Allods Online
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 18 | 28 | 36 |
| 1440p QHD | 21 | 34 | 53 | 68 |
| 1080p Full HD | 34 | 53 | 85 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i7-14700KF + Intel Arc B370, In-Depth Analysis
Allods Online, a 2010 MMORPG, presents an unusual performance profile for the Intel Core i7-14700KF paired with the Intel Arc B370. The data shows a system that is profoundly limited by its graphics solution in almost every scenario. Across all tested resolutions and settings, the frame rates are dictated by the Arc B370’s modest compute capabilities, while the 20-core, 28-thread i7-14700KF operates with massive headroom. The measured results indicate that this combo is best suited for 1080p Low settings, where it achieves an average of 108 FPS, but any attempt to increase visual fidelity or resolution leads to a rapid and severe performance collapse. The combo ranks 2559 out of 2775 tested combinations, placing it in the bottom 8% of all systems, which underscores that the GPU is the primary bottleneck and the CPU’s considerable potential is largely untapped in this title.
Resolution Scaling
The resolution scaling behavior in Allods Online is stark and reveals a hard GPU ceiling. Moving from 1920x1080 to 2560x1440 at High settings drops the average frame rate from 53 FPS to 34 FPS, a reduction of roughly 36%. The jump to 3840x2160 at the same preset further collapses performance to just 18 FPS, representing a 66% loss from the 1440p figure and a 47% drop from 1080p. This pattern is consistent with a system where the Intel Arc B370’s shading units, TMUs, and ROPs are simply overwhelmed by the increasing pixel count. The GPU’s 20 ROPs and 40 TMUs, paired with a 6.144 TFLOPS FP32 throughput, are insufficient for the demands of 4K rendering in a modern MMORPG environment.
At Low settings, the scaling is slightly less punishing but still heavily GPU-bound. The 1080p Low result of 108 FPS falls to 68 FPS at 1440p, a 37% decrease, and then to 36 FPS at 4K, which is a 47% drop from the 1440p outcome and a 67% decline from 1080p. The consistency of these percentage drops across different presets—roughly a one-third loss when moving from 1080p to 1440p and another half-loss when moving to 4K—indicates that the limiting component is not the CPU but the graphics card’s fill rate and memory bandwidth, which is listed as “System Dependent” and effectively shared system memory. The i7-14700KF, with its 33 MB of shared L3 cache and boost clock of 5.60 GHz, is not the constraint; if it were, the frame rates would show less sensitivity to resolution changes.
The 4K Ultra result of 11 FPS is particularly telling. This is a playability failure, and the gap between 4K High (18 FPS) and 4K Ultra (11 FPS) suggests that the Ultra preset adds a significant load that the Arc B370 cannot handle. The data implies that the GPU’s 1280 shading units are saturated at 4K regardless of settings, and the difference between presets at that resolution is minimal in absolute terms—all below 36 FPS. For comparison, the 1080p Ultra result of 34 FPS is only 2 FPS higher than the 4K High result, which reinforces that the GPU is the sole performance arbiter across the entire resolution spectrum. The benchmark results indicate that this combo is a 1080p-oriented configuration, and even then, only at lower presets does it achieve a smooth experience.
Settings Recommendations
The measured FPS data provides a clear hierarchy of settings for this specific hardware pairing. The only configuration that delivers a consistently smooth, high-refresh experience is 1080p Low, which averages 108 FPS. This is the recommended preset for any user prioritizing frame rate over visual fidelity. The 1080p Medium preset, averaging 85 FPS with a minimum of 72 FPS, is also viable for those who want a moderate visual upgrade while maintaining a playable frame rate above 60 FPS. The minimum FPS figure of 72 at this setting is notable because it suggests that even in demanding scenes, the frame rate does not dip below a comfortable threshold. The 1080p High preset, at 53 FPS average, is borderline; it is playable but will suffer from occasional stutter in crowded MMORPG environments, especially since the minimum FPS is not reported but the average is close to the 60 FPS target.
At 1440p, the situation worsens. The Low preset at 68 FPS is acceptable, though it represents a significant step down from the 1080p Low experience. The Medium preset at 53 FPS is marginal, and the High preset at 34 FPS is not recommended for anything beyond casual exploration. The Ultra preset at 1440p, producing 21 FPS, is unplayable. At 4K, no preset is viable. The Low preset at 36 FPS is the only one that approaches playability, but it falls short of a smooth experience. The Medium preset at 28 FPS, with a minimum of 24 FPS, is a slideshow, and High at 18 FPS is even worse. The 4K Ultra result of 11 FPS is effectively a screenshot generator.
