Archeage
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 36 | 53 | 59 |
| 1440p QHD | 43 | 63 | 92 | 104 |
| 1080p Full HD | 64 | 93 | 137 | 154 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 9 7900X + AMD Radeon RX 6700 XT, In-Depth Analysis
# Archeage with AMD Ryzen 9 7900X + AMD Radeon RX 6700 XT
The AMD Ryzen 9 7900X paired with the AMD Radeon RX 6700 XT delivers a playable Archeage experience across most settings and resolutions, though the 2014 MMORPG demands careful tuning at higher presets. The data shows a system that excels at 1080p and 1440p, but struggles to maintain smooth frame rates at 4K Ultra. With a combo rank of 1950 out of 3708 tested configurations, this pairing sits near the middle of the pack for Archeage, indicating that while neither component is a weak link, the overall result is constrained by the game's engine and the GPU's memory bandwidth ceiling. The CPU's 12 cores and 24 threads provide ample headroom for the game's MMO-scale calculations, while the GPU's 12 GB of VRAM proves sufficient for most scenarios, though the 192-bit memory bus becomes a limiting factor at higher resolutions.
FAQ
Q: What is the best resolution for this CPU-GPU combo in Archeage?
A: The data shows 1080p as the sweet spot, with an average of 154 FPS at Low settings and 93 FPS at High. At 1440p, the average drops to 104 FPS on Low and 63 FPS on High, while 4K falls below 60 FPS on every preset except Low, which averages 59 FPS.
Q: How does the RX 6700 XT compare to its nearest rivals in raw GPU performance?
A: The RX 6700 XT scores 27,425 in the average benchmark, placing it within 0.5% of the NVIDIA GeForce RTX 3090 (27,565) and essentially tied with the NVIDIA GeForce RTX 4070 Mobile (27,435). It sits 1.1% above the NVIDIA RTX PRO 4000 Blackwell (27,135) and 1.5% below the AMD Radeon Pro Vega 20 (27,839).
Q: Is the Ryzen 9 7900X a bottleneck for the RX 6700 XT in Archeage?
A: No, the CPU's average benchmark score of 53,288 places it in the 91st percentile of all CPUs, and it edges out the AMD EPYC 7313P by 0.2% (53,206). Given that Archeage is a 2014 MMORPG, the 12-core, 24-thread processor at 4.70 GHz base and 5.60 GHz boost provides far more compute than the game requires.
Q: What is the difference in FPS between Medium and High settings at 1440p?
A: At 2560x1440, the Medium preset averages 92 FPS with a minimum of 79 FPS and maximum of 106 FPS, while High averages 63 FPS. This represents a 46% performance drop when moving from Medium to High at this resolution.
Q: Does the 12 GB VRAM on the RX 6700 XT cause any issues in Archeage?
A: The data indicates no VRAM-related stutters or capacity issues across any tested configuration, as even the 4K Ultra preset runs (albeit at 25 FPS) without reported memory errors. The 384.0 GB/s memory bandwidth is more relevant than capacity for this game's performance.
Q: How does the system perform at 4K with different presets?
A: At 3840x2160, Low averages 59 FPS, Medium averages 53 FPS with a minimum of 45 FPS, High averages 36 FPS, and Ultra averages 25 FPS. Only the Low preset approaches the 60 FPS threshold, making 4K viable only for low-fidelity play.
GPU Role
The AMD Radeon RX 6700 XT, built on the RDNA 2.0 architecture with a 7 nm process, operates at a 2321 MHz base clock and 2581 MHz boost clock, with a game clock of 2424 MHz. Its 12 GB of GDDR6 memory on a 192-bit bus delivers 384.0 GB/s of bandwidth, which the benchmark data shows is adequate for Archeage at 1080p and 1440p but becomes a limiting factor at 4K. The GPU's 2560 shading units, 160 texture mapping units, and 64 raster operations processors produce a pixel rate of 165.2 GPixel/s and a texture rate of 413.0 GTexel/s, translating to 13.21 TFLOPS of FP32 compute.
In Archeage's measured results, the GPU's role shifts dramatically with resolution. At 1080p, the card easily sustains high frame rates across all presets, with Low hitting 154 FPS and Ultra still managing 64 FPS. The 192-bit memory bus and 384.0 GB/s bandwidth appear sufficient for the game's texture streaming at this resolution. At 1440p, the performance scales predictably, with the gap between Low (104 FPS) and Ultra (43 FPS) widening to 142%. The 4K results reveal the GPU's ceiling: even at Low settings, the card only averages 59 FPS, and the Ultra preset collapses to 25 FPS. This pattern suggests that the RX 6700 XT's fillrate and memory bandwidth are the primary constraints at higher resolutions, rather than the game's CPU demands.
