Control
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 54 | 60 | 85 |
| 1440p QHD | 69 | 79 | 89 | 126 |
| 1080p Full HD | 91 | 105 | 118 | 166 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 8400F + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
Resolution Scaling
The measured frame rates for this AMD Ryzen 5 8400F + NVIDIA GeForce RTX 3070 Ti combination in Control show a clear pattern of GPU dependency as resolution climbs. At 1920x1080 with High settings, the combo produces 105 FPS average; stepping up to 2560x1440 High drops that to 79 FPS, and at 3840x2160 High it falls further to 54 FPS. That represents a roughly 49% reduction in average frame rate from 1080p to 4K at the same settings tier, which is a steep scaling curve typical of a game that is heavily pixel-bound at higher resolutions. The 4K High result of 54 FPS is just under the 60 FPS threshold many consider the baseline for smooth action, while the 1440p High result of 79 FPS is comfortably playable and the 1080p High result of 105 FPS is well into high-refresh territory.
Looking at the Low settings tier tells a similar story but with higher absolute numbers. At 1920x1080 Low, the combo hits 166 FPS; at 2560x1440 Low it manages 126 FPS; and at 3840x2160 Low it still delivers 85 FPS. The 4K Low result being 85 FPS — versus 54 FPS at High — indicates that the GPU's shading workload, not just memory bandwidth or rasterization, is the primary limiter at 4K. Reducing settings from High to Low at 4K yields a 57% frame rate increase, while the same settings change at 1080p yields only a 58% increase (from 105 to 166 FPS), which is proportionally similar but from a much higher base. This consistency suggests that the RTX 3070 Ti's 8 GB of GDDR6X memory and 608.3 GB/s bandwidth are not the bottleneck at any resolution tested; rather, the compute and texture throughput scales predictably with resolution.
The Medium settings tier provides the only complete min/max data in the measured set. At 1080p Medium, the average is 118 FPS with a minimum of 101 and maximum of 136. At 1440p Medium, the average drops to 89 FPS with a minimum of 76 and maximum of 103. At 4K Medium, the average is 60 FPS with a minimum of 51 and maximum of 69. The minimum frame times at 4K Medium (51 FPS) are below the average of the 4K High result (54 FPS), which means that even at Medium settings, the 4K experience has occasional dips that could be noticeable in combat-heavy scenes. The Ultra tier is the most demanding: 1080p Ultra yields 91 FPS, 1440p Ultra yields 69 FPS, and 4K Ultra yields 47 FPS. That 4K Ultra result is the only measured configuration that falls below 50 FPS, and it is the only one that would require significant settings compromises or upscaling to reach a smooth 60 FPS.
The scaling pattern indicates that the RTX 3070 Ti is the limiting component across all resolutions, with the Ryzen 5 8400F's six cores and twelve threads providing ample headroom. The delta between 1080p and 1440p at High settings is 26 FPS (105 to 79), while the delta between 1440p and 4K at High is 25 FPS (79 to 54). This near-linear scaling with pixel count confirms that the GPU is saturated at every resolution, and the CPU is not introducing a frame time ceiling. The fact that 1080p Low reaches 166 FPS without any apparent CPU cap further supports this interpretation, as a weaker processor would typically flatten the curve at high frame rates.
How This Combo Ranks
In the database of tested CPU and GPU combinations for Control, this pairing holds the rank of 1339 out of 3720 total combos. That places it in the top 36% of all tested configurations for this specific game, which is a solid but not elite position. The combo rank reflects the RTX 3070 Ti's position in the GPU hierarchy more than the CPU's, as the game's engine is clearly GPU-bound in the measured scenarios. The Ryzen 5 8400F itself sits at the 77th percentile among all CPUs in the broader benchmark suite, while the RTX 3070 Ti sits at the 75th percentile among all GPUs. These two percentile positions are closely aligned, indicating a balanced pairing where neither component is drastically over- or under-powered relative to the other.
Compared to the nearest rival GPUs in the database, the RTX 3070 Ti's average benchmark score of 29945 puts it just 0.1% ahead of the NVIDIA GeForce RTX 5070 Mobile (score 29928) and 0.5% ahead of the NVIDIA GeForce RTX 2080 Ti (score 29783). However, it trails the AMD Radeon RX 6800 (score 30095) by 0.5% and the AMD Radeon RX 6700 (score 30433) by 1.6%. These margins are all within a few percentage points, meaning that in Control specifically, the RTX 3070 Ti is effectively trading blows with its closest competitors. The RX 6700's 1.6% advantage in average synthetic scores does not necessarily translate to a meaningful frame rate difference in this game, as the measured FPS data shows a typical variance of several FPS between runs.
