Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 38 47 64
1440p QHD 51 61 65 92
1080p Full HD 66 78 91 125

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 47
3840x2160 High 38
3840x2160 Ultra 35
2560x1440 Low 92
2560x1440 Medium 65
2560x1440 High 61
2560x1440 Ultra 51
1920x1080 Low 125
1920x1080 Medium 91
1920x1080 High 78
1920x1080 Ultra 66

Control with AMD Ryzen 5 7500F + AMD Radeon RX 6650 XT, In-Depth Analysis

The AMD Ryzen 5 7500F paired with the AMD Radeon RX 6650 XT delivers a mid-pack performance profile for Control, securing a combo rank of 1030 out of 1636 tested configurations. This places the pairing in the lower-middle tier of the database, indicating that while it can run the game, it is not positioned among the top performers. The rank suggests that a significant portion of the tested combos—roughly 63%—achieve higher average frame rates, making this setup a mainstream option rather than a high-end one. The data shows a system that is capable of solid 1080p play but will require compromises at higher resolutions and settings to maintain playability.

How This Combo Ranks

The combo’s rank of 1030 out of 1636 tested combinations places it squarely in the 37th percentile of all tested systems for Control. This is a modest standing, reflecting a balance of components that is neither optimized for maximum frame rates nor struggling to run the game. The ranking implies that users with this setup will experience performance that is acceptable for standard gaming but falls short of the top-tier results seen with more powerful hardware. In practical terms, the data indicates that this combo is outclassed by roughly 630 other configurations in the database, which means that enthusiasts seeking high-refresh-rate 4K gameplay would likely look elsewhere. The position is consistent with the individual component scores: the CPU sits at the 82nd percentile among all processors, while the GPU is at the 72nd percentile among all graphics cards, yet the combination does not boost the overall gaming rank proportionally, likely due to the specific demands of Control.

CPU Role

The AMD Ryzen 5 7500F is a 6-core, 12-thread processor based on the Zen 4 architecture, built on a 5 nm process. It operates with a base clock of 3.70 GHz and a boost clock of 5.00 GHz, providing a strong foundation for gaming workloads. In synthetic benchmarks, the CPU demonstrates robust multi-threaded capabilities, scoring 22,799 in Cinebench R23 multi-core and 3,218 in single-core, which are respectable figures for a mainstream desktop chip. Its average benchmark score of 24,993 places it in the 82nd percentile of all CPUs, with nearest rivals including the Intel Core i7-11850H and AMD Ryzen 7 2700X, showing a delta of merely 0.1% and -0.3% respectively. This indicates that the processor’s performance is tightly clustered with those alternatives, offering no significant advantage or disadvantage in raw compute.

For Control, an Action Adventure title, the CPU’s role is to handle game logic, physics, and draw calls. The 6-core configuration is sufficient for this game, as the measured results show that the processor does not bottleneck the GPU at lower resolutions. At 1080p with Low settings, the combo achieves 125.2 FPS, which is a high frame rate that suggests the CPU is feeding the GPU effectively. However, the CPU’s single-thread performance, with a Geekbench single-core score of 2,759, is adequate but not exceptional, meaning that in scenes with heavy CPU load, the frame rate may dip. The 32 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s bandwidth help maintain smooth data flow, but the processor’s overall standing is mid-tier, aligning with the combo’s rank in the game.

GPU Role

The AMD Radeon RX 6650 XT is an RDNA 2.0 architecture GPU with 8 GB of GDDR6 memory on a 128-bit bus, delivering a bandwidth of 280.3 GB/s. It features 2,048 shading units and 32 ray accelerators, with a boost clock of 2635 MHz and a game clock of 2410 MHz. The GPU’s average benchmark score is 29,024, placing it in the 72nd percentile of all graphics cards. Its nearest rivals include the AMD Radeon RX 6800M and AMD Radeon RX 470, with deltas of 0% and 0.1%, respectively, indicating that the 6650 XT is closely matched with those options in synthetic tests. In DirectX 12 benchmarks, it scores 62 in Passmark, while in 3DMark Steel Nomad DX12 it achieves 1,859, reflecting its mid-range position.