The GPU's DirectX 12 Ultimate support (12_2) and Vulkan 1.4 compatibility are relevant for a 2014 title like Archeage, which likely runs on older API paths. The card's benchmark scores—19,786 in Passmark G3D and 93,500 in Geekbench Vulkan—place it in the 72nd percentile of all GPUs, with nearest rivals including the RTX 3090 (within 0.5%) and RTX 4070 Mobile (tied). This positioning explains why the card handles 1080p and 1440p comfortably but cannot overcome the 4K Ultra demand, which the measured FPS data confirms.
Settings Recommendations
For players prioritizing smooth frame rates, the Low preset delivers the best experience at all three measured resolutions. At 1080p, Low averages 154 FPS, which is more than double the 64 FPS of Ultra. At 1440p, Low hits 104 FPS, while at 4K, it is the only preset to approach 60 FPS, averaging 59 FPS. This makes Low the only viable choice for 4K play on this hardware.
The Medium preset offers a balanced compromise for those who want better visual fidelity without sacrificing playability. At 1080p, Medium averages 137 FPS with a minimum of 117 FPS, which remains well above the 60 FPS threshold. At 1440p, Medium drops to 92 FPS with a minimum of 79 FPS, still smooth for most displays. The Medium preset's measured minimums (117 FPS at 1080p, 79 FPS at 1440p, and 45 FPS at 4K) show consistency in frame pacing, with no severe dips reported.
High settings are only recommended for 1080p play, where the 93 FPS average remains fluid. At 1440p, High falls to 63 FPS, which is borderline for high-refresh monitors, and at 4K, the 36 FPS average makes the game feel sluggish. The Ultra preset should be avoided entirely: even at 1080p, it only averages 64 FPS, and at 4K, it drops to 25 FPS, which is below playable thresholds for an MMORPG with fast-paced combat.
The data indicates that the Medium preset at 1440p (92 FPS) provides the best overall balance of visual quality and performance for this system. It offers 46% more performance than High at the same resolution while retaining a 79 FPS minimum, ensuring no noticeable hitches during crowded world events or large-scale PvP.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest results. The Low preset averages 154 FPS, the highest frame rate recorded in the entire dataset. Medium averages 137 FPS with a measured range of 117 to 158 FPS, showing tight frame pacing. High averages 93 FPS, and Ultra averages 64 FPS. The gap between Low and Ultra at 1080p is 90 FPS, representing a 58% reduction in performance when maxing out settings.
Moving to 2560x1440, the performance scales down proportionally. Low averages 104 FPS, which is still excellent for competitive play. Medium averages 92 FPS with a minimum of 79 FPS and maximum of 106 FPS, maintaining the same smooth delivery seen at 1080p. High averages 63 FPS, dropping below the 100 FPS threshold that many gamers prefer, and Ultra averages 43 FPS, which dips into uncomfortable territory for fast-paced action. The transition from 1080p to 1440p reduces performance by 32% on Low, 33% on Medium, 32% on High, and 33% on Ultra, showing a consistent scaling factor across all presets.
At 3840x2160, the GPU's limitations become apparent. Low averages 59 FPS, barely missing the 60 FPS mark. Medium averages 53 FPS with a minimum of 45 FPS and maximum of 61 FPS, indicating occasional drops below smooth playability. High averages 36 FPS, and Ultra averages 25 FPS, both of which are below acceptable standards for an action-oriented MMORPG. The 4K results show a more severe performance cliff compared to the 1440p-to-1080p scaling, with the Ultra preset losing 42% of its already-low 1440p performance.
The measured data also reveals that the Medium preset at all three resolutions includes explicit minimum and maximum FPS values, while other presets do not report these figures. The Medium preset's minimums (117 FPS at 1080p, 79 FPS at 1440p, 45 FPS at 4K) suggest that this setting provides the most stable frame delivery, likely due to more balanced GPU utilization compared to the extremes of Low and Ultra.
Resolution Scaling
The frame rate scaling from 1080p to 4K follows a consistent pattern across presets, but the magnitude of the drop reveals which component limits performance. At Low settings, the average FPS falls from 154 at 1080p to 104 at 1440p (a 32% reduction) and then to 59 at 4K (a 43% reduction from 1440p). At Medium, the progression is 137 to 92 to 53, representing 33% and 42% drops respectively. High settings show 93 to 63 to 36, with 32% and 43% reductions. Ultra settings decline from 64 to 43 to 25, with 33% and 42% drops.
