Archeage

Archeage

AVERAGE FPS
35
playable

This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 15 22 25
1440p QHD 19 30 40 49
1080p Full HD 31 43 62 71

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 25
3840x2160 Medium 22
3840x2160 High 15
3840x2160 Ultra 13
2560x1440 Low 49
2560x1440 Medium 40
2560x1440 High 30
2560x1440 Ultra 19
1920x1080 Low 71
1920x1080 Medium 62
1920x1080 High 43
1920x1080 Ultra 31

Archeage with AMD Ryzen 5 5600 + AMD Radeon RX 580, In-Depth Analysis

The AMD Ryzen 5 5600 and AMD Radeon RX 580 combination delivers a mixed bag in Archeage, a game that clearly favors lower settings and lower resolutions to achieve playable frame rates. The data indicates that this pairing is best suited for 1080p gaming, where it can provide a smooth experience at medium settings, but it struggles significantly at higher resolutions and demanding presets.

Settings Recommendations

For this specific configuration, the measured results point to the Medium preset at 1920x1080 as the optimal balance between visual fidelity and performance. At this setting, the combo achieves an average of 61.8 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay. The Low preset at the same resolution pushes performance higher to 70.5 FPS, but the visual downgrade may not be worth the modest gain for most users. The High preset at 1080p yields 43.1 FPS, which is playable but leaves less headroom for the frame drops that can occur in busy MMORPG scenes.

At 2560x1440, the Medium preset drops to exactly 40 FPS, which is borderline for a game like Archeage where combat responsiveness matters. The Low preset at this resolution provides 48.6 FPS, which is more viable but still not ideal. The data clearly shows that Ultra settings are not viable on this hardware at any resolution, with the best Ultra result being 30.5 FPS at 1080p and a mere 12.6 FPS at 4K. The performance scaling from Medium to High to Ultra is steep, indicating that the GPU is quickly overwhelmed by the higher-detail assets and effects. For a consistent experience, staying at 1080p Medium is the recommended path, with Low as a fallback for those who prioritize frame rate above all else.

GPU Role

The AMD Radeon RX 580, with its 8 GB of GDDR5 memory on a 256-bit bus, provides a theoretical bandwidth of 256.0 GB/s. The GPU's base clock of 1257 MHz and boost clock of 1340 MHz are modest by modern standards, and the benchmark results reflect this. The RX 580's performance percentile of 53 places it at the midpoint of all GPUs, and its average benchmark score of 13559 puts it in direct competition with the NVIDIA GeForce GTX 570, which scores 13564 with a 0% deltaPct.

The VRAM capacity is not the primary bottleneck here; rather, the GPU's raw compute power appears to be the limiting factor. The data shows that moving from Low to Medium settings at 1080p costs 8.7 FPS (from 70.5 to 61.8), while moving from Medium to High costs another 18.7 FPS (from 61.8 to 43.1). This steep drop-off suggests that the shader complexity and fill-rate demands of High settings exceed the RX 580's capabilities. The GPU's 2304 shading units and 32 ROPs simply cannot maintain high throughput when texture quality and shadow details are increased. The card's 6.175 TFLOPS of FP32 performance is sufficient for older titles like Archeage at moderate settings, but the game's engine still pushes it hard as the preset quality climbs.

Resolution Scaling

The FPS degradation from 1080p to 1440p to 4K is severe and consistent across all settings, revealing that the GPU is the dominant constraint. At Medium settings, the average FPS drops from 61.8 at 1080p to 40 at 1440p, a 35% reduction, and then plummets to 21.7 at 4K, a further 46% drop. This pattern is not linear, indicating that memory bandwidth and pixel fill-rate are being saturated as resolution increases. The RX 580's 256.0 GB/s bandwidth is simply inadequate for the pixel throughput required at 4K, resulting in the 12.6 FPS average seen at Ultra 4K.

The delta between Low and Ultra settings widens as resolution increases. At 1080p, the spread between Low (70.5 FPS) and Ultra (30.5 FPS) is 40 FPS. At 1440p, the spread narrows to 29.6 FPS (48.6 to 19), and at 4K, it narrows further to 12.3 FPS (24.9 to 12.6). This compression at higher resolutions suggests that resolution scaling becomes the dominant factor, overwhelming the settings-based performance differences. The CPU, with its 6 cores and 12 threads, is less likely to be the limiting factor at higher resolutions, as the GPU is clearly saturated. This combo is effectively a 1080p solution; attempting 1440p requires dropping to Low settings, and 4K is essentially unplayable regardless of settings.

