Control
This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 80 | 92 | 105 | 146 |
| 1440p QHD | 120 | 136 | 153 | 215 |
| 1080p Full HD | 157 | 181 | 202 | 279 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5050, In-Depth Analysis
Control on the AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5050 combination presents a clear performance hierarchy across the tested presets. The data indicates a system that is capable of smooth gameplay at 1080p, but which requires careful settings management at higher resolutions to maintain playable frame rates. This analysis breaks down the measured results, contextualizes them against other tested hardware combinations, and examines the role each component plays in delivering the final experience.
Settings Recommendations
The measured FPS data across all three resolutions and four settings presets points to a consistent best choice for balancing visual quality and performance. At 1920x1080, the High preset delivers an average of 65 FPS, while the Medium preset achieves 73 FPS. The Low preset reaches 103 FPS, but sacrifices visual fidelity. The optimal experience at this resolution is the Medium preset, which provides a 12% average FPS improvement over High (73 vs 65) while retaining a substantial portion of the visual enhancements. The Ultra preset, at 56 FPS, does not offer enough headroom over the 60 FPS threshold to justify its visual cost, especially when the Medium preset provides a more stable experience.
Moving to 2560x1440, the performance gap between presets widens. The High preset averages 49 FPS, and the Medium preset averages 55 FPS. The Low preset is the only option that comfortably exceeds 60 FPS, with an average of 78 FPS. The recommended setting here is the Medium preset. It offers an average of 55 FPS, which is close to the 60 FPS target, and the measured minimum of 47 FPS indicates that while there are dips, they are not severe. The High preset, at 49 FPS, is only 11% slower than Medium, but the Medium preset provides a better balance for a smoother experience. The Ultra preset, at 43 FPS, is not recommended for this resolution.
At 3840x2160, the picture changes dramatically. No preset achieves an average of 60 FPS. The Low preset is the only one that breaks the 50 FPS barrier, with an average of 52 FPS. The Medium preset averages 37 FPS, and the High preset averages 33 FPS. The Ultra preset falls to 29 FPS. For 4K gaming, the Low preset is the only viable option for a playable experience. While it does not hit 60 FPS, the 52 FPS average is significantly more fluid than the alternatives. The Medium preset is technically playable but will feel less smooth, and the High and Ultra presets are effectively not suitable for this resolution on this hardware. The data suggests that users targeting 4K must accept significant visual compromises to maintain a reasonable frame rate.
How This Combo Ranks
The AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5050 combination is ranked 2295 out of 2888 tested combos for Control. This places the system in the lower 21% of all tested configurations, indicating that while it can run the game, it is far from the top tier of performance. This ranking is a direct reflection of the measured FPS data, which shows the GPU struggling to maintain high frame rates at higher resolutions and settings.
The individual component benchmarks provide context for this overall ranking. The CPU, the AMD Ryzen AI Max+ 395, has a percentile rank of 95 against all CPUs, indicating it is a top-tier processor. In contrast, the GPU, the NVIDIA GeForce RTX 5050, has a percentile rank of 66 against all GPUs, placing it in the upper-midrange segment. The disparity between the high-performing CPU and the mid-range GPU is the primary reason for the combo's overall ranking. The CPU is not the bottleneck; the GPU is. The combo's rank of 2295 suggests that in the context of Control, a game with demanding visual effects, the GPU's limitations are more significant than the CPU's strengths.
This ranking is further illuminated by the GPU's nearest rivals. The RTX 5050's average benchmark score is 21035, which is remarkably close to several older or lower-tier cards. For instance, it is only 1.6% faster than the AMD Radeon RX 5600 XT, and it is 0.6% slower than the AMD Radeon RX Vega M GL. This proximity in raw benchmark scores to previous-generation hardware helps explain why the combo does not rank higher. The CPU is a powerhouse, but the GPU's performance is comparable to what was considered a mid-range card several years ago. Consequently, the system's overall capability in a GPU-intensive game like Control is anchored by the RTX 5050's mid-pack standing.
