Archeage

Archeage

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 14 21 24
1440p QHD 17 25 37 41
1080p Full HD 25 37 55 62

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 24
3840x2160 Medium 21
3840x2160 High 14
3840x2160 Ultra 10
2560x1440 Low 41
2560x1440 Medium 37
2560x1440 High 25
2560x1440 Ultra 17
1920x1080 Low 62
1920x1080 Medium 55
1920x1080 High 37
1920x1080 Ultra 25

Archeage with Intel Core i5-14600K + NVIDIA GeForce GTX 1650, In-Depth Analysis

Archeage with the Intel Core i5-14600K and NVIDIA GeForce GTX 1650 is a combination that is heavily constrained by its graphics card, particularly at higher resolutions. The data shows a clear ceiling on performance that prevents this system from delivering a consistently smooth experience in most scenarios, with the GPU acting as the primary bottleneck across all tested settings.

Resolution Scaling

The performance drop from 1080p to 4K is severe, confirming that the GTX 1650 is the limiting component in this pairing. At Low settings, the average frame rate falls from 62 FPS at 1920x1080 to 41 FPS at 2560x1440, a reduction of 21 FPS, and then further down to 24 FPS at 3840x2160. This represents a 61% decrease in average FPS from 1080p to 4K at Low settings, a stark illustration of how the GPU struggles as pixel count increases.

At Medium settings, the trend continues with average FPS dropping from 55 at 1080p to 37 at 1440p, and then to 21 at 4K. The High preset shows similar behavior, with averages of 37, 25, and 14 FPS respectively. The Ultra preset is the most demanding, yielding only 25 FPS at 1080p, 17 FPS at 1440p, and a mere 10 FPS at 4K. These numbers indicate that the scaling is not linear; the performance penalty for moving from 1440p to 4K is proportionally larger than from 1080p to 1440p, which is typical when a GPU's memory bandwidth and shading capacity are exhausted.

The implication is clear: at 1080p, the CPU still has enough headroom to push the GPU to its limits, but at higher resolutions, the GPU's 4 GB of VRAM and modest compute resources become the definitive constraint. The data suggests that this combination is only viable for playable frame rates at 1080p, and even then, only on lower presets. At 1440p and above, the system falls below the threshold for acceptable smoothness in most genres, and at 4K, it is largely unplayable for any serious gaming session. The drop from Low to Ultra at any given resolution is also substantial, with the 1080p average falling from 62 to 25 FPS, a 60% reduction, indicating that the GPU is equally sensitive to graphical fidelity as it is to resolution.

FAQ

Q: What is the best resolution to play Archeage with this hardware?

A: The measured data indicates that 1920x1080 is the only resolution where the system can maintain an average frame rate above 60 FPS, and only at Low settings (62 FPS). At Medium settings, the average is 55 FPS, which is close but below a 60 FPS target.

Q: Can this system handle 4K gaming on any preset?

A: No. The highest average FPS at 3840x2160 is 24 FPS on Low settings. The Ultra preset at 4K yields only 10 FPS, making it unplayable.

Q: How does the Ultra preset compare to High at 1440p?

A: At 2560x1440, the Ultra preset averages 17 FPS, while the High preset averages 25 FPS. The difference is an 8 FPS drop for the higher visual quality, which is a significant performance cost.

Q: Is the CPU or GPU the bottleneck in this system?

A: The data strongly suggests the GPU is the bottleneck. The severe frame rate drops when increasing resolution and settings point to the GTX 1650's limited capabilities. The Intel Core i5-14600K is a high-end processor, ranking in the 90th percentile of all CPUs, while the GTX 1650 is in the 40th percentile of all GPUs.

Q: What is the average FPS difference between Low and Ultra at 1080p?

A: The average frame rate at 1920x1080 is 62 FPS on Low settings and 25 FPS on Ultra settings. This is a 37 FPS difference, showing that the Ultra preset demands more than double the GPU resources.

Q: Are the frame times stable across the presets?

A: The data only provides average FPS for most presets, with min and max FPS available for Medium settings. At 1080p Medium, the min FPS is 47 and max is 63, showing some variance. For other presets, only averages are available, so frame time stability cannot be fully assessed from this data.

GPU Role

The NVIDIA GeForce GTX 1650 plays the decisive role in this configuration's gaming performance. Its 4 GB of GDDR5 memory on a 128-bit bus provides a memory bandwidth of 128.1 GB/s, which is a significant limiting factor at higher resolutions. The GPU's base clock is 1485 MHz with a boost clock of 1665 MHz, and it features 896 shading units. These specifications are reflected in its benchmark scores, where it achieves a Passmark G3D score of 7880 and a 3DMark Steel Nomad DX12 score of 305.

The GPU's performance percentile of 40 indicates that it is below the median of all GPUs, which aligns with the measured FPS results. Its nearest rivals include the Intel Arc A310, which is 1% slower, and the AMD Radeon R7 350, which is 0.6% slower. This places the GTX 1650 in a specific performance tier that is fundamentally insufficient for demanding modern games at high settings. The data shows that the GPU's compute capabilities are quickly saturated, as evidenced by the drastic FPS reductions when moving from Low to High or Ultra presets.

