Archeage

Archeage

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 30 44 50
1440p QHD 36 52 77 87
1080p Full HD 53 78 115 129

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 50
3840x2160 Medium 44
3840x2160 High 30
3840x2160 Ultra 20
2560x1440 Low 87
2560x1440 Medium 77
2560x1440 High 52
2560x1440 Ultra 36
1920x1080 Low 129
1920x1080 Medium 115
1920x1080 High 78
1920x1080 Ultra 53

Archeage with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis

FAQ

Q: What is the overall performance rank of the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 2060 SUPER combination in Archeage?

A: This hardware pairing ranks 2624 out of 3708 tested combinations in Archeage, placing it in the lower-middle portion of the database for this title. The CPU itself sits in the 79th percentile among all processors, while the GPU lands in the 62nd percentile among all graphics cards, indicating the processor is relatively stronger than the graphics solution.

Q: How does the Ryzen 5 7600X compare to its nearest rival processors in average benchmark score?

A: The Ryzen 5 7600X achieves an average benchmark score of 27636. Its closest rivals are the AMD Ryzen 7 5800 (27535, 0.4% slower), the AMD Ryzen 7 5700X (27578, 0.2% slower), and the Intel Core i5-12600K (27578, 0.2% slower). The AMD Ryzen 5 8500GE scores 27712, which is 0.3% higher. These deltas are negligible, indicating near-identical synthetic CPU performance among these four processors.

Q: What is the best average FPS recorded for this combo at 1920x1080, and at which settings?

A: At 1920x1080 with Low settings, the combination produces an average of 129 FPS. Medium settings deliver 115 FPS average (with a range of 97 to 132 FPS), High settings yield 78 FPS, and Ultra settings drop to 53 FPS. The Low preset is the only setting that pushes the average beyond 120 FPS.

Q: What is the performance difference between the Ultra preset at 1080p and the Ultra preset at 4K?

A: At 1920x1080 Ultra, the average FPS is 53. At 3840x2160 Ultra, the average FPS falls to 20. This represents a 62% reduction in average frame rate when moving from 1080p to 4K on the Ultra preset, showing how heavily the higher resolution burdens the GPU.

Q: Does the RTX 2060 SUPER outperform or underperform its nearest GPU rivals in average benchmark score?

A: The RTX 2060 SUPER has an average benchmark score of 18093. It slightly trails the NVIDIA GeForce RTX 3060 Mobile (18159, 0.4% higher) and the AMD Radeon Pro 5700 (18189, 0.5% higher). It outperforms the AMD Radeon RX 460 (18373, 1.5% lower) and the Intel Arc A770M (18383, 1.6% lower) in terms of raw score, though all deltas are within 2%.

Q: What are the clock specifications of the Ryzen 5 7600X and RTX 2060 SUPER?

A: The Ryzen 5 7600X has a base clock of 4.70 GHz and a boost clock of 5.30 GHz. The RTX 2060 SUPER has a base clock of 1470 MHz and a boost clock of 1650 MHz, with memory clocked at 1750 MHz (14 Gbps effective). The CPU features 6 cores and 12 threads, while the GPU has 2176 shading units.

GPU Role

The NVIDIA GeForce RTX 2060 SUPER is the primary bottleneck in this Archeage configuration at higher resolutions, as evidenced by the measured FPS data. The GPU carries 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth, which proves sufficient for 1080p and 1440p gaming but becomes strained at 4K. The GPU’s base clock of 1470 MHz and boost clock of 1650 MHz, combined with 2176 shading units, deliver a FP32 performance of 7.181 TFLOPS.

At 1920x1080, the GPU manages to keep frame rates respectable across all presets: 129 FPS at Low, 115 FPS at Medium, 78 FPS at High, and 53 FPS at Ultra. The gap between Low and Ultra at this resolution is 76 FPS, showing that the GPU has headroom to handle increased graphical loads but that the Ultra preset demands significantly more from the rendering pipeline. The Medium preset shows a minimum of 97 FPS and a maximum of 132 FPS, indicating that frame times remain relatively stable even when the GPU is working harder.