GPU Role
The NVIDIA GeForce RTX 5050 is the primary determinant of the frame rates measured in Control. Its 8 GB of GDDR6 memory on a 128-bit bus provides a memory bandwidth of 320.0 GB/s. In a game like Control, which features complex textures and effects, this memory configuration is a likely contributor to the performance ceiling observed at higher resolutions. The 8 GB capacity, while sufficient for 1080p, can become a limiting factor as resolution increases and texture data demands more memory.
The GPU's clock speeds are set at a base of 2317 MHz and a boost of 2572 MHz. These are relatively high clocks, but the GPU's raw compute throughput is what matters most for gaming performance. With a FP32 performance of 13.17 TFLOPS and 2560 shading units, the RTX 5050 is a capable, but not high-end, part. The measured FPS data reflects this. At 1080p with Low settings, it can push 103 FPS, showing that it has enough power for lighter workloads. However, when the settings are raised to Ultra, the frame rate drops to 56 FPS, a 46% reduction. This sensitivity to settings indicates that the GPU's compute resources are quickly saturated by the game's advanced rendering features, such as ray tracing and high-resolution textures.
The GPU's memory bandwidth of 320.0 GB/s is another key factor. At 4K resolution, the demand for memory bandwidth increases substantially. The measured data shows that at 4K, even the Low preset only achieves 52 FPS. This suggests that the GPU is not just compute-bound but also potentially memory-bandwidth-bound at this resolution. The 128-bit bus is relatively narrow, and while the GDDR6 memory is fast, it may not be able to feed the GPU's cores fast enough to maintain high frame rates at 4K. The performance drop from 1080p to 4K is steep, reinforcing the idea that the RTX 5050 is best suited for 1080p and entry-level 1440p gaming.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's performance across a matrix of resolutions and settings.
At 1920x1080, the system performs well. The Low preset delivers an average of 103 FPS, making it exceptionally smooth. The Medium preset averages 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS, indicating a stable experience that is well above the playable threshold. The High preset averages 65 FPS, which is still smooth. The Ultra preset averages 56 FPS, which is the only setting at this resolution that dips below the 60 FPS target, making it less ideal for high-refresh-rate displays.
At 2560x1440, performance begins to show strain. The Low preset averages 78 FPS, which remains very playable. The Medium preset averages 55 FPS, with a minimum of 47 FPS and a maximum of 63 FPS. This indicates a playable, but not perfectly smooth, experience, with frame dips noticeable during intense scenes. The High preset averages 49 FPS, and the Ultra preset averages 43 FPS. Both are below the 60 FPS threshold and will feel less fluid.
At 3840x2160, the system is clearly challenged. The Low preset is the only one to reach an average above 50 FPS, with 52 FPS. The Medium preset averages 37 FPS, with a minimum of 32 FPS and a maximum of 43 FPS. This is a playable, but borderline, experience. The High preset averages 33 FPS, and the Ultra preset averages 29 FPS. These are not recommended for a smooth experience, as they fall well below the standard 60 FPS target and even below the 30 FPS baseline for playability in some cases.
The data shows a clear pattern: the RTX 5050 can handle 1080p with ease and 1440p with some compromises, but it is not suited for high-fidelity 4K gaming. The gap between the Low and Ultra presets is consistent across resolutions, with the Ultra preset being roughly 45-50% slower than the Low preset. This highlights the significant performance cost of the game's highest visual settings.
Resolution Scaling
The performance drop from 1080p to 4K is substantial and reveals the limiting component of this system. At the Medium preset, the average FPS drops from 73 at 1080p to 55 at 1440p, a 25% decrease. Moving from 1440p to 4K, the FPS drops from 55 to 37, a 33% decrease. The total drop from 1080p to 4K at Medium settings is 49%, meaning the system loses nearly half its performance when resolution is quadrupled.
This scaling behavior is a classic sign of a GPU-bound system. The CPU, the AMD Ryzen AI Max+ 395, is a high-end part with 16 cores and 32 threads. Its performance is more than sufficient to feed the GPU at all tested resolutions. The bottleneck is the NVIDIA GeForce RTX 5050. As resolution increases, the number of pixels to render grows exponentially, placing a proportionally higher load on the GPU's shading units and memory subsystem. The CPU's workload, which is more related to game logic and draw calls, does not scale in the same way.