In Control, the GPU is the primary driver of visual fidelity, and the 8 GB VRAM is a critical factor. At 1080p, the GPU handles the game well, but at 4K, the memory capacity and bandwidth become limiting. The measured FPS shows that at 4K Ultra, the combo only manages 34.8 FPS, which is below the threshold for smooth gameplay. The GPU’s compute capabilities, with 10.79 TFLOPS of FP32 performance, are sufficient for the game’s effects, but the 128-bit memory bus restricts performance at high resolutions. The data indicates that the GPU is the bottleneck at 4K, as reducing settings from Ultra to Low at 4K increases the average FPS from 34.8 to 64, a substantial jump that highlights the GPU’s struggle with high-resolution textures and effects.

Measured FPS Breakdown

The measured FPS data for this combo in Control reveals a clear performance hierarchy across resolutions and settings. At 1920x1080, the combo delivers its best results: Low settings yield an average of 125.2 FPS, Medium drops to 90.9 FPS, High to 78.3 FPS, and Ultra to 66 FPS. These numbers indicate that 1080p is the sweet spot for this hardware, with even Ultra settings maintaining a playable frame rate above 60 FPS. Moving to 2560x1440, the frame rates decline: Low averages 92.3 FPS, Medium 65.1 FPS, High 60.7 FPS, and Ultra 51.3 FPS. The drop from 1080p to 1440p is significant, especially at Ultra, where the loss is over 22%, suggesting that the GPU is beginning to feel the pressure of increased pixel count.

At 3840x2160, the performance takes a substantial hit. Low settings average 64 FPS, which is just at the edge of playability, but Medium drops to 46.7 FPS, High to 37.6 FPS, and Ultra plummets to 34.8 FPS. These figures show that 4K is not a viable option for this combo unless the user is willing to play at Low settings and tolerate occasional dips below 60 FPS. The progression from 1080p Low to 4K Low shows a reduction from 125.2 FPS to 64 FPS, a nearly 50% decrease, while the jump from 1080p Ultra to 4K Ultra reduces the frame rate from 66 FPS to 34.8 FPS, a 47% drop. This pattern underscores the GPU’s limitations at higher resolutions, with the 8 GB VRAM and 128-bit bus being the primary constraints.

Resolution Scaling

The resolution scaling analysis reveals how the frame rate drops as resolution increases, providing insight into the limiting component. From 1080p to 1440p at Ultra settings, the average FPS falls from 66 to 51.3, a 22.3% decrease. This is a moderate drop, suggesting that the GPU is still managing the load reasonably well at 1440p, though the margin for error is shrinking. From 1440p to 4K at Ultra, the frame rate falls from 51.3 to 34.8, a 32.2% reduction, which is a steeper decline that indicates the GPU is struggling to maintain performance as pixel count quadruples. At Low settings, the scaling is more dramatic: from 1080p to 1440p, the FPS drops from 125.2 to 92.3 (a 26.3% decrease), and from 1440p to 4K, it drops from 92.3 to 64 (a 30.7% decrease). These percentages show that the frame rate loss is not linear with resolution, indicating that the GPU’s memory bandwidth becomes a severe bottleneck at 4K.

The data clearly points to the GPU as the limiting component at higher resolutions. The CPU’s performance remains relatively consistent across resolutions, as evidenced by the 1080p Low result of 125.2 FPS, which is high enough to suggest that the processor is not the primary constraint. However, at 4K, the GPU’s 8 GB VRAM and 280.3 GB/s bandwidth are insufficient for the demands of Control’s high-resolution textures, leading to the sharp FPS drops. The scaling pattern—where the percentage loss increases with resolution—confirms that the RX 6650 XT is the bottleneck, and that the Ryzen 5 7500F has headroom to spare. For users targeting 1440p, the combo offers a playable experience at Medium to High settings, but 4K should be avoided unless visual fidelity is sacrificed to Low settings.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + AMD Radeon RX 6650 XT in Control

Resolution Settings Avg FPS
3840x2160 Low 64.0
3840x2160 Medium 46.7
3840x2160 High 37.6
3840x2160 Ultra 34.8
2560x1440 Low 92.3
2560x1440 Medium 65.1
2560x1440 High 60.7
2560x1440 Ultra 51.3
1920x1080 Low 125.2
1920x1080 Medium 90.9
1920x1080 High 78.3
1920x1080 Ultra 66.0

Control with Ryzen 5 7500F + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 6650 XT + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.