Archeage

Archeage

AVERAGE FPS
63
good

This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 29 43 49
1440p QHD 35 51 76 85
1080p Full HD 52 76 112 126

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 43
3840x2160 High 29
3840x2160 Ultra 20
2560x1440 Low 85
2560x1440 Medium 76
2560x1440 High 51
2560x1440 Ultra 35
1920x1080 Low 126
1920x1080 Medium 112
1920x1080 High 76
1920x1080 Ultra 52

Archeage with Intel Core Ultra 9 185H + AMD Radeon 8050S, In-Depth Analysis

The Intel Core Ultra 9 185H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture, with a base clock of 3.90 GHz and a boost clock of 5.10 GHz. It sits in the 85th percentile of all CPUs tested. In synthetic benchmarks, its multi-threaded Cinebench R23 score is 17984.5, while its single-core score is 1810.5. The data suggests this is a high-end mobile part, but its performance relative to direct rivals is remarkably tight. The nearest rival, the AMD Ryzen AI 7 PRO 350, scores 35719 in the average benchmark, a delta of only -0.1% compared to this CPU's average of 35670. The Intel Core 7 250H is just -0.2% behind, and the AMD Ryzen 7 PRO 5845 trails by -0.4%. Even the desktop-class AMD Ryzen 7 7700X is only -0.7% ahead. This clustering implies that in a game like ArcheAge, which is not known for extreme multi-threading demands, the 185H's advantage will not come from raw core count but from its ability to maintain high single-threaded throughput.

ArcheAge is an MMORPG from 2014, and its performance profile typically leans on single-core strength for game logic and physics, with additional threads handling the many players and NPCs in the world. The 185H's Passmark single-thread score of 3697 is strong, and its Geekbench single-core score of 1794 reinforces that. The near-identical average scores among its rivals suggest that the CPU is not the bottleneck in this specific test setup. The data shows that at 1080p with Low settings, the combo achieves 126 FPS, but at 4K with Ultra settings, it drops to 20 FPS. This massive swing indicates that the GPU becomes the limiting factor as resolution and graphical load increase. The CPU's 24 MB of shared L3 cache and dual-channel DDR5 memory support (with 89.6 GB/s bandwidth) are sufficient for feeding the iGPU, but the architecture's performance headroom seems to be left untapped at higher resolutions.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 9 185H brings a formidable specification sheet to this benchmark session. With 16 cores and 22 threads, it offers substantial parallelism, which is relevant for an MMORPG like ArcheAge where numerous entities and player actions must be simulated. The processor's boost clock of 5.10 GHz is the key figure for this game's single-threaded tendencies. The data indicates that the CPU is performing exceptionally well in isolation, ranking in the 85th percentile of all CPUs. However, the proximity of its rivals' average scores—with the Ryzen AI 7 PRO 350 at 35719 and the Core 7 250H at 35728—tells a story of diminishing returns. The 185H's average benchmark score of 35670 is effectively tied with these parts, meaning that in a game where the frame rate is heavily influenced by GPU load, the CPU's extra cores may not translate into higher FPS.

Looking at the measured FPS data, the CPU's role becomes clearer. At 1080p Low, the combo hits 126 FPS, which is a solid result that suggests the CPU is not holding the iGPU back. The jump from Low to Medium at 1080p results in a drop to 112 FPS, a 14 FPS decrease. This is a modest decline, indicating that the CPU can handle the increased draw calls and object counts that come with Medium settings. The real test is at 4K, where the CPU's influence wanes. At 4K High, the average FPS is 29, and at 4K Ultra, it plummets to 20. If the CPU were the primary bottleneck, we would expect a more consistent FPS across resolutions, but the sharp drop-off points squarely at the GPU. The Cinebench R20 multi-core score of 10356 and the Passmark multi-thread score of 29376 show the CPU's theoretical capability, but ArcheAge's engine appears to be limited by the GPU's fill rate and memory bandwidth at higher resolutions.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon 8050S is an integrated GPU (IGP) based on the RDNA 3.5 architecture, built on a 4 nm process. It has a base clock of 1295 MHz and a boost clock of 2800 MHz. Critically, its memory type and size are marked as "System Shared," meaning it relies on the system's DDR5 memory rather than dedicated VRAM. The memory bandwidth is listed as "System Dependent," which is a crucial caveat. In a game like ArcheAge, which features large open-world environments and many textures, shared memory can become a bottleneck. The GPU's shading units number 2048, with 128 TMUs and 64 ROPs, giving it a pixel rate of 179.2 GPixel/s and a texture rate of 358.4 GTexel/s. These are respectable figures for an iGPU, and the FP32 performance of 11.47 TFLOPS puts it in a competitive position.

