Downfall
This combination offers playable performance with an average of 53 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 30 | 37 | 45 |
| 1440p QHD | 31 | 49 | 60 | 73 |
| 1080p Full HD | 43 | 68 | 83 | 102 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 265K + AMD Radeon RX 580, In-Depth Analysis
The pairing of the Intel Core Ultra 7 265K with the AMD Radeon RX 580 produces results in Downfall that are heavily constrained by the graphics card. Across all tested settings and resolutions, the CPU’s substantial processing headroom is never the limiting factor; the RX 580’s performance ceiling dictates the frame rates. The data shows a clear pattern where the GPU is the bottleneck, and the experience is best defined by the compromises required to maintain playable frame rates at higher resolutions.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent, revealing a system where the GPU is working at its absolute limit. At Low settings, the average frame rate falls from 102 FPS at 1920x1080 to 73 FPS at 2560x1440, a reduction of 29 FPS, and then further down to 45 FPS at 3840x2160. This progression shows that even at the lowest graphical preset, the RX 580 cannot maintain high frame rates as pixel count increases. The scaling from 1440p to 4K at Low settings results in a 28 FPS drop, which is nearly the same absolute loss as the step from 1080p to 1440p, indicating that the GPU is becoming progressively more saturated.
Moving to Medium settings, the pattern continues. The average frame rate at 1080p is 83 FPS, dropping to 60 FPS at 1440p, and then to 37 FPS at 4K. The gap between 1080p and 1440p is 23 FPS, while the gap between 1440p and 4K is also 23 FPS. This linear degradation suggests that the rendering load is scaling nearly proportionally with the number of pixels, a characteristic of a GPU-bound scenario. The minimum frame rates at Medium settings also illustrate this; at 1080p the minimum is 71 FPS, at 1440p it drops to 51 FPS, and at 4K it falls to 32 FPS. These minimums show that the frame pacing becomes less stable as resolution increases, which is typical when the GPU is struggling to keep up.
At High settings, the average frame rates are 68 FPS at 1080p, 49 FPS at 1440p, and 30 FPS at 4K. The drop from 1080p to 1440p is 19 FPS, and from 1440p to 4K is another 19 FPS. This consistent 19 FPS reduction at each step underscores the GPU’s inability to handle the increased pixel workload. The 4K High result of 30 FPS is exactly at the threshold of playability for many users, but it leaves no headroom for demanding scenes. The Ultra preset is the most demanding, with average frame rates of 43 FPS at 1080p, 31 FPS at 1440p, and 19 FPS at 4K. The 1440p Ultra result of 31 FPS is borderline, while the 4K Ultra result of 19 FPS is effectively unplayable for a smooth experience.
The data indicates that the limiting component in this combo is unambiguously the GPU. The Intel Core Ultra 7 265K, with its high multi-core and single-core benchmark scores, is not the bottleneck. The frame rate scaling follows the GPU’s rendering capacity, not the CPU’s processing power. For instance, the CPU’s Cinebench R23 multi-core score of 35850 and single-core score of 2020 place it in the 94th percentile of all CPUs, indicating it has far more capability than this game requires at these settings. The GPU, by contrast, sits in the 53rd percentile of all GPUs, and its performance in Downfall reflects this mid-range standing.
GPU Role
The AMD Radeon RX 580’s role in this combo is defined by its memory configuration and clock speeds, which directly impact its performance in Downfall. The GPU has 8 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 256.0 GB/s. This memory bandwidth is sufficient for the game’s textures at 1080p and 1440p, but the data suggests it becomes a limiting factor at 4K, where the frame rates drop significantly even at Low settings. The GPU’s base clock is 1257 MHz with a boost clock of 1340 MHz, and its memory operates at 2000 MHz. These clocks are modest by modern standards, and they cap the GPU’s compute throughput.
The RX 580’s compute capabilities are also relevant. It has 2304 shading units, 144 texture mapping units, and 32 raster output units. Its texture rate is 193.0 GTexel/s, and its pixel rate is 42.88 GPixel/s. These figures place the GPU in the mid-range tier for its generation, and they explain why the frame rates in Downfall are moderate. The GPU’s FP32 performance is 6.175 TFLOPS, which is the raw compute power available for shader work. In Downfall, a horror game that likely relies on lighting and shadow effects, this compute power is what drives the rendering.
