Control
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 48 | 51 | 72 |
| 1440p QHD | 62 | 69 | 79 | 107 |
| 1080p Full HD | 80 | 88 | 103 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5700X + AMD Radeon RX 6700 XT, In-Depth Analysis
The AMD Ryzen 7 5700X paired with the AMD Radeon RX 6700 XT delivers a solid, consistent experience in Control across the tested configurations. The data set shows a clear progression of performance scaling from 4K down to 1080p, with the combination of an 8-core Zen 3 processor and a 12 GB RDNA 2 graphics card proving capable of handling the game’s demands. Benchmark results indicate that the GPU is the primary driver of frame rate changes across resolutions, while the CPU’s 16 threads provide sufficient headroom for the game’s physics and logic.
Settings Recommendations
The measured FPS rows offer a clear hierarchy for the best experience per preset. At 2560x1440, the High preset achieves an average of 69.2 FPS, which sits comfortably above the 60 FPS threshold for smooth gameplay. The Medium preset at the same resolution produces 78.9 FPS, but the visual quality trade-off is likely more significant than the 9.7 FPS gain. For a balanced approach, High at 1440p is the strongest recommendation, as it delivers a playable frame rate without dropping to the lower visual fidelity of Medium.
At 1920x1080, High produces 87.9 FPS, which is well-suited for high-refresh-rate monitors, while Medium yields 103.1 FPS for a more responsive feel. The Ultra preset at 1080p drops to 79.9 FPS, which is still playable but offers diminishing returns over High. The data suggests that High is the sweet spot at both 1080p and 1440p, providing the best balance of image quality and performance. For 3840x2160, the High preset manages 48.4 FPS, which is borderline for a single-player action game, while Medium falls slightly behind at 50.9 FPS. The Ultra preset at 4K is the least favorable, with 42 FPS, indicating that players seeking 4K should stick to High or Medium and accept a frame rate below 60.
The Low preset across all resolutions shows the CPU-GPU combo’s raw ceiling: 141.2 FPS at 1080p, 106.6 FPS at 1440p, and 72 FPS at 4K. This indicates that low settings are only necessary for competitive play or extreme frame rate targets, which is not the primary use case for Control’s narrative-driven gameplay. Overall, the data points to High settings as the default recommendation, with Medium as a fallback for 4K users who prioritize smoothness over fidelity.
How This Combo Ranks
The combo rank in game places this configuration at 863 out of 1636 tested combos, putting it in the upper-middle tier of the database. This rank reflects a system that is neither at the top of the performance charts nor struggling to run modern titles. The Ryzen 7 5700X’s CPU benchmarks show a percentile of 83 versus all CPUs, indicating it outperforms the vast majority of processors in general compute tasks. The RX 6700 XT holds a percentile of 77 versus all GPUs, which is slightly lower but still above average.
Relative to the nearest rivals, the CPU sits in a tight pack. The Intel Core i9-11900KF is a mere 0.1% ahead in average benchmark score, while the AMD Ryzen 5 7600X trails by 0.2%. This suggests that the 5700X’s performance is highly competitive with newer and older architectures, with no single rival having a significant edge. The GPU’s nearest rivals show more variance: the AMD Radeon RX 6800 is 0.7% faster, while the NVIDIA RTX A5000 is 1.3% slower. The presence of older cards like the HD 7950 and RX 480 in the rival list, with deltas of -1%, is likely a benchmark artifact, but the 6700 XT’s position remains stable.
The rank of 863 out of 1636 implies that roughly half of tested combos are faster, but the difference between this rank and the top tier is often driven by higher-end GPUs with more VRAM or faster memory bandwidth. For a 1440p-focused build, this combo’s rank is appropriate, as it delivers high frame rates at that resolution without the cost of flagship hardware. The data shows that while it is not a top-10% performer, it is firmly in the upper half, which is a respectable position for a mid-range pairing.
FAQ
Q: What is the best resolution for this combo to maintain 60 FPS or higher?
