Archeage
This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 52 | 79 | 85 |
| 1440p QHD | 61 | 94 | 136 | 155 |
| 1080p Full HD | 94 | 137 | 206 | 229 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 7 9800X3D paired with the NVIDIA GeForce RTX 5070 delivers a combination that ranks 325th out of 1,727 tested combos in Archeage. This places it in the top 19% of all tested configurations, a strong showing for an MMORPG that launched in 2014 but continues to challenge modern hardware at high settings. The rank reflects the balance between a CPU that sits in the 90th percentile among all processors and a GPU in the 83rd percentile among all graphics cards.
What makes this ranking particularly interesting is the nature of Archeage itself. As an MMORPG, the game's performance is often dictated by CPU throughput in crowded zones, yet the data shows the RTX 5070 is far from idle. The combo's 325th position suggests that while this pairing is capable, there are 324 other configurations that extract more performance in this specific title. The gap between this rank and the top positions likely stems from the game's engine limitations at ultra settings, where frame rates drop dramatically regardless of hardware.
The CPU's 90th percentile standing is notable, especially considering its nearest rivals include the Intel Core i9-13900HK and Intel Core i5-13600KF. The Ryzen 7 9800X3D edges out these competitors by 0.6% and 0.7% respectively in average benchmark score, a narrow margin that underscores just how competitive the high-end CPU market has become. This small delta means that in real-world gaming, the choice between these processors comes down to other factors like platform features and memory support rather than raw compute.
On the GPU side, the RTX 5070's 83rd percentile is respectable, with the AMD Radeon Pro 5300 just 0.2% behind and the NVIDIA GeForce RTX 3090 trailing by 0.6%. The near-parity with the RTX 3090 is particularly telling for a 50-series card, suggesting that architectural efficiency in Blackwell 2.0 compensates for any raw specs differences. The GPU's average benchmark score of 41,687 places it in a tight cluster where 5% swings separate several cards.
FAQ
Q: How does this combo perform at 1080p compared to higher resolutions?
A: At 1080p with Low settings, the combo achieves 228.7 FPS, while High settings yield 136.8 FPS. Moving to 1440p drops these figures to 155 FPS and 93.7 FPS respectively, and at 4K they fall further to 85.3 FPS and 51.9 FPS. The scaling suggests that CPU headroom is ample at lower resolutions, but the GPU becomes increasingly involved as pixel count rises.
Q: What is the biggest frame rate drop when enabling Ultra settings?
A: At 1080p, Ultra settings produce 93.5 FPS compared to 205.7 FPS on Medium, a reduction of 54.5%. At 1440p, Ultra yields 61.3 FPS versus 136.1 FPS on Medium, a 55.0% drop. For 4K, the fall is even steeper: Ultra hits 36.7 FPS while Medium delivers 79.4 FPS, a 53.8% decline. The consistent 54% penalty suggests a fixed cost for Ultra features.
Q: Is the CPU or GPU the limiting factor in this game?
A: Benchmark results indicate that at 1080p Low, the combo reaches 228.7 FPS, but at 4K Low it drops to 85.3 FPS. This 62.7% reduction across resolutions points to the GPU becoming the bottleneck at higher pixel counts. Conversely, the CPU's 8 cores and 16 threads provide sufficient throughput, as evidenced by the relatively small performance difference between High and Medium settings at each resolution.
Q: How does the Ryzen 7 9800X3D compare to its nearest CPU rivals?
A: The 9800X3D has an average benchmark score of 37,780, which is 0.1% behind the Intel Xeon 6353P (37,811) and Intel Core Ultra 5 225 (37,831). It also trails the Intel Core i9-13900HK by 0.6% and the Intel Core i5-13600KF by 0.7%. These sub-1% differences mean the 9800X3D is statistically tied with its closest competitors in synthetic workloads.
Q: What does the RTX 5070's benchmark performance suggest about its capabilities?
A: The RTX 5070's average benchmark score of 41,687 places it 0.2% ahead of the AMD Radeon Pro 5300 and 0.6% ahead of the NVIDIA GeForce RTX 3090, while trailing the NVIDIA Tesla M40 by 0.5% and the AMD Radeon Pro 580X by 0.7%. This clustering indicates that the RTX 5070 offers performance comparable to previous flagship cards, with its 12 GB of GDDR7 memory providing a generational advantage.
Q: Which settings preset offers the best balance of visual quality and performance?