The GPU’s benchmark scores provide a broader context. Its Passmark G3D score is 8813, and its 3DMark Steel Nomad DX12 score is 1005. These scores are consistent with its performance in the measured FPS data. The GPU sits at the 53rd percentile of all GPUs, and its nearest rivals include the NVIDIA GeForce GTX 1660 SUPER, which has an average score of 12986 and a delta of -0.4%, and the AMD Radeon 740M, which has an average score of 12870 and a delta of 0.5%. This means the RX 580 is statistically similar in overall performance to these GPUs, but its specific behavior in Downfall is what the measured FPS data captures.
The GPU’s memory size of 8 GB is a double-edged sword. At 1080p and 1440p, it is likely sufficient for the game’s assets, allowing the GPU to operate at its full potential. However, at 4K, the higher resolution demands more memory bandwidth and capacity for textures and framebuffer, and the data shows that the GPU struggles. The 4K Low average of 45 FPS versus the 1080p Low average of 102 FPS illustrates this point. The GPU’s memory clock of 2000 MHz and effective 8 Gbps speed is not high enough to compensate for the increased pixel load at 4K.
How This Combo Ranks
In the database of tested combinations, this specific pairing of the Intel Core Ultra 7 265K and AMD Radeon RX 580 ranks 3395 out of 3716 combos for Downfall. This places it in the bottom 9% of all tested configurations, which is a low ranking that reflects the GPU’s limitations rather than the CPU’s capabilities. The rank is a composite measure of the measured FPS across all resolutions and settings, and it shows that this combo is not well-suited for achieving high frame rates in this game.
The CPU’s individual ranking is much higher than the combo’s ranking. The Core Ultra 7 265K is in the 94th percentile of all CPUs, with an average benchmark score of 70879. Its nearest rivals include the Intel Xeon 6511P, which has an average score of 71051 and a delta of -0.2%, and the Intel Core i7-14700KF, which has an average score of 70163 and a delta of 1%. This means the CPU is performing at a level comparable to some of the best server and desktop processors available. In contrast, the GPU’s individual ranking is in the 53rd percentile of all GPUs, with an average benchmark score of 12928.
The disparity between the CPU’s high percentile and the combo’s low rank highlights the bottleneck. The CPU is capable of processing frames far faster than the GPU can render them, so the combo’s performance is entirely dependent on the GPU. The data shows that even at 1080p Low settings, where the average FPS is 102, the CPU is not reaching its limit. The CPU’s Passmark multi-thread score of 58594 and single-thread score of 4928 indicate it can handle much higher frame rates in less GPU-bound scenarios. The combo rank of 3395 out of 3716 is a clear verdict that this pairing is not optimized for Downfall.
Settings Recommendations
Based on the measured FPS data, the recommended settings for this combo depend on the user’s resolution and frame rate priorities. At 1920x1080, the Low preset delivers an average of 102 FPS, which is the highest frame rate in the entire dataset. This is the best option for users who prioritize smoothness and responsiveness over visual fidelity. The Medium preset at 1080p yields 83 FPS, which is also highly playable and offers a better visual experience. The High preset at 1080p produces 68 FPS, which is still above the 60 FPS threshold for most users. The Ultra preset at 1080p drops to 43 FPS, which is below the ideal target for fast-paced gameplay.
At 2560x1440, the Low preset provides an average of 73 FPS, which is the only preset at this resolution to exceed 60 FPS. This makes Low the recommended choice for 1440p if the user wants a smooth experience. The Medium preset at 1440p averages 60 FPS, which is exactly at the threshold, but the minimum FPS of 51 indicates that there will be occasional dips below 60. The High preset at 1440p averages 49 FPS, which is playable but not ideal. The Ultra preset at 1440p averages 31 FPS, which is not recommended for a good experience.
At 3840x2160, the data shows that this combo is not well-suited for 4K gaming. The Low preset averages 45 FPS, which is the only preset at 4K that approaches playability. The Medium preset averages 37 FPS, and the High preset averages 30 FPS. The Ultra preset averages 19 FPS, which is unplayable. For a horror game like Downfall, which may rely on atmosphere, the Low preset at 4K might be acceptable for some users, but the frame rates are not ideal.
The best experience per the measured rows is at 1920x1080 with the Medium preset. This setting provides an average FPS of 83, with a minimum of 71 FPS and a maximum of 96 FPS. This combination of high average frame rate and stable minimums offers a smooth and visually pleasing experience. The Low preset at 1080p offers a higher average of 102 FPS, but with no minimum or maximum data, the Medium preset’s measured stability makes it the safer recommendation. The 1440p Medium preset at 60 FPS is also a viable option, but the 1080p Medium preset offers a higher frame rate buffer.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the combo’s performance across all tested configurations.