Moving to 2560x1440, the GPU’s limitations become more apparent. The average FPS at High drops to 52, which is 26 FPS lower than at 1080p High. Ultra at 1440p falls to 36 FPS average, making it borderline playable. The 4K results confirm that this GPU is not designed for such high pixel counts: High averages 30 FPS, Medium averages 44 FPS, and Ultra averages only 20 FPS. The GPU’s 8 GB VRAM and 448.0 GB/s bandwidth are adequate for 1080p and 1440p, but the 4K data suggests that memory bandwidth and shading throughput become limiting factors.

The RTX 2060 SUPER’s position in the 62nd percentile among all GPUs, with an average benchmark score of 18093, places it in the mid-range tier. Its nearest rivals in synthetic benchmarks are the RTX 3060 Mobile (18159) and Radeon Pro 5700 (18189), both within 0.5% of its score. This indicates that in Archeage, the GPU behaves consistently with its synthetic profile, delivering mid-range performance that suits 1080p and moderate 1440p gaming but struggles at 4K.

Settings Recommendations

Based on the measured FPS data, the Medium preset at 1920x1080 offers the best balance of performance and visual quality for this hardware combination. The average FPS of 115 at 1080p Medium is well above the 60 FPS threshold, and the minimum of 97 FPS ensures that frame drops remain manageable even in demanding scenes common in MMORPGs. The maximum of 132 FPS shows that the hardware can push higher when the scene is less complex.

For users prioritizing smoothness over visual fidelity, the Low preset at 1080p delivers 129 FPS average, which is the highest recorded for this combo. This setting is recommended for competitive play or for players who prefer maximum responsiveness. The High preset at 1080p, averaging 78 FPS, remains playable but offers a modest visual improvement over Medium at the cost of 37 FPS average. The Ultra preset at 1080p, at 53 FPS average, is below the ideal threshold for a smooth experience and should be avoided unless visual fidelity is paramount.

At 2560x1440, the Medium preset provides the best experience with an average of 77 FPS and a range of 66 to 89 FPS. This keeps the frame rate above 60 FPS on average, though the minimum of 66 FPS suggests occasional dips that may be noticeable. The Low preset at 1440p averages 87 FPS, offering a safer margin for maintaining high frame rates. High at 1440p (52 FPS average) and Ultra at 1440p (36 FPS average) are not recommended for smooth gameplay.

At 3840x2160, no preset delivers a fully smooth experience. The Medium preset averages 44 FPS with a range of 38 to 51 FPS, which is the highest playable option at 4K, though it falls short of the 60 FPS target. Low at 4K averages 50 FPS, slightly better than Medium on average but without the minimum-maximum data to confirm stability. High (30 FPS) and Ultra (20 FPS) are below acceptable thresholds. For 4K gaming, players should accept lower frame rates or consider reducing resolution.

Measured FPS Breakdown

At 1920x1080, the full range of settings produces the following average FPS: Low at 129, Medium at 115, High at 78, and Ultra at 53. The Medium preset provides the only recorded minimum and maximum values at this resolution, with 97 FPS minimum and 132 FPS maximum, indicating a spread of 35 FPS across the measurement window. The step-down from Low to Medium is 14 FPS, from Medium to High is 37 FPS, and from High to Ultra is 25 FPS. The largest performance penalty occurs between Medium and High, suggesting that High introduces significant graphical effects that tax the GPU.

At 2560x1440, the average FPS values are: Low at 87, Medium at 77, High at 52, and Ultra at 36. The Medium preset shows a minimum of 66 FPS and a maximum of 89 FPS, with a spread of 23 FPS, tighter than at 1080p. The transition from Low to Medium costs 10 FPS, from Medium to High costs 25 FPS, and from High to Ultra costs 16 FPS. The relative drop from Low to High is 40%, indicating that the GPU’s fill rate and shading capacity are increasingly stressed as resolution increases.

At 3840x2160, the average FPS values are: Low at 50, Medium at 44, High at 30, and Ultra at 20. The Medium preset records a minimum of 38 FPS and a maximum of 51 FPS, a spread of 13 FPS. The differences are: Low to Medium is 6 FPS, Medium to High is 14 FPS, and High to Ultra is 10 FPS. The 4K results show that even the Low preset cannot maintain 60 FPS, and the Ultra preset drops to a slideshow-like 20 FPS average. The GPU is clearly the limiting component at this resolution, as the CPU’s high single-thread performance cannot compensate for the pixel throughput demands.

