Archeage

Archeage

AVERAGE FPS
111
good

This combination provides smooth gameplay with an average of 111 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 52 79 86
1440p QHD 65 93 135 155
1080p Full HD 97 135 197 204

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 86
3840x2160 Medium 79
3840x2160 High 52
3840x2160 Ultra 37
2560x1440 Low 155
2560x1440 Medium 135
2560x1440 High 93
2560x1440 Ultra 65
1920x1080 Low 204
1920x1080 Medium 197
1920x1080 High 135
1920x1080 Ultra 97

Archeage with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5070, In-Depth Analysis

The AMD Ryzen 5 5500 paired with the NVIDIA GeForce RTX 5070 delivers a distinctly CPU-bound experience in Archeage, a 2014 MMORPG whose engine favors single-thread performance and raw core count over modern GPU features. Across the measured resolution and settings matrix, the data reveals a system where the RTX 5070’s substantial rasterization headroom is repeatedly capped by the Ryzen 5 5500’s six Zen 3 cores, particularly at lower resolutions and higher frame rates.

Resolution Scaling

The frame rate trajectory from 1080p to 4K under the High preset illustrates a classic CPU-limited curve. At 1920x1080 High, the combo produces 135.4 average FPS. Moving to 2560x1440 High, the average drops to 92.5 FPS, a 31.7% reduction. Stepping up to 3840x2160 High yields 51.8 FPS, a further 44% decline from the 1440p figure. The scaling pattern is telling: the 1080p-to-1440p drop is steep, but the 1440p-to-4K drop is even steeper, suggesting that the GPU begins to take on more load only as resolution climbs past 1440p.

Under the Low preset, the same trend appears but with higher absolute values. At 1080p Low, the combo hits 203.7 FPS. At 1440p Low, it falls to 154.8 FPS, a 24% reduction. At 4K Low, it plummets to 86 FPS, a 44.4% drop from the 1440p result. The 4K Low figure being nearly identical to the 1440p High figure (86 vs. 92.5 FPS) indicates that the CPU is the binding constraint at lower settings; the GPU has ample headroom to render the same scene with fewer effects, but the processor cannot feed frames faster than roughly 200 FPS at 1080p or 155 FPS at 1440p.

The Medium preset shows similar behavior: 196.9 FPS at 1080p, 135.2 FPS at 1440p, and 79 FPS at 4K. The Ultra preset, meanwhile, reveals the GPU’s limits at higher resolutions. At 1080p Ultra, the combo produces 96.5 FPS; at 1440p Ultra, 65.2 FPS; and at 4K Ultra, 37.3 FPS. The Ultra curve is much more linear, with a 32.4% drop from 1080p to 1440p and a 42.8% drop from 1440p to 4K, indicating that at Ultra settings the RTX 5070’s shading units and memory bandwidth become the primary limiters.

Benchmark results indicate that the GPU is never fully saturated below 4K. At 1080p Low, the system exceeds 200 FPS, a value that the Ryzen 5 5500’s single-thread score of 836 in 3dmark_single_thread suggests is near its practical ceiling for this engine. The CPU’s passmark_single_thread score of 3058 and cinebench_r23_singlecore score of 2319 reinforce that Archeage’s main thread is the bottleneck at high frame rates.

CPU Role

The AMD Ryzen 5 5500 provides six cores and twelve threads, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. Its architecture is Zen 3, built on a 7 nm process, with 16 MB of L3 cache and a dual-channel DDR4 memory bus delivering 51.2 GB/s of bandwidth. In synthetic benchmarks, the CPU scores 836 in 3dmark_single_thread, 1645 in 3dmark_2_threads, and 5386 in 3dmark_16_threads. Its cinebench_r23_multicore score is 16429, while the singlecore score is 2319.

In Archeage, an MMORPG that frequently handles many player characters and world events, the CPU’s multi-threaded capability matters, but the dominant factor is single-thread performance. The 3dmark_4_threads score of 3151 and 3dmark_8_threads score of 4593 show moderate scaling, but the game’s engine appears to rely heavily on one or two primary threads. The measured FPS at 1080p Low (203.7) and Medium (196.9) are close, suggesting that the CPU is already near its limit when the GPU load is light. The passmark_find_prime_numbers score of 56 and passmark_data_compression score of 245533 are not directly relevant to gaming, but the passmark_multithread score of 19330 indicates the processor can handle background tasks without stealing cycles from the game thread.

The nearest CPU rivals, based on average benchmark scores, include the Intel Core i5-12500 with a deltaPct of -0.1 and the AMD Ryzen 5 PRO 4655GE also at -0.1, while the AMD EPYC 7J13 sits at +0.1. These deltas are negligible, meaning the Ryzen 5 5500’s compute capability is on par with those parts. In Archeage, this means the combo’s performance ceiling at lower resolutions is essentially identical to what those CPUs would deliver, given the same GPU. The CPU’s 79th percentile ranking among all tested processors places it in the upper tier, but not the top, which aligns with the observed frame rates: excellent for a 2014 title, but not pushing past 200 FPS at 1080p.

