Doom
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 26 | 33 | 33 |
| 1440p QHD | 42 | 48 | 60 | 69 |
| 1080p Full HD | 62 | 76 | 87 | 104 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 265K + AMD Radeon RX 580, In-Depth Analysis
The pairing of Intel’s Core Ultra 7 265K with AMD’s Radeon RX 580 is a study in contrast: a modern 20-core processor built on a 3 nm process paired with a 14 nm GPU from 2017. In Doom, this combination produces playable results at 1080p, but the data clearly shows where the bottleneck lies. The RX 580, with its 8 GB of GDDR5 memory and 256-bit bus, is the limiting factor at higher resolutions, while the 265K’s immense multi-threaded headroom goes largely unused in this Vulkan-era title.
Resolution Scaling
The measured FPS data shows a steep and predictable decline as resolution increases, confirming that the GPU is the primary constraint. At 1080p with Low settings, the system achieves 103.9 FPS average. Moving to 1440p at the same settings drops that to 68.9 FPS, a reduction of 35 FPS or roughly 34%. At 4K, the same Low settings yield only 33.4 FPS, which is less than one-third of the 1080p figure. This scaling pattern is classic GPU-bound behavior — the CPU has no trouble feeding frames, but the RX 580’s pixel throughput simply cannot keep pace with the growing pixel count.
The gap between 1080p and 1440p is particularly telling. At High settings, 1080p delivers 76.1 FPS, while 1440p falls to 47.9 FPS. That 28.2 FPS difference represents a 37% performance hit for a 78% increase in pixel count, which suggests the RX 580 is hitting a bandwidth or fill-rate ceiling. The 4K results are uniformly poor across all settings: High averages 26.2 FPS, Medium 32.6 FPS, Low 33.4 FPS, and Ultra just 25 FPS. The spread between Low and Ultra at 4K is only 8.4 FPS, indicating that even dropping settings to their minimum cannot rescue playability at this resolution. For any 4K display, this configuration is not viable for Doom.
CPU Role
The Intel Core Ultra 7 265K is a 20-core, 20-thread processor with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. Its 30 MB of shared L3 cache and 102.4 GB/s of memory bandwidth provide ample headroom for modern gaming. In synthetic benchmarks, the 265K scores 50009 in Cinebench R23 multi-core and 7060 in single-core, placing it in the 97th percentile of all CPUs. Its nearest rival, the Intel Core Ultra 7 265KF, scores 79240 on average — a delta of just -0.2%, meaning the 265K is essentially identical in raw compute.
However, Doom is not a CPU-heavy title. The measured FPS data shows that even at 1080p Low, where the CPU would be most stressed, the system reaches 103.9 FPS. With a processor capable of 58838 in PassMark multithread and 4904 in single-thread, the 265K is nowhere close to being a limiting factor. The game’s engine, built around the Vulkan API, scales well with multi-core processors, but the RX 580’s 6.175 TFLOPS of FP32 performance is the hard ceiling. At 4K, the CPU’s role diminishes further — the 25 FPS Ultra result is purely a GPU limitation.
The 265K’s specifications are far beyond what Doom requires. Its 20 cores and 20 threads, combined with a 5.50 GHz boost clock, mean that frame pacing and draw call processing are handled with ease. The PassMark physics score of 3826 and integer math score of 143387 further indicate that any CPU-bound scenario in this game would require a much weaker processor. In short, the data shows that upgrading the GPU would yield far greater performance gains than any CPU change.
Settings Recommendations
For 1080p gaming, the RX 580 paired with the 265K offers a clear hierarchy of presets. Low settings produce 103.9 FPS, Medium drops to 86.5 FPS, High reaches 76.1 FPS, and Ultra falls to 61.7 FPS. All four presets are playable at 1080p, but the choice depends on whether you prioritize frame rate or visual fidelity. Medium at 86.5 FPS is a strong middle ground — it maintains a comfortable margin above 60 FPS while offering better visuals than Low. High at 76.1 FPS is also viable for those who want more detail. Ultra at 61.7 FPS is right at the edge of 60 FPS, and any demanding scene could cause dips below that threshold.
At 1440p, the options narrow. Low settings deliver 68.9 FPS, which is smooth, but Medium drops to 60.3 FPS and High to 47.9 FPS. Ultra at 41.8 FPS is not recommended for fast-paced shooter gameplay. For a 1440p display, Low is the only preset that guarantees a fluid experience, with Medium being borderline acceptable. The 1440p results highlight the GPU’s limitations — the 8 GB VRAM is not the issue, as Doom’s textures fit comfortably, but the raw compute and memory bandwidth of 256.0 GB/s are insufficient for higher presets.
At 4K, no preset is playable. The best result is Low at 33.4 FPS, which falls well below the standard for a competitive FPS. Ultra at 25 FPS is a slideshow. If you own a 4K monitor, the recommendation is to run the game at a lower resolution or upgrade the GPU. The measured data does not support any 4K preset for this combo.
FAQ
Q: Can this system run Doom at 1080p with Ultra settings?
