Archeage
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 33 | 49 | 55 |
| 1440p QHD | 39 | 58 | 85 | 95 |
| 1080p Full HD | 58 | 86 | 126 | 142 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 9 185H + AMD Radeon 8060S, In-Depth Analysis
Archeage is a 2014 MMORPG whose performance in these measured runs is heavily dictated by preset choice, with the Intel Core Ultra 9 185H and AMD Radeon 8060S combo showing a clear sweet spot at Medium settings across all tested resolutions. At 1080p, the Medium preset delivers 126 FPS average, which is 40 FPS higher than High and 68 FPS higher than Ultra, while only trailing Low by 16 FPS. The story repeats at 1440p, where Medium produces 85 FPS average versus 58 on High and 39 on Ultra, and at 4K, Medium hits 49 FPS average compared to 33 on High and 23 on Ultra. The data shows that Medium is the only preset that maintains playable frame rates at every resolution, with the measured minimums of 41 FPS at 4K, 72 FPS at 1440p, and 107 FPS at 1080p confirming that this preset avoids the severe dips seen in other settings. This makes Medium the recommended configuration for consistent performance, as it balances visual fidelity with frame delivery across the entire resolution range tested.
Settings Recommendations
The measured FPS rows reveal a nonlinear relationship between preset levels and performance, with Medium standing out as the optimal choice for this hardware combination. At 1080p, the difference between Low and Medium is only 16 FPS (142 vs 126), but stepping up to High costs 40 FPS (86) and Ultra costs 68 FPS (58) relative to Medium. This indicates that the Ultra preset imposes a disproportionate performance penalty—likely due to effects and draw distance scaling—that is not justified by the modest visual gains in an MMORPG context where action readability matters more than cinematic polish. At 1440p, the pattern intensifies: Medium delivers 85 FPS, which is 27 FPS ahead of High (58) and 46 FPS ahead of Ultra (39), while Low sits at 95 FPS. The gap between Low and Medium narrows to just 10 FPS, suggesting that Medium captures most of the visual improvements without the steep cost of higher presets.
At 4K, the choice becomes more critical. Medium produces 49 FPS average, which is the only setting above 30 FPS besides Low (55 FPS). High drops to 33 FPS, barely above the playability threshold, and Ultra falls to 23 FPS, which is effectively unplayable for an MMORPG requiring responsive input. The minimum FPS data for Medium at 4K is 41, meaning the frame rate never dips below that level, whereas High and Ultra have no reported minimums—likely because their averages are already so low that minimums would be in the teens or lower. The data strongly indicates that Medium is the highest preset that maintains a consistent frame rate floor across all resolutions. Low remains an option for competitive play at 1080p (142 FPS) or 1440p (95 FPS), but the 16-10 FPS gain over Medium is marginal for most players. Ultra should be avoided entirely, as it only reaches 58 FPS at 1080p and drops to 23 FPS at 4K, making it unsuitable for any resolution in this test set.
GPU Role
The AMD Radeon 8060S is the primary driver of these frame rate variations, though its architecture and memory configuration create unique constraints. The GPU uses the Strix Halo chip with RDNA 3.5 architecture, built on a 4 nm TSMC process with a die size of 308 mm². Its clock speeds are listed as a base of 1295 MHz and a boost of 2900 MHz, which are relatively high for an integrated graphics solution. The memory configuration is "System Shared" for size, type, bus width, and bandwidth, with the bandwidth described as "System Dependent"—meaning performance scales with the CPU's memory subsystem rather than dedicated VRAM. This shared memory setup is critical for Archeage, as the game's open-world environments and many player characters require substantial memory bandwidth, and the 8060S must contend with the CPU for the same memory pool.
The GPU's compute resources include 2560 shading units, 160 texture mapping units, and 64 render output units, with 40 ray tracing cores. Its pixel rate is 185.6 GPixel/s and texture rate is 464.0 GTexel/s, while FP32 performance is 14.85 TFLOPS. These specifications place it in the 87th percentile of all GPUs, with an average benchmark score of 55757. Its nearest rivals in benchmark data are the AMD Radeon RX 6750 GRE 12 GB (55698, a 0.1% delta), NVIDIA GeForce RTX 5080 (56083, -0.6% delta), AMD Radeon Pro W5700X (54828, 1.7% delta), and NVIDIA GeForce RTX 4080 (54247, 2.8% delta). The fact that the 8060S trades blows with desktop-class discrete GPUs in synthetic benchmarks is notable, but the shared memory architecture limits its real-world performance in memory-intensive games like Archeage. The measured FPS data shows that the GPU becomes the bottleneck at higher presets and resolutions, as evidenced by the sharp drop from Medium to Ultra—a 53% decrease at 1080p (126 to 58), 54% at 1440p (85 to 39), and 53% at 4K (49 to 23). These consistent ratios suggest a hard performance ceiling that cannot be overcome by CPU or memory tuning, reinforcing that the 8060S is the limiting factor when pushing beyond Medium.
