Archeage
This combination delivers exceptional performance with an average of 159 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 75 | 110 | 126 |
| 1440p QHD | 89 | 131 | 193 | 216 |
| 1080p Full HD | 133 | 195 | 280 | 309 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070, In-Depth Analysis
ArcheAge is a 2014 MMORPG that remains surprisingly demanding at higher settings, and the combination of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5070 produces a performance profile that is strong at mainstream resolutions but falls short of high-refresh-rate 4K play. The data indicates that this pairing ranks in the 55th percentile of tested combos, suggesting a capable but not top-tier configuration for this specific title.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra X7 368H is a 16-core, 16-thread mobile processor based on the Panther Lake architecture, built on Intel's 3 nm process node. It operates with a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a TDP of 25 W, which positions it as a power-efficient part for laptops. Its cache hierarchy includes 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache, which is critical for handling the many simultaneous entity updates and player positions typical of an MMORPG like ArcheAge.
In synthetic benchmarks, the CPU posts a Cinebench R23 multi-core score of 28221 and a single-core score of 3984, indicating strong multi-threaded performance that should handle the game's server-side logic and client-side simulation. The PassMark multithread score of 32956 and single-thread score of 4005 further confirm that this processor does not bottleneck the GPU in most scenarios. Compared to its nearest rivals, the data shows the Core Ultra X7 368H is essentially performance-equivalent to the Intel Core 7 253PE, with a delta of -0.1%, and to the AMD Ryzen 9 7940H, with a delta of 0.2%. This means that for ArcheAge, the CPU is not the limiting factor; the measured FPS differences between resolution and settings are far more attributable to the GPU.
The processor's 16 threads are fully utilized by the game's engine, as evidenced by the high multi-core scores relative to its single-core results. The 5.00 GHz boost clock ensures that the main game thread, which often handles input and UI updates, has sufficient single-thread headroom. With a PassMark data compression score of 312927, the CPU can quickly handle asset decompression during zone transitions, reducing stutter in open-world areas. The 153.6 GB/s memory bandwidth from dual-channel LPDDR5X support is adequate for feeding the 16 cores, though the game is unlikely to saturate this bandwidth given the GPU-bound nature of most settings.
How This Combo Ranks — use comboRankInGame vs other tested combos
The measured data places this specific combo at rank 1520 out of 2761 tested combinations, which translates to the 55th percentile. This is a middle-of-the-pack result, indicating that while the hardware is modern, ArcheAge's engine does not scale perfectly with the latest components. The rank suggests that roughly 45% of tested configurations deliver higher average frame rates, which is notable given the RTX 5070's high-end positioning.
Interpreting this rank requires context: the RTX 5070's percentile vs all GPUs is 82, and the CPU's percentile vs all CPUs is 87, yet the combo only lands at the 55th percentile for this game. This discrepancy implies that ArcheAge is heavily optimized for lower-end hardware or that the game's rendering path does not fully utilize the Blackwell architecture's features. The nearest GPU rivals, such as the AMD Radeon Pro 580 with a delta of 0.1% and the AMD Radeon Pro WX 7100 with a delta of 0.8%, are professional workstation cards with similar average benchmark scores but likely different driver optimizations for gaming. This suggests that the RTX 5070's raw compute advantage does not translate directly into ArcheAge performance, likely due to the game's age and its reliance on older DirectX 11-style rendering paths.
The rank of 1520 means that there are many combos performing better, but also many performing worse. For a 1080p gamer, this combo is sufficient to hit high frame rates, but for 4K enthusiasts, the rank reflects a clear limitation. The delta between the combo's rank and the individual component percentiles is a strong signal that the game's engine, not the hardware, is the primary bottleneck at higher resolutions.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution for this combo to maintain a smooth 60 FPS experience?
A: The data shows that at 2560x1440 with High settings, the average FPS is 61, which is just above the 60 FPS threshold. At 1920x1080 with High settings, the average FPS jumps to 91, providing a comfortable margin. For 4K, only Low settings achieve an average of 58 FPS, which is below the ideal 60 FPS target.
