Archeage

Archeage

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 36 53 59
1440p QHD 43 63 92 104
1080p Full HD 64 93 137 154

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 53
3840x2160 High 36
3840x2160 Ultra 25
2560x1440 Low 104
2560x1440 Medium 92
2560x1440 High 63
2560x1440 Ultra 43
1920x1080 Low 154
1920x1080 Medium 137
1920x1080 High 93
1920x1080 Ultra 64

Archeage with AMD Ryzen 5 5600 + AMD Radeon RX 6700 XT, In-Depth Analysis

The AMD Ryzen 5 5600 and AMD Radeon RX 6700 XT pairing delivers a wide spread of frame rates in Archeage, depending on resolution and preset. With measured data across three resolutions and four settings levels, the combination shows clear scaling patterns that reveal where the bottleneck shifts between CPU and GPU. This analysis breaks down those results, interprets what they mean for the limiting component, and offers practical guidance based purely on the measured rows.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, but the shape of that drop changes with the preset. At Low settings, the average frame rate falls from 154 FPS at 1920x1080 to 104 FPS at 2560x1440, then to 59 FPS at 3840x2160. That is a decline of roughly 32% from 1080p to 1440p, and another 43% from 1440p to 4K. These are large proportional losses, indicating that the GPU is becoming the limiting factor as pixel count rises—at Low settings, the CPU has plenty of headroom, so the graphics card’s workload dominates.

At Medium settings, the same trend appears but with slightly lower absolute numbers. The average FPS goes from 137 at 1080p to 92 at 1440p and 53 at 4K. The percentage drop from 1440p to 4K is about 42%, nearly identical to the Low setting’s drop. This suggests that even with more graphical work per frame, the scaling pattern remains stable—the GPU is still the primary constraint at higher resolutions, and the CPU is not yet a limiting factor at these settings.

High settings show a similar pattern but with a more dramatic 4K penalty. From 1080p at 93 FPS, the average drops to 63 FPS at 1440p (a 32% reduction) and then to 36 FPS at 4K (a 43% reduction from 1440p). The consistency of these percentage drops across Low, Medium, and High is notable—around 32% for the first step and 42-43% for the second. This uniformity implies that the game’s rendering workload scales nearly linearly with pixel count at these settings, and the RX 6700 XT’s compute and memory bandwidth are the determinants.

Ultra settings break the pattern. At 1080p, the average is 64 FPS; at 1440p, it falls to 43 FPS (a 33% drop); at 4K, it collapses to 25 FPS (a 42% drop from 1440p). The percentage reductions are similar to other settings, but the absolute 4K figure is barely playable. The data shows that Ultra at 4K pushes the GPU to its limits, with the frame rate falling below 30 FPS. The fact that the 1440p-to-4K drop stays around 42% even at Ultra suggests the RX 6700 XT is consistently the binding constraint at high pixel counts, regardless of preset.

What does this imply about the limiting component? At 1080p, the gap between Low (154 FPS) and Ultra (64 FPS) is wide—the CPU can feed the GPU fast enough to reach high frame rates, but the GPU’s workload at Ultra caps performance. At 4K, even Low settings only reach 59 FPS, which is a clear sign that the GPU is saturated. The CPU, with its 6 cores and 12 threads, appears to have sufficient headroom at all resolutions tested, as the frame rate differences between settings at a given resolution are driven by GPU load, not CPU limitations. The scaling data strongly indicates a GPU-bound scenario at 1440p and 4K, with 1080p being the only resolution where the CPU’s contribution becomes relatively more visible.

FAQ

Q: How many FPS does this combo achieve at 1080p with Medium settings?

A: The measured average FPS is 137, with a minimum of 117 and a maximum of 158. This is the second-highest average among 1080p presets, trailing only Low at 154 FPS.

Q: Is the RX 6700 XT’s 12 GB VRAM sufficient for Archeage at 4K?

A: The data shows playable results at 4K Medium (53 FPS) and Low (59 FPS), while High (36 FPS) and Ultra (25 FPS) fall below 60 FPS. The 12 GB VRAM, paired with a 192-bit memory bus and 384.0 GB/s bandwidth, appears adequate for the game’s needs at these settings, as the frame rate drops are more closely tied to compute load than memory capacity.

Q: What is the best setting for smooth gameplay at 1440p?

A: Medium at 2560x1440 delivers an average of 92 FPS with a minimum of 79 FPS, which is the highest average among 1440p presets that also maintains a minimum above 60 FPS. Low achieves 104 FPS but without a reported minimum, while High (63 FPS) and Ultra (43 FPS) are lower.

Q: How does the combo rank among all tested configurations in Archeage?

A: The combo ranks 1950 out of 3708 tested combos, placing it just above the median. This rank reflects the overall performance across all measured rows, not a single resolution.

Q: Does the CPU or GPU limit performance at 4K?

A: At 4K, the frame rate drops sharply from Low (59 FPS) to Ultra (25 FPS), while the CPU’s load is relatively constant. This indicates the GPU is the limiting component, as the RX 6700 XT’s 13.21 TFLOPS FP32 compute is stretched by the higher pixel count.

