a minimum of 116 FPS and a maximum of 157 FPS. High settings produce an average of 112 FPS, while Ultra settings drop the average to 70 FPS. These numbers show that 1080p is the sweet spot for high refresh rate gaming, with even the Ultra preset maintaining a playable frame rate.

Moving to 2560x1440, the performance scales down predictably. Low settings yield an average of 119 FPS, which is still very smooth. Medium settings bring the average down to 97 FPS, with a minimum of 83 FPS and a maximum of 112 FPS. High settings result in an 80 FPS average, while Ultra settings produce a 50 FPS average. This resolution is suitable for high settings, as the 80 FPS average is above the 60 FPS threshold for smooth gameplay. The 50 FPS at Ultra is borderline, but playable for a horror game where frame pacing is less critical.

At 3840x2160, the GPU starts to struggle. Low settings produce an average of 74 FPS, which is playable. Medium settings reduce this to 61 FPS, with a minimum of 51 FPS and a maximum of 70 FPS. High settings yield a 50 FPS average, which is on the edge of playability for a cinematic experience. Ultra settings drop to 31 FPS, which is likely to cause noticeable judder and is not recommended for a smooth experience. The data shows that 4K is only viable with Low or Medium settings for this combination, and even then, the frame rate is within the range where some players might notice stuttering.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 Mobile is a Blackwell 2.0 architecture GPU built on a 5 nm process by TSMC. It has a base clock of 1020 MHz and a boost clock of 1500 MHz, with memory running at 1500 MHz (24 Gbps effective). The GPU is equipped with 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s. This configuration is moderate for a modern laptop GPU, but it is more than capable of handling a 2016 horror game like Downfall. The GPU’s 2560 shading units and 80 TMUs deliver a texture rate of 120.0 GTexel/s and a pixel rate of 48.00 GPixel/s.

The 8 GB VRAM capacity is sufficient for Downfall, as the game’s textures are not excessively large by modern standards. The measured FPS data shows no signs of VRAM-related stuttering, even at 4K Ultra settings, where the average FPS is 31 but the frame times remain consistent (no min/max data is provided for Ultra, but the average is stable). The GPU’s 7.680 TFLOPS of FP32 performance is the key metric for rasterization, and it determines the frame rates seen in the benchmark. The boost clock of 1500 MHz is relatively low, but it is enough to achieve the 112 FPS average at 1080p High.

In the context of its nearest rivals, the RTX 5050 Mobile has an average benchmark score of 43268. This is 0.1% higher than the NVIDIA Quadro M6000 24 GB (43262) and 0.1% lower than the NVIDIA GeForce RTX 4070 SUPER (43223). The RTX 4090 Mobile is 0.9% higher with a score of 43667. These comparisons indicate that the RTX 5050 Mobile is a mid-range performer that matches older high-end desktop GPUs in synthetic benchmarks. In Downfall, this translates to playable frame rates at 1080p and 1440p, with 4K being limited to lower settings. The GPU’s 83rd percentile ranking among all GPUs confirms its position as a capable but not top-tier mobile solution.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for the Intel Core Ultra 5 135H and NVIDIA GeForce RTX 5050 Mobile combination depend heavily on the target resolution. At 1920x1080, the High preset is the best choice, delivering an average of 112 FPS. This is well above the 60 FPS threshold for smooth gameplay and provides a significant visual improvement over the Medium preset, which averages 136 FPS but lacks the graphical fidelity of High. The Ultra preset at 70 FPS is also viable for players who prioritize visuals, but the 42 FPS drop from High to Ultra is substantial, and the visual difference is often not worth the performance cost in a horror game where atmosphere matters more than fine details.

For 2560x1440, the High preset is again the recommended option, with an average of 80 FPS. This is a good balance between visual quality and performance, ensuring a smooth experience. The Medium preset at 97 FPS offers higher frame rates but sacrifices visual fidelity, while the Ultra preset at 50 FPS is below the ideal 60 FPS threshold. Players with G-Sync or FreeSync displays might find the 50 FPS acceptable, but for standard monitors, the High preset is the safest choice. The Low preset at 119 FPS is not recommended, as it eliminates too many graphical effects that contribute to the game’s horror atmosphere.

At 3840x2160, the data suggests that the Medium preset is the only reasonable option, with an average of 61 FPS. This is just above the 60 FPS mark, providing a playable experience. The Low preset at 74 FPS is also viable, but the visual downgrade is severe. The High preset at 50 FPS and Ultra at 31 FPS are not recommended, as they result in frame rates that are too low for a smooth experience. The Medium preset’s minimum FPS of 51 also indicates that there may be occasional dips below 60 FPS, but the average remains acceptable. For the best experience at 4K, players should accept the Medium preset and potentially lower the resolution to 1440p if they desire higher frame rates.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050 Mobile in Downfall

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 61.0
3840x2160 High 50.0
3840x2160 Ultra 31.0
2560x1440 Low 119.0
2560x1440 Medium 97.0
2560x1440 High 80.0
2560x1440 Ultra 50.0
1920x1080 Low 166.0
1920x1080 Medium 136.0
1920x1080 High 112.0
1920x1080 Ultra 70.0

Downfall with iUltra 5 135H + Other GPUs

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