Downfall
This combination offers playable performance with an average of 53 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 31 | 36 | 43 |
| 1440p QHD | 33 | 47 | 61 | 71 |
| 1080p Full HD | 41 | 67 | 86 | 100 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600 + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 5600 and AMD Radeon RX 580 combination delivers a revealing performance profile in Downfall, a 2016 horror title. The measured data shows a system that transitions from comfortably playable at 1080p to a slideshow at 4K Ultra, with the GPU emerging as the clear bottleneck across most settings. This pairing, while aging, still offers a specific window of usability that hinges entirely on resolution and preset choices.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and tells a clear story about component limits. At Low settings, the average frame rate falls from 99.6 FPS at 1920x1080 to 42.9 FPS at 3840x2160 — a reduction of roughly 57%. This dramatic decline indicates that the RX 580’s pixel-pushing capabilities are being saturated long before the Ryzen 5 5600’s processing headroom is exhausted. The scaling is even more punishing at Ultra, where the 1080p average of 40.5 FPS collapses to 19.8 FPS at 4K, a 51% drop that renders the highest preset essentially unplayable at that resolution.
What’s notable is the consistency of the scaling pattern across all presets. High settings drop from 66.5 FPS at 1080p to 31 FPS at 4K (53% loss), while Medium falls from 85.9 to 36.4 (58% loss). These uniform declines point to a GPU-bound scenario: the Ryzen 5 5600’s 6 cores and 12 threads are not the limiting factor here. If the CPU were struggling, we would expect the gap between 1080p and 1440p to be smaller, as lower resolutions increase CPU load relative to GPU work. Instead, the data shows the RX 580’s 256-bit memory bus and 256.0 GB/s bandwidth being overwhelmed by 4K’s pixel count.
Settings Recommendations
The measured rows suggest that Medium at 1440p is the sweet spot for this combo. It delivers 60.8 FPS average, which is smooth for a horror title where atmosphere matters more than twitch reflexes. Dropping to Low at 1440p yields 71 FPS, but the visual cost in a game like Downfall — where shadow and texture quality contribute heavily to dread — is likely too high. High at 1440p falls to 47.4 FPS, which is playable but below the 60 FPS threshold many players prefer.
At 1080p, the choices expand. Low settings produce 99.6 FPS, giving the system headroom for demanding scenes. Medium hits 85.9 FPS, which is the best balance of fidelity and responsiveness for most users. High at 66.5 FPS is still viable, but Ultra at 40.5 FPS shows the RX 580 struggling with the game’s maximum effects. For 4K, the data is clear: only Low (42.9 FPS) is marginally playable, while Medium (36.4) and High (31) dip below acceptable thresholds, and Ultra (19.8) is a non-starter.
How This Combo Ranks
The measured data places this specific CPU-GPU pairing at rank 1624 out of 1741 tested combos in Downfall. That puts it in the bottom 7% of all configurations, which is a sobering statistic. However, context matters: this rank reflects the absolute performance ceiling, not the experience at a specific resolution. The RX 580 itself sits at the 53rd percentile among all GPUs, and its nearest rival, the NVIDIA GeForce GTX 570, has a nearly identical average benchmark score (13564 vs 13559, a delta of 0%). This suggests the GPU is the anchor dragging the combo down.
The Ryzen 5 5600, by contrast, ranks at the 79th percentile among all CPUs, with an average benchmark score of 21765. Its nearest rival, the Intel Core i7-11700F, scores 21957, a delta of -0.9%, meaning the AMD chip is marginally slower in general compute but far from a weak link. In Downfall, this imbalance means the combo rank would improve dramatically if paired with a stronger GPU — the CPU has excess capacity that the RX 580 simply cannot utilize.
Measured FPS Breakdown
The complete dataset reveals a clear hierarchy. At 1920x1080, the averages are 99.6 (Low), 85.9 (Medium), 66.5 (High), and 40.5 (Ultra). The jump from Low to Medium costs 13.7 FPS, while Medium to High costs 19.4 FPS, and High to Ultra costs 26 FPS — a progressively steep penalty for each preset tier. This indicates that Ultra settings introduce effects that are disproportionately expensive on the Polaris 20 chip.
At 2560x1440, the figures are 71 (Low), 60.8 (Medium), 47.4 (High), and 33.1 (Ultra). The gap between Low and Ultra here is 37.9 FPS, showing that resolution scaling amplifies the cost of high-quality effects. The 1080p to 1440p transition at each preset costs roughly 28% to 30% of performance, which aligns with the pixel count increase of 78% — the GPU is not scaling linearly, but the losses are consistent.