Given the data, the best experience per the measured rows is unequivocally 1080p Medium. It offers a 60% improvement over the Low preset’s frame rate headroom (85 FPS vs. 108 FPS is actually a 21% reduction), but the key advantage is the minimum FPS of 72, which ensures that the game remains fluid during combat or in densely populated areas. The 1080p Low preset’s 108 FPS average is excellent, but the visual compromise may be too severe for some. The 1440p Low preset at 68 FPS is a distant third choice. The data strongly suggests that users should avoid High and Ultra presets entirely at any resolution above 1080p, as the Arc B370’s 48.00 GPixel/s pixel rate and 96.00 GTexel/s texture rate are insufficient to maintain acceptable frame rates. The recommendation is to cap the resolution at 1920x1080 and use Medium settings for the optimal balance of visual quality and performance.
CPU Role
The Intel Core i7-14700KF is a high-end desktop processor with 20 cores (8 performance and 12 efficiency cores, though the pack does not specify the split) and 28 threads. Its base clock of 3.40 GHz and boost clock of 5.60 GHz, combined with a 33 MB shared L3 cache, make it an exceptionally capable part for modern workloads. In synthetic benchmarks, it scores 44,167 in Cinebench R23 multi-core and 6,235 in single-core, placing it in the 94th percentile of all CPUs. Its average benchmark score of 70,163 is 0.9% higher than the AMD Ryzen 9 7950X and 0.2% higher than the AMD Ryzen 7 9700F, though it trails the Intel Core Ultra 7 265K by 1%. This data confirms that the CPU is in the top tier of processors available.
However, in Allods Online, the CPU’s role is almost entirely passive. The game, released in 2010, was designed for an era with far fewer cores and lower clock speeds. The measured FPS data shows that the i7-14700KF is never the limiting factor. For instance, at 1080p Low, the system achieves 108 FPS, which is a respectable number, but the GPU’s performance ceiling is what prevents higher frame rates. If the CPU were the bottleneck, we would expect to see frame rates plateau across different resolutions at the same settings. Instead, the frame rates scale dramatically with resolution, indicating that the GPU is saturated long before the CPU’s resources are fully utilized. The CPU’s 20 cores and 28 threads are largely idle in this MMORPG, which likely relies on a few primary threads for game logic and rendering commands.
The single-core performance of the i7-14700KF, with a Cinebench R23 single-core score of 6,235, is more relevant than its multi-core might for an older title like Allods Online. However, even this is more than sufficient. The game’s engine, dating from 2010, cannot leverage the CPU’s advanced architecture or high thread count. The data shows that the combo’s rank of 2559 out of 2775 is driven by the GPU, not the CPU. The nearest rival for the CPU, the AMD Ryzen 9 7950X, would perform identically in this game because the bottleneck is the Arc B370. The CPU’s 125W TDP and 10nm process node are irrelevant to the frame rates; what matters is that the GPU cannot keep up. The benchmark results indicate that the i7-14700KF provides a massive performance buffer, but it is wasted in this configuration because the graphics card is so weak.
How This Combo Ranks
The Intel Core i7-14700KF and Intel Arc B370 combination ranks 2559 out of 2775 tested combos in Allods Online. This places it in the bottom 7.8% of all systems, which is a poor result for a CPU that is in the 94th percentile of all processors. The rank is a direct consequence of the GPU’s performance, as the Arc B370’s benchmark score of 1,184 in 3DMark Steel Nomad DX12 places it in the 5th percentile of all GPUs. The GPU’s nearest rivals include the ATI Mobility Radeon HD 5570 (0.2% faster), the ATI Radeon HD 5770 (0.5% faster), and the AMD Radeon HD 7650M (0.7% faster). These are all legacy or low-end parts from a decade ago, which underscores how weak the Arc B370 is in absolute terms.
The combo’s rank is not surprising given the GPU’s specifications. The Arc B370 has a 25W TDP, which is extraordinarily low for a discrete GPU, and it relies on System Shared memory, meaning it has no dedicated VRAM. The memory bandwidth is listed as “System Dependent,” which in practice means it shares the system’s DDR4 or DDR5 bandwidth, and this is a severe handicap in a game like Allods Online that may have large textures and draw distances. The GPU’s 1280 shading units and 10 RT cores are not relevant to this older title, but the 20 ROPs are a bottleneck for fill-rate-heavy scenes. The result is a combo that is outclassed by systems with even modest dedicated GPUs from the same era.