Resolution Scaling
The FPS progression from 1080p to 4K reveals a predictable scaling pattern that depends heavily on the chosen preset. At Medium settings, the average FPS drops from 126 at 1080p to 85 at 1440p (a 32.5% reduction) and then to 49 at 4K (a 42.4% reduction from 1440p). This scaling is steeper than linear, indicating that the GPU is increasingly strained as pixel count grows. At Low settings, the drop is from 142 to 95 (33.1%) and then to 55 (42.1%), showing a similar relative decline. High settings see drops from 86 to 58 (32.6%) and then to 33 (43.1%), while Ultra goes from 58 to 39 (32.8%) and then to 23 (41.0%). The consistency of these percentage drops across presets—roughly 32-33% from 1080p to 1440p and 41-43% from 1440p to 4K—suggests that the limiting component remains constant regardless of settings.
This uniformity is a strong signal that the AMD Radeon 8060S is the bottleneck at all resolutions and presets. If the CPU were limiting, the FPS would not scale so predictably with resolution, because CPU load is largely resolution-independent. The Core Ultra 9 185H, with its 16 cores and 22 threads, is unlikely to be the constraint in an MMORPG where single-threaded performance matters more than raw core count. The GPU's shared memory bandwidth, described as "System Dependent," likely becomes a more severe constraint at higher resolutions because the larger frame buffers require more memory traffic, which competes with CPU operations. The data shows that even at 1080p Low, the combo cannot exceed 142 FPS, which is not a particularly high ceiling for an MMORPG—indicating that the 8060S's integrated nature and shared memory impose a fundamental limit. At 4K Ultra, the 23 FPS average is the worst case, confirming that this resolution and preset combination should be avoided entirely.
How This Combo Ranks
The combo rank for Archeage places this configuration at 1603 out of 2761 tested combos, which puts it in the 58th percentile of all tested systems. This rank is surprisingly modest given the individual component strengths—the CPU is in the 85th percentile of all CPUs and the GPU is in the 87th percentile of all GPUs. The discrepancy between component-level rankings and the combo-level rank suggests that Archeage is not well optimized for this particular hardware pairing, or that the shared memory architecture of the 8060S creates a bottleneck that neutralizes the CPU's advantages. The rank of 1603 means that 1158 tested combos perform better in this game, which is a significant number considering the high-tier components involved.
Comparatively, the CPU's nearest rivals in synthetic benchmarks are the AMD Ryzen AI 7 PRO 350 (35719 avg score, -0.1% delta), Intel Core 7 250H (35728, -0.2% delta), AMD Ryzen 7 PRO 5845 (35802, -0.4% delta), and AMD Ryzen 7 7700X (35909, -0.7% delta). All of these are within 1% of the Core Ultra 9 185H's average score of 35670, meaning the CPU is not a differentiator in this combo. The GPU's nearest rivals are similarly close, with deltas ranging from -0.6% to 2.8%. This indicates that the combo's mid-pack rank is not due to any single component being weak, but rather to the interaction between the CPU and GPU in the context of Archeage's specific rendering demands. The game, released in 2014, may not fully utilize the modern features of RDNA 3.5 or the Meteor Lake architecture, leaving performance on the table. The measured FPS data confirms this: even at 1080p Low, the 142 FPS average is far below what the CPU and GPU's synthetic scores would predict, suggesting that Archeage's engine is the limiting factor rather than the hardware.
CPU Role
The Intel Core Ultra 9 185H, part of the Core Ultra Series 1 with Meteor Lake architecture, provides a strong foundation for this combo, but its role in Archeage is secondary to the GPU. The CPU has 16 cores and 22 threads, with a base clock of 3.90 GHz and boost clock of 5.10 GHz. Its cache hierarchy includes 112 KB L1 per core, 2 MB L2 per core, and 24 MB of shared L3. These specifications place it in the 85th percentile of all CPUs, with an average benchmark score of 35670. In synthetic tests, it achieves 2801.5 in Cinebench R15 multicore, 264.5 in singlecore, 10356 in R20 multicore, 1462 in singlecore, 17984.5 in R23 multicore, and 1810.5 in singlecore. Geekbench scores are 11657 multicore and 1794 singlecore, while Passmark tests show 29376 multithread and 3697 single-thread scores.