A: At 2560x1440, the High preset achieves 69.2 FPS, and the Medium preset reaches 78.9 FPS, both above 60. At 1920x1080, all presets except Ultra (79.9 FPS) exceed 87.9 FPS, so 1080p and 1440p are the viable options for 60 FPS gameplay. The 3840x2160 resolution fails to reach 60 FPS on any preset, with the highest being Low at 72 FPS.
*Q: How does the CPU’s core count affect performance in Control?*
A: The Ryzen 7 5700X has 8 cores and 16 threads, which provides ample parallel processing for the game’s physics and AI systems. Its 3DMark 16-thread score of 6858 and max-thread score of 6850 indicate strong multi-threaded throughput, ensuring that the CPU does not bottleneck the GPU in most scenarios. The single-thread score of 921 is also sufficient for the game’s primary game logic thread.
*Q: Is the RX 6700 XT’s 12 GB VRAM sufficient for Control?*
A: Yes, the 12 GB of GDDR6 memory on the RX 6700 XT is more than enough for the game’s textures and assets. The memory bandwidth of 384.0 GB/s supports high-resolution rendering, as evidenced by the 4K Medium preset achieving 50.9 FPS. No VRAM-related performance drops are visible in the measured data.
Q: What is the frame rate difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 141.2 FPS, while Ultra averages 79.9 FPS. This is a difference of 61.3 FPS, or roughly 76.8% higher performance on Low compared to Ultra. The gap narrows at higher resolutions, with a 30 FPS difference at 1440p and a 30 FPS difference at 4K.
Q: Does the combo’s rank in-game align with its overall benchmark scores?
A: The combo ranks 863 out of 1636 in Control, which is in the 52.7th percentile of tested combos. This aligns with the CPU’s 83rd percentile and GPU’s 77th percentile, suggesting the game is more demanding on the GPU, pulling the overall rank down. The CPU’s high percentile does not fully compensate for the GPU’s slightly lower standing.
Q: How does the 4K Ultra preset compare to the 4K Low preset?
A: At 3840x2160, the Ultra preset averages 42 FPS, while the Low preset averages 72 FPS. This is a 30 FPS difference, or a 71.4% improvement on Low. The Ultra preset is not playable for smooth action, while Low offers a more fluid experience, though both fall short of 60 FPS.
Measured FPS Breakdown
At 3840x2160, the data shows a steep drop in performance as settings increase. The Low preset averages 72 FPS, which is the only 4K configuration above 60. Medium averages 50.9 FPS, High averages 48.4 FPS, and Ultra falls to 42 FPS. The difference between Low and Ultra is 30 FPS, indicating that the GPU’s shading units and memory bandwidth are heavily taxed at this resolution.
At 2560x1440, the performance is more comfortable. Low averages 106.6 FPS, Medium averages 78.9 FPS, High averages 69.2 FPS, and Ultra averages 61.5 FPS. All presets except Ultra stay above 69 FPS, and Ultra just barely clears the 60 FPS mark. This resolution is the sweet spot for this combo, as it offers high frame rates across all settings.
At 1920x1080, the numbers are the highest in the dataset. Low averages 141.2 FPS, Medium averages 103.1 FPS, High averages 87.9 FPS, and Ultra averages 79.9 FPS. The gap between Low and Ultra is 61.3 FPS, showing that the CPU can push very high frame rates when the GPU is not the limiting factor. The progression from Low to Medium represents a 38.1 FPS drop, while Medium to High is a 15.2 FPS drop, and High to Ultra is an 8 FPS drop, indicating diminishing returns at higher settings.
Resolution Scaling
The FPS drop from 1080p to 4K is substantial across all settings. At Low, the average drops from 141.2 FPS at 1080p to 72 FPS at 4K, a 49% reduction. At High, the drop is from 87.9 FPS to 48.4 FPS, a 45% reduction. This scaling pattern suggests that the GPU is the dominant limiting component, as the pixel count quadruples from 1080p to 4K, and the frame rate roughly halves.