Q: What is the difference in FPS between Low and Ultra at 1080p?

A: Low averages 154 FPS, while Ultra averages 64 FPS—a difference of 90 FPS. This wide gap shows that the GPU’s workload scales significantly with preset quality, even at the lowest resolution tested.

GPU Role

The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with the Navi 22 chip, manufactured on a 7 nm process at TSMC. Its 2560 shading units, 160 texture mapping units, and 64 render output units provide the raw throughput for Archeage’s rendering. The GPU’s base clock is 2321 MHz, with a boost clock of 2581 MHz and a game clock of 2424 MHz. These clocks, combined with 12 GB of GDDR6 memory on a 192-bit bus, yield a memory bandwidth of 384.0 GB/s. The pixel rate is 165.2 GPixel/s, and the texture rate is 413.0 GTexel/s, with FP32 compute at 13.21 TFLOPS.

In the measured FPS data, the GPU’s role becomes evident when comparing settings at a fixed resolution. At 1080p, Low settings yield 154 FPS, while Ultra yields 64 FPS—a 90 FPS difference that directly reflects the increased shading and texture work. At 4K, the same settings comparison shows 59 FPS versus 25 FPS, a 34 FPS difference. The absolute numbers at 4K are low across all presets, indicating that the GPU is fully utilized. The memory subsystem, with 384.0 GB/s bandwidth, appears sufficient for the game’s asset streaming, as there is no sudden collapse at 4K that would suggest VRAM exhaustion—the 12 GB capacity is not a limiting factor in these results.

The GPU’s benchmark scores provide additional context. Its PassMark G3D score is 19786, and its 3DMark Steel Nomad DX12 score is 2435. The GPU’s percentile vs all GPUs is 72, meaning it outperforms 72% of tested graphics cards. Among its nearest rivals, the NVIDIA GeForce RTX 3090 scores slightly higher (27565 vs 27435 for the RTX 4070 Mobile), but the RX 6700 XT’s average benchmark score of 27425 is within 0.5% of the RTX 3090. This close performance in synthetic benchmarks aligns with the measured FPS results, where the GPU consistently delivers playable frame rates at 1080p and 1440p, but struggles at 4K Ultra. The data suggests that the GPU’s compute and memory bandwidth are the primary determinants of performance at higher resolutions, while at 1080p, the CPU can keep the GPU fed.

Measured FPS Breakdown

At 1920x1080, the measured averages are: Low at 154 FPS, Medium at 137 FPS (min 117, max 158), High at 93 FPS, and Ultra at 64 FPS. The step from Low to Medium is a 17 FPS drop, while Medium to High is a 44 FPS drop, and High to Ultra is a 29 FPS drop. The minimum FPS for Medium is 117, which is above the 60 FPS threshold, indicating smooth gameplay. Ultra’s 64 FPS average is still playable but lower than High’s 93 FPS.

At 2560x1440, the averages drop to: Low at 104 FPS, Medium at 92 FPS (min 79, max 106), High at 63 FPS, and Ultra at 43 FPS. The difference between Low and Medium is 12 FPS, Medium to High is 29 FPS, and High to Ultra is 20 FPS. The Medium minimum of 79 FPS keeps gameplay fluid, while High’s 63 FPS is borderline, and Ultra’s 43 FPS is below 60.

At 3840x2160, the averages are: Low at 59 FPS, Medium at 53 FPS (min 45, max 61), High at 36 FPS, and Ultra at 25 FPS. The drop from Low to Medium is 6 FPS, Medium to High is 17 FPS, and High to Ultra is 11 FPS. Only Low and Medium stay above 30 FPS, with Medium’s minimum of 45 FPS being the only 4K result with a reported floor above 30. High and Ultra are not suitable for smooth play at this resolution.

The data shows that 1080p is the only resolution where all presets are above 60 FPS on average, with Low and Medium exceeding 120 FPS. At 1440p, Low and Medium maintain high averages, but High and Ultra fall below 100 FPS. At 4K, only Low and Medium exceed 50 FPS, and Ultra drops to 25 FPS. These numbers reveal that the RX 6700 XT is capable of high refresh rates at 1080p, but 4K requires significant settings reductions to stay playable.

Settings Recommendations

Based on the measured rows, the best experience depends on the target resolution and refresh rate. At 1920x1080, Medium settings offer an average of 137 FPS with a minimum of 117 FPS, which is ideal for high-refresh displays. Low is faster at 154 FPS, but Medium provides better visual quality with only a 17 FPS penalty, and the minimum stays above 100 FPS. High at 93 FPS is also viable for 60 Hz displays, but Medium offers a substantial margin over the minimum threshold.

At 2560x1440, Medium is the clear recommendation. It averages 92 FPS with a minimum of 79 FPS, ensuring no drops below 60 FPS. Low is faster at 104 FPS, but the visual quality difference is not worth the extra 12 FPS, and Medium’s minimum is more consistent. High at 63 FPS is near the 60 FPS threshold, but its lack of a reported minimum makes it riskier for stutter-prone scenes. Ultra at 43 FPS is not recommended for smooth play.

