Allods Online
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 19 | 31 | 39 |
| 1440p QHD | 23 | 37 | 59 | 75 |
| 1080p Full HD | 37 | 59 | 94 | 120 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 5 5600X + Intel Arc B390, In-Depth Analysis
Allods Online, a 2010-era MMORPG, places a surprisingly heavy load on modern hardware at high settings. The measured data for the AMD Ryzen 5 5600X + Intel Arc B390 combination reveals a system that is capable at lower presets but struggles to maintain playable frame rates at maximum quality. This analysis breaks down the CPU and GPU roles, provides settings guidance, and contextualizes the combo's performance against the full benchmark database.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600X serves as the computational backbone for this configuration. It is a 6-core, 12-thread processor based on the Zen 3 architecture, built on TSMC's 7 nm process node. The CPU operates with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. It supports DDR4 memory over a dual-channel bus with a theoretical bandwidth of 51.2 GB/s. The processor features 64 KB of L1 cache per core, 512 KB of L2 per core, and a shared 32 MB L3 cache. It connects to the rest of the system via PCIe Gen 4 with 20 lanes.
In synthetic benchmarks, the 5600X posts a Cinebench R23 multicore score of 11838 and a single-core score of 1541. Its Geekbench scores are 9173 (multicore) and 1989 (single-core). The PassMark multithread score is 21858, with a single-thread score of 3364. The processor's average benchmark score across all tests is 21771, placing it in the 75th percentile of all CPUs tested.
The data suggests that the CPU is not the primary bottleneck in Allods Online at lower settings. At 1920x1080 with Low settings, the system achieves 120 FPS average. This indicates that the 5600X's single-thread performance, which is strong relative to its peers, is sufficient to feed the GPU at this resolution and preset. The 3dmark_single_thread score of 917 and the Cinebench R15 single-core score of 254 highlight the processor's ability to handle the primary game thread.
However, the relationship between CPU and GPU becomes more complex at higher settings. The drop from 120 FPS at Low to 94 FPS at Medium at 1080p is significant, but the subsequent fall to 59 FPS at High and 37 FPS at Ultra shows that the GPU is increasingly the limiting factor. The CPU's 12 threads and 32 MB L3 cache are adequate for the game's logic, but they cannot compensate for the GPU's rendering limitations at higher quality presets.
Comparing to nearest rivals, the 5600X is statistically tied with several other processors. It is 0.1% ahead of the AMD Ryzen 7 4800H, and 0.5% behind the AMD Ryzen 5 PRO 6650U and the Intel Core i7-11700. It trails the AMD EPYC 9554P by 0.6%. These micro-percentages confirm that the CPU's raw compute power is competitive with a broad range of chips, meaning the user should not expect CPU-related stuttering to be a primary issue.
The 65 W TDP and 7 nm process make this an efficient chip, but efficiency does not translate to higher frame rates in this specific title. The benchmark results indicate that the CPU's role is to maintain a stable baseline, which it does admirably, allowing the GPU to be the sole determinant of visual fidelity and frame rate at higher settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is the graphics solution in this combo, and it presents a unique set of characteristics. This is an integrated GPU (IGP) based on the Xe3-LPG architecture (Panther Lake chip), built on Intel's 3 nm process. The GPU has a base clock of 300 MHz and a boost clock of 2500 MHz. Critically, its memory configuration is "System Shared," meaning it has no dedicated VRAM and instead borrows from the system's DDR4 memory pool. Its memory bandwidth is listed as "System Dependent," which means performance scales with the system RAM's speed and configuration.
The GPU features 1536 shading units, 48 texture mapping units (TMUs), and 24 raster operation units (ROPs). It has 12 ray tracing cores. Its theoretical pixel rate is 60.00 GPixel/s, and its texture rate is 120.0 GTexel/s. The FP32 performance is 7.680 TFLOPS, with FP16 at 15.36 TFLOPS using a 2:1 ratio. The TDP is 80 W, and it relies on system power rather than a dedicated power connector. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
The single benchmark score for the Arc B390 is a 3DMark Steel Nomad DX12 score of 1482. This low score places the GPU in the 9th percentile of all GPUs tested. The nearest rivals are all older, low-end NVIDIA parts: it is 1.3% ahead of the GeForce GT 520MX, 1.5% ahead of the GeForce 800M, 2.5% ahead of the GeForce GT 625 OEM, and 2.7% ahead of the GeForce GT 710.