For the CPU side, the Ryzen 5 8400F's average benchmark score of 25005 is nearly identical to its nearest rivals: the AMD Ryzen 5 7500F (score 24964, delta 0.2%), the Intel Core i7-11850H (score 24935, delta 0.3%), and the Intel Core i7-13620H (score 24911, delta 0.4%). The only rival it trails is the AMD EPYC 9474F (score 25103, delta -0.4%), which is a server-class part. These tiny deltas mean that swapping the 8400F for any of these alternatives would produce no measurable difference in Control's frame rates, given the GPU-bound nature of the workload. The 1339th rank out of 3720 is therefore driven almost entirely by the GPU's standing, and the CPU's contribution to the combo rank is negligible.
GPU Role
The NVIDIA GeForce RTX 3070 Ti is built on the GA104 chip using Samsung's 8 nm process, with 17,400 million transistors on a 392 mm² die. It features 6144 shading units, 192 texture mapping units, and 96 ROPs, along with 48 ray tracing cores and 192 tensor cores. The base clock is 1575 MHz with a boost clock of 1770 MHz, and the memory runs at 1188 MHz with 19 Gbps effective speed. The 8 GB of GDDR6X memory sits on a 256-bit bus, providing 608.3 GB/s of bandwidth. These specifications place the card in the upper-midrange tier of the GeForce 30-series lineup, and its performance in Control reflects that positioning.
The card's FP32 performance is rated at 21.75 TFLOPS, with FP16 also at 21.75 TFLOPS (1:1 ratio). The pixel rate is 169.9 GPixel/s and the texture rate is 339.8 GTexel/s. In Control, which is a visually dense action-adventure title with heavy use of particle effects, physics objects, and destructible environments, these texture and pixel throughput figures are directly relevant. The 4K Ultra result of 47 FPS suggests that the card's 21.75 TFLOPS compute is just insufficient for maxed-out 4K in this title, while the 4K High result of 54 FPS shows that even a modest settings reduction does not fully alleviate the pressure.
The RTX 3070 Ti's 48 ray tracing cores are present but Control does not heavily utilize ray tracing in the measured settings, so their impact on these numbers is minimal. The 192 tensor cores, which accelerate DLSS, are also not reflected in the measured FPS data, as the results are for native rendering without upscaling. The card's 8 GB VRAM is sufficient for Control at all tested resolutions, as the game's texture budgets at 4K Ultra do not exceed this capacity, but the frame rate data shows that the GPU's compute and memory bandwidth are both strained at 4K. The card's 75th percentile standing among all GPUs in the database is consistent with the observed 4K performance, which is playable but not consistently smooth at high settings.
Measured FPS Breakdown
The complete measured FPS dataset for this combo in Control covers four settings tiers (Low, Medium, High, Ultra) across three resolutions (1920x1080, 2560x1440, 3840x2160), for a total of twelve configurations. At 1080p, the Low setting produces 166 FPS average, Medium produces 118 FPS (min 101, max 136), High produces 105 FPS, and Ultra produces 91 FPS. The spread from Low to Ultra at 1080p is 75 FPS, which is a 45% reduction from the lowest to the highest settings tier. At 1440p, Low yields 126 FPS, Medium yields 89 FPS (min 76, max 103), High yields 79 FPS, and Ultra yields 69 FPS. The spread at 1440p is 57 FPS, a 45% reduction as well, showing a consistent settings penalty across resolutions.
At 4K, the Low setting produces 85 FPS, Medium produces 60 FPS (min 51, max 69), High produces 54 FPS, and Ultra produces 47 FPS. The spread at 4K is 38 FPS, a 45% reduction from Low to Ultra, which is proportionally identical to the other resolutions. This uniformity suggests that each settings tier imposes a similar relative cost on the GPU regardless of resolution, which is characteristic of a game where the graphical options primarily affect shader complexity rather than memory footprint. The Medium settings at 4K, with its min of 51 FPS, is the only configuration where the minimum frame rate drops below the 60 FPS mark, indicating that even medium settings at 4K can stutter during intense moments.
The 1080p Low result of 166 FPS is the highest measured average, and it is the only configuration that exceeds 150 FPS. The 1440p Low result of 126 FPS is the next highest, followed by the 1080p Medium result of 118 FPS. The 4K Ultra result of 47 FPS is the lowest measured average, and it is the only configuration below 50 FPS. Between these extremes, the data shows a clear ladder: 1080p Low (166) > 1440p Low (126) > 1080p Medium (118) > 1080p High (105) > 1440p Medium (89) > 4K Low (85) > 1080p Ultra (91) > 1440p High (79) > 1440p Ultra (69) > 4K Medium (60) > 4K High (54) > 4K Ultra (47). Note that 1080p Ultra (91 FPS) actually outperforms 1440p High (79 FPS) and 1440p Medium (89 FPS) is close to 1080p High, illustrating that resolution has a larger impact on frame rate than settings tier at these levels.
FAQ
Q: What is the best settings configuration for 60 FPS at 4K?
A: At 3840x2160, the Medium settings produce an average of 60 FPS with a minimum of 51 and maximum of 69. This is the only 4K configuration that averages exactly 60 FPS, while High averages 54 FPS and Ultra averages 47 FPS. The Low setting at 4K produces 85 FPS but with reduced visual quality.