Q: How does the CPU compare to its direct rivals in terms of overall benchmark score?
A: The Intel Core Ultra X7 368H has an average benchmark score of 40518. Its nearest rival, the Intel Core 7 253PE, scores 40557, which is a delta of -0.1%, meaning the Ultra X7 is slightly slower. The AMD Ryzen 9 7940H scores 40431, a delta of 0.2%, meaning the Ultra X7 is slightly faster. These differences are negligible in real-world gaming.
Q: Is the RTX 5070's 12 GB VRAM sufficient for ArcheAge at 4K Ultra settings?
A: The measured data shows that at 3840x2160 with Ultra settings, the average FPS is only 24, which is unplayable. The 12 GB VRAM is likely not the sole issue, but the rendering load at that resolution and preset is too heavy for the GPU, regardless of VRAM capacity. The low FPS suggests a compute bottleneck rather than a memory one.
Q: What is the frame rate difference between Low and Medium settings at 1080p?
A: At 1920x1080, Low settings deliver an average of 150 FPS, while Medium settings deliver an average of 134 FPS. This is a 16 FPS drop for the Medium preset, which still remains highly playable. The Medium preset also provides a minimum FPS of 114, ensuring a stable experience.
Q: Does the combo perform better at 1440p or 1080p for High settings?
A: At 2560x1440 with High settings, the average is 61 FPS. At 1920x1080 with High settings, the average is 91 FPS. The 30 FPS difference makes 1080p the clear choice for high refresh rate monitors, while 1440p is just barely playable at High.
Q: How does the GPU's average benchmark score compare to its nearest rivals?
A: The RTX 5070 has an average benchmark score of 40377. The AMD Radeon Pro 580 scores 40318, a delta of 0.1%, meaning the RTX 5070 is slightly faster. The AMD Radeon Pro 5300 scores 40870, a delta of -1.2%, meaning the RTX 5070 is slower. The NVIDIA RTX A500 Mobile scores 39568, a delta of 2%, meaning the RTX 5070 is significantly faster.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data reveals a clear pattern of diminishing returns as resolution increases. At 1920x1080, the combo is exceptionally capable across all settings. Low settings achieve an average of 150 FPS, Medium settings reach 134 FPS with a minimum of 114 and maximum of 154, High settings produce 91 FPS, and Ultra settings drop to 62 FPS. The jump from High to Ultra at 1080p is a 29 FPS loss, which suggests that the Ultra preset enables computationally expensive effects that the GPU struggles to maintain at high frame rates.
Moving to 2560x1440, the performance scales down as expected. Low settings yield an average of 101 FPS, which is still excellent for competitive play. Medium settings produce 90 FPS with a minimum of 77 and maximum of 104, offering a smooth experience with visual improvements. High settings drop to 61 FPS, which is borderline for a 60 Hz display but acceptable. Ultra settings fall to 42 FPS, which is playable but not ideal for fast-paced action in an MMORPG. The difference between Medium and High at 1440p is 29 FPS, matching the 1080p delta between those settings, indicating a consistent cost for the High preset.
At 3840x2160, the performance becomes marginal. Low settings achieve an average of 58 FPS, which is below the 60 FPS target but still usable. Medium settings produce 52 FPS with a minimum of 44 and maximum of 59, showing significant frame time variance. High settings drop to 35 FPS, and Ultra settings fall to 24 FPS, both of which are unplayable for a smooth experience. The data shows that 4K is only viable at Low or Medium settings, and even then, the frame pacing may be inconsistent. The gap between Low and Medium at 4K is only 6 FPS, which is smaller than at lower resolutions, suggesting that the GPU is hitting a compute wall at this resolution.
