Archeage

Archeage

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 36 53 59
1440p QHD 43 63 92 104
1080p Full HD 64 93 137 154

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 53
3840x2160 High 36
3840x2160 Ultra 25
2560x1440 Low 104
2560x1440 Medium 92
2560x1440 High 63
2560x1440 Ultra 43
1920x1080 Low 154
1920x1080 Medium 137
1920x1080 High 93
1920x1080 Ultra 64

Archeage with AMD Ryzen 9 5950X + AMD Radeon RX 6700 XT, In-Depth Analysis

# Archeage with AMD Ryzen 9 5950X + AMD Radeon RX 6700 XT

This combo ranks 1950th out of 3708 tested combinations for Archeage, placing it in the lower-middle portion of the database. The ranking reflects a pairing of a high-end 16-core CPU with a mid-range GPU, and the measured performance data shows a system that is consistently GPU-limited across most settings, with the CPU rarely becoming the bottleneck even at lower resolutions.

How This Combo Ranks

The combo's rank of 1950 out of 3708 tested combinations puts it at approximately the 47th percentile of all tested systems for Archeage. This is a middling result for a pairing that includes the AMD Ryzen 9 5950X, which itself sits at the 91st percentile among all CPUs in the database. The gap between the CPU's strong overall standing and the combo's mid-pack rank indicates that the graphics card is the primary constraint on performance in this game.

The Radeon RX 6700 XT holds the 72nd percentile among all GPUs, which is respectable but not exceptional. In the context of Archeage, an MMORPG with large open-world scenes and many simultaneous players, the GPU's 12GB VRAM and 384.0 GB/s bandwidth are sufficient for most scenarios, but the card's raw compute throughput of 13.21 TFLOPS limits how far the frame rate can climb.

When comparing to other tested combos, this system's rank suggests that many lower-tier CPUs paired with stronger GPUs outperform it in Archeage. The game's reliance on sustained rendering rather than heavy multi-threading means the 5950X's 16 cores and 32 threads are largely underutilized, while the RX 6700 XT's mid-range positioning becomes the deciding factor in the final frame rates.

CPU Role

The AMD Ryzen 9 5950X provides 16 cores and 32 threads from the Zen 3 Vermeer architecture, built on a 7 nm process. Its base clock of 3.40 GHz and boost clock of 4.90 GHz deliver strong single-thread performance, as evidenced by a 3dmark_single_thread score of 944 and a Cinebench R23 single-core score of 1614. These single-thread results matter for Archeage, which is an older MMORPG (released in 2014) that does not scale well across many cores.

The CPU's multi-threaded capabilities are far above what this game requires. The Cinebench R23 multicore score of 26017 and PassMark multithread score of 45424 show immense parallel processing power, but Archeage's engine typically uses only a few threads for game logic and rendering tasks. Consequently, the 5950X's 64 MB of L3 cache and dual-channel DDR4 memory support at 51.2 GB/s bandwidth are more relevant to maintaining stable frame times than the raw core count.

In the measured FPS data, the CPU's influence becomes apparent when comparing Low settings across resolutions. At 1080p Low, the combo reaches 154 FPS, while at 1440p Low it drops to 104 FPS, and at 4K Low it falls to 59 FPS. This scaling pattern shows that even at the lowest graphical preset, the GPU begins to limit performance as resolution increases. The CPU can clearly handle the game's logic at high frame rates, but the RX 6700 XT cannot sustain those rates at higher pixel counts.

The 5950X's nearest rivals in the CPU benchmark database include the Intel Core Ultra 5 235HX (deltaPct -0.2), the AMD EPYC 8124P (deltaPct -0.3), and the Intel Core i9-13900F (deltaPct 0.4). These rivals have near-identical average benchmark scores, indicating that the 5950X's performance class is well established, but none of this matters for Archeage if the GPU is the limiting factor.

GPU Role

The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture, using the Navi 22 chip on a 7 nm process. It features 12 GB of GDDR6 memory on a 192-bit bus, delivering 384.0 GB/s of bandwidth. The GPU's base clock is 2321 MHz, with a boost clock of 2581 MHz and a game clock of 2424 MHz. These specifications place it in the upper-mid range of the RX 6000 series, with 2560 shading units, 160 TMUs, and 64 ROPs.

