Doom
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 59 | 70 | 81 |
| 1440p QHD | 90 | 110 | 130 | 149 |
| 1080p Full HD | 138 | 169 | 200 | 230 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700X + AMD Radeon RX 6700 XT, In-Depth Analysis
The AMD Ryzen 7 5700X paired with the AMD Radeon RX 6700 XT delivers a compelling 1080p and 1440p experience in Doom, but the data reveals a clear shift in bottleneck behavior as resolution climbs. At 1920x1080, the combo achieves a 230 FPS average on Low settings, which drops to 138 FPS on Ultra, a difference of 92 frames. This spread is significant and indicates that at 1080p, the GPU is working hard to render extra visual effects, but the CPU is still capable of feeding it enough data to reach high frame rates. Moving to 2560x1440, the same Low to Ultra spread narrows to 59 frames (149 to 90 FPS), showing the GPU is starting to become the limiting factor. At 3840x2160, the spread tightens further to just 32 frames (81 to 49 FPS), a classic sign that the graphics card is now the primary constraint, as the resolution demands on the render pipeline outweigh the CPU's ability to push more frames.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS drop from 1080p to 4K is steep and consistent across all settings, but the rate of decline tells a story about where the system's limits lie. At High settings, the average FPS falls from 169 at 1920x1080 to 110 at 2560x1440, a 35% reduction, then to 59 at 3840x2160, a further 46% drop from the 1440p figure. This pattern is typical of a GPU-bound scenario, where the pixel count increase directly taxes the Radeon RX 6700 XT's 12 GB of GDDR6 memory and 2560 shading units. The 4K Low setting still manages 81 FPS, which is playable, but the fact that it is only 35% faster than 4K Ultra (49 FPS) suggests that even at the lowest preset, the GPU is working near its limits. The 1080p to 4K scaling factor on Low is 2.84x (230 divided by 81), which is lower than the theoretical 4x pixel increase, confirming that the GPU is not fully saturated at 1080p and that the CPU, with its 8 cores and 16 threads, is still able to push a high frame rate ceiling.
The 1440p Medium preset, with a 130 FPS average, is the sweet spot for this combo, as it maintains a high frame rate while the resolution scaling shows a balanced load. The data implies that at 1080p, the AMD Ryzen 7 5700X's 4.60 GHz boost clock is sufficient to keep up with the GPU, but at 4K, the GPU's raw compute power, not the CPU's Zen 3 architecture, becomes the deciding factor. The difference between 1080p Low and 4K Low is 149 FPS, which is a massive gap, and it underscores that for competitive play, lowering resolution is the most effective way to gain FPS, but for visual fidelity, the Ultra preset at 4K at 49 FPS is borderline, while Medium at 4K at 70 FPS offers a better balance.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average FPS this combo achieves at 1080p?
A: The highest average FPS at 1920x1080 is 230 FPS, achieved on the Low settings preset. The Medium preset delivers 200 FPS, High delivers 169 FPS, and Ultra drops to 138 FPS.
Q: Is the AMD Radeon RX 6700 XT capable of 4K gaming with this CPU in Doom?
A: Yes, but with caveats. At 3840x2160, the combo averages 59 FPS on High and 70 FPS on Medium, indicating playable performance. However, the Ultra preset falls to 49 FPS, and the Low preset reaches 81 FPS, showing that the GPU is the limiting factor at this resolution.
Q: How does the combo rank among other tested CPU-GPU combinations for Doom?
A: The combo is ranked 1951 out of 3712 tested combos, placing it in the 47th percentile overall. This indicates a mid-tier standing, with many other combinations achieving higher frame rates.
Q: What is the minimum FPS recorded for the Medium preset?
A: For the Medium preset, the minimum FPS is 170 at 1920x1080, 110 at 2560x1440, and 60 at 3840x2160. These are the only min FPS values provided in the data, offering a glimpse into frame pacing at that setting.
Q: Does the CPU's thread count affect performance at lower resolutions?
A: The Ryzen 7 5700X has 8 cores and 16 threads, which allows it to handle high frame rates at 1080p, as seen with the 230 FPS Low average. At 4K, the GPU's workload dominates, and the CPU's 16 threads are less likely to be the constraint, as evidenced by the smaller FPS gap between Low and Ultra at that resolution.