The performance data in Allods Online reflects this GPU's modest capabilities. At 1920x1080 with Low settings, the system hits 120 FPS. This is the ceiling for this combo. Increasing the preset to Medium drops the average to 94 FPS, and High drops it further to 59 FPS. The Ultra preset at 1080p yields a playable but not smooth 37 FPS. These numbers show that the GPU's fill rate and shading power are quickly saturated as the game's rendering complexity increases.
The lack of dedicated VRAM is a significant factor. The "System Shared" memory configuration means the GPU must compete with the CPU for memory bandwidth. In a game like Allods Online, which may require more texture memory at higher settings, this can cause performance to degrade more sharply than a dedicated GPU with its own VRAM. The measured data shows a steep drop from Low to Medium at 1080p (120 to 94 FPS), which is likely due to increased memory pressure and texture loading.
The boost clock of 2500 MHz is high, but the underlying architecture's low shader count and ROP count limit its ability to translate clock speed into raw frame rate. The 60.00 GPixel/s pixel rate is sufficient for low-resolution, low-detail rendering, but it becomes a bottleneck at 4K or at Ultra settings. The GPU's performance percentile (9th) is a clear indicator that it is designed for basic workloads, not high-end gaming.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and the user's tolerance for frame rate fluctuations.
At 1920x1080, the Low preset delivers the best overall experience with an average of 120 FPS. This is the only setting that approaches the refresh rate of a standard 60 Hz monitor with significant headroom. The Medium preset at 94 FPS is also excellent, offering a substantial visual upgrade over Low while remaining comfortably above 60 FPS. The High preset at 59 FPS is borderline; it is technically playable but sits just below the 60 FPS threshold, which may cause noticeable judder on some displays. The Ultra preset at 37 FPS is not recommended for action-oriented gameplay, as it falls below the 40 FPS mark where smooth motion begins to degrade.
For 2560x1440, the Low preset at 75 FPS is the recommended choice. It provides a smooth experience with a good balance of visual quality. The Medium preset at 59 FPS is acceptable, but it hovers at the edge of playability. The High preset at 37 FPS and Ultra at 23 FPS are too slow for a responsive MMORPG experience.
At 3840x2160, none of the settings offer a truly playable experience. The Low preset at 39 FPS is the only option that approaches playability, but it still falls short of a smooth 60 FPS target. Medium at 31 FPS, High at 19 FPS, and Ultra at 12 FPS are all too slow for practical use.
The data suggests that the "sweet spot" for this combo is the Medium preset at 1080p (94 FPS) if the user values visual fidelity, or the Low preset at 1440p (75 FPS) if they prefer higher resolution. The Medium preset at 1080p offers a 78% improvement over Low, while the Low preset at 1440p offers a 25% resolution increase over 1080p. The choice between these two depends on whether the user prioritizes detail or sharpness.
For users who insist on High or Ultra settings, the data shows that the frame rate drops below 60 FPS even at 1080p (59 FPS for High, 37 FPS for Ultra). This indicates that the GPU is the limiting factor, and reducing settings is the only way to achieve a higher frame rate. The measured rows show no scenario where Ultra settings provide a better experience than Medium, as the frame rate penalty is severe (94 FPS to 37 FPS at 1080p, a 60% drop).
How This Combo Ranks — use comboRankInGame vs other tested combos
The AMD Ryzen 5 5600X + Intel Arc B390 combination ranks 2459th out of 2775 tested combos in Allods Online. This places it in the bottom 11% of all systems tested. The rank reflects the GPU's low performance percentile (9th) more than the CPU's respectable 75th percentile.
This ranking indicates that the combo is severely GPU-limited. The CPU's strong multi-threaded performance (Cinebench R23 multicore of 11838) is largely wasted in this configuration because the GPU cannot keep up with the rendering demands. The combo's rank is a function of the average FPS across all measured resolutions and settings, which is dragged down by the very low scores at 4K and Ultra settings.
To contextualize this, the GPU's nearest rivals (GT 520MX, GeForce 800M, etc.) are all legacy parts from a decade ago. The fact that the Arc B390 only beats these by 1-3% in synthetic benchmarks, and yet is paired with a modern 6-core CPU, creates a massive imbalance. The data shows that this combo is suitable for esports titles or older games at low settings, but it is not competitive with modern gaming systems.
