Control
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 48 | 49 | 71 |
| 1440p QHD | 58 | 70 | 79 | 107 |
| 1080p Full HD | 76 | 89 | 103 | 140 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5800X3D + AMD Radeon RX 6700 XT, In-Depth Analysis
The AMD Ryzen 7 5800X3D and AMD Radeon RX 6700 XT combination in Control exhibits a performance curve that clearly identifies the GPU as the primary constraint across most of the tested spectrum. At 1080p with Low settings, the pair delivers an average of 139.6 FPS, which drops to 88.9 FPS at High settings and 76.0 FPS at Ultra. This progression shows a 45.5% reduction from Low to Ultra at 1080p, indicating that graphical load heavily influences frame rates even at the lowest resolution.
Moving to 1440p, the averages settle at 106.6 FPS for Low, 78.5 FPS for Medium, 70.3 FPS for High, and 58.3 FPS for Ultra. The step from 1080p High to 1440p High costs 18.6 FPS, a 20.9% decline. At 4K, the pattern intensifies: Low settings produce 71.4 FPS, but Medium falls to 49.2 FPS, High to 47.8 FPS, and Ultra to 42.3 FPS. The 4K Ultra result is less than one-third of the 1080p Low figure, underscoring how resolution scaling amplifies the demands on the Radeon RX 6700 XT’s rendering pipeline.
The shape of these numbers suggests that the CPU is not the limiting factor until very high frame rates. At 1080p Low, the 139.6 FPS average likely approaches the point where the Ryzen 7 5800X3D’s single-thread performance becomes relevant, but the data does not show any clear CPU bottleneck at lower resolutions. Instead, the consistent drop from Low to Medium to High at every resolution points to the GPU’s shading units, texture units, and memory bandwidth as the binding constraints. The 4K results, in particular, show a compressed range from 42.3 to 71.4 FPS across all settings, which is typical of a system where pixel throughput dominates over geometry or draw-call overhead.
CPU Role
The AMD Ryzen 7 5800X3D brings 8 cores and 16 threads based on the Zen 3 architecture, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. Its L3 cache is 96 MB shared, which is an unusually large pool for a desktop processor. The benchmark data shows a Cinebench R23 multicore score of 24063 and a single-core score of 3397, placing it in the 83rd percentile against all CPUs. Geekbench results show 11061 multicore and 2116 single-core.
In Control, the CPU’s role appears secondary to the GPU. The frame rates at 1080p Low (139.6 FPS) and 1440p Low (106.6 FPS) are high enough that the processor’s 16 threads are unlikely to be saturated, especially given the game’s 2019 release and its focus on physics-driven action sequences. The 3DMark scores reinforce this: 16-thread score is 7299, while 8-thread is 5906, and 4-thread is 3392. The scaling from 4 to 8 to 16 threads shows diminishing returns, which aligns with a game that may not fully utilize all 16 threads.
The nearest rivals for the CPU include the Intel Core i9-11900K with an average score of 26546 (a 0.1% delta) and the AMD Ryzen 5 7600 at 26617 (-0.2% delta). These small deltas mean that in CPU-bound scenarios, the 5800X3D would trade blows with those parts. However, in Control, the measured FPS does not show a CPU-bound ceiling at any resolution. Even at 1080p Low, the 139.6 FPS figure is below what a high-end CPU could theoretically push with a weaker GPU, suggesting that the RX 6700 XT is already limiting performance. The 3DMark 2-thread score of 1746 and single-thread of 884 indicate solid per-core performance, but the game’s frame pacing appears more dependent on the GPU’s fill rate and memory subsystem.
FAQ
Q: What is the average FPS at 1080p with High settings?
A: The average FPS at 1920x1080 with High settings is 88.9.
Q: How does the 4K Ultra result compare to 1080p Low?
A: The 4K Ultra average is 42.3 FPS, while 1080p Low produces 139.6 FPS. This represents a 69.7% decrease in frame rate.
Q: Is the CPU or GPU more likely to be the bottleneck in Control?
A: The data indicates the GPU is the limiting component. Frame rates drop consistently as resolution and settings increase, while the CPU’s high multicore and single-core scores (24063 and 3397 in Cinebench R23) show no signs of saturation at the measured FPS levels.
Q: What is the combo’s rank among all tested combinations in Control?
A: The combo ranks 891 out of 1636 tested combinations, placing it in the 54.5th percentile of all combos.
Q: How does the RX 6700 XT’s memory bandwidth affect 4K performance?
A: The GPU has 12 GB of GDDR6 memory on a 192-bit bus, providing 384.0 GB/s of bandwidth. At 4K, the average FPS ranges from 71.4 (Low) to 42.3 (Ultra), suggesting that memory bandwidth is sufficient for Low settings but becomes a constraint at higher quality presets.