Q: How does the GPU's memory bandwidth influence the 4K results?
A: The RX 6700 XT has a 384.0 GB/s bandwidth with a 192-bit bus and 12 GB of VRAM. At 4K, the 70 FPS Medium average suggests that the memory bandwidth is sufficient for the game's assets, but the 49 FPS Ultra result indicates that the GPU's compute units, not the memory, are the primary limit, as the settings increase the shading and texture workload.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700X is a Zen 3 architecture processor with 8 cores and 16 threads, a base clock of 3.40 GHz, and a boost clock of 4.60 GHz. In Doom, a fast-paced FPS, the CPU's role is to feed the GPU with draw calls and game logic updates. The data shows that at 1920x1080, the combo achieves 230 FPS on Low, which is a frame rate that would be impossible if the CPU were a bottleneck. The 8 cores are more than enough for this game's engine, as Doom is known for scaling well with multi-threaded CPUs, and the 16 threads allow for smooth frame pacing even in heavy combat scenarios. The 32 MB of shared L3 cache also helps reduce memory latency, which is crucial for maintaining high minimum FPS.
The benchmark scores for the CPU, such as the Cinebench R23 multi-core score of 13184 and single-core score of 1499, indicate strong per-thread performance, which is vital for gaming. The single-core performance is what drives the 1080p Low result, as the game's main thread often becomes the limit at very high frame rates. However, the 4K results show that the CPU is not the limiting factor there, as the FPS drops are consistent with GPU scaling. The 65 TDP and 7 nm process node suggest power efficiency, but the game performance is more tied to the 4.60 GHz boost clock, which allows the CPU to respond quickly to the GPU's demands. Compared to its nearest rival, the Intel Core i5-12600K, the Ryzen 7 5700X has a nearly identical average benchmark score (27578 vs 27578, a 0% delta), meaning that in synthetic tests they are tied, but in this game's 1080p results, the AMD CPU's 8 cores provide a solid foundation.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of the Ryzen 7 5700X and RX 6700 XT is ranked 1951 out of 3712 tested combos for Doom, which places it in the lower half of the database. This ranking is based on the measured FPS across all resolutions and settings, and it reflects that while this is a capable pairing, it is not at the top tier of performance. The 47th percentile ranking (1951 divided by 3712) suggests that many other combos, likely those with higher-end GPUs like the RTX 3090, which is a nearest rival to the RX 6700 XT in terms of average benchmark score, achieve better frame rates. The RX 6700 XT has an average benchmark score of 27425, with the RTX 3090 scoring 27565, a delta of -0.5%, meaning the RTX 3090 is only 0.5% faster on average, but in real-world gaming, the 3090's higher memory bandwidth and compute power would yield higher FPS at 4K.
The combo's rank of 1951 is not a condemnation but a reflection of the balance between the CPU and GPU. The Ryzen 7 5700X, with its percentile of 79 against all CPUs, is a strong processor, but the RX 6700 XT, with a percentile of 72 against all GPUs, is a mid-range card. The data implies that the GPU is the weaker link in this pairing, as evidenced by the 4K FPS dropping to 49 on Ultra. If the CPU were the bottleneck, the 1080p Low result would not be 230 FPS, which is a very high number. The ranking also shows that this combo is not an outlier; it sits in the middle of the pack, meaning that users with this hardware should expect average performance relative to the database's entire test pool, but for this specific game, the results are entirely playable.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS is 230 on Low, 200 on Medium, 169 on High, and 138 on Ultra. The Medium preset also has a minimum FPS of 170 and a maximum of 230, which are the only min/max values provided for 1080p. This indicates that even with the Low to Ultra spread, the frame pacing is consistent, as the minimum FPS for Medium is 170, which is above the average for High. At 2560x1440, the averages are 149 on Low, 130 on Medium, 110 on High, and 90 on Ultra. The Medium preset shows a minimum of 110 FPS and a maximum of 149, again showing a tight range. The 1440p results show a 39 FPS gap between Low and Ultra, which is narrower than the 92 FPS gap at 1080p, confirming that the GPU is becoming more of a limiting factor.