For an MMORPG like Archeage, single-thread performance is typically more critical than multicore, because game logic, AI, and network handling are often serialized. The CPU's single-core scores—1810.5 in Cinebench R23 and 1794 in Geekbench—are respectable but not exceptional, and they are closely matched by rival CPUs. The nearest rivals in synthetic benchmarks all have average scores within 0.7% of the Core Ultra 9 185H, meaning that swapping to any of these CPUs would likely produce negligible FPS differences in Archeage. The CPU's TDP is 45 W, which is moderate for a mobile chip, and its memory bandwidth is 89.6 GB/s with dual-channel DDR5 support. This memory bandwidth is shared with the GPU's "System Dependent" memory, which could be a point of contention. In Archeage, where large numbers of players and complex environments require frequent memory accesses, the CPU's ability to feed the GPU is constrained by this shared memory pool. The measured FPS data shows that at 4K Low, the combo achieves 55 FPS, which is higher than 4K Medium (49 FPS) but still lower than 1440p Low (95 FPS). This suggests that the CPU is not the primary bottleneck, as the FPS scales consistently with resolution, but it also means that the CPU's 16 cores and 22 threads are not being fully utilized—Archeage likely cannot leverage all cores effectively, leaving the CPU partially idle while the GPU struggles.
FAQ
Q: What is the best preset for this combo in Archeage?
A: The Medium preset is the best choice, delivering 126 FPS at 1080p, 85 FPS at 1440p, and 49 FPS at 4K, with minimums of 107, 72, and 41 FPS respectively. High and Ultra presets cause significant frame rate drops at every resolution, making Medium the highest setting that maintains playable performance.
Q: How does the AMD Radeon 8060S compare to its GPU rivals in synthetic benchmarks?
A: The 8060S has an average benchmark score of 55757, which is 0.1% higher than the RX 6750 GRE 12 GB, 0.6% lower than the RTX 5080, 1.7% higher than the Radeon Pro W5700X, and 2.8% higher than the RTX 4080. Despite these competitive scores, its shared memory architecture limits real-world performance in Archeage.
Q: Why does Ultra preset perform so poorly compared to Medium?
A: The drop from Medium to Ultra is substantial: 53% at 1080p (126 to 58 FPS), 54% at 1440p (85 to 39 FPS), and 53% at 4K (49 to 23 FPS). This consistent reduction indicates that Ultra settings impose a rendering load that the 8060S cannot handle, likely due to effects and draw distance that stress the shared memory bandwidth.
Q: Is the CPU or GPU the limiting factor in this combo for Archeage?
A: The GPU is the limiting component, as evidenced by the consistent FPS scaling from 1080p to 4K—roughly 32-33% drops from 1080p to 1440p and 41-43% drops from 1440p to 4K across all presets. The CPU's single-thread performance is adequate, but the 8060S's shared memory configuration bottlenecks performance in this memory-intensive MMORPG.
Q: What is the combo rank for this configuration in Archeage?
A: The combo ranks 1603 out of 2761 tested combos, placing it in the 58th percentile. This is lower than expected given the CPU's 85th percentile and GPU's 87th percentile rankings, suggesting that Archeage's 2014 engine does not fully utilize the modern hardware.
Q: Does the CPU's 16-core/22-thread configuration help in Archeage?
A: The CPU's multicore scores are strong—17984.5 in Cinebench R23 and 29376 in Passmark multithread—but Archeage likely relies more on single-thread performance, where the CPU scores 1810.5 in Cinebench R23 and 3697 in Passmark single-thread. These single-thread scores are comparable to rival CPUs, indicating that the core count does not provide a significant advantage in this game.
Hardware Specifications
Intel Core Ultra 9 185H
AMD Radeon 8060S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + AMD Radeon 8060S in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 95.0 |
| 2560x1440 | Medium | 85.0 |
| 2560x1440 | High | 58.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 142.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 86.0 |
| 1920x1080 | Ultra | 58.0 |
Archeage with iUltra 9 185H + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with 8060S + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 9 185H + 8060S
Explore FPS benchmarks for other games using this same hardware combination.