At 3840x2160, the data shows 42.9 (Low), 36.4 (Medium), 31 (High), and 19.8 (Ultra). Notably, the gap between Low and Medium narrows to 6.5 FPS, while High to Ultra widens to 11.2 FPS. This suggests that at 4K, even Low settings push the RX 580’s fillrate limits, and Ultra becomes nearly unplayable.
GPU Role
The AMD Radeon RX 580 is the decisive component in this pairing. Its 8 GB of GDDR5 memory on a 256-bit bus provides 256.0 GB/s of bandwidth, which is sufficient for 1080p but strained at higher resolutions. The clocks are modest — a base of 1257 MHz and boost of 1340 MHz — and the chip’s 2304 shading units deliver 6.175 TFLOPS of FP32 compute. These specifications explain the benchmark results: the GPU’s average score of 13559 places it at the 53rd percentile, with its closest rival, the NVIDIA GeForce GTX 950, scoring 13549 (delta 0.1%).
The VRAM capacity is not the bottleneck in Downfall — the game’s 2016 release date means texture sizes are modest by modern standards. Instead, the limiting factors are the 32 ROPs and the 193.0 GTexel/s texture rate. At 4K Ultra, the 19.8 FPS result indicates that the ROPs are saturated, unable to fill the screen’s pixels fast enough. The memory clock of 2000 MHz (8 Gbps effective) provides adequate bandwidth for 1080p, but the 4K results show the bus width struggling to keep up with the demand.
FAQ
Q: Is this combo playable at 1080p?
A: Yes, at Low (99.6 FPS) and Medium (85.9 FPS) settings. High is playable at 66.5 FPS, but Ultra drops to 40.5 FPS, which may be too choppy for a horror game requiring precise timing.
Q: What is the best resolution for this pairing?
A: 1920x1080 is the only resolution where all presets exceed 40 FPS. At 2560x1440, only Low (71 FPS) and Medium (60.8 FPS) hit playable levels, while 4K is only viable at Low (42.9 FPS).
Q: How does the RX 580 compare to its nearest GPU rival?
A: The RX 580’s average benchmark score is 13559, which is essentially tied with the NVIDIA GeForce GTX 570 (13564, delta 0%) and 0.1% ahead of the GTX 950 (13549). This shows the GPU is a mid-pack performer from its generation.
Q: Is the Ryzen 5 5600 holding back the GPU?
A: No. The CPU’s 6 cores and 12 threads, with a boost clock of 4.40 GHz, provide ample headroom. The CPU ranks at the 79th percentile, while the GPU sits at the 53rd, indicating the GPU is the limiting factor.
Q: What 4K setting is most viable?
A: Low settings at 42.9 FPS is the only 4K preset above 40 FPS. Medium (36.4) and High (31) are borderline, while Ultra (19.8) is unplayable.
Q: How does this combo rank among all tested systems?
A: It ranks 1624 out of 1741 combos, placing it in the bottom 7%. This rank reflects the GPU’s age, not the CPU’s capability.
CPU Role
The AMD Ryzen 5 5600 is a Zen 3 (Vermeer) chip on TSMC’s 7 nm process, featuring 6 cores and 12 threads. Its base clock of 3.50 GHz and boost of 4.40 GHz provide strong single-thread performance, evidenced by a Cinebench R23 single-core score of 2584. The 32 MB of shared L3 cache helps with game-level data reuse, and the dual-channel DDR4 memory support with 51.2 GB/s bandwidth is standard for the platform.
In Downfall, the CPU’s role is secondary. The measured FPS drops from 1080p to 4K are consistent across all presets, which would not happen if the CPU were bottlenecking — a CPU limit would show smaller gaps at higher resolutions. The Ryzen 5 5600’s average benchmark score of 21765 places it 0.6% ahead of the Intel Xeon D-1746TER (21635) and 0.6% behind the AMD EPYC 9554P (21899), confirming it is a strong mid-range processor. Its 3DMark single-thread score of 882 and multi-thread score of 5659 indicate it can handle the game’s AI and physics calculations without breaking a sweat. The data clearly shows that upgrading the GPU would yield far larger FPS gains than any CPU change, as the 5600 has reserves that the RX 580 cannot tap into.
Hardware Specifications
AMD Ryzen 5 5600
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 580 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 42.9 |
| 3840x2160 | Medium | 36.4 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 19.8 |
| 2560x1440 | Low | 71.0 |
| 2560x1440 | Medium | 60.8 |
| 2560x1440 | High | 47.4 |
| 2560x1440 | Ultra | 33.1 |
| 1920x1080 | Low | 99.6 |
| 1920x1080 | Medium | 85.9 |
| 1920x1080 | High | 66.5 |
| 1920x1080 | Ultra | 40.5 |
Downfall with Ryzen 5 5600 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 580 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RX 580
Explore FPS benchmarks for other games using this same hardware combination.