Control

Control

AVERAGE FPS
91
good

This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 54 60 85
1440p QHD 69 79 89 126
1080p Full HD 91 105 118 166

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 60
3840x2160 High 54
3840x2160 Ultra 47
2560x1440 Low 126
2560x1440 Medium 89
2560x1440 High 79
2560x1440 Ultra 69
1920x1080 Low 166
1920x1080 Medium 118
1920x1080 High 105
1920x1080 Ultra 91

Control with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

The AMD Ryzen 5 7500F and NVIDIA GeForce RTX 3070 Ti pairing lands at rank 1339 out of 3720 tested combinations for Control, placing it in the top 36% of all systems evaluated. That is a solid mid-to-upper tier standing, but it is not a chart-topper. The combination of a six-core Zen 4 CPU with a previous-generation Ampere GPU produces a balanced system that handles Control well at most settings, though the data shows clear limits emerging at higher resolutions and maximum quality presets. The measured FPS figures indicate this is a capable 1080p and 1440p machine, with 4K being playable only when settings are adjusted downward. The ranking reflects that reality: competitive, but not exceptional in the broader field of tested hardware.

How This Combo Ranks

The combo's rank of 1339 out of 3720 tested systems puts it in the 64th percentile overall. That means roughly two-thirds of tested combinations are behind it, while a third are ahead. For a CPU that was released in July 2023 and a GPU that came out in May 2021, this is a respectable position. The system is not chasing the absolute top tier, but it is comfortably above the median, which aligns with what the individual component benchmarks suggest.

The CPU's standalone performance backs this up. The Ryzen 5 7500F sits at the 77th percentile against all CPUs, with an average benchmark score of 24964. Its nearest rivals include the Intel Core i7-11850H (24935, 0.1% ahead), the AMD Ryzen 5 8400F (25005, 0.2% ahead), the Intel Core i7-13620H (24911, 0.2% ahead), and the Intel Core 5 210H (24872, 0.4% ahead). The deltas here are tiny, all within a fraction of a percent, meaning the 7500F is effectively dead-even with these competitors in raw CPU performance. No single rival dominates it; the differences are within noise.

The GPU side tells a similar story. The RTX 3070 Ti sits at the 75th percentile against all GPUs, with an average benchmark score of 29945. Its nearest rivals are the NVIDIA GeForce RTX 5070 Mobile (29928, 0.1% ahead), the AMD Radeon RX 6800 (30095, 0.5% ahead), the NVIDIA GeForce RTX 2080 Ti (29783, 0.5% ahead), and the AMD Radeon RX 6700 (30433, 1.6% ahead). Again, the margins are slim. The RX 6700 is the only one that pulls ahead by more than a full percentage point, and even that gap is modest. The RTX 3070 Ti is right in the middle of a tight pack of comparable GPUs.

What the combo ranking does not show is where the bottleneck sits. The FPS data does that. At 1080p Low, the system hits 166 FPS, which is well beyond what most displays can show. At 4K Ultra, it drops to 47 FPS. That spread tells you the GPU is the limiting factor at high resolutions, while the CPU has enough headroom to keep frame rates high at lower settings. The rank of 1339 reflects a system that is neither CPU-starved nor GPU-overpowered for this title; it is a balanced pairing that performs best when settings are tuned to the resolution.

GPU Role

The RTX 3070 Ti is built on the GA104 chip using Ampere architecture, fabricated on an 8 nm process at Samsung. It packs 6144 shading units, 192 texture mapping units, and 96 render output units. The transistor count is 17,400 million on a 392 mm² die, giving a density of 44.4 million transistors per square millimeter. The card runs at a base clock of 1575 MHz and boosts to 1770 MHz, with memory clocked at 1188 MHz and an effective 19 Gbps.

VRAM is 8 GB of GDDR6X on a 256-bit bus, delivering 608.3 GB/s of bandwidth. In Control, that 8 GB capacity becomes relevant at 4K with high textures, where the game's asset streaming can push memory usage close to the limit. The measured FPS at 4K High is 54, dropping to 47 at 4K Ultra. The step from Medium to Ultra at 4K costs 13 FPS, from 60 to 47, which suggests that the extra quality settings are straining both the compute units and the memory subsystem. The 608.3 GB/s bandwidth is ample for 1080p and 1440p, where the card delivers 166 and 126 FPS at Low settings respectively, but at 4K the frame rate falls below 60 at every preset except Low.

The GPU's compute capabilities are substantial. FP32 performance is 21.75 TFLOPS, with FP16 at the same 21.75 TFLOPS (1:1). Pixel rate is 169.9 GPixel/s and texture rate is 339.8 GTexel/s. The card also includes 48 ray tracing cores and 192 tensor cores, which are relevant for Control's use of ray-traced reflections and DLSS support. The RTX 3070 Ti supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so it is fully compatible with Control's modern rendering pipeline.