For Archeage, the GPU's memory capacity and bandwidth are adequate for the game's textures and effects at 1080p and 1440p, but the 4K Ultra setting pushes the card to its limits. The measured data shows that at 4K Ultra, the combo manages only 25 FPS, while dropping to High at the same resolution yields 36 FPS. This steep decline from Ultra to High suggests that the GPU's 13.21 TFLOPS of FP32 compute is insufficient for the most demanding settings at 4K.

The GPU's benchmark performance places it at the 72nd percentile among all GPUs, with an average benchmark score of 27425. Its nearest rivals include the NVIDIA GeForce RTX 4070 Mobile (deltaPct 0), the NVIDIA GeForce RTX 3090 (deltaPct -0.5), and the AMD Radeon Pro Vega 20 (deltaPct -1.5). These comparisons show that the RX 6700 XT performs similarly to an RTX 3090 in the database's aggregate GPU benchmarks, though the 3090's larger memory bus and higher bandwidth might yield different results in specific games.

The GPU's DirectX 12 Ultimate support and Vulkan 1.4 API compatibility ensure modern rendering features are available, but Archeage's age means it likely relies on older DirectX paths. The PassMark DirectX 11 score of 173 and DirectX 12 score of 77 indicate that the card's performance varies significantly across API generations, which could affect how well it handles the game's specific rendering calls.

FAQ

Q: Why does this combo rank only 1950th out of 3708 when the CPU is in the 91st percentile?

A: The ranking reflects the combined system performance in Archeage, and the RX 6700 XT at the 72nd GPU percentile becomes the limiting factor. The CPU's high percentile ranking does not translate to proportional FPS gains in this game because Archeage does not heavily utilize multi-threading.

Q: How does the 5950X compare to its nearest CPU rivals?

A: The Intel Core Ultra 5 235HX has a deltaPct of -0.2, the AMD EPYC 8124P has a deltaPct of -0.3, and the Intel Core i9-13900F has a deltaPct of 0.4. These differences are within 1% of the 5950X's average benchmark score, indicating near-parity in overall CPU performance.

Q: What is the difference between the GPU's game clock and boost clock?

A: The game clock is 2424 MHz, which represents the expected clock speed during typical gaming workloads. The boost clock is 2581 MHz, which is the maximum achievable under ideal conditions. The base clock is 2321 MHz, the minimum sustained speed.

Q: How much VRAM does the RX 6700 XT have and is it enough for Archeage?

A: The GPU has 12 GB of GDDR6 memory on a 192-bit bus. For Archeage, this capacity is sufficient at all tested settings and resolutions, as the game's textures and geometry do not appear to exceed this allocation based on the measured FPS data.

Q: Does the 5950X support ECC memory?

A: Yes, the CPU has ECC memory support enabled. This is a feature more commonly associated with workstation or server use, and it does not directly impact gaming performance in Archeage.

Q: What is the GPU's pixel rate and texture rate?

A: The pixel rate is 165.2 GPixel/s and the texture rate is 413.0 GTexel/s. These figures indicate how quickly the GPU can fill pixels and apply textures, which affects visual detail rendering in games like Archeage.

Resolution Scaling

The measured FPS data shows clear resolution scaling patterns across all settings, with the GPU becoming increasingly dominant as a limiting factor at higher pixel counts. At 1080p Low, the combo achieves 154 FPS, which drops to 104 FPS at 1440p Low (a 32.5% reduction) and then to 59 FPS at 4K Low (a 61.7% reduction from 1080p). This steep decline indicates that even at minimal graphical settings, the RX 6700 XT cannot maintain high frame rates at 4K.

For Medium settings, the scaling is similar: 137 FPS at 1080p, 92 FPS at 1440p (a 32.8% drop), and 53 FPS at 4K (a 61.3% drop from 1080p). The High preset shows 93 FPS at 1080p, 63 FPS at 1440p (a 32.3% drop), and 36 FPS at 4K (a 61.3% drop). The consistency of these percentage drops across settings suggests that the GPU's fill rate and memory bandwidth are the primary constraints, rather than any specific setting's computational load.