At 3840x2160, the averages are 81 on Low, 70 on Medium, 59 on High, and 49 on Ultra. The Medium preset has a minimum of 60 FPS and a maximum of 81, which is the lowest min FPS recorded. This is a critical data point, as it shows that at 4K, the frame rate can dip to 60 FPS, which is still playable but not ideal for a fast-paced shooter. The progression from Low to Ultra at 4K is a 32 FPS drop, which is the smallest absolute difference across all resolutions, underscoring that the GPU's limitations are the main story at 4K. The data also shows that the 1080p Ultra average of 138 FPS is higher than the 1440p High average of 110 FPS, which is expected, but the 4K Low average of 81 FPS is lower than the 1440p Ultra average of 90 FPS, highlighting the steep cost of 4K resolution.
Settings Recommendations — which preset gives the best experience per the measured rows
For the best balance of visual quality and performance, the Medium preset at 2560x1440 is the strongest recommendation based on the measured data. It delivers a 130 FPS average with a minimum of 110 FPS, ensuring a smooth experience on high-refresh-rate monitors. The 1440p Medium setting offers a 70 FPS advantage over 4K Medium (130 vs 70), making it the sweet spot for this combo. If the user is on a 1080p display, the High preset at 169 FPS is excellent, as it provides a significant visual upgrade over Low while still maintaining a frame rate well above 144 Hz. The Ultra preset at 1080p, at 138 FPS, is also viable for those who want maximum visual fidelity, but the 31 FPS drop from High to Ultra may not be worth the minor visual gains.
For 4K users, the data suggests that Medium is the best choice, as it averages 70 FPS with a minimum of 60 FPS, which is the edge of playability for a fast-paced FPS. The High preset at 4K drops to 59 FPS, which is below the 60 FPS threshold, and the Ultra preset at 49 FPS is not recommended for competitive play. The Low preset at 4K, at 81 FPS, is surprisingly playable, but it sacrifices too much visual detail. The data indicates that the GPU's 12 GB of VRAM is sufficient for 4K, as the Medium preset does not run out of memory, but the compute power is the limit. The recommendation is to prioritize 1440p Medium for the best experience, as it offers a high frame rate and good visual quality, while 4K should be reserved for slower-paced modes or for users who can tolerate 60 FPS with Medium settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with a Navi 22 chip, featuring 2560 shading units, 160 TMUs, and 64 ROPs. Its base clock is 2321 MHz, with a boost clock of 2581 MHz and a game clock of 2424 MHz. These clocks translate to a pixel rate of 165.2 GPixel/s and a texture rate of 413.0 GTexel/s, which are the raw metrics that drive the FPS results. The GPU's 12 GB of GDDR6 memory on a 192-bit bus provides 384.0 GB/s of bandwidth, which is a critical factor for 4K textures. The data shows that at 4K, the GPU is the primary bottleneck, as the FPS drops from 81 on Low to 49 on Ultra, indicating that the compute units are saturated by the increased shading and lighting effects.
The GPU's 13.21 TFLOPS of FP32 performance is the theoretical ceiling for its compute work, and the measured FPS at 1080p Low (230 FPS) suggests that the GPU is not fully utilized at that resolution, leaving headroom for the CPU to push higher frame rates. However, at 4K, the GPU's 40 ray accelerators and 64 ROPs are taxed, and the 49 FPS Ultra result shows that the card is at its limit. The 7 nm process node and 230 W TDP indicate that the card is efficient, but for this game, the memory bandwidth of 384.0 GB/s is adequate, as the 4K Medium preset does not show a significant frame drop due to memory constraints. Compared to its nearest rival, the RTX 3090, the RX 6700 XT is 0.5% slower in average benchmark score, but the RTX 3090 has more VRAM and bandwidth, which would give it an edge in 4K texture-heavy scenes, even if the average scores are similar.
Hardware Specifications
AMD Ryzen 7 5700X
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + AMD Radeon RX 6700 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 81.0 |
| 3840x2160 | Medium | 70.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 49.0 |
| 2560x1440 | Low | 149.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 110.0 |
| 2560x1440 | Ultra | 90.0 |
| 1920x1080 | Low | 230.0 |
| 1920x1080 | Medium | 200.0 |
| 1920x1080 | High | 169.0 |
| 1920x1080 | Ultra | 138.0 |
Doom with Ryzen 7 5700X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 6700 XT + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.