The scaling is not perfectly linear, which indicates that the CPU still plays a role at lower resolutions. At 1080p Low, the 141.2 FPS figure is likely CPU-bound, as the GPU has enough headroom to render frames faster than the CPU can feed it. Moving to 1440p, the frame rate drops to 106.6 FPS, a 24.5% reduction, which is less than the 33% increase in pixel count, suggesting the GPU is taking over as the bottleneck. At 4K, the drop to 72 FPS is a 32.4% reduction from 1440p, closer to the pixel count scaling.
The Ultra preset shows the most consistent scaling, with 79.9 FPS at 1080p, 61.5 FPS at 1440p, and 42 FPS at 4K. This indicates that at Ultra settings, the GPU is fully utilized at all resolutions, and the CPU has minimal impact. The data implies that players targeting 4K should expect to lower settings, while 1080p and 1440p provide ample performance headroom.
CPU Role
The Ryzen 7 5700X’s 8 cores and 16 threads are well-suited for Control’s multi-threaded engine. The Cinebench R23 multicore score of 22620 and multicore score of 9500 in R20 show strong sustained performance, which helps maintain consistent frame times in busy scenes. The 3DMark 16-thread score of 6858 is nearly identical to the max-thread score of 6850, indicating that the processor scales well with all available threads and does not suffer from diminishing returns.
The base clock of 3.40 GHz and boost clock of 4.60 GHz provide a solid single-thread foundation, which is critical for the game’s main loop. The single-core Cinebench R23 score of 3193 and Geekbench single-core score of 2148 are respectable, ensuring that the CPU does not bottleneck the GPU at lower resolutions. The L3 cache of 32 MB shared across the cores helps reduce memory latency, which is beneficial for game data access patterns.
The 65 W TDP indicates that the CPU is power-efficient, allowing for sustained boost clocks without thermal throttling in most systems. The memory bandwidth of 51.2 GB/s on dual-channel DDR4 is sufficient for feeding the GPU at 1080p, but the data suggests that the CPU is not the limiting factor at higher resolutions. At 4K, the frame rates are consistently lower across all settings, which points to the GPU as the primary constraint, while the CPU’s role diminishes as resolution increases.
GPU Role
The RX 6700 XT’s 12 GB of GDDR6 memory on a 192-bit bus provides 384.0 GB/s of bandwidth, which is ample for Control’s texture-heavy environments. The boost clock of 2581 MHz and game clock of 2424 MHz allow for high pixel throughput, as evidenced by the pixel rate of 165.2 GPixel/s. The 2560 shading units and 160 TMUs deliver the compute power needed to handle the game’s particle effects and physics-based destruction.
The GPU’s 40 ray tracing cores are present, but the measured FPS data does not include ray tracing-specific tests, so their impact on Control is not directly quantified. The 13.21 TFLOPS of FP32 performance is a strong indicator of raw compute capability, which aligns with the 4K Medium preset achieving 50.9 FPS. The 64 ROPs handle the final pixel output, and the 413.0 GTexel/s texture rate ensures that texture filtering does not become a bottleneck.
The GPU’s 77th percentile versus all GPUs places it above average, but the nearest rival data shows it is closely matched with the RX 6800 (0.7% faster) and the RTX A5000 (1.3% slower). The 12 GB VRAM is a key differentiator, as it allows for high-resolution textures without swapping, which is reflected in the stable frame rates across presets. At 4K Ultra, the 42 FPS average suggests that the GPU is nearing its limits, but the 12 GB memory capacity prevents any sudden stutters, keeping the experience consistent even if frame rates are low.
Hardware Specifications
AMD Ryzen 7 5700X
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + AMD Radeon RX 6700 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 50.9 |
| 3840x2160 | High | 48.4 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 106.6 |
| 2560x1440 | Medium | 78.9 |
| 2560x1440 | High | 69.2 |
| 2560x1440 | Ultra | 61.5 |
| 1920x1080 | Low | 141.2 |
| 1920x1080 | Medium | 103.1 |
| 1920x1080 | High | 87.9 |
| 1920x1080 | Ultra | 79.9 |
Control with Ryzen 7 5700X + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6700 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.