Archeage

Archeage

AVERAGE FPS
100
good

This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 46 68 79
1440p QHD 57 82 122 134
1080p Full HD 84 119 176 200

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 79
3840x2160 Medium 68
3840x2160 High 46
3840x2160 Ultra 32
2560x1440 Low 134
2560x1440 Medium 122
2560x1440 High 82
2560x1440 Ultra 57
1920x1080 Low 200
1920x1080 Medium 176
1920x1080 High 119
1920x1080 Ultra 84

Archeage with AMD Ryzen 5 5600 + AMD Radeon RX 9070, In-Depth Analysis

The AMD Ryzen 5 5600 paired with the AMD Radeon RX 9070 delivers a mid-pack performance tier in ArcheAge, a 2014 MMORPG whose engine stresses both CPU and GPU depending on the scene. The benchmark data shows this combo’s placement among 1,727 tested combinations, with clear trends across resolutions and settings that reveal the balance between the six-core processor and the RDNA 4.0 graphics card.

How This Combo Ranks

The combo holds a rank of 539 out of 1,727 tested combos in ArcheAge. That places it in the 31st percentile of all combinations, meaning roughly seven out of ten tested pairings deliver higher average frame rates in this specific title. The ranking is not a measure of raw hardware capability; it reflects how these two components interact with ArcheAge’s particular demands, which include large-scale player battles, persistent world streaming, and physics-heavy combat.

Given the GPU’s strong compute profile, the relatively modest rank suggests the CPU is the limiting factor in many scenarios. The Ryzen 5 5600 sits at the 79th percentile among all CPUs in general benchmarks, while the RX 9070 also ranks at the 79th percentile among GPUs. Both components are above average individually, yet the combined result in ArcheAge does not reach the top tiers. This gap implies the game’s engine does not scale perfectly with modern hardware, or that the CPU’s six cores become a bottleneck in crowded zones where the game’s simulation logic runs heavily on a few threads.

In the broader CPU benchmark field, the Ryzen 5 5600’s average score of 21,765 puts it nearly level with the Intel Xeon D-1746TER, which scores 21,635, a difference of just 0.6%. It also trails the AMD EPYC 9554P by 0.6% (21,899 vs 21,765) and the AMD EPYC 9534 by the same margin (21,900). The Intel Core i7-11700F leads this group slightly at 21,957, which is 0.9% ahead of the Ryzen chip. These are marginal differences, indicating the 5600 is firmly in a performance cluster where no single rival has a decisive advantage in general compute tasks.

CPU Role

The Ryzen 5 5600 provides six cores and twelve threads, built on the Zen 3 architecture using TSMC’s 7 nm process. Its base clock is 3.50 GHz, with a boost clock of 4.40 GHz, and it carries 32 MB of shared L3 cache. For ArcheAge, a game that launched in 2014, the multi-threading capability matters less than single-thread efficiency, since MMO engines from that era often rely on a primary simulation thread. The CPU’s single-core benchmark scores reflect this strength: a 3DMark single-thread score of 882 and a Cinebench R20 single-core score of 1,085. These numbers are competitive for a mid-range desktop chip and suggest the 5600 can handle the game’s main thread without major stutters in normal gameplay.

The multi-threaded results are also solid. Cinebench R23 multi-core reaches 18,309, and 3DMark max-threads scores 5,659. In ArcheAge, these cores will process background tasks like pathfinding for NPCs, loot tables, and zone streaming. The PassMark multithread score of 21,541 and the physics score of 1,285 indicate the CPU can manage the game’s physics calculations, which are often triggered by player abilities and environmental effects. However, the game’s age means it likely does not use all twelve threads efficiently, so the CPU’s advantage over older quad-core parts may not translate directly into higher FPS in every scenario.

The CPU’s memory bandwidth of 51.2 GB/s over a dual-channel DDR4 bus is adequate for this title. The L3 cache of 32 MB helps with data reuse during intensive combat, where many entities share similar state information. The 65 W TDP also means the chip runs cool, which is relevant for sustained load in long MMORPG sessions, though the data does not include thermal throttling measurements.