A: At 1440p, High settings deliver 93.7 FPS, which is playable for an MMORPG, while Medium provides 136.1 FPS for smoother gameplay. At 1080p, High hits 136.8 FPS and Medium reaches 205.7 FPS. The data suggests that High settings at 1440p or Medium at 1080p offer the best trade-off, as Ultra's 54% frame rate penalty may not justify the visual improvements in a game from 2014.
Settings Recommendations
The measured data reveals a clear hierarchy across presets. At 1080p, Low settings push the combo to 228.7 FPS, which is far beyond what most displays can show. Medium at 205.7 FPS remains extremely fluid, making it the optimal choice for competitive play or high-refresh-rate monitors. High at 136.8 FPS still provides excellent smoothness while improving visual fidelity. Ultra at 93.5 FPS is the first preset that dips below the 100 FPS threshold, though it remains perfectly playable for an MMORPG.
At 1440p, the picture changes somewhat. Low delivers 155 FPS, Medium 136.1 FPS, and High 93.7 FPS. The jump from Medium to High incurs a 31.2% performance penalty, which is substantial. Ultra at 61.3 FPS is noticeably less fluid and may introduce input latency in fast-paced encounters. For most players, Medium at 1440p offers the sweet spot, providing high frame rates while still rendering the game's world at a higher resolution.
At 4K, the situation demands compromise. Low settings yield 85.3 FPS, Medium 79.4 FPS, and High 51.9 FPS. Ultra at 36.7 FPS is borderline unplayable for action-oriented content. Given that Archeage is a 2014 title, the visual difference between Medium and High may be less pronounced than in modern games, making Medium the recommended preset for 4K gaming. The 79.4 FPS average on Medium suggests that this combo can handle 4K if players are willing to dial back settings.
Measured FPS Breakdown
The data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the combo achieves its highest frame rates: Low produces 228.7 FPS, Medium 205.7 FPS, High 136.8 FPS, and Ultra 93.5 FPS. The difference between Low and Medium is a modest 10.1%, while the jump to High costs 33.5% of the Medium frame rate. Ultra then takes another 31.7% off the High result, showing that the Ultra preset carries a heavy computational load.
At 2560x1440, the same pattern holds but with lower absolute numbers. Low delivers 155 FPS, Medium 136.1 FPS, High 93.7 FPS, and Ultra 61.3 FPS. The transition from Medium to High here represents a 31.2% drop, nearly identical to the 1080p penalty. However, the Medium-to-Low gap narrows to 12.2%, indicating that the GPU is starting to become more influential at this resolution.
At 3840x2160, the frame rates compress significantly. Low yields 85.3 FPS, Medium 79.4 FPS, High 51.9 FPS, and Ultra 36.7 FPS. The difference between Low and Medium shrinks to just 6.9%, suggesting that the resolution itself is the primary bottleneck rather than the settings. High settings at 4K cost 34.6% of the Medium frame rate, while Ultra removes another 29.3% of the High result. This pattern reveals that 4K Ultra is an extreme demand that even this capable pairing cannot fully satisfy.
Resolution Scaling
The resolution scaling behavior offers insight into where the performance bottleneck lies. Comparing 1080p Low (228.7 FPS) to 1440p Low (155 FPS), the frame rate drops by 32.2%. Moving from 1440p Low to 4K Low (85.3 FPS) incurs a further 45.0% reduction. In total, 1080p Low to 4K Low represents a 62.7% decrease in frame rate, which is close to what would be expected from a GPU-bound scenario given the pixel count increase from 2.07 million to 8.29 million (a 4x increase).
However, the scaling is not perfectly linear with pixel count. If the GPU were the sole bottleneck, we would expect a 75% reduction from 1080p to 4K. The observed 62.7% drop suggests that at 1080p, the CPU is partially limiting performance, preventing the GPU from fully stretching its legs. This is consistent with an MMORPG's typical workload, where draw calls and game logic can tax the CPU even with a powerful 8-core processor like the 9800X3D.
At High settings, the scaling pattern changes. 1080p High (136.8 FPS) drops to 1440p High (93.7 FPS), a 31.5% reduction, then to 4K High (51.9 FPS), another 44.6% cut. The total decrease from 1080p to 4K is 62.1%, nearly identical to Low settings. This consistency implies that the GPU is the dominant limiting factor at High settings across all resolutions, with the CPU providing adequate throughput.