The data supports this conclusion. At 1080p Low, the system achieves 103 FPS. If the CPU were the bottleneck, we would see this frame rate cap out at a certain level regardless of resolution. Instead, we see the FPS drop consistently as resolution increases, indicating that the GPU is working harder and becoming the limiting factor. The steep drop at 4K, where even the Low preset struggles to hit 60 FPS, confirms that the RTX 5050's compute and memory bandwidth are simply not sufficient for high-resolution rendering in this title. The CPU has ample headroom, but the GPU is saturated.
CPU Role
The AMD Ryzen AI Max+ 395 is a formidable processor that plays a supporting, but critical, role in this system. With 16 cores and 32 threads based on the Zen 5 architecture, it offers exceptional multi-threaded performance. Its benchmark scores are impressive, with a Cinebench R23 multi-core score of 35314 and a Geekbench multi-core score of 20992. This places it in the 95th percentile of all CPUs, making it a top-tier part for any workload that can utilize its many cores.
In the context of Control, the CPU is not the bottleneck. The game's performance is primarily limited by the GPU, as evidenced by the resolution scaling analysis. The CPU's high single-core performance, with a Geekbench single-core score of 2464, is also more than adequate for the game's main thread. The data shows that the system's frame rate is dictated by the GPU's rendering capabilities, not by the CPU's ability to process game logic.
The CPU's 64 MB of shared L3 cache and 256.0 GB/s of memory bandwidth provide a strong foundation for feeding the GPU with data. However, these resources are not the limiting factor in this scenario. The nearest rivals to the CPU, such as the Intel Core i9-14900K, have an average benchmark score that is 1.7% higher, but this difference is negligible in a GPU-bound scenario. The CPU's performance is essentially a non-factor in determining the final frame rates in Control, as the GPU is consistently the component that is fully utilized. The system's overall performance is therefore a direct reflection of the RTX 5050's capabilities.
FAQ
Q: What is the best settings preset for a smooth 60 FPS experience at 1920x1080?
A: The Medium preset is the best choice, delivering an average of 73 FPS. The High preset also achieves an average of 65 FPS, but the Medium preset offers a higher frame rate with a good balance of visual quality.
Q: Can this system handle 4K gaming in Control?
A: The data indicates that it is not ideal. At 3840x2160, only the Low preset achieves a playable average of 52 FPS. The Medium, High, and Ultra presets fall to 37, 33, and 29 FPS respectively, which are below the standard 60 FPS target.
Q: Is the CPU or GPU the main bottleneck in this system for Control?
A: The GPU is the primary bottleneck. The resolution scaling analysis shows FPS drops significantly as resolution increases, which is characteristic of a GPU-bound scenario. The CPU, with its high benchmark scores, is not the limiting factor.
Q: How does the RTX 5050 compare to its direct rivals based on average benchmark scores?
A: The RTX 5050's average benchmark score is 21035. It is 1.6% faster than the AMD Radeon RX 5600 XT and 0.6% slower than the AMD Radeon RX Vega M GL. It is also 1% slower than the AMD Radeon HD 8970M.
Q: What is the overall performance rank of this CPU and GPU combination for Control?
A: The combination is ranked 2295 out of 2888 tested combos for Control. This places it in the lower 21% of tested systems, indicating that it is not a high-performance configuration for this specific game.
Q: What is the minimum FPS recorded for the Medium preset at 2560x1440?
A: The minimum FPS recorded for the Medium preset at 2560x1440 is 47 FPS. The average is 55 FPS, and the maximum is 63 FPS.
Hardware Specifications
AMD Ryzen AI Max+ 395
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5050 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 80.0 |
| 3840x2160 | High | 92.0 |
| 3840x2160 | Medium | 105.0 |
| 3840x2160 | Low | 146.0 |
| 2560x1440 | Ultra | 120.0 |
| 2560x1440 | High | 136.0 |
| 2560x1440 | Medium | 153.0 |
| 2560x1440 | Low | 215.0 |
| 1920x1080 | Ultra | 157.0 |
| 1920x1080 | High | 181.0 |
| 1920x1080 | Medium | 202.0 |
| 1920x1080 | Low | 279.0 |
Control with Ryzen AI Max+ 395 + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5050 + Other CPUs
See how Control performs with the same GPU but different processors.
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