Archeage

Archeage

AVERAGE FPS
129
excellent

This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 59 90 102
1440p QHD 70 104 156 175
1080p Full HD 108 158 230 256

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 90
3840x2160 High 59
3840x2160 Ultra 43
2560x1440 Low 175
2560x1440 Medium 156
2560x1440 High 104
2560x1440 Ultra 70
1920x1080 Low 256
1920x1080 Medium 230
1920x1080 High 158
1920x1080 Ultra 108

Archeage with Intel Core i5-14600K + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Archeage, an MMORPG released in 2014, presents a unique benchmark scenario for the Intel Core i5-14600K and NVIDIA GeForce RTX 5070 Ti combination. The measured data reveals a title that scales dramatically with settings, but whose performance ceiling is dictated by different components depending on the resolution. This analysis breaks down the measured FPS across resolutions and settings, interprets the scaling behavior, and examines the specific roles of the CPU and GPU in shaping the final experience.

Resolution Scaling

The FPS drop from 1080p to 4K is steep, but the pattern is highly dependent on the graphics preset. At Low settings, the transition from 1920x1080 (256 FPS) to 3840x2160 (101.7 FPS) represents a 60.3% reduction in frame rate. This massive drop indicates that even at Low settings, the GPU is becoming a significant limiting factor at higher resolutions, though the extremely high 1080p numbers suggest the CPU is holding the system back at lower pixel counts.

Moving to Medium settings, the scaling is similar in percentage but different in magnitude. The drop from 229.5 FPS at 1080p to 90.3 FPS at 4K is a 60.7% reduction. This consistency across Low and Medium settings suggests that the game's rendering workload scales almost linearly with pixel count once the CPU bottleneck is removed, which happens at higher resolutions where the GPU takes over as the primary constraint.

High settings show a less severe percentage drop, falling from 158 FPS at 1080p to 59.4 FPS at 4K, a 62.4% decrease. The absolute numbers here are telling: 4K High at 59.4 FPS is just below the 60 FPS threshold, while 1440p High at 104.3 FPS provides comfortable headroom. The Ultra preset demonstrates the most brutal scaling, with 107.8 FPS at 1080p collapsing to 43.4 FPS at 4K, a 59.7% reduction that places 4K Ultra firmly in unplayable territory.

The data suggests that Archeage is poorly optimized for high-resolution rendering, as the frame rate drops are consistently around 60% regardless of the preset. This indicates the limiting component shifts from CPU-bound at 1080p to GPU-bound at 4K, but the GPU's performance at 4K is insufficient to maintain smooth gameplay on higher presets. The 1440p results show a more balanced profile, with Low at 174.8 FPS and High at 104.3 FPS, suggesting that 1440p is the sweet spot where neither component is severely bottlenecked.

GPU Role

The NVIDIA GeForce RTX 5070 Ti, with its 16 GB of GDDR7 memory on a 256-bit bus, provides 896.0 GB/s of bandwidth. This memory configuration is substantial, yet the 4K Ultra result of 43.4 FPS indicates that raw bandwidth is not the limiting factor in Archeage. The GPU's boost clock of 2452 MHz and 8960 shading units deliver a theoretical FP32 performance of 43.94 TFLOPS, which should be more than adequate for a 2014 title, yet the measured results tell a different story.

The GPU's benchmark scores place it at the 87th percentile among all GPUs, with an average benchmark score of 52086. Its nearest rival, the NVIDIA GeForce RTX 4080, scores 52085, showing a delta of 0%. This near-identical performance profile is reflected in the game's results, where the RTX 5070 Ti's behavior at 4K Ultra suggests that the game engine is not leveraging the GPU's modern architecture effectively.

At 1080p, the GPU is clearly not the bottleneck. The Low preset hitting 256 FPS and Medium at 229.5 FPS shows that the RTX 5070 Ti has massive headroom at lower resolutions. The Ultra preset at 107.8 FPS reinforces this, as the GPU is barely being taxed. The 4K results, however, show the GPU being pushed harder: High at 59.4 FPS and Ultra at 43.4 FPS demonstrate that the card's rendering capabilities are being fully utilized, but the game's engine appears to have efficiency issues at high pixel counts.

The 16 GB VRAM capacity is more than sufficient for Archeage, as even the 4K Ultra preset would not approach this limit. The GDDR7 memory clock of 1750 MHz (28 Gbps effective) provides ample bandwidth, suggesting that memory bandwidth is not a constraint in these measurements. The GPU's role is therefore primarily in rendering the scene at higher resolutions, where its performance drops off dramatically as the pixel count increases.

FAQ

Q: Why does the FPS drop so significantly from 1080p to 4K at Low settings (256 to 101.7 FPS)?

A: The data shows a 60.3% reduction in frame rate. This indicates that at 1080p Low, the system is CPU-bound, and the GPU has massive headroom. At 4K, the GPU becomes the limiting factor, and its rendering performance at that resolution caps the frame rate around 101.7 FPS.

Q: Is the RTX 5070 Ti a bottleneck at 1440p High settings?

A: The 1440p High result of 104.3 FPS suggests the GPU is handling the load comfortably. Given that 1080p High produces 158 FPS, the 1440p result shows a 34% drop, which is expected as pixel count increases. The GPU is likely the primary constraint here, but it is performing well within acceptable limits.