The card's power envelope is 290 W TDP, with a suggested PSU of 600 W. It uses a dual-slot cooler and a single 12-pin power connector. Physical dimensions are 267 mm in length and 112 mm in height. The card is end-of-life in production status, which is expected given its release date of May 2021. Its predecessor is the GeForce 20 series and its successor is the GeForce 40 series.

In benchmark terms, the GPU scores 23356 in Passmark G3D and 3478 in 3DMark Steel Nomad DX12. The Geekbench OpenCL score is 119718 and Vulkan is 139541. Passmark GPU compute is 11601. These numbers place it at the 75th percentile, with the nearest rivals being the RTX 5070 Mobile, RX 6800, RTX 2080 Ti, and RX 6700. The RX 6800 is 0.5% ahead and the RX 6700 is 1.6% ahead, while the RTX 2080 Ti is 0.5% behind. The RTX 3070 Ti is clearly competitive with this group, and the FPS data in Control reflects that: it is strong enough for high refresh rates at 1080p and solid 1440p performance, but 4K requires compromises.

CPU Role

The Ryzen 5 7500F is a six-core, twelve-thread processor from AMD's 7000 series, built on Zen 4 architecture with the Raphael codename. It uses a 5 nm process at TSMC, with 6,570 million transistors on a 71 mm² die. Base clock is 3.70 GHz and boost clock is 5.00 GHz. TDP is 65 W, which is modest for a desktop CPU of this class. It fits the AMD Socket AM5 and supports dual-channel DDR5 memory with a bandwidth of 83.2 GB/s. ECC memory is supported.

The cache hierarchy is generous: 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3. This large L3 helps in games that benefit from frequent data reuse, and Control is a title that can leverage that. The CPU supports PCIe Gen 5 with 24 lanes (CPU only), so there is plenty of bandwidth for the GPU and NVMe storage. The multiplier is unlocked, allowing overclocking if the user chooses. The launch MSRP is $179. The CPU was released on July 21, 2023 and remains in active production.

In synthetic benchmarks, the 7500F shows strong single-thread and multi-thread performance. Cinebench R23 scores 3218 single-core and 22799 multi-core. Geekbench scores 2374 single-core and 12362 multi-core. 3DMark results are 974 single-thread, 1902 for 2 threads, 3621 for 4 threads, 5372 for 8 threads, and 6379 for max threads. The 16-thread score is 6376, nearly identical to the max-thread score, which indicates the CPU is fully utilized at 12 threads. Passmark multi-thread is 26825 and single-thread is 3841.

The CPU's percentile rank of 77 against all CPUs means it outperforms more than three-quarters of tested processors. The nearest rivals are all within 0.4% in average score, so the 7500F is essentially tied with the i7-11850H, Ryzen 5 8400F, i7-13620H, and Core 5 210H. This is a strong result for a six-core chip, and it explains why the combo ranking is as high as it is.

In Control specifically, the CPU's role is most evident at 1080p Low, where the system hits 166 FPS. That frame rate is likely CPU-limited in the sense that the GPU is not the constraint at that low a workload. The CPU's 5.00 GHz boost clock and 32 MB L3 cache keep frame pacing smooth even when the GPU is pushing high frame rates. At 4K, the CPU has plenty of headroom left; the GPU is the bottleneck, as evidenced by the FPS drop from 166 at 1080p Low to 85 at 4K Low, a 49% reduction that aligns with the GPU's fill rate limits rather than CPU throughput.

Measured FPS Breakdown

The measured data covers four resolutions and four settings presets, with average FPS recorded for each combination. Minimum and maximum FPS are only available for the Medium preset at each resolution.

At 1920x1080, the system delivers 166 FPS at Low, 118 FPS at Medium, 105 FPS at High, and 91 FPS at Ultra. The Medium preset has a minimum of 101 FPS and a maximum of 136 FPS. The gap between Low and Ultra is 75 FPS, which is substantial but expected given the quality range. Even at Ultra, the frame rate stays above 90 FPS, making 1080p a comfortable experience for high-refresh-rate monitors. The 166 FPS at Low is well beyond 144 Hz and even approaches 165 Hz territory.

At 2560x1440, the numbers drop but remain playable. Low settings produce 126 FPS, Medium 89 FPS, High 79 FPS, and Ultra 69 FPS. The Medium preset shows a minimum of 76 FPS and maximum of 103 FPS. The drop from 1080p to 1440p at each setting is roughly 24-29%, which is consistent with the increased pixel count. At 1440p Ultra, the 69 FPS average is just above the 60 FPS threshold, so most users would find it acceptable, though not ideal for competitive play.

At 3840x2160, the GPU starts to struggle. Low settings yield 85 FPS, which is still playable. Medium drops to 60 FPS, with a minimum of 51 and maximum of 69. High settings produce 54 FPS, and Ultra falls to 47 FPS. The step from Low to Medium at 4K costs 25 FPS, and from Medium to Ultra another 13 FPS. The 4K Ultra result of 47 FPS is below the 60 FPS target, meaning users who want smooth 4K gameplay will need to lower settings to Medium or High. The 4K Low result of 85 FPS shows the GPU has enough raw power for 4K when the workload is light, but the heavier presets expose the 8 GB VRAM and compute limitations.