At 3840x2160, the choice is between Low at 59 FPS and Medium at 53 FPS. Low is slightly faster and closer to 60 FPS, but Medium’s minimum of 45 FPS and maximum of 61 FPS suggest it is more stable in practice. High at 36 FPS and Ultra at 25 FPS are below playable thresholds for most users. For 4K, Medium provides the best balance of visual quality and playability, as it is the only preset with a reported minimum above 40 FPS.

The overall recommendation is to use Medium settings for 1080p and 1440p, as it offers the best combination of high averages and safe minimums. For 4K, Medium is the only preset that keeps the minimum above 40 FPS, making it the most reliable choice despite its 53 FPS average. Low settings are only preferable if maximum frame rate is the sole priority, such as at 1080p with a 165 Hz monitor, but Medium’s quality improvement is substantial for the small FPS cost.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), manufactured on a 7 nm process at TSMC. Its base clock is 3.50 GHz, with a boost clock of 4.40 GHz, and it has a TDP of 65 watts. The CPU supports DDR4 memory in dual-channel mode, with a memory bandwidth of 51.2 GB/s. Its cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3.

In the measured FPS data, the CPU’s role is most apparent at 1080p with Low settings, where the average reaches 154 FPS. This high frame rate indicates that the CPU can process game logic and draw calls quickly enough to feed the GPU at this resolution. At 1080p Ultra, the average drops to 64 FPS, but this is not due to CPU limits—the GPU’s increased workload at Ultra settings creates the bottleneck. The CPU’s single-thread performance, as shown by its 3DMark single-thread score of 882 and Cinebench R23 single-core score of 2584, is sufficient for Archeage’s single-threaded game loop.

The CPU’s multi-threaded capabilities are also relevant. Its Cinebench R23 multicore score is 18309, and its PassMark multithread score is 21541, indicating that it can handle background tasks and multiple game threads without issue. However, the measured FPS differences between resolutions at the same settings—such as 154 FPS at 1080p Low versus 59 FPS at 4K Low—are far larger than any CPU-related variation. This suggests that the CPU is not a limiting factor in this game; the GPU is the primary constraint as resolution increases.

The CPU’s benchmark percentile vs all CPUs is 74, meaning it outperforms 74% of tested processors. Its nearest rivals include the Intel Core Ultra 7 258V (deltaPct 0.1), AMD Ryzen 5 8500G (0.2), and AMD EPYC 9454P (0.2), all within 0.5% of its average benchmark score of 20468. This level of performance is more than adequate for Archeage, as the game’s release in 2014 predates the CPU’s 2022 launch by eight years, and the measured FPS data confirms that the CPU can drive high frame rates at lower resolutions. The 6-core configuration with 12 threads provides enough parallelism for modern operating systems and game engines, but the data shows that Archeage’s performance is ultimately governed by the GPU.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600 and AMD Radeon RX 6700 XT ranks 1950 out of 3708 tested combos in Archeage, placing it in the 52nd percentile of all configurations evaluated. This rank is based on the measured FPS data across all resolutions and settings, not just a single metric. The rank of 1950 is slightly above the median (1854), indicating that this combo performs better than average but is not in the top tier.

The GPU’s percentile vs all GPUs is 72, while the CPU’s percentile vs all CPUs is 74. These individual percentiles are higher than the combo’s overall rank of 1950/3708, which suggests that the game’s performance is not solely determined by component strength. The combo’s rank is likely dragged down by the GPU’s limited performance at 4K Ultra, where the average FPS falls to 25, and by the fact that many other combos may have more powerful GPUs or CPUs that push higher frame rates at specific settings. However, the combo’s 1080p performance, with averages ranging from 64 to 154 FPS, is strong, and its 1440p Medium result of 92 FPS is respectable.

Compared to other tested combos, this pairing sits in the middle of the pack. The rank of 1950 out of 3708 means that roughly 1758 combos perform better, while 1750 perform worse. This is a balanced position, reflecting the RX 6700 XT’s mid-to-high-end status (72nd percentile) and the Ryzen 5 5600’s solid mid-range performance (74th percentile). The data shows that this combo is well-suited for 1080p and 1440p gaming in Archeage, but it is not optimized for 4K, where its frame rates drop below 60 FPS on most settings. The rank is a useful summary, but the detailed FPS breakdown provides a more actionable view of what this combo can achieve in practice.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6700 XT in Archeage

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 53.0
3840x2160 High 36.0
3840x2160 Ultra 25.0
2560x1440 Low 104.0
2560x1440 Medium 92.0
2560x1440 High 63.0
2560x1440 Ultra 43.0
1920x1080 Low 154.0
1920x1080 Medium 137.0
1920x1080 High 93.0
1920x1080 Ultra 64.0

Archeage with Ryzen 5 5600 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 6700 XT + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 6700 XT

Explore FPS benchmarks for other games using this same hardware combination.