Q: Can the system achieve 60 FPS at 4K Ultra?

A: No. The measured 4K Ultra average is 43.4 FPS, which is well below the 60 FPS target. Even 4K High at 59.4 FPS barely misses this threshold. The RTX 5070 Ti, despite its high benchmark scores, cannot maintain 60 FPS at 4K on the highest presets in this game.

Q: How does the GPU compare to its closest rival in synthetic benchmarks?

A: The RTX 5070 Ti has an average benchmark score of 52086, while the NVIDIA GeForce RTX 4080 scores 52085, showing a deltaPct of 0%. This indicates the two GPUs have nearly identical synthetic performance, which is reflected in their similar gaming capabilities.

Q: Why is the 1080p Ultra FPS (107.8) so much lower than 1080p Medium (229.5)?

A: The Ultra preset imposes significantly higher rendering demands on the GPU. The data shows a 53% drop from Medium to Ultra at 1080p, indicating that Ultra settings introduce effects that heavily tax the GPU, even when the CPU has headroom to spare.

Q: What does the percentile ranking tell us about the GPU's overall performance?

A: The RTX 5070 Ti sits at the 87th percentile among all GPUs, with an average benchmark score of 52086. This places it in the upper tier of graphics cards, but its performance in Archeage at 4K Ultra (43.4 FPS) shows that even top-tier hardware struggles with this game's high-resolution rendering.

Measured FPS Breakdown

At 1920x1080, the system delivers exceptional performance across all settings. The Low preset achieves 256 FPS, which drops to 229.5 FPS at Medium, 158 FPS at High, and 107.8 FPS at Ultra. This represents a 57.9% drop from Low to Ultra, showing that the Ultra preset imposes a significant rendering burden. The 1080p results indicate that the CPU is the primary limiter at this resolution, as even the most demanding settings cannot push the GPU to its limits.

Moving to 2560x1440, the frame rates remain strong but show a clear shift toward GPU limitation. Low settings produce 174.8 FPS, Medium achieves 155.7 FPS, and High delivers 104.3 FPS. The Ultra preset falls to 70.4 FPS, which is a 59.7% drop from Low. The 1440p numbers suggest a more balanced workload between CPU and GPU, with the system still providing playable frame rates on all presets.

At 3840x2160, the GPU becomes the dominant constraint. Low settings yield 101.7 FPS, Medium drops to 90.3 FPS, and High achieves 59.4 FPS. The Ultra preset delivers just 43.4 FPS, which is below the threshold for smooth gameplay. The 4K results show a 57.3% drop from Low to Ultra, consistent with the scaling seen at other resolutions, but the absolute numbers are too low for demanding presets.

The combination ranks 127th out of 1727 tested combos in this game, placing it in the top 7.4% of systems. This ranking reflects the strong 1080p and 1440p performance, while the 4K results drag the overall standing slightly. The data is measured, not estimated, providing reliable figures for each resolution and settings combination.

CPU Role

The Intel Core i5-14600K, with 14 cores and 20 threads, runs at a base clock of 3.50 GHz and boosts up to 5.30 GHz. This Raptor Lake architecture processor has a 24 MB shared L3 cache and supports DDR4 and DDR5 memory. Its benchmark scores are strong, with a Cinebench R23 multi-core score of 32881 and a single-core score of 4642, placing it at the 93rd percentile among all CPUs.

The CPU's nearest rival, the AMD Ryzen 9 5950X, has an average score of 49062, showing a deltaPct of 0.2% relative to the i5-14600K's 49166 average. This near-parity in synthetic benchmarks indicates that the i5-14600K is competitive with high-end CPUs from the previous generation. In Archeage, this CPU performance translates to high frame rates at 1080p, where the system achieves 256 FPS at Low settings.

The 1080p results clearly show the CPU's influence. The 256 FPS at Low, 229.5 FPS at Medium, and 158 FPS at High all demonstrate that the i5-14600K can drive the GPU to substantial frame rates when the resolution is low enough to avoid GPU saturation. The CPU's high single-core performance, evidenced by its Geekbench single-core score of 2803, is crucial for an MMORPG like Archeage, which often relies on single-threaded game logic.

However, the CPU's role diminishes as resolution increases. At 4K, the frame rates are nearly identical across CPU-intensive scenarios, indicating that the GPU becomes the sole limiting factor. The CPU's boost clock of 5.30 GHz ensures that it can keep up with even the most demanding game logic, but the measured data shows that Archeage's rendering pipeline is the primary constraint at higher resolutions. The 14 cores and 20 threads provide ample parallelism for background tasks, but the game's performance is ultimately governed by the GPU at 1440p and above.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5070 Ti in Archeage

Resolution Settings Avg FPS
3840x2160 Low 101.7
3840x2160 Medium 90.3
3840x2160 High 59.4
3840x2160 Ultra 43.4
2560x1440 Low 174.8
2560x1440 Medium 155.7
2560x1440 High 104.3
2560x1440 Ultra 70.4
1920x1080 Low 256.0
1920x1080 Medium 229.5
1920x1080 High 158.0
1920x1080 Ultra 107.8

Archeage with ii5-14600K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5070 Ti + Other CPUs

See how Archeage performs with the same GPU but different processors.

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