The benchmark results show the Radeon 8050S performing at the 89th percentile of all GPUs, with an average benchmark score of 62108. Its nearest rival, the AMD Radeon Pro W6600M, scores 61896, a delta of 0.3% in favor of the 8050S. However, the Radeon Pro Vega 56 is 2.5% ahead, and the RX 7600M is 2.6% ahead. This places the 8050S as a strong mid-tier mobile solution, but not a flagship. In the measured FPS data, the GPU's limitations are exposed at 4K. At 4K Medium, the average FPS is 43, with a minimum of 37 and a maximum of 50. At 4K High, it drops to 29 FPS. The step from Medium to High at 4K is a 14 FPS loss, while the step from High to Ultra is a 9 FPS loss. This non-linear scaling suggests that the GPU's shared memory bandwidth is struggling to keep up with the increased texture detail and shadow complexity at higher presets. The boost clock of 2800 MHz is high, but it cannot compensate for the lack of dedicated VRAM when the resolution demands more memory throughput.

FAQ

Q: How does the Core Ultra 9 185H compare to its closest CPU rival in terms of average benchmark score?

A: The CPU's average benchmark score is 35670, while the closest rival, the AMD Ryzen AI 7 PRO 350, has an average score of 35719. This represents a delta of -0.1%, meaning the two processors are statistically equivalent in raw compute performance.

Q: What is the best 1080p preset for this combo based on the measured FPS?

A: The data shows that at 1920x1080, the Low preset yields 126 FPS, while Medium yields 112 FPS, and High yields 76 FPS. The Medium preset offers a good balance, with a minimum FPS of 96 and a maximum of 129, providing a smooth experience without the visual compromises of Low.

Q: Does the Radeon 8050S have dedicated VRAM?

A: No, the GPU's memory is listed as "System Shared." The memory type, bus width, and bandwidth are all marked as "System Shared" or "System Dependent," meaning it uses the system's main memory rather than having its own dedicated VRAM.

Q: How does the Radeon 8050S rank against the AMD Radeon RX 7600M?

A: The Radeon 8050S has an average benchmark score of 62108, while the AMD Radeon RX 7600M has an average score of 63775. The delta is -2.6%, indicating that the RX 7600M is slightly faster.

Q: What is the FPS drop from 1080p High to 4K High?

A: At 1920x1080 with High settings, the average FPS is 76. At 3840x2160 with High settings, the average FPS is 29. This represents a 47 FPS drop, or a 61.8% reduction in performance, highlighting the GPU's struggle at higher resolutions.

Q: Is the CPU or GPU the limiting factor at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS is 20. Given that the CPU is powerful enough to deliver 126 FPS at 1080p Low, the dramatic drop at 4K indicates the GPU is the primary bottleneck, likely due to its shared memory architecture and limited bandwidth.

How This Combo Ranks

The combination of the Intel Core Ultra 9 185H and AMD Radeon 8050S ranks 2749 out of 3708 tested combos in ArcheAge. This places it in the 74th percentile of all combinations, which is a moderate ranking given the individual component percentiles. The CPU itself is in the 85th percentile, and the GPU is in the 89th percentile, so one might expect a higher overall rank. The discrepancy suggests that the pairing is not optimal for this specific game. The data reveals that the CPU and GPU are both capable parts, but their performance in ArcheAge is hampered by the GPU's shared memory design. The rank of 2749 out of 3708 means that roughly 74% of tested combos perform better in this game, which is a sobering statistic for such high-end components.

The combo rank is likely dragged down by the GPU's inability to scale efficiently at higher resolutions. While the CPU can push high frame rates at 1080p, the GPU's performance ceiling is reached quickly. For context, the CPU's nearest rivals show that it is not the source of the bottleneck. The average benchmark scores of the Ryzen AI 7 PRO 350, Core 7 250H, and Ryzen 7 PRO 5845 are all within 0.4% of the 185H, meaning any of these CPUs paired with a different GPU could potentially achieve a better rank. The data suggests that the 8050S, despite its high percentile, is not well-suited for the demands of ArcheAge at 4K, which is where the combo loses the most ground compared to other systems.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution. At 1920x1080, the Medium preset is the best choice, delivering an average of 112 FPS with a minimum of 96 FPS and a maximum of 129 FPS. This provides a smooth and stable experience for an MMORPG, where action can be fast-paced. The Low preset at 1080p offers 126 FPS, but the visual quality is significantly degraded. The High preset at 1080p drops to 76 FPS, which is still playable but not ideal for a game that benefits from higher refresh rates. The Ultra preset at 1080p yields 52 FPS, which is below the threshold for a consistently smooth experience.