At 3840x2160, the results are as follows:
- High settings: average 30 FPS.
- Low settings: average 45 FPS.
- Medium settings: average 37 FPS, with a minimum of 32 FPS and a maximum of 43 FPS.
- Ultra settings: average 19 FPS.
At 2560x1440:
- High settings: average 49 FPS.
- Low settings: average 73 FPS.
- Medium settings: average 60 FPS, with a minimum of 51 FPS and a maximum of 69 FPS.
- Ultra settings: average 31 FPS.
At 1920x1080:
- High settings: average 68 FPS.
- Low settings: average 102 FPS.
- Medium settings: average 83 FPS, with a minimum of 71 FPS and a maximum of 96 FPS.
- Ultra settings: average 43 FPS.
These numbers show a clear hierarchy. The Low preset always provides the highest average FPS at any resolution, followed by Medium, then High, and finally Ultra. The delta between Low and Ultra is significant at every resolution. At 1080p, the difference is 59 FPS (102 vs 43). At 1440p, the difference is 42 FPS (73 vs 31). At 4K, the difference is 26 FPS (45 vs 19). This indicates that the Ultra preset is disproportionately demanding on the GPU, likely due to more advanced lighting and shadow effects that the RX 580’s 6.175 TFLOPS of FP32 compute cannot handle efficiently.
The minimum FPS data at Medium settings shows that frame drops are more pronounced at higher resolutions. At 1080p, the minimum is 71 FPS, which is 12 FPS below the average of 83. At 1440p, the minimum is 51 FPS, which is 9 FPS below the average of 60. At 4K, the minimum is 32 FPS, which is 5 FPS below the average of 37. This pattern suggests that while the average frame rate decreases, the variance also decreases in absolute terms, but the relative impact on smoothness is greater at lower frame rates.
CPU Role
The Intel Core Ultra 7 265K is a high-end desktop processor with 20 cores and 20 threads. Its architecture is Arrow Lake, built on a 3 nm process node by TSMC. The CPU has a base clock of 3.90 GHz and a boost clock of 5.50 GHz. These specifications are far beyond what Downfall requires, and the data confirms that the CPU is not a limiting factor in this combo.
The CPU’s benchmark scores are exceptional. Its Cinebench R23 multi-core score is 35850, and its single-core score is 2020. Its Geekbench multi-core score is 23085, and its single-core score is 2713. These scores place the CPU in the 94th percentile of all CPUs, meaning it outperforms 94% of all processors in the database. The CPU’s nearest rivals include the Intel Xeon 6511P, which has an average score of 71051 and a delta of -0.2%, and the Intel Core i7-14700KF, which has an average score of 70163 and a delta of 1%. This means the 265K is statistically tied with some of the most powerful server and desktop chips available.
In Downfall, the CPU’s role is to feed the GPU with draw calls and game logic. Given the GPU’s performance, the CPU is never waiting for work. Even at 1080p Low settings, where the average FPS is 102, the CPU has plenty of headroom. The CPU’s Passmark physics score is 3731, and its Passmark single-thread score is 4928. These scores indicate that the CPU can handle the game’s physics and AI calculations without breaking a sweat.
The CPU’s cache hierarchy is also robust, with 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 30 MB of shared L3 cache. This large cache helps reduce memory latency, which is beneficial for game performance. The CPU supports DDR5 memory with a dual-channel bus and a bandwidth of 102.4 GB/s. This memory bandwidth is more than sufficient for the game’s data needs, especially since the GPU’s 256.0 GB/s bandwidth is the limiting factor.
The data shows that the CPU’s performance is essentially irrelevant to the measured FPS in this game. The combo rank of 3395 out of 3716 is low, but this is solely due to the GPU. If the same CPU were paired with a more powerful GPU, the combo’s rank would be dramatically higher. The CPU’s 20 cores and 20 threads, combined with its high clock speeds, make it a future-proof choice for gaming, but in this specific pairing, its capabilities are wasted. The CPU’s release date is 2024-10-23, and it has a launch MSRP of $394. Its production status is active, and it uses the Intel Socket 1851. These details confirm that it is a modern, high-performance processor, but its performance in Downfall is capped by the GPU.
Hardware Specifications
Intel Core Ultra 7 265K
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 580 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.0 |
| 3840x2160 | Medium | 37.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 60.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 102.0 |
| 1920x1080 | Medium | 83.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 43.0 |
Downfall with iUltra 7 265K + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 580 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 7 265K + RX 580
Explore FPS benchmarks for other games using this same hardware combination.