The rank of 2459 out of 2775 also implies that a large majority of other tested combos (316 combos, or 11.4%) perform worse. This suggests that while the combo is not good, it is not the absolute worst configuration possible. The 12 FPS at 4K Ultra is a data point that contributes to this low rank, as it is one of the lowest measured averages in the database for this game.
Users considering this combo for Allods Online should be aware that they will need to significantly lower settings to achieve a playable frame rate, and even then, the experience will be limited to lower resolutions. The combo's rank is a clear indicator that it is not designed for this game's higher graphical demands.
FAQ
Q: What is the best resolution and settings combo for this hardware?
A: The best measured result is at 1920x1080 with Low settings, achieving 120 FPS average. For a balance of quality and performance, 1920x1080 with Medium settings provides 94 FPS, which is the highest frame rate at a visually acceptable preset.
Q: Can this system run Allods Online at 4K?
A: The data shows that 4K (3840x2160) performance is poor across all settings. The highest average at 4K is 39 FPS on Low settings, which is barely playable. Medium (31 FPS), High (19 FPS), and Ultra (12 FPS) are all too slow for a smooth experience.
Q: Why is the performance so low compared to the CPU's strength?
A: The Intel Arc B390 GPU has a 3DMark Steel Nomad score of 1482, placing it in the 9th percentile of all GPUs. Its nearest rivals are the NVIDIA GT 520MX and GT 710. The GPU's low fill rate and shared memory architecture are the primary bottlenecks, not the CPU.
Q: Is the Ryzen 5 5600X a good match for the Arc B390?
A: The data indicates a significant imbalance. The CPU is in the 75th percentile, while the GPU is in the 9th percentile. The CPU's capabilities are largely untapped, as the GPU limits frame rates to below what the CPU could potentially support.
Q: What is the frame rate difference between Low and Ultra at 1080p?
A: At 1920x1080, the Low preset averages 120 FPS, while the Ultra preset averages 37 FPS. This represents a 83 FPS (or 69%) drop in performance when moving from the lowest to the highest quality preset.
Q: Does the GPU have dedicated VRAM?
A: No. The Intel Arc B390 uses "System Shared" memory, meaning it relies on system RAM. Its memory bandwidth is "System Dependent," which means performance can vary based on the system's DDR4 memory speed and configuration.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured data provides a complete picture of this combo's performance across all tested configurations.
3840x2160 (4K):
- Low: 39 FPS average
- Medium: 31 FPS average (minimum 26, maximum 36)
- High: 19 FPS average
- Ultra: 12 FPS average
2560x1440 (1440p):
- Low: 75 FPS average
- Medium: 59 FPS average (minimum 50, maximum 68)
- High: 37 FPS average
- Ultra: 23 FPS average
1920x1080 (1080p):
- Low: 120 FPS average
- Medium: 94 FPS average (minimum 80, maximum 108)
- High: 59 FPS average
- Ultra: 37 FPS average
The data reveals a consistent pattern: as resolution increases, the frame rate drops proportionally. At Low settings, the drop from 1080p to 1440p is 45 FPS (120 to 75), and from 1440p to 4K is 36 FPS (75 to 39). The Medium preset at 1080p (94 FPS) is the highest frame rate at a non-Low setting, while the 4K Ultra (12 FPS) is the absolute lowest.
The minimum and maximum FPS data for Medium settings shows a variance of 10 FPS at 1080p (80-108), 18 FPS at 1440p (50-68), and 10 FPS at 4K (26-36). This variance is consistent with an MMORPG where player population and effect density can cause frame rate fluctuation. The lack of min/max data for other presets suggests that the measurement methodology focused on average FPS for those settings.
The overall trend indicates that this combo is only suitable for 1080p gaming at Low or Medium settings. The 1440p Low setting (75 FPS) is also viable, but 4K gaming is not recommended given the sub-40 FPS averages across all presets. The data shows a clear performance ceiling that is dictated entirely by the GPU's rendering capabilities.
Hardware Specifications
AMD Ryzen 5 5600X
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + Intel Arc B390 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.0 |
| 3840x2160 | Medium | 31.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 75.0 |
| 2560x1440 | Medium | 59.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 120.0 |
| 1920x1080 | Medium | 94.0 |
| 1920x1080 | High | 59.0 |
| 1920x1080 | Ultra | 37.0 |
Allods Online with Ryzen 5 5600X + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B390 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.