The Ultra preset tells a different story. 1080p Ultra (93.5 FPS) to 1440p Ultra (61.3 FPS) is a 34.4% drop, and 1440p Ultra to 4K Ultra (36.7 FPS) is a 40.1% drop. The total reduction is 60.7%, slightly less than other presets. This suggests that Ultra's features, which may include more advanced lighting or shadow effects, are particularly demanding on the GPU's compute resources, making the pixel count increase relatively less impactful compared to the settings' inherent cost.
CPU Role
The AMD Ryzen 7 9800X3D brings 8 cores and 16 threads based on the Zen 5 architecture, manufactured on a 4 nm process at TSMC. Its base clock of 4.70 GHz and boost clock of 5.20 GHz provide substantial single-thread performance, which is critical for MMORPGs that often rely on a few heavily loaded threads. The CPU's 96 MB of shared L3 cache is a standout feature, designed to reduce memory latency in gaming workloads.
In synthetic benchmarks, the 9800X3D achieves a Cinebench R23 multicore score of 34,004 and a single-core score of 4,800. The Geekbench multicore score of 18,413 and single-core score of 3,341 further demonstrate its capability. These numbers place the CPU in the 90th percentile among all processors, with an average benchmark score of 37,780. Its nearest rival, the Intel Xeon 6353P, scores 37,811, a mere 0.1% difference.
For Archeage specifically, the CPU's role is evident in the frame rate differences between Low and Medium settings. At 1080p, the difference is only 10.1%, suggesting that even at Low settings, the CPU is not the primary constraint. The 3DMark scores, particularly the 8-thread result of 8,252 and the max-thread score of 10,067, indicate strong multi-threaded performance. The PassMark multithread score of 40,009 and physics score of 4,083 reinforce this finding.
The 9800X3D's memory bandwidth of 89.6 GB/s from dual-channel DDR5 support helps feed its 8 cores effectively. With a TDP of 120 W and a launch MSRP of $479, this processor is positioned as a high-end gaming chip. The data suggests that in Archeage, the CPU delivers more than enough performance to avoid becoming the bottleneck, even at 1080p with high frame rates.
GPU Role
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a GB205 chip, manufactured on a 5 nm process. It features 6,144 shading units, 192 TMUs, and 80 ROPs, along with 48 RT cores and 192 tensor cores. The GPU's boost clock of 2,512 MHz and base clock of 2,325 MHz, combined with 12 GB of GDDR7 memory on a 192-bit bus, provide a memory bandwidth of 672.0 GB/s.
The RTX 5070's benchmark results show a PassMark G3D score of 29,137 and a Geekbench OpenCL score of 185,269. Its 3DMark Steel Nomad DX12 score of 5,077 indicates strong DirectX 12 performance. The GPU's average benchmark score of 41,687 places it in the 83rd percentile, with the AMD Radeon Pro 5300 just 0.2% behind and the NVIDIA GeForce RTX 3090 trailing by 0.6%.
In Archeage, the GPU's role becomes increasingly dominant at higher resolutions and settings. The transition from 1080p to 4K at Low settings reduces frame rates by 62.7%, which is consistent with a GPU-bound scenario. The GPU's 12 GB of VRAM is ample for a 2014 title, even at 4K Ultra, though the 36.7 FPS result suggests that compute throughput, not memory capacity, is the limiting factor.
The RTX 5070's FP32 performance of 30.87 TFLOPS and texture rate of 482.3 GTexel/s provide ample headroom for Archeage's visual effects. The pixel rate of 201.0 GPixel/s helps maintain fill rates at high resolutions. The GPU's TDP of 250 W and suggested PSU of 600 W indicate a power-hungry design, but the performance data justifies this requirement. The launch MSRP of 549 USD positions it competitively in the mid-to-high-end segment, and the benchmark results show it performs admirably in this MMORPG.
Hardware Specifications
AMD Ryzen 7 9800X3D
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 5070 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.3 |
| 3840x2160 | Medium | 79.4 |
| 3840x2160 | High | 51.9 |
| 3840x2160 | Ultra | 36.7 |
| 2560x1440 | Low | 155.0 |
| 2560x1440 | Medium | 136.1 |
| 2560x1440 | High | 93.7 |
| 2560x1440 | Ultra | 61.3 |
| 1920x1080 | Low | 228.7 |
| 1920x1080 | Medium | 205.7 |
| 1920x1080 | High | 136.8 |
| 1920x1080 | Ultra | 93.5 |
Archeage with Ryzen 7 9800X3D + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5070 + Other CPUs
See how Archeage performs with the same GPU but different processors.
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