GPU Role

The Radeon RX 9070 is the dominant component in this pairing, built on the RDNA 4.0 architecture with a 4 nm process. It features 16 GB of GDDR6 memory on a 256-bit bus, yielding a bandwidth of 644.6 GB/s. The GPU’s boost clock reaches 2520 MHz, with a game clock of 2070 MHz. In ArcheAge, which has relatively modest texture and shading demands compared to modern titles, this GPU has ample headroom. The 16 GB VRAM far exceeds what the game requires, so memory capacity is not a limiting factor at any resolution tested.

The GPU’s compute capabilities are substantial: 36.13 TFLOPS of FP32 performance, 3584 shading units, 224 texture mapping units, and 128 raster operation units. These specs are overkill for a 2014 MMORPG, but the measured FPS data shows that even with this power, the game does not always reach high frame rates at 4K Ultra. This is partly due to the game’s engine not being optimized for modern GPU architectures, and partly because the CPU becomes the bottleneck at lower resolutions where the GPU could otherwise push many more frames.

The RX 9070’s general benchmark results show a PassMark G3D score of 25,381 and a 3DMark Steel Nomad DX12 score of 6,290. In the GPU rankings, it sits near the NVIDIA A2, which scores 34,866, a difference of -0.2%. The Quadro GV100 scores 34,677 (0.3% lower), the Radeon HD 7970 scores 34,541 (0.7% lower), and the Radeon PRO W6400 scores 34,511 (0.8% lower). These close margins in average scores place the RX 9070 in a narrow performance band, but in ArcheAge, the actual frame rates depend more on how the game’s draw calls and shaders interact with the RDNA 4.0 architecture.

Measured FPS Breakdown

The measured FPS data covers three resolutions—1920x1080, 2560x1440, and 3840x2160—each with four settings presets: Low, Medium, High, and Ultra. At 1080p Low, the combo achieves an average of 199.5 FPS. Moving to Medium reduces this to 176.4 FPS, a drop of 11.6%. High settings yield 118.8 FPS, a 33% decrease from Medium. Ultra is the most demanding, delivering 83.6 FPS, which is 29.6% below High.

At 1440p, the pattern shifts. Low settings produce 134.1 FPS, which is 32.8% lower than the 1080p Low result. Medium reaches 121.6 FPS, a 9.3% drop from Low. High delivers 81.8 FPS, a 32.7% reduction from Medium. Ultra falls to 56.9 FPS, which is 30.4% below High. The step from 1080p to 1440p costs roughly a third of the frame rate at every setting, indicating the GPU is becoming more involved, but the CPU still has influence.

At 4K, the frame rates drop significantly. Low settings average 78.7 FPS, which is 41.3% lower than the 1440p Low result. Medium reaches 68 FPS, a 13.6% drop from Low. High manages 45.7 FPS, a 32.8% reduction from Medium. Ultra is the least playable, with an average of 32 FPS, a 30% drop from High. The 4K results show that even with a powerful GPU, the combination cannot maintain 60 FPS at High or Ultra, and only Low settings stay above 60 FPS.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals where the bottleneck lies. At 1080p Low, the 199.5 FPS figure suggests the CPU is the primary limiter, since the GPU is not fully stressed. The RX 9070 could render many more frames if the CPU could feed it faster. This is confirmed by the fact that moving from Low to Ultra at 1080p costs 58% of the frame rate (199.5 down to 83.6), which is a GPU-driven effect, but the absolute numbers remain high enough that the CPU must be keeping up.

At 1440p, the frame rates at Low (134.1) and Medium (121.6) are still high, indicating the GPU is handling the resolution increase without significant strain. The drop to High (81.8) and Ultra (56.9) shows the GPU’s workload becoming heavier, but the CPU is still not the limiting factor at these settings.

