SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265 + Intel Arc B580

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

94 / 100
ULTIMATE READY

Apex Performer

Top 6% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
96%
VS
GPU
92%
PROCESSOR

Intel Core Ultra 7 265

64,640 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc B580

23,021 Benchmark Score
Top 8% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 7 265 and Intel Arc B580 form a desktop pairing that targets the upper mid-range of the market, landing at the 81st percentile overall. The CPU is a 20-core Arrow Lake-S part on the 3 nm node, while the GPU is a 12 GB Battlemage card on the 5 nm node. Benchmark data shows a system that excels in multi-threaded productivity and esports-level frame rates, but the GPU becomes the definitive limiting factor for modern AAA titles at higher resolutions.

Balance and Bottleneck

The benchmark data clearly delineates the performance boundary between these two components. The Core Ultra 7 265 ranks in the 93rd percentile among all CPUs, with an average benchmark score of 64640. This places it within a razor-thin margin of several server-class EPYC processors; it trails the AMD EPYC 4464P by only 0.3% and leads the Intel Core Ultra 7 265F by 0.3%. This is a CPU with substantial compute headroom. In contrast, the Arc B580 GPU sits at the 68th percentile among all GPUs, with an average score of 23021. The delta to its closest rivals is similarly small—it is 0.2% behind the Radeon RX 580 2048SP and 0.6% ahead of the GeForce RTX 2080—but the absolute performance tier is far below the CPU's standing.

This imbalance dictates the bottleneck behavior. In CPU-bound scenarios, the system will rarely be held back by the processor. The PassMark single-thread score of 4689 and the Cinebench R23 single-core score of 5960 indicate strong per-core performance that can drive high frame rates in less demanding titles. However, the GPU's 68th percentile standing means that in graphically intensive workloads, the Arc B580 will saturate well before the CPU reaches its limits. The measured FPS data supports this: at 1080p, the average frame rate across all games is 98.1, but this number is heavily skewed by esports titles. For a game like Cyberpunk 2077, the system produces 44 FPS at 1080p, while a lighter title like Counter-Strike 2 hits 150 FPS. The gap between these numbers demonstrates that the GPU is the primary limiter in modern AAA titles, while the CPU allows the system to stretch its legs in lighter loads.

The scaling from 1080p to 1440p further confirms the GPU bottleneck. In Call of Duty: Warzone, the frame rate drops from 183 at 1080p to 162 at 1440p, a modest 11% reduction that suggests the CPU is still feeding the GPU adequately. But in Ark: Survival Ascended, the drop is steeper, from 22 FPS at 1080p to 14 FPS at 1440p, a 36% reduction that indicates the GPU is already overwhelmed. The CPU's multi-threaded might, evidenced by a Cinebench R23 multi-core score of 42216, is largely irrelevant to gaming performance here; the data shows that the Arc B580 is the decisive component for frame rates in demanding scenarios.

Usage Scenarios

High-refresh gaming: This pairing is suitable for competitive shooters at 1080p. The data shows 344 FPS in Valorant, 332 FPS in CS:GO, and 183 FPS in Call of Duty: Warzone at 1080p. These numbers exceed the requirements of most high-refresh monitors. At 1440p, the system still delivers 293 FPS in Valorant and 162 FPS in Warzone, making it viable for high-refresh 1440p in esports, though the 99 FPS in Counter-Strike 2 at that resolution is more borderline.

Streaming: The 20-core CPU with a PassMark multi-thread score of 49682 provides ample headroom for encoding and broadcasting while gaming. The Cinebench R23 multi-core score of 42216 suggests that the processor can handle simultaneous game encoding and software encoding tasks without crippling frame rates. However, the GPU's 68th percentile position means that streaming at high settings in AAA games will be constrained by the Arc B580's rendering limits, not the CPU's encoding capacity.

Video editing: The CPU's strong multi-core performance, with a Cinebench R20 multi-core score of 6268 and a PassMark integer math score of 134773, supports efficient video encoding and rendering timelines. The Arc B580's 12 GB VRAM and 456.0 GB/s bandwidth can assist with GPU-accelerated effects, though its 13.67 TFLOPS FP32 performance places it in the mid-range for compute tasks. The system is capable for 1080p and light 4K editing, but heavy multi-layer effects will likely tax the GPU.

3D rendering: The CPU is the star here, with a PassMark floating-point math score of 172776 and a data compression score of 522983. These numbers indicate strong computational throughput for physics simulations and scene processing. The GPU's 20 RT cores and 27.34 TFLOPS FP16 performance provide some acceleration for ray-traced renders, but the 68th percentile GPU standing means final frame rendering will be slower than a higher-tier card.

Software development: The high single-thread score of 4689 and the 93rd CPU percentile are well-suited for compilation tasks, which often rely on strong per-core performance. The 30 MB of shared L3 cache and 102.4 GB/s memory bandwidth help with large codebases. Developers running virtual machines or containerized builds will benefit from the 20 threads, though the lack of ECC memory support may be a consideration for mission-critical servers.

Student and office work: The system is overqualified for standard productivity. The PassMark single-thread score of 4689 ensures snappy application responsiveness, while the multi-thread score of 49682 handles spreadsheet crunching and document compilation with ease. The integrated Arc Xe-LPG Graphics 32EU provides a fallback for display output, and the 65 W TDP of the CPU keeps power draw modest for a desktop, though the GPU's 190 W TDP raises total system requirements.

CPU Analysis

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. The base clock is 2.40 GHz, boosting to 5.30 GHz, and the chip is packaged with a 65 W TDP. The architecture uses a hybrid design with 20 cores, but the absence of Hyper-Threading means the thread count equals the core count, which is a departure from some rivals. The processor supports DDR5 memory via a dual-channel bus, providing a theoretical bandwidth of 102.4 GB/s, and offers 30 MB of shared L3 cache, with 3 MB of L2 per core.

Benchmark results show a processor that is competitive with server-class silicon. The Cinebench R23 multi-core score of 42216 is a strong indicator of sustained all-core workloads, while the single-core score of 5960 shows solid per-thread performance. The PassMark multi-thread score of 49682 and the physics score of 2923 further reinforce the CPU's capabilities in both integer and floating-point operations. The data encryption score of 40456 suggests robust AES performance, which is useful for security-related tasks.

The nearest rivals include the AMD EPYC 4464P, which scores 64823 on average, a mere 0.3% higher than the Core Ultra 7 265's 64640. The Intel Core Ultra 7 265F is effectively the same chip without integrated graphics, scoring 64438. This positioning means the 265 sits in a performance envelope that rivals enterprise processors, despite being a desktop part. The 17,800 million transistors on a 243 mm² die indicate a dense design, and the 3 nm process helps maintain power efficiency at the 65 W TDP. The CPU is unlocked? No, the multiplier is locked, so overclocking is not supported, but the boost clock of 5.30 GHz provides high stock performance.

FAQ

Q: How does the Core Ultra 7 265 compare to its closest rival, the AMD EPYC 4464P?

A: The Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% lower than the EPYC 4464P's 64823. The difference is negligible, indicating comparable overall performance.

Q: What is the memory bandwidth of this CPU?

A: The Core Ultra 7 265 supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s.

Q: Does the Arc B580 support DirectX 12 Ultimate?

A: Yes, the Arc B580 supports DirectX 12 Ultimate (12_2), along with OpenGL 4.6 and Vulkan 1.4.

Q: What is the power consumption of the GPU?

A: The Arc B580 has a TDP of 190 W and requires a 450 W power supply, with a single 8-pin power connector.

Q: What is the CPU's production status?

A: The Intel Core Ultra 7 265 is listed as "Active" in production, with a release date of January 6, 2025.

Q: How much VRAM does the Arc B580 have?

A: The Arc B580 has 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s.

Q: What is the CPU's socket type?

A: The Core Ultra 7 265 uses the Intel Socket 1851 and supports PCIe Gen 5 with 20 lanes (CPU only).

Benchmark Performance

The combined system performance places this build at the 81st percentile overall, a strong showing that reflects the CPU's high standing. The Core Ultra 7 265 achieves an average benchmark score of 64640, ranking in the 93rd percentile of all CPUs. The Arc B580 achieves an average score of 23021, ranking in the 68th percentile of all GPUs. The pair ranks 2831 out of 3732 pairs by FPS, with an average of 98.1 FPS across all tested games.

The CPU's Cinebench R23 scores of 42216 multi-core and 5960 single-core indicate a processor that can handle both heavily threaded workloads and responsive single-threaded tasks. The PassMark floating-point math score of 172776 and integer math score of 134773 show balanced compute performance. The GPU's 3DMark Steel Nomad DX12 score of 3068 and Geekbench Vulkan score of 109672 suggest modern API performance, while the PassMark G3D score of 15748 places it in the mid-range tier. The combined picture is a system where the CPU operates in the top 7% of all processors, while the GPU sits in the top 32%, creating a noticeable performance gap that favors CPU-intensive tasks.

GPU Analysis

The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage, on a 5 nm process from TSMC. The GPU has 2560 shading units, 160 TMUs, and 80 ROPs, along with 20 RT cores. The base and boost clocks are both 2670 MHz, and the memory runs at 2375 MHz (19 Gbps effective) across a 192-bit bus, yielding a bandwidth of 456.0 GB/s. The 12 GB of GDDR6 VRAM is a key feature, providing more capacity than many rivals in its class. The GPU has a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s, with FP32 performance of 13.67 TFLOPS and FP16 performance of 27.34 TFLOPS (2:1).

The RT cores and support for DirectX 12 Ultimate mean the card is capable of hardware-accelerated ray tracing and mesh shaders, though the 68th percentile ranking indicates that raw rasterization performance is mid-range. The nearest rivals include the Radeon RX 580 2048SP (0.2% higher score) and the GeForce RTX 2080 (0.6% lower score), which places the B580 in a performance bracket similar to older high-end cards. The 19.6 billion transistors on a 272 mm² die give a transistor density of 