Q: What is the GPU’s percentile ranking against all GPUs?
A: The Radeon RX 6700 XT sits in the 77th percentile against all GPUs, with an average benchmark score of 33721.
How This Combo Ranks
The combination of the Ryzen 7 5800X3D and the RX 6700 XT achieves a rank of 891 out of 1636 tested combos in Control. This places it in the upper-middle portion of the field, just past the halfway point. Given that the GPU alone sits in the 77th percentile and the CPU in the 83rd percentile, one might expect a higher overall rank. The gap suggests that Control’s specific workload does not favor this pairing as strongly as other games might.
The rank implies that a substantial number of combinations (745) outperform this setup in Control, likely featuring higher-tier GPUs or more balanced pairings. The RX 6700 XT’s nearest rivals include the AMD Radeon RX 6800 with an average score of 33493 (a 0.7% delta) and the NVIDIA RTX A5000 at 33294 (1.3% delta). Those GPUs, when paired with similar CPUs, could deliver better frame rates in Control’s GPU-bound scenarios. The CPU’s nearest rivals, such as the Intel Core i9-11900K and AMD Ryzen 5 7600, show deltas under 0.5%, meaning CPU choice is unlikely to be the differentiator in this game.
The 54.5th percentile rank indicates that this combo is competent but not exceptional for Control. The 4K Ultra result of 42.3 FPS is playable but not smooth for a fast-paced action game, while 1440p High at 70.3 FPS offers a better balance. For players targeting 60 FPS, the data suggests that 1440p Medium (78.5 FPS) or 1440p High are the realistic sweet spots, while 4K requires dropping to Low settings (71.4 FPS) to maintain playability.
GPU Role
The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture using the Navi 22 chip, fabricated on a 7 nm process by TSMC. It contains 17,200 million transistors on a 335 mm² die. The GPU has a base clock of 2321 MHz, a boost clock of 2581 MHz, and a game clock of 2424 MHz. Memory runs at 2000 MHz, with 16 Gbps effective data rate, across a 192-bit bus to reach 384.0 GB/s of bandwidth. The 12 GB of GDDR6 memory is ample for Control’s textures at 4K, but the bandwidth appears to be a limiting factor at higher settings.
The shading units number 2560, with 160 texture mapping units and 64 raster operations pipelines. The pixel rate is 165.2 GPixel/s and the texture rate is 413.0 GTexel/s, with FP32 performance at 13.21 TFLOPS. These specifications translate directly to Control’s measured performance. At 1080p Low, the GPU delivers 139.6 FPS, which is a reasonable reflection of its raw compute capacity. As settings increase to Medium (102.6 FPS) and High (88.9 FPS), the additional shading and texture demands reduce throughput proportionally.
The 4K results are particularly revealing. At 4K Low, the GPU manages 71.4 FPS, but High drops to 47.8 FPS and Ultra to 42.3 FPS. The performance gap between Low and Medium at 4K is 22.2 FPS, which is larger than the 14.1 FPS gap at 1080p. This suggests that Control’s medium and high settings introduce memory bandwidth-intensive effects that the 384.0 GB/s bus cannot sustain at 4K pixel counts. The GPU’s 77th percentile ranking and average benchmark score of 33721 align with its mid-range positioning; its nearest rival, the RX 6800, is only 0.7% faster on average, yet in Control the 6700 XT still lands in the lower half of combos, implying that the game’s rendering path favors GPUs with higher memory bandwidth or more raster units.
The PassMark G3D score of 19786 and DirectX 12 score of 77 further indicate that the GPU is competitive in synthetic tests but does not dominate. The 3DMark Steel Nomad DX12 score of 2435 confirms its DirectX 12 performance level. In Control, the GPU’s role is decisive: the CPU provides sufficient headroom, but the frame rates are ultimately governed by the RX 6700 XT’s ability to fill pixels and process textures, particularly as resolution climbs to 4K.
Hardware Specifications
AMD Ryzen 7 5800X3D
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + AMD Radeon RX 6700 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.4 |
| 3840x2160 | Medium | 49.2 |
| 3840x2160 | High | 47.8 |
| 3840x2160 | Ultra | 42.3 |
| 2560x1440 | Low | 106.6 |
| 2560x1440 | Medium | 78.5 |
| 2560x1440 | High | 70.3 |
| 2560x1440 | Ultra | 58.3 |
| 1920x1080 | Low | 139.6 |
| 1920x1080 | Medium | 102.6 |
| 1920x1080 | High | 88.9 |
| 1920x1080 | Ultra | 76.0 |
Control with Ryzen 7 5800X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6700 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.