A: Yes, but barely. The measured average FPS at 1080p Ultra is 61.7, which is just above the 60 FPS threshold. Expect occasional dips in intense combat scenes, but it is technically playable.
Q: What is the best resolution for this CPU-GPU combo?
A: 1080p is the sweet spot. All four presets — Low, Medium, High, and Ultra — produce average FPS above 60. At 1440p, only Low (68.9 FPS) and Medium (60.3 FPS) are viable, and 4K is not playable at any setting.
Q: Is the Intel Core Ultra 7 265K holding back the RX 580?
A: No. The 265K is far more powerful than needed for Doom. The GPU is the bottleneck, especially at higher resolutions. The CPU’s 97th percentile ranking and 50009 Cinebench R23 multi-core score show it has massive headroom.
Q: How does the RX 580 compare to its nearest rivals in overall GPU benchmarks?
A: The RX 580 scores 13559 on average, which is essentially tied with the NVIDIA GeForce GTX 570 (13564, 0% delta) and the GTX 950 (13549, 0.1% delta). The AMD Radeon Pro 455 is 1.1% slower, and the NVIDIA P106-090 is 1.1% faster.
Q: What is the impact of lowering settings from Ultra to Low at 1440p?
A: The difference is substantial. At 1440p, Ultra averages 41.8 FPS, while Low averages 68.9 FPS — an improvement of 27.1 FPS. This indicates that settings have a significant effect on performance at this resolution.
Q: Is the RX 580’s 8 GB VRAM sufficient for Doom?
A: Yes. The VRAM capacity is not the limiting factor. The GPU’s compute power (6.175 TFLOPS) and memory bandwidth (256.0 GB/s) are the constraints, as shown by the performance drop from 1080p to 1440p and 4K.
GPU Role
The AMD Radeon RX 580 is a 14 nm Polaris 20 chip with 2304 shading units, 144 TMUs, and 32 ROPs. Its base clock is 1257 MHz with a boost clock of 1340 MHz, and it features 8 GB of GDDR5 memory on a 256-bit bus, delivering 256.0 GB/s of bandwidth. These specifications, combined with 6.175 TFLOPS of FP32 performance, place the GPU in the 53rd percentile of all GPUs — a mid-range position that matches its measured performance in Doom.
The GPU’s nearest rivals in the benchmark database are the NVIDIA GeForce GTX 570 (13564 average score, 0% delta) and the GTX 950 (13549, 0.1% delta). This grouping confirms that the RX 580 is a modest performer by modern standards, but it is fully capable of handling 1080p gaming in a well-optimized title like Doom. The 3DMark Steel Nomad DX12 score of 1005 and PassMark G3D score of 8813 reflect its mid-tier status.
In Doom, the GPU’s role is decisive. At 1080p, the RX 580 provides enough throughput to exceed 60 FPS on all presets, with Low reaching 103.9 FPS. However, the 4K results — where even Low settings only produce 33.4 FPS — demonstrate that the GPU’s fill rate and memory bandwidth are insufficient for high-resolution rendering. The pixel rate of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are simply not enough to drive a 4K panel in this game. The GPU’s 185 W TDP and 8-pin power connector are modest, but the performance ceiling is clear.
Measured FPS Breakdown
At 1920x1080, the system delivers the following average FPS: Low 103.9, Medium 86.5, High 76.1, and Ultra 61.7. The scaling from Low to Ultra is a 42.2 FPS drop, which is a 41% reduction — significant but not catastrophic. This resolution is the only one where all presets are playable.
At 2560x1440, performance drops sharply: Low 68.9, Medium 60.3, High 47.9, and Ultra 41.8. The Low-to-Ultra gap narrows to 27.1 FPS, showing that the GPU is becoming the limiting factor. Medium at 60.3 FPS is just above the 60 FPS line, making it a marginal choice.
At 3840x2160, the results are uniformly poor: Low 33.4, Medium 32.6, High 26.2, and Ultra 25. The spread between Low and Ultra is only 8.4 FPS, indicating that settings have minimal impact at this resolution — the GPU is completely saturated. None of these figures approach playable levels for a fast-paced FPS.
The overall combo rank for this CPU-GPU pair in Doom is 1546 out of 1681 tested combinations, placing it in the bottom 8% of all configurations. This ranking reflects the RX 580’s age and limited capabilities, despite the 265K’s top-tier CPU performance. For a smooth 1080p experience, the data supports using Medium or High settings. For anything above 1080p, a GPU upgrade is mandatory.
Hardware Specifications
Intel Core Ultra 7 265K
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 580 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.4 |
| 3840x2160 | Medium | 32.6 |
| 3840x2160 | High | 26.2 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 68.9 |
| 2560x1440 | Medium | 60.3 |
| 2560x1440 | High | 47.9 |
| 2560x1440 | Ultra | 41.8 |
| 1920x1080 | Low | 103.9 |
| 1920x1080 | Medium | 86.5 |
| 1920x1080 | High | 76.1 |
| 1920x1080 | Ultra | 61.7 |
Doom with iUltra 7 265K + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 580 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 7 265K + RX 580
Explore FPS benchmarks for other games using this same hardware combination.