The Ultra preset exhibits the most severe scaling: 64 FPS at 1080p, 43 FPS at 1440p (a 32.8% drop), and just 25 FPS at 4K (a 60.9% drop from 1080p). The fact that the percentage drop remains roughly constant at around 32% from 1080p to 1440p and around 61% from 1080p to 4K across all settings indicates a consistent GPU-bound behavior. The CPU's role appears minimal in this scaling, as the 5950X's high single-thread performance can easily handle the game's logic at even the lowest frame rates measured.

The delta between Low and Ultra at each resolution also reveals the GPU's headroom. At 1080p, the spread from Low (154 FPS) to Ultra (64 FPS) is 90 FPS, while at 4K the spread from Low (59 FPS) to Ultra (25 FPS) is only 34 FPS. This narrowing gap at higher resolutions indicates that the GPU is approaching its absolute rendering limit, leaving less room for settings to affect performance.

Settings Recommendations

Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1080p Medium, the combo delivers 137 FPS with a minimum of 117 FPS and a maximum of 158 FPS, which is well above the threshold for smooth gameplay in an MMORPG. The minimum frame rate of 117 FPS ensures that even in crowded scenes with many player characters, the system maintains playable performance.

At 1440p Medium, the average FPS is 92, with a minimum of 79 and a maximum of 106. This is still comfortably playable, and the 79 FPS minimum provides a sufficient buffer for most gameplay scenarios. The 4K Medium preset yields 53 FPS with a minimum of 45 and a maximum of 61, which is borderline for a game that may have rapid camera movements or large-scale battles.

The High preset at 1440p produces 63 FPS average, which is playable but leaves less headroom for demanding moments. At 1080p High, the 93 FPS average is solid, but the Medium preset's higher frame rates with minimal visual difference make it the more attractive option. The Ultra preset is only recommended for 1080p, where it achieves 64 FPS average, but even there the Medium preset's 137 FPS provides a substantially smoother experience.

For 4K users, the Low preset at 59 FPS is the only setting that reaches near-60 FPS, but the visual compromise is significant. The Medium preset at 53 FPS is the highest quality option that stays above 45 FPS minimum, making it the recommended choice for 4K if visual fidelity is prioritized over maximum smoothness. The High preset at 36 FPS and Ultra at 25 FPS are generally too low for comfortable gameplay in an MMORPG.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates across all settings. The Low preset averages 154 FPS, the Medium preset averages 137 FPS with a minimum of 117 and maximum of 158, the High preset averages 93 FPS, and the Ultra preset averages 64 FPS. The spread from Low to Ultra is 90 FPS, showing significant headroom in the GPU when resolution is low.

Moving to 2560x1440, the performance drops consistently. The Low preset averages 104 FPS, the Medium preset averages 92 FPS with a minimum of 79 and maximum of 106, the High preset averages 63 FPS, and the Ultra preset averages 43 FPS. The relative ordering remains the same, but the gaps narrow slightly, with a spread of 61 FPS from Low to Ultra.

At 3840x2160, the GPU is clearly the bottleneck. The Low preset averages 59 FPS, the Medium preset averages 53 FPS with a minimum of 45 and maximum of 61, the High preset averages 36 FPS, and the Ultra preset averages 25 FPS. The spread from Low to Ultra narrows to 34 FPS, indicating that the GPU's limits compress the performance range.

The Medium preset is the only setting that provides minimum FPS data at all three resolutions: 117 FPS at 1080p, 79 FPS at 1440p, and 45 FPS at 4K. This data point is valuable because it shows the worst-case frame times for the recommended setting. The 45 FPS minimum at 4K is the lowest measured value across all settings, confirming that 4K Medium is the boundary of comfortable playability for this combo.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 6700 XT in Archeage

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 53.0
3840x2160 High 36.0
3840x2160 Ultra 25.0
2560x1440 Low 104.0
2560x1440 Medium 92.0
2560x1440 High 63.0
2560x1440 Ultra 43.0
1920x1080 Low 154.0
1920x1080 Medium 137.0
1920x1080 High 93.0
1920x1080 Ultra 64.0

Archeage with Ryzen 9 5950X + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 6700 XT + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RX 6700 XT

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