GPU Role

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a GB205 chip, fabricated on a 5 nm process. It features 6144 shading units, 192 texture mapping units, and 80 raster output pipelines, alongside 48 RT cores and 192 tensor cores. Its memory subsystem comprises 12 GB of GDDR7 on a 192-bit bus, providing 672.0 GB/s of bandwidth. The base clock is 2325 MHz with a boost of 2512 MHz, and the memory runs at 1750 MHz (28 Gbps effective). The GPU’s FP32 throughput is 30.87 TFLOPS, with a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s.

In Archeage, the RTX 5070’s role becomes evident only at higher resolutions and settings. At 4K Ultra, the combo drops to 37.3 FPS, a 61.4% reduction from 1080p Ultra’s 96.5 FPS. This steep decline is consistent with the GPU being the limiting factor: the 12 GB VRAM is adequate for this title’s textures, but the 192-bit bus and 672.0 GB/s bandwidth are taxed heavily at 4K with Ultra effects. The passmark_g3d score of 29137 and passmark_directx_12 score of 108 indicate strong raw performance, but Archeage’s DirectX 11-era rendering path may not fully leverage the Blackwell architecture’s newer features.

Comparing to rivals, the RTX 5070’s average benchmark score of 41687 places it near the AMD Radeon Pro 5300 (deltaPct 0.2), the NVIDIA Tesla M40 (deltaPct -0.5), and the NVIDIA GeForce RTX 3090 (deltaPct 0.6). The RTX 5070’s 83rd percentile among all GPUs confirms it is a high-end part, yet in this game, its advantage over a hypothetical 3090 is minimal because the CPU bottlenecks first. The GPU’s passmark_g2d score of 1305 is irrelevant to gaming, but its geekbench_opencl score of 185269 and geekbench_vulkan score of 179413 show compute headroom that Archeage does not utilize.

Settings Recommendations

The measured rows show that the best experience depends on the target resolution. At 1920x1080, the High preset delivers 135.4 FPS, which is 39.7% lower than Low’s 203.7 FPS but still well above 60 FPS. The Medium preset at 196.9 FPS is nearly identical to Low, suggesting that the CPU is the limiter and that Medium provides a substantial visual upgrade over Low at almost no frame rate cost. Ultra at 1080p drops to 96.5 FPS, a 28.6% reduction from High, which may be noticeable in fast-moving combat. For 1080p, Medium is the sweet spot: it captures most of the visual fidelity of High while maintaining frame rates near the CPU’s ceiling.

At 2560x1440, the High preset’s 92.5 FPS is playable, but Medium’s 135.2 FPS is significantly smoother. Low at 154.8 FPS offers the highest headroom for crowded scenes, but the visual clarity loss is notable. Ultra at 65.2 FPS is just above 60 FPS, but any dips in busy areas could push it below that threshold. The data suggests Medium at 1440p is the best balance, as it delivers 45.9% more FPS than High while still looking substantially better than Low.

At 3840x2160, the situation changes entirely. High’s 51.8 FPS is below the 60 FPS target, and Ultra’s 37.3 FPS is barely playable. Medium at 79 FPS and Low at 86 FPS are the only options that clear 60 FPS comfortably. Given that Low and Medium are within 8.1% of each other, Medium is the recommended 4K preset: it provides a much better visual experience than Low for a marginal frame rate penalty. High at 4K should be avoided unless the user accepts sub-60 FPS, and Ultra is only for screenshots or non-combat situations.

How This Combo Ranks

The AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5070 combination ranks 382nd out of 1727 tested combos in Archeage, placing it in the top 22.1% of all system pairings in the database. This rank reflects the fact that the CPU, while competent, is not a top-tier part; its 79th percentile among CPUs is lower than the GPU’s 83rd percentile, meaning the system is held back by the processor in this title. The rank of 382 is respectable, but it is not exceptional for a GPU of this class.

The data indicates that the combo’s ranking is driven primarily by the CPU’s single-thread ceiling. If the same RTX 5070 were paired with a stronger single-threaded CPU, the 1080p and 1440p results would likely improve significantly, as the GPU has ample headroom in those scenarios. Conversely, at 4K Ultra, the combo’s rank would be more representative of the GPU’s standalone capability, as the CPU becomes less relevant when the GPU is fully loaded.

In summary, this pairing is well-suited for 1080p and 1440p gaming in Archeage, where it delivers high frame rates at Medium or High settings. At 4K, it is usable but requires dropping to Medium or Low to maintain smoothness. The benchmark results show a balanced system for an older MMORPG, with the caveat that the CPU limits the GPU’s potential at lower resolutions. For users prioritizing frame rate, the Medium preset at 1440p offers the best measured experience; for those with 4K displays, Medium at 4K is the practical choice. The combo’s 382nd rank out of 1727 is a solid mid-table placement, reflecting its strengths and weaknesses in this specific game.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5070 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 86.0
3840x2160 Medium 79.0
3840x2160 High 51.8
3840x2160 Ultra 37.3
2560x1440 Low 154.8
2560x1440 Medium 135.2
2560x1440 High 92.5
2560x1440 Ultra 65.2
1920x1080 Low 203.7
1920x1080 Medium 196.9
1920x1080 High 135.4
1920x1080 Ultra 96.5

Archeage with Ryzen 5 5500 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5070 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.