The consistent ~32-33% reduction from 1080p to 1440p and ~42-43% reduction from 1440p to 4K across all presets indicates that the limiting factor scales with pixel count rather than settings complexity. This is characteristic of a GPU-bound scenario where the RX 6700 XT's 384.0 GB/s memory bandwidth and 165.2 GPixel/s pixel rate are the bottlenecks. The 4K resolution requires 4 times the pixel throughput of 1080p, and the observed performance drops align with the card's inability to keep up with pixel fill demands.
Interestingly, the performance scaling is nearly identical across all four presets, despite the fact that Ultra settings should theoretically increase the GPU's compute load more than Low settings. This suggests that Archeage's rendering pipeline at higher resolutions is dominated by memory bandwidth and pixel fillrate rather than shader complexity. The GPU's 13.21 TFLOPS of FP32 compute appears sufficient for the game's effects at 1080p and 1440p, but the 192-bit memory bus and 384.0 GB/s bandwidth cannot sustain the data throughput needed for 4K.
This scaling behavior indicates that the Ryzen 9 7900X is not the limiting factor at any resolution. If the CPU were the bottleneck, we would expect to see a plateau in FPS at lower resolutions where the GPU has spare capacity. Instead, the frame rates continue to scale with resolution, confirming that the RX 6700 XT is the primary constraint, particularly at 4K where even Low settings cannot reach 60 FPS.
CPU Role
The AMD Ryzen 9 7900X, a 12-core, 24-thread processor based on the Zen 4 architecture (codename Raphael), operates at a 4.70 GHz base clock and 5.60 GHz boost clock. Its 64 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s bandwidth provide ample resources for Archeage's MMO workloads. The CPU's benchmark results—29,300 in Cinebench R23 multi-core, 2,016.5 in single-core, and 51,406 in Passmark multithread—place it in the 91st percentile of all CPUs, with an average benchmark score of 53,288.
In the context of Archeage, the 7900X's role is to handle the game's simulation, networking, and AI calculations that occur alongside rendering. The measured data shows that the CPU does not bottleneck the GPU at any tested configuration. This is evidenced by the fact that frame rates scale consistently with resolution; if the CPU were the limiting factor, we would see similar FPS across all resolutions. The CPU's nearest rivals include the AMD EPYC 7313P (0.2% slower), Intel Xeon Phi 7290 (0.3% faster), Intel Xeon 634 (0.6% slower), and Intel Core i7-14700F (0.6% faster), all of which are within 1% of the 7900X's average score.
The CPU's 12 cores and 24 threads are likely overkill for Archeage, which was released in 2014 and may not fully utilize many threads. However, the high single-thread performance (2,016.5 in Cinebench R23 single-core, 1,093 in 3DMark single-thread) ensures that the game's main thread, which often becomes a bottleneck in MMORPGs, runs efficiently. The 5.60 GHz boost clock and 64 MB L3 cache help minimize latency in scenarios with many players on screen, such as world bosses or large-scale PvP battles. The CPU's memory support for DDR5 at 83.2 GB/s also ensures that data can be fed to the GPU quickly, though the game's age likely means it does not push the memory subsystem to its limits.
The 7900X's Passmark physics score of 3,060 and data compression score of 632,505 further indicate strong computational capability that exceeds what Archeage requires. The CPU's 13,140 million transistors on a 5 nm TSMC process with a 170 W TDP demonstrate that this is a high-end desktop part, and its market segment as a desktop processor with an unlocked multiplier confirms its positioning for gaming and content creation workloads. In this pairing, the 7900X provides more than enough headroom to ensure that the RX 6700 XT is the sole performance limiter in Archeage.
Hardware Specifications
AMD Ryzen 9 7900X
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + AMD Radeon RX 6700 XT in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.0 |
| 3840x2160 | Medium | 53.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 92.0 |
| 2560x1440 | High | 63.0 |
| 2560x1440 | Ultra | 43.0 |
| 1920x1080 | Low | 154.0 |
| 1920x1080 | Medium | 137.0 |
| 1920x1080 | High | 93.0 |
| 1920x1080 | Ultra | 64.0 |
Archeage with Ryzen 9 7900X + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 6700 XT + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 9 7900X + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.