At 2560x1440, the Medium preset is again the recommended choice, with an average of 76 FPS, a minimum of 64 FPS, and a maximum of 87 FPS. This is a playable frame rate for most users. The Low preset at 1440p offers 85 FPS, but the Medium preset provides a better balance of visual fidelity and performance. The High preset at 1440p drops to 51 FPS, which is on the edge of playability, while the Ultra preset at 35 FPS is not recommended. At 3840x2160, the data suggests that only the Low preset is acceptable, with an average of 49 FPS. The Medium preset at 43 FPS is borderline, and the High preset at 29 FPS and the Ultra preset at 20 FPS are not viable for a playable experience. For the best overall experience, the Medium preset at 1080p or 1440p is the clear winner, providing a good mix of smoothness and visual quality.

Measured FPS Breakdown

The measured FPS data reveals a clear pattern of performance degradation as resolution and settings increase. At 1920x1080, the combo achieves 126 FPS on Low, 112 FPS on Medium (with a minimum of 96 and maximum of 129), 76 FPS on High, and 52 FPS on Ultra. This progression shows a steady decline, with the most significant drop occurring between High and Ultra, a 24 FPS loss. At 2560x1440, the scores are 85 FPS on Low, 76 FPS on Medium (minimum 64, maximum 87), 51 FPS on High, and 35 FPS on Ultra. The drop from Low to Medium is 9 FPS, which is a smaller relative loss than at 1080p, suggesting the GPU is starting to become the limiting factor. The drop from High to Ultra at 1440p is 16 FPS, indicating a sharp falloff in performance when the most demanding settings are enabled.

At 3840x2160, the performance is significantly lower. The Low preset yields 49 FPS, the Medium preset yields 43 FPS (minimum 37, maximum 50), the High preset yields 29 FPS, and the Ultra preset yields 20 FPS. The difference between Low and Medium at 4K is only 6 FPS, which is the smallest gap seen across all resolutions. This suggests that the GPU's shared memory bandwidth is saturated even at Low settings, and the incremental increases in graphical load from Medium to High to Ultra have diminishing returns on the frame rate. The minimum FPS of 37 at 4K Medium is particularly telling, as it indicates that even the "playable" settings can have stutters. The data overall shows that the combo is best suited for 1080p and 1440p gaming, with 4K being only marginally playable at the lowest settings.

Resolution Scaling

The FPS drop from 1080p to 4K is stark and reveals the limiting component. At High settings, the average FPS falls from 76 at 1920x1080 to 51 at 2560x1440, and then to 29 at 3840x2160. This represents a 33% drop from 1080p to 1440p, and a further 43% drop from 1440p to 4K. The total decline from 1080p High to 4K High is 61.8%. This steep curve is characteristic of a GPU bottleneck, particularly one with shared memory. At Low settings, the FPS falls from 126 at 1080p to 85 at 1440p, and then to 49 at 4K. The drop from 1080p to 1440p is 41 FPS (32.5%), and from 1440p to 4K is 36 FPS (42.4%). The relative consistency of these percentage drops across different settings points to a scaling issue that is resolution-bound, not settings-bound.

The data implies that the CPU is not the limiting factor, as the frame rate scales almost linearly with the number of pixels. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat as resolution increases, since the CPU's work per frame is largely independent of resolution. Instead, the FPS halves when moving from 1080p to 4K, which is the expected behavior for a GPU that is working harder to fill more pixels. The Radeon 8050S's shared memory architecture is likely the culprit. With system memory bandwidth being "System Dependent," the GPU is competing with the CPU for the same DDR5 bandwidth, which becomes a severe constraint at 4K where the memory demands are much higher. This analysis suggests that users should stick to 1080p or 1440p to get the most out of this combo, as the 4K performance is not competitive with the component's individual capabilities.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8050S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2800 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + AMD Radeon 8050S in Archeage

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 43.0
3840x2160 High 29.0
3840x2160 Ultra 20.0
2560x1440 Low 85.0
2560x1440 Medium 76.0
2560x1440 High 51.0
2560x1440 Ultra 35.0
1920x1080 Low 126.0
1920x1080 Medium 112.0
1920x1080 High 76.0
1920x1080 Ultra 52.0

Archeage with iUltra 9 185H + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with 8050S + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 9 185H + 8050S

Explore FPS benchmarks for other games using this same hardware combination.