The 4K results tell a different story. The gap between Low (78.7) and Medium (68) is only 13.6%, which is smaller than the gap at 1080p (11.6%) and 1440p (9.3%). This suggests that at 4K, the GPU is becoming the dominant bottleneck, as the pixel fill rate and memory bandwidth demands increase. The drop from Medium to High at 4K is 32.8%, which is similar to the 1440p drop, but the absolute frame rates are much lower. The Ultra preset at 4K (32 FPS) is nearly unplayable, indicating that the GPU’s 128 ROPs, while sufficient for lower resolutions, are overwhelmed at this pixel count.

The scaling pattern implies that for this combo, ArcheAge is CPU-bound at 1080p, balanced at 1440p, and GPU-bound at 4K. This is typical for an older MMO where the CPU’s single-thread performance caps frame rates at lower resolutions, but the GPU’s raw throughput becomes the constraint as resolution climbs.

FAQ

Q: What is the best resolution for this combo in ArcheAge?

A: The data shows that 2560x1440 at High settings provides 81.8 FPS, which is above the 60 FPS threshold for smooth gameplay. At 4K, only Low settings exceed 60 FPS (78.7 FPS), while High and Ultra fall to 45.7 and 32 FPS respectively.

Q: Why does the combo rank only 539th out of 1727 if both components are at the 79th percentile?

A: The percentile ranks are based on general compute benchmarks, not ArcheAge-specific performance. The game’s engine likely has a hard ceiling on how many frames it can produce, and this combo’s CPU may not be able to push beyond that ceiling in all scenes, especially in populated areas.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: At 1080p Low, the 199.5 FPS average indicates the CPU is the primary limiter, as the GPU has headroom to render more frames. The CPU’s single-thread score of 882 in 3DMark and 2,584 in Cinebench R23 support this, as ArcheAge relies heavily on a few threads.

Q: How does the RX 9070 compare to its nearest rivals in general GPU benchmarks?

A: The RX 9070’s average benchmark score of 34,780 is within 0.8% of four rivals: the NVIDIA A2 (34,866), Quadro GV100 (34,677), Radeon HD 7970 (34,541), and Radeon PRO W6400 (34,511). These differences are negligible in real-world gaming.

Q: What settings preset gives the highest FPS at 4K?

A: Low settings at 3840x2160 produce an average of 78.7 FPS. Medium settings drop to 68 FPS, High to 45.7 FPS, and Ultra to 32 FPS. Only Low maintains a playable frame rate above 60 FPS.

Q: Does the CPU’s 6-core/12-thread configuration matter for ArcheAge?

A: The CPU’s multi-thread scores (Cinebench R23 multi-core of 18,309) show strong parallel performance, but ArcheAge, released in 2014, likely does not scale perfectly beyond a few threads. The single-thread performance (Cinebench R20 single-core of 1,085) is more relevant for the game’s main simulation loop.

Settings Recommendations

Based on the measured FPS rows, the best experience balances smoothness and visual quality. At 1920x1080, High settings deliver 118.8 FPS, which is well above the 60 FPS target and close to the 144 Hz refresh rate that many monitors support. Ultra at 1080p drops to 83.6 FPS, which is still playable but not worth the 30% performance loss for marginal visual gains in a game of this age.

At 2560x1440, High settings produce 81.8 FPS, which is excellent for a 60 Hz or 75 Hz monitor. Medium settings at 121.6 FPS are better suited for high-refresh-rate displays, but the visual difference between Medium and High in ArcheAge is noticeable in texture detail and shadow quality. For most users, High at 1440p is the sweet spot.

At 3840x2160, the options are limited. Low settings at 78.7 FPS are the only preset that stays above 60 FPS, but the visual quality is significantly reduced. Medium at 68 FPS is borderline playable, but the 13.6

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 9070

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2520 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 9070 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 78.7
3840x2160 Medium 68.0
3840x2160 High 45.7
3840x2160 Ultra 32.0
2560x1440 Low 134.1
2560x1440 Medium 121.6
2560x1440 High 81.8
2560x1440 Ultra 56.9
1920x1080 Low 199.5
1920x1080 Medium 176.4
1920x1080 High 118.8
1920x1080 Ultra 83.6

Archeage with Ryzen 5 5600 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 9070 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 9070

Explore FPS benchmarks for other games using this same hardware combination.