Resolution Scaling

The FPS data reveals a consistent decline as resolution increases from 1920x1080 to 3840x2160 across all settings. At Low settings, the average FPS drops from 129 at 1080p to 87 at 1440p (a 33% reduction) and then to 50 at 4K (a 61% reduction from 1080p). At Medium settings, the average FPS falls from 115 at 1080p to 77 at 1440p (33% lower) and to 44 at 4K (62% lower). At High settings, the figures are 78 at 1080p, 52 at 1440p (33% lower), and 30 at 4K (62% lower). At Ultra settings, the averages are 53 at 1080p, 36 at 1440p (32% lower), and 20 at 4K (62% lower).

The consistency of these percentage drops—approximately one-third from 1080p to 1440p and nearly two-thirds from 1080p to 4K—indicates that the rendering workload scales roughly linearly with pixel count. The pixel count increases from 2.07 million at 1080p to 3.69 million at 1440p (78% more) and to 8.29 million at 4K (300% more). The FPS reductions align closely with these pixel count increases, confirming that the GPU’s pixel processing rate is the dominant constraint.

This pattern strongly suggests that the limiting component in this configuration is the NVIDIA GeForce RTX 2060 SUPER. The GPU’s pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s are fixed capabilities, and the measured FPS scales inversely with the number of pixels being processed. The CPU, with its 6 cores and 12 threads, is not the bottleneck at higher resolutions, as evidenced by the fact that FPS drops proportionally to pixel count rather than flattening due to CPU limitations. At 1080p, the CPU may contribute to frame rate ceilings, but the GPU takes over as the primary limiter as resolution climbs.

CPU Role

The AMD Ryzen 5 7600X brings substantial processing power to Archeage, built on the Zen 4 architecture with a 5 nm process node from TSMC. Its 6 cores and 12 threads operate at a base clock of 4.70 GHz and a boost clock of 5.30 GHz, providing strong single-thread and multi-thread performance. The CPU’s single-thread score in Cinebench R23 is 1965, and its multi-core score is 15236, placing it in the 79th percentile among all CPUs with an average benchmark score of 27636.

In the context of Archeage, an MMORPG that often relies on single-thread performance for game logic and network handling, the Ryzen 5 7600X’s high boost clock and robust single-core scores are advantageous. The 3DMark single-thread score of 1060 and Geekbench single-core score of 2603 indicate that the CPU can handle the per-thread demands of the game engine. The PassMark single-thread score of 4135 further confirms this strength. The CPU’s 32 MB of shared L3 cache and 1 MB of L2 cache per core provide ample on-die storage for frequently accessed data, reducing latency in game computations.

Compared to its nearest rivals, the Ryzen 5 7600X performs nearly identically in average benchmark scores: it is 0.2% faster than the Ryzen 7 5700X and the Core i5-12600K, 0.4% faster than the Ryzen 7 5800, and 0.3% slower than the Ryzen 5 8500GE. These sub-1% differences mean that in Archeage, the choice among these CPUs would not meaningfully alter frame rates. However, the Ryzen 5 7600X’s 105 W TDP and DDR5 memory support (with 83.2 GB/s bandwidth) position it as a modern, power-efficient option that can feed the GPU sufficient data without becoming a bottleneck.

The CPU’s role becomes more apparent at lower resolutions. At 1080p Low, the average FPS reaches 129, which is near the limit of what the GPU can render in simple scenes. If the CPU were weaker, this figure would likely be lower, as the CPU would struggle to issue draw calls and process game state fast enough. The fact that the Low preset at 1080p achieves nearly double the FPS of the High preset at the same resolution indicates that the GPU is the limiting factor as soon as graphical load increases. The CPU, with its 5.30 GHz boost clock and 12 threads, provides a solid foundation that does not artificially cap performance in most Archeage scenarios.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 2060 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1650 MHz MHz
TDP 175 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 2060 SUPER in Archeage

Resolution Settings Avg FPS
3840x2160 Low 50.0
3840x2160 Medium 44.0
3840x2160 High 30.0
3840x2160 Ultra 20.0
2560x1440 Low 87.0
2560x1440 Medium 77.0
2560x1440 High 52.0
2560x1440 Ultra 36.0
1920x1080 Low 129.0
1920x1080 Medium 115.0
1920x1080 High 78.0
1920x1080 Ultra 53.0

Archeage with Ryzen 5 7600X + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 2060 SUPER + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 2060 SUPER

Explore FPS benchmarks for other games using this same hardware combination.