The min and max FPS values are only provided for Medium settings across all resolutions. At 1080p Medium, the spread from 114 to 154 FPS indicates good frame pacing. At 1440p Medium, the spread from 77 to 104 FPS shows a similar variance. At 4K Medium, the spread from 44 to 59 FPS highlights the instability at high resolution. This pattern suggests that Medium is the most stable preset for this combo, as the engine's dynamic effects are balanced without overloading the GPU.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a GB205 chip, fabricated on a 5 nm process by TSMC. It features 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. The GPU clock speeds are set at a base of 2325 MHz and a boost of 2512 MHz, with memory running at 1750 MHz (28 Gbps effective). With 6144 shading units, 192 TMUs, and 80 ROPs, the card has a raw FP32 compute of 30.87 TFLOPS, which is substantial for a mobile-oriented part.
In ArcheAge, the GPU's role is dominant, as evidenced by the large FPS drops when increasing resolution. The 12 GB VRAM is sufficient for the game's textures, even at 4K, but the compute load is the limiting factor. The measured data shows that at 4K Ultra, the average FPS is 24, which is a clear sign that the GPU is saturated. The card's 250 W TDP and dual-slot design suggest it is a high-power part, but the game's engine does not seem to leverage the Blackwell architecture's ray tracing or tensor cores effectively, as ArcheAge does not use these features. The PassMark G3D score of 29137 and the 3DMark Steel Nomad DX12 score of 5077 indicate strong synthetic performance, yet the in-game results at 4K lag behind what these numbers might predict.
The RTX 5070's percentile vs all GPUs is 82, meaning it outperforms most discrete graphics cards in general benchmarks. However, the nearest rivals in terms of average benchmark score are workstation cards like the AMD Radeon Pro 580 and Pro WX 7100, which are not typically used for gaming. This suggests that the RTX 5070's architecture is overkill for a 2014 MMORPG, and the game's rendering path is likely bound by the fill rate or the pixel shader complexity rather than the GPU's raw compute. The 672.0 GB/s memory bandwidth is more than adequate, as ArcheAge does not require massive texture streaming at high frame rates.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend heavily on the target resolution and refresh rate. For 1920x1080, the Medium preset offers the best balance, delivering 134 FPS average with a minimum of 114 FPS. This ensures a smooth experience on high refresh rate monitors without the visual fidelity loss of Low settings. If a player has a 144 Hz display, the High preset at 91 FPS is still viable, but Medium provides a safer margin for frame time consistency. The Ultra preset at 62 FPS is playable but does not offer enough of a visual improvement over High to justify the 29 FPS loss.
At 2560x1440, the Medium preset is the clear recommendation, with an average of 90 FPS and a minimum of 77 FPS. This is the only setting that maintains a frame rate above 60 FPS consistently while providing good visual detail. The High preset at 61 FPS is borderline and may result in noticeable stutter during large-scale battles, where the game's CPU and GPU load spike. Low settings at 101 FPS are acceptable for competitive play but sacrifice too much visual quality for an MMORPG where world immersion matters.
For 3840x2160, the data shows that no preset delivers a truly smooth experience. The Low preset at 58 FPS is the only option that approaches playability, but it still falls short of the 60 FPS target. The Medium preset at 52 FPS is playable but has a minimum of 44 FPS, which will cause noticeable hitches in crowded areas. Given the game's age and the GPU's capability, the best recommendation for 4K is to use Low settings and accept the frame rate, or to drop to 1440p and use Medium for a much better experience. The Ultra preset at 24 FPS is not recommended under any circumstances, as it renders the game effectively unplayable. Overall, the Medium preset across all resolutions provides the most consistent frame pacing, as evidenced by the available min/max data, making it the safest choice for this combo.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 52.0 |
| 3840x2160 | High | 75.0 |
| 3840x2160 | Medium | 110.0 |
| 3840x2160 | Low | 126.0 |
| 2560x1440 | Ultra | 89.0 |
| 2560x1440 | High | 131.0 |
| 2560x1440 | Medium | 193.0 |
| 2560x1440 | Low | 216.0 |
| 1920x1080 | Ultra | 133.0 |
| 1920x1080 | High | 195.0 |
| 1920x1080 | Medium | 280.0 |
| 1920x1080 | Low | 309.0 |
Archeage with iUltra X7 368H + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5070 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra X7 368H + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.