Measured FPS Breakdown

At 1920x1080, the measured FPS values are: Low 70.5, Medium 61.8, High 43.1, and Ultra 30.5. The jump from High to Ultra represents a 12.6 FPS loss, which is the largest single-step reduction at this resolution, indicating that Ultra introduces effects that are particularly taxing on the RX 580.

At 2560x1440, the results are: Low 48.6, Medium 40, High 29.7, and Ultra 19. The High setting at 1440p (29.7 FPS) falls below the 30 FPS playability threshold, making it a poor choice for action-heavy content. The Medium setting at 40 FPS is the only 1440p option that could be considered marginally playable, but it still lacks the smoothness of the 1080p Medium result.

At 3840x2160, all settings produce unplayable results: Low 24.9, Medium 21.7, High 15.1, and Ultra 12.6. The difference between Low and Ultra at 4K is only 12.3 FPS, which is minimal in practical terms. The data suggests that the GPU is so overwhelmed at 4K that settings adjustments have a diminished impact. The 15.1 FPS at High 4K and 12.6 FPS at Ultra 4K are both far below any acceptable level for gameplay, confirming that this resolution is entirely out of reach for this hardware combination.

How This Combo Ranks

The combination of the Ryzen 5 5600 and RX 580 ranks 1594 out of 1727 tested combos for Archeage, placing it in the bottom 8% of all systems. This low ranking is somewhat surprising given the individual components' specifications, but it reflects the game's demanding nature on both CPU and GPU. The CPU itself has a percentile rank of 79 against all CPUs, and its average benchmark score of 21765 places it near the Intel Xeon D-1746TER (21635, deltaPct 0.6%) and AMD EPYC 9554P (21899, deltaPct -0.6%). The GPU's average score of 13559 puts it at a 53rd percentile, which is modest.

The rank of 1594 indicates that the overall system performance is dragged down by the GPU. Most systems ranked above this combo likely feature more powerful graphics cards that can handle Archeage's high-resolution textures and particle effects. The data suggests that while the CPU is capable, the GPU's mid-range performance is the primary reason for this low ranking. The deltaPct values for the CPU's nearest rivals are all within 1% of the Ryzen 5 5600's score, showing that the processor is performing as expected, but it cannot compensate for the GPU's limitations in this specific title.

CPU Role

The AMD Ryzen 5 5600, with its 6 cores and 12 threads, operates at a base clock of 3.50 GHz and a boost clock of 4.40 GHz. Its 32 MB of shared L3 cache and Zen 3 architecture provide strong single-threaded performance, which is often critical for MMORPGs that rely on game logic and network processing. The CPU's benchmark scores support this: a 3dmark single-thread score of 882 and a cinebench r23 single-core score of 2584 indicate robust per-core performance. The 3dmark 2-thread score of 1737 and 4-thread score of 3313 show that the CPU scales well with additional threads.

In Archeage, the CPU's role appears to be secondary to the GPU, as evidenced by the measured FPS scaling. At 1080p Low, the CPU is likely not the bottleneck, as the GPU is still able to produce 70.5 FPS. However, in crowded areas with many players, the 6-core/12-thread configuration should provide sufficient headroom for the game's server-side and client-side processing. The CPU's passmark multithread score of 21541 and passmark physics score of 1285 suggest it can handle the game's simulation overhead. The data indicates that the CPU is not the limiting component in this combo; rather, the GPU's inability to render higher settings and resolutions is what constrains overall performance. The Ryzen 5 5600's 65W TDP and 7 nm process node also ensure it runs cool and efficiently, allowing the GPU to be the primary focus for any future upgrades.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 24.9
3840x2160 Medium 21.7
3840x2160 High 15.1
3840x2160 Ultra 12.6
2560x1440 Low 48.6
2560x1440 Medium 40.0
2560x1440 High 29.7
2560x1440 Ultra 19.0
1920x1080 Low 70.5
1920x1080 Medium 61.8
1920x1080 High 43.1
1920x1080 Ultra 30.5

Archeage with Ryzen 5 5600 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 580

Explore FPS benchmarks for other games using this same hardware combination.