Comparing across resolutions, the scaling is fairly linear. At High settings, the FPS goes from 105 at 1080p to 79 at 1440p to 54 at 4K. At Ultra settings, it goes from 91 to 69 to 47. The Medium settings show 118, 89, and 60. Low settings show 166, 126, and 85. The consistency of these drops indicates a balanced system where neither component is dramatically out of step with the other.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and reveals where the bottleneck sits. At Low settings, the system goes from 166 FPS at 1080p to 85 FPS at 4K, a 49% reduction. At Medium, it goes from 118 to 60, a 49% drop. At High, it goes from 105 to 54, a 49% drop. At Ultra, it goes from 91 to 47, a 48% drop. The consistency of this ~49% reduction across all settings is telling: the scaling is almost entirely resolution-driven, which points to the GPU as the limiting factor.

If the CPU were the bottleneck, the FPS drop from 1080p to 4K would be smaller, because the CPU workload does not scale with resolution the way the GPU workload does. The fact that the reduction is nearly identical at every preset means the GPU is saturated at all settings. The RTX 3070 Ti's 608.3 GB/s bandwidth and 8 GB GDDR6X are sufficient for 1080p and 1440p, but at 4K the pixel fill rate and memory bandwidth become constraints.

The 1440p to 4K step is particularly telling. At High settings, the drop is from 79 to 54, a 32% reduction. At Ultra, it is from 69 to 47, a 32% reduction. This is a larger proportional drop than the 1080p to 1440p step, which averages around 25%. The steepening curve as resolution increases is a classic sign of GPU-bound performance. The CPU, with its 5.00 GHz boost and 32 MB L3, is not the constraint; it is the GPU's fill rate and memory subsystem that cap performance at higher resolutions.

For users targeting 4K, the data suggests Medium settings is the sweet spot, with 60 FPS average and a minimum of 51 FPS. High settings at 54 FPS is borderline, and Ultra at 47 FPS is below the preferred threshold for smooth gameplay. At 1440p, all settings are playable, with Ultra at 69 FPS being the lowest. At 1080p, the system is overkill for most displays, with even Ultra staying above 90 FPS.

FAQ

Q: What is the best resolution for this combo in Control?

A: 1440p is the sweet spot. At 1440p Ultra, the system averages 69 FPS, and at High it reaches 79 FPS. All settings at 1440p stay above 69 FPS, so users can max out the game without dipping below 60 FPS. At 4K, only Low (85 FPS) and Medium (60 FPS) maintain playable frame rates.

Q: Can this system run Control at 4K Ultra?

A: Yes, but not smoothly. The measured average at 4K Ultra is 47 FPS, which is below the 60 FPS target. Users who want 4K will need to drop to Medium (60 FPS) or High (54 FPS) to get acceptable performance. The 8 GB GDDR6X VRAM and 608.3 GB/s bandwidth are the limiting factors at this resolution.

Q: How does the RTX 3070 Ti compare to its nearest GPU rivals?

A: The RTX 3070 Ti scores 29945 on average, which is 0.1% behind the RTX 5070 Mobile (29928), 0.5% behind the RX 6800 (30095), 0.5% ahead of the RTX 2080 Ti (29783), and 1.6% behind the RX 6700 (30433). All four GPUs are within 1.6% of each other, so performance is effectively equivalent in synthetic benchmarks.

Q: Is the Ryzen 5 7500F a bottleneck for the RTX 3070 Ti in Control?

A: No. The CPU's 5.00 GHz boost clock and 32 MB L3 cache keep it ahead of the GPU's needs. The FPS scaling from 1080p to 4K is consistent at around 49%, which indicates GPU-bound performance. The CPU's 77th percentile ranking against all CPUs and its 22799 Cinebench R23 multi-core score show it has ample headroom for this title.

Q: What settings should I use for high-refresh-rate gaming?

A: At 1080p, Low settings deliver 166 FPS, which is above 165 Hz. Medium yields 118 FPS, High 105 FPS, and Ultra 91 FPS. At 1440p, Low hits 126 FPS, Medium 89 FPS, and High 79 FPS. For 144 Hz displays, 1080p Medium or 1440p Low are the practical choices.

Q: How does the combo rank against other tested systems?

A: It ranks 1339 out of 3720 tested combinations, placing it in the top 36% of systems. The CPU is at the 77th percentile and the GPU at the 75th percentile, so the pairing is well-matched. The rank reflects a balanced system that performs best at 1080p and 1440p, with 4K requiring reduced settings.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3070 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 60.0
3840x2160 High 54.0
3840x2160 Ultra 47.0
2560x1440 Low 126.0
2560x1440 Medium 89.0
2560x1440 High 79.0
2560x1440 Ultra 69.0
1920x1080 Low 166.0
1920x1080 Medium 118.0
1920x1080 High 105.0
1920x1080 Ultra 91.0

Control with Ryzen 5 7500F + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 3070 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + RTX 3070 Ti

Explore FPS benchmarks for other games using this same hardware combination.