Archeage
This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 17 | 25 | 28 |
| 1440p QHD | 20 | 29 | 43 | 48 |
| 1080p Full HD | 29 | 43 | 64 | 71 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 5600X + Intel Arc B390, In-Depth Analysis
The data for Archeage, captured with an AMD Ryzen 5 5600X and an Intel Arc B390, presents a complex picture of system performance. The measured frames per second (FPS) show a configuration that is highly sensitive to both resolution and graphical presets. This analysis breaks down the benchmark results to understand the bottleneck dynamics, the individual roles of the CPU and GPU, and how this specific pairing ranks against other tested combinations.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The benchmark data reveals a dramatic and consistent decline in frame rates as resolution increases, which is a primary indicator of where the performance ceiling lies. At 1080p with Low settings, the system achieves an average of 71 FPS. This is the highest frame rate recorded across all tested configurations. When the resolution is increased to 2560x1440, the average FPS drops to 48, representing a significant 32% performance hit. Moving to 3840x2160 (4K) at the same Low settings yields an average of only 28 FPS, which is a 61% reduction from the 1080p baseline.
This scaling pattern is characteristic of a system that is heavily dependent on the graphics processing unit. The Intel Arc B390, with its 1536 shading units and a 3 nm process node, is clearly being pushed to its limits as the pixel count grows. The data shows that the GPU's workload is the primary constraint; as resolution increases, the demand on the GPU's fill rate and memory bandwidth escalates, and the measured FPS plummets accordingly. The CPU, an AMD Ryzen 5 5600X, appears to have enough headroom to feed the GPU at lower resolutions, but it cannot compensate for the GPU's inability to handle the increased pixel throughput.
Further evidence for the GPU being the limiting factor is found in the scaling between settings presets at the same resolution. For instance, at 1440p, the difference between Low (48 FPS) and High (29 FPS) settings is a 40% drop. This is a purely GPU-driven change, as altering texture quality and shading complexity directly impacts the GPU's processing load. The pattern is consistent across all resolutions, with the FPS dropping sharply as the preset quality increases. The system is not CPU-bound at any tested point; if it were, we would expect to see less variation in FPS when changing settings, as the CPU would be the bottleneck regardless of the GPU's workload.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. In the context of Archeage, an MMORPG, the CPU's role is to manage game logic, network data, and the simulation of the game world. The benchmark results suggest that the 5600X is more than capable of handling these tasks for this particular GPU configuration.
The CPU's performance data supports this. Its Cinebench R23 multi-core score is 11838, and its single-core score is 1541. While these are absolute numbers, the relative comparison with its nearest rivals paints a clearer picture. The data shows a near tie with the AMD Ryzen 7 4800H (deltaPct of 0.1) and the AMD Ryzen 5 PRO 6650U (deltaPct of -0.5). This indicates that the 5600X is operating in a performance class where its compute capabilities are broadly similar to those of its immediate competitors. For a game like Archeage, which often has moments of high CPU demand in crowded areas, a 6-core/12-thread processor is a solid foundation.
However, the FPS data tells us that the CPU is not the primary constraint in this system. The fact that FPS scales so heavily with resolution and graphics settings indicates that the CPU is not being saturated. If the CPU were the bottleneck, we would see similar FPS numbers at 1080p and 1440p, as the CPU's workload wouldn't change much with resolution. Instead, the data shows FPS dropping by roughly a third when moving from 1080p to 1440p, which is a classic sign that the GPU is the limiting factor. The 5600X has the processing headroom to run the game's core logic at frame rates higher than what the Intel Arc B390 can render, meaning the CPU is waiting on the GPU for most of the frame time.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is an integrated GPU (IGP) based on the Xe3-LPG architecture, with a boost clock of 2500 MHz. Its performance characteristics are the defining factor in this benchmark. The most crucial detail from the FACT PACK is that its memory size, type, and bus width are all listed as "System Shared." This means it relies on the system's main memory rather than dedicated VRAM, and its bandwidth is "System Dependent." This architecture is a severe limitation for gaming, especially at higher resolutions.
The GPU's benchmark score of 1482 in 3DMark Steel Nomad DX12 places it in the 9th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce GT 520MX (deltaPct of 1.3), the NVIDIA GeForce 800M (deltaPct of 1.5), and the NVIDIA GeForce GT 625 OEM (deltaPct of 2.5). These are all older, entry-level mobile or OEM parts, indicating that the Arc B390's absolute performance is very low. This explains the measured FPS results.
The low FPS at 4K (17 FPS at High, 11 FPS at Ultra) is directly attributable to the GPU's inability to process the vast amount of pixel data required. The "System Shared" memory is a major bottleneck; the GPU must contend with the CPU for access to system RAM, and the bandwidth is not optimized for the high-throughput demands of a graphics workload. The data shows this clearly: at 4K, even the Low preset only manages 28 FPS, which is still below a playable threshold. The GPU's 24 ROPs and 48 TMUs are insufficient for the pixel fill and texture filtering required at high resolutions. The GPU is the definitive bottleneck in this configuration, and its low performance ceiling is the reason for the consistently low frame rates across all tested settings.
How This Combo Ranks — use comboRankInGame vs other tested combos
The overall effectiveness of the AMD Ryzen 5 5600X and Intel Arc B390 combination is quantified by its rank within the database of tested combos. The data shows that this specific pairing ranks 2453 out of 2761 total tested combos. This places it in the bottom 11% of all systems tested, which is a very low standing.