Q: How does this combo perform at 1080p for high-refresh monitors?
A: At 1920x1080, the Low setting delivers 166 FPS, which is suitable for a 144 Hz or 165 Hz display. The Medium setting delivers 118 FPS, and the High setting delivers 105 FPS. The Ultra setting at 1080p drops to 91 FPS, which is still above 90 FPS but below the 100 FPS mark.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data indicates the GPU is the limiting component. At 1080p Low, the combo reaches 166 FPS without showing a CPU cap, and the frame rate scales nearly linearly with resolution (166 to 126 to 85 FPS from 1080p to 1440p to 4K at Low). The Ryzen 5 8400F's six cores and twelve threads are sufficient to feed the GPU at all tested settings.
Q: What is the worst-case frame rate for this combo?
A: The lowest measured average is 47 FPS at 3840x2160 with Ultra settings. The lowest minimum frame rate is 51 FPS at 3840x2160 with Medium settings. No other configuration in the measured set falls below 69 FPS as an average, and the 1440p Ultra average is 69 FPS.
Q: How does the RTX 3070 Ti compare to its nearest rival GPUs?
A: The RTX 3070 Ti has an average benchmark score of 29945, which is 0.1% higher than the RTX 5070 Mobile (29928), 0.5% higher than the RTX 2080 Ti (29783), 0.5% lower than the RX 6800 (30095), and 1.6% lower than the RX 6700 (30433). These differences are all within a few percent, so in-game performance is expected to be similar.
Q: Does the 8 GB VRAM cause any issues at 4K?
A: The measured data shows no VRAM-related stutters or frame drops at any resolution. The 4K Medium configuration has a minimum of 51 FPS, which is likely due to GPU compute limits rather than memory capacity, as the Low and High settings also show consistent frame rates without sudden dips. The 608.3 GB/s memory bandwidth is sufficient for Control's texture streaming at 4K.
CPU Role
The AMD Ryzen 5 8400F is a 6-core, 12-thread processor based on the Zen 4 architecture, codenamed Phoenix, built on TSMC's 4 nm process. It has a base clock of 4.20 GHz and a boost clock of 4.70 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 1 MB of L2 cache per core, and 16 MB of shared L3 cache. It supports DDR5 memory on a dual-channel bus with 83.2 GB/s of bandwidth, and it uses the AMD Socket AM5 platform with PCIe Gen 4 (20 lanes from the CPU). The processor does not have integrated graphics and is unlocked for overclocking.
In synthetic benchmarks, the 8400F scores 20851 in Cinebench R23 multicore and 2943 in Cinebench R23 singlecore. Its 3DMark scores scale from 1874 (2 threads) to 6165 (max threads), showing good thread scaling up to the 12-thread limit. In PassMark tests, it scores 3685 in single-thread and 24389 in multithread, with a data compression score of 288158 and a data encryption score of 16646. These numbers place the CPU at the 77th percentile among all CPUs, and its average benchmark score of 25005 is within 0.4% of its nearest rivals, including the Ryzen 5 7500F, Core i7-11850H, and Core i7-13620H.
For Control specifically, the CPU's role is secondary to the GPU. The game's measured frame rates at 1080p Low (166 FPS) and 1080p Medium (118 FPS) show that the 8400F can sustain high frame rates without becoming a bottleneck. The 4.70 GHz boost clock provides strong single-thread performance for game logic and physics, while the 12 threads handle background tasks and streaming. The 16 MB L3 cache is sufficient for the game's working set, and the DDR5 memory bandwidth of 83.2 GB/s ensures that the CPU can feed data to the GPU without stalling. The 65 W TDP means the CPU runs cool and does not contribute significantly to system heat, allowing the RTX 3070 Ti to operate at its full boost clock.
The 8400F's 3DMark single-thread score of 951 and 2-thread score of 1874 are indicative of strong per-core performance, which is relevant for Control's draw call processing and physics simulation. The Cinebench R23 single-core score of 2943 is competitive with newer desktop parts, and the multicore score of 20851 shows that the CPU can handle multi-threaded workloads if the game engine utilizes them. However, given that Control is GPU-bound at all measured settings, the CPU's performance headroom means that users could potentially pair this processor with a faster GPU in the future without seeing a significant CPU limitation.
Hardware Specifications
AMD Ryzen 5 8400F
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 8400F + NVIDIA GeForce RTX 3070 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 60.0 |
| 3840x2160 | High | 54.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 126.0 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | High | 79.0 |
| 2560x1440 | Ultra | 69.0 |
| 1920x1080 | Low | 166.0 |
| 1920x1080 | Medium | 118.0 |
| 1920x1080 | High | 105.0 |
| 1920x1080 | Ultra | 91.0 |
Control with Ryzen 5 8400F + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 3070 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 8400F + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.