The data shows that the combo’s rank is driven entirely by the GPU. If the CPU were paired with a more capable graphics card, the rank would improve dramatically. Conversely, the GPU is so weak that it drags the entire system down to the bottom of the rankings. The 3DMark score of 1,184 is comparable to integrated graphics from a decade ago, and the measured FPS in Allods Online reflects this. The combo ranks below 99% of other tested systems, and the only reason it does not rank last is that there are 216 other combos that are even slower. This is a cautionary tale for pairing a high-end CPU with an entry-level GPU, as the CPU’s potential is completely negated by the graphics bottleneck.
GPU Role
The Intel Arc B370 is the dominant factor in this system’s performance, and its role is overwhelmingly negative. With a 3nm process node and an Xe3-LPG architecture, it is a modern design, but its specifications are severely limited. The base clock is 300 MHz and the boost clock is 2400 MHz, but these clocks are irrelevant when the GPU has only 1280 shading units, 40 TMUs, and 20 ROPs. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are low for any resolution above 1080p. The FP32 performance of 6.144 TFLOPS is modest, and the memory being System Shared means there is no dedicated bandwidth.
In Allods Online, the GPU’s limitations are exposed immediately. At 1080p Ultra, the average FPS is 34, which is only slightly higher than the 4K High result of 18 FPS. This suggests that the GPU is unable to handle the increased shading and texture work of the Ultra preset, even at a lower resolution. The 3DMark Steel Nomad score of 1,184 places the GPU in the 5th percentile, and its nearest rivals are all from 2010 or earlier. The ATI Radeon HD 5770, which is 0.5% faster, was a mid-range card from 2009. This comparison highlights that the Arc B370 is not just weak; it is on par with hardware from over a decade ago.
The GPU’s 25W TDP is a key indicator of its performance class. This is an integrated-graphics-level power draw, and the slot width is listed as “IGP,” meaning it is likely an integrated GPU or a very low-power discrete solution. The display outputs are “Portable Device Dependent,” which further suggests this is not a traditional desktop GPU. The measured FPS data confirms this: the only playable configuration is 1080p Low at 108 FPS, and even that is likely due to the game’s age and the CPU’s brute force. The GPU’s role is to cap the system’s performance at a level that is acceptable for 1080p gaming at reduced settings, but nothing more. The 4K results, ranging from 11 to 36 FPS, are all unplayable, and the 1440p results, from 21 to 68 FPS, are marginal at best.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo’s capabilities across three resolutions and four settings. At 1920x1080, the results are as follows: Low averages 108 FPS, Medium averages 85 FPS with a minimum of 72 and a maximum of 97, High averages 53 FPS, and Ultra averages 34 FPS. The Medium preset’s minimum of 72 FPS is the only sub-1080p result that guarantees a smooth experience, as it stays above the 60 FPS threshold. The Low preset’s 108 FPS average is excellent, but the lack of a reported minimum means we cannot confirm it never dips below 60 FPS. The High and Ultra presets, at 53 and 34 FPS respectively, are not ideal for fast-paced MMORPG combat.
At 2560x1440, the performance drops significantly. Low averages 68 FPS, Medium averages 53 FPS with a minimum of 45 and a maximum of 61, High averages 34 FPS, and Ultra averages 21 FPS. The Medium preset’s minimum of 45 FPS is a concern, as it indicates the frame rate can drop below playable levels in demanding scenes. The Low preset at 68 FPS is the only 1440p option that is consistently smooth, but it requires a substantial visual compromise. The High preset at 34 FPS is barely playable, and Ultra at 21 FPS is not recommended.
At 3840x2160, the results are uniformly poor. Low averages 36 FPS, Medium averages 28 FPS with a minimum of 24 and a maximum of 32, High averages 18 FPS, and Ultra averages 11 FPS. No 4K preset is playable, as even the Low preset’s 36 FPS average is below the 60 FPS target and will feel sluggish. The Medium preset’s minimum of 24 FPS is a slideshow, and the Ultra preset’s 11 FPS is unresponsive. The data shows a clear pattern: the Arc B370 is only capable of delivering playable frame rates at 1080p with Low or Medium settings. Any increase in resolution or settings beyond that results in a rapid decline in performance, making the combo unsuitable for anything other than low-end 1080p gaming. The measured FPS breakdown confirms that the CPU’s capabilities are entirely wasted, as the GPU is the sole determinant of the system’s performance in Allods Online.
Hardware Specifications
Intel Core i7-14700KF
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + Intel Arc B370 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 85.0 |
| 1920x1080 | High | 53.0 |
| 1920x1080 | Ultra | 34.0 |
Allods Online with ii7-14700KF + Other GPUs
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Allods Online with Arc B370 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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