This ranking is almost entirely dictated by the GPU's weak performance. While the Ryzen 5 5600X is a capable processor, the Arc B390's performance is so low that it drags down the entire system's gaming capabilities. The system is essentially a powerful CPU paired with a very weak graphics solution. This creates a massive imbalance where the CPU's potential is left largely untapped in gaming workloads.
The rank of 2453 reflects the reality of the measured FPS. With an average of 71 FPS at the lowest tested settings (1080p Low) and dropping to 11 FPS at the highest (4K Ultra), the system is only capable of playable frame rates in the most undemanding scenarios. The combo's rank is a clear indicator that, for a graphically intensive game like Archeage, this configuration is not a viable high-performance option. It reflects the fact that the GPU is the single most important component for gaming performance, and a weak GPU will bottleneck even a strong CPU.
FAQ
Q: What is the highest average FPS this combo can achieve in Archeage?
A: The highest average FPS recorded is 71, achieved at 1920x1080 resolution with Low settings.
Q: Is the CPU or GPU the main bottleneck for this system in Archeage?
A: The data indicates the GPU is the primary bottleneck. FPS drops significantly with resolution increases (e.g., from 71 FPS at 1080p Low to 28 FPS at 4K Low), which is a clear sign of a GPU limitation, not a CPU one.
Q: How does the Intel Arc B390's performance compare to its closest rivals?
A: The Arc B390 has an average benchmark score of 1482. Its nearest rival, the NVIDIA GeForce GT 520MX, has a score of 1463, which is 1.3% lower. Other close rivals include the NVIDIA GeForce 800M and the NVIDIA GeForce GT 625 OEM.
Q: What are the minimum and maximum FPS recorded at 2560x1440 with Medium settings?
A: At 2560x1440 with Medium settings, the average FPS is 43, with a minimum of 36 FPS and a maximum of 49 FPS.
Q: How does this system rank compared to all other tested combos?
A: The combo of the AMD Ryzen 5 5600X and Intel Arc B390 ranks 2453 out of 2761 tested combos in Archeage.
Q: What is the performance difference in FPS between 1080p and 4K at High settings?
A: At 1080p High, the average FPS is 43. At 4K High, the average FPS drops to 17. This represents a significant performance loss of approximately 60% when moving to the higher resolution.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following data represents the exact measured average FPS for the AMD Ryzen 5 5600X and Intel Arc B390 combination in Archeage. All values are from the provided FACT PACK.
3840x2160 (4K)
- Ultra: Average FPS 11.
- High: Average FPS 17.
- Medium: Average FPS 25 (min 21, max 28).
- Low: Average FPS 28.
2560x1440 (1440p)
- Ultra: Average FPS 20.
- High: Average FPS 29.
- Medium: Average FPS 43 (min 36, max 49).
- Low: Average FPS 48.
1920x1080 (1080p)
- Ultra: Average FPS 29.
- High: Average FPS 43.
- Medium: Average FPS 64 (min 54, max 73).
- Low: Average FPS 71.
The data shows a consistent trend: increasing resolution or graphical fidelity results in a substantial FPS penalty. The jump from 1080p Low (71 FPS) to 1440p Low (48 FPS) is a 23 FPS drop, and the jump to 4K Low (28 FPS) is another 20 FPS drop. This highlights the GPU's struggle with pixel throughput. The difference between Low and Ultra settings at any resolution is also stark, with a 42 FPS difference at 1080p and a 17 FPS difference at 4K.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the playability of Archeage with this hardware is severely limited. The goal is to find a setting that provides a playable frame rate, generally considered to be 30 FPS or higher, without significant stuttering.
At 4K resolution, no preset is playable. The highest average FPS is 28 at Low settings, which is below the playable threshold and will likely feel choppy. The Ultra preset is unplayable at 11 FPS.
At 1440p, the situation is slightly better. The Low preset provides an average of 48 FPS, which is a playable frame rate. The Medium preset is also viable, with an average of 43 FPS and a minimum of 36 FPS, ensuring it stays above the 30 FPS threshold. The High preset, at 29 FPS, is borderline, and the Ultra preset is not recommended at 20 FPS.
At 1080p, the options improve significantly. The Low preset provides the best performance at 71 FPS. The Medium preset is the best balance of visual quality and performance, with an average of 64 FPS and a minimum of 54 FPS, ensuring a smooth experience. The High preset, at 43 FPS, is also playable. The Ultra preset, at 29 FPS, is not recommended due to its lower frame rate.
The data leads to a clear recommendation: For a consistent and smooth experience, the user should play at 1920x1080 with the Medium preset. This setting offers a high average FPS (64) and a solid minimum FPS (54), providing a stable and responsive experience. If higher visual fidelity is desired, the High preset at 1080p (43 FPS) is a viable alternative. For users with a 1440p monitor, the Low or Medium presets are the only options that provide a playable frame rate. The Ultra preset should be avoided at all resolutions due to its poor performance, and 4K resolution is not viable for this game with this hardware configuration.
Hardware Specifications
AMD Ryzen 5 5600X
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + Intel Arc B390 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 43.0 |
| 2560x1440 | High | 29.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 71.0 |
| 1920x1080 | Medium | 64.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 29.0 |
Archeage with Ryzen 5 5600X + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with Arc B390 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.