The VRAM capacity of 4 GB is also a concern. While Archeage is a 2014 MMORPG, the measured data shows that at 4K, even Low settings only achieve 24 FPS, suggesting that memory bandwidth and fill rate are more critical than capacity in this instance. The GPU's pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are modest figures that explain the performance collapse at higher resolutions. The data indicates that the GTX 1650 is the component that dictates the overall experience, and its 75 W TDP and lack of external power connectors suggest it is designed for basic 1080p gaming, not high-fidelity or high-resolution play.

How This Combo Ranks

This specific combination of the Intel Core i5-14600K and NVIDIA GeForce GTX 1650 ranks 3572 out of 3708 tested combos for Archeage. This places it in the bottom 4% of all configurations, which is a poor result driven entirely by the GPU. The CPU is a top-tier performer, with an average benchmark score of 48618, placing it in the 90th percentile of all CPUs. Its nearest rivals include the Intel Xeon Gold 5318H, which is 0.2% slower, and the AMD EPYC 4345P, which is 0.3% faster.

The mismatch between the CPU and GPU is stark. The i5-14600K is a 14-core, 20-thread processor with a boost clock of 5.30 GHz and 24 MB of L3 cache, capable of handling any modern game's CPU demands. In contrast, the GTX 1650 is an end-of-life product from 2019, and its performance percentile of 40 reflects its status as an entry-level part. The data shows that pairing a high-end CPU with a low-end GPU results in a system that is severely limited by the latter. The combo's rank of 3572 indicates that the vast majority of other tested configurations, even those with weaker CPUs, will outperform it in Archeage due to having better graphics cards.

The conclusion is that this combination is unbalanced for gaming. While the CPU provides headroom for future GPU upgrades, the current configuration will not deliver a satisfying experience in Archeage at any resolution above 1080p, and even at 1080p, only the Low and Medium presets approach playable frame rates. The rank confirms the importance of GPU selection in a gaming build, as the CPU's potential is completely unrealized in this pairing.

Settings Recommendations

Based on the measured FPS data, the recommended settings for this combination are 1920x1080 with the Low preset. This is the only configuration that achieves an average frame rate of 62 FPS, which is above the commonly accepted 60 FPS threshold for smooth gameplay. The Medium preset at 1080p is a secondary option, with an average of 55 FPS, but the min FPS of 47 suggests there could be noticeable dips in demanding scenes.

At 1440p, the Low preset provides an average of 41 FPS, which might be acceptable for a slower-paced MMORPG, but it is not ideal. The Medium preset at 1440p averages 37 FPS with a min of 31 FPS, which could lead to stuttering. All High and Ultra presets at 1440p and above are not recommended, as they fall below 30 FPS average, which is generally considered the minimum for playability. At 4K, no preset is viable, with the best average being 24 FPS on Low.

The data suggests that users should prioritize frame rate over visual fidelity. The jump from Low to Medium at 1080p costs 7 FPS on average, while the jump from Medium to High costs 18 FPS. The Ultra preset is the most demanding, costing 37 FPS compared to Low. Therefore, for the best experience, the Low preset at 1080p is the clear choice, with Medium as a compromise if the user can tolerate occasional frame drops below 50 FPS.

Measured FPS Breakdown

The complete measured FPS data for this combination is as follows:

At 1920x1080, the Low preset yields an average of 62 FPS. The Medium preset averages 55 FPS, with a minimum of 47 FPS and a maximum of 63 FPS. The High preset averages 37 FPS, and the Ultra preset averages 25 FPS.

At 2560x1440, the Low preset averages 41 FPS. The Medium preset averages 37 FPS, with a minimum of 31 FPS and a maximum of 42 FPS. The High preset averages 25 FPS, and the Ultra preset averages 17 FPS.

At 3840x2160, the Low preset averages 24 FPS. The Medium preset averages 21 FPS, with a minimum of 18 FPS and a maximum of 24 FPS. The High preset averages 14 FPS, and the Ultra preset averages 10 FPS.

These numbers show a consistent pattern of performance degradation as resolution and settings increase. The min FPS data for Medium settings at all resolutions indicates that the system can experience frame dips that are significantly lower than the average, which could be problematic in intense combat scenarios common in MMORPGs. The data confirms that the GTX 1650 is the limiting factor, and the i5-14600K's capabilities are not being utilized to their full extent in this configuration.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce GTX 1650 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 24.0
3840x2160 Medium 21.0
3840x2160 High 14.0
3840x2160 Ultra 10.0
2560x1440 Low 41.0
2560x1440 Medium 37.0
2560x1440 High 25.0
2560x1440 Ultra 17.0
1920x1080 Low 62.0
1920x1080 Medium 55.0
1920x1080 High 37.0
1920x1080 Ultra 25.0

Archeage with ii5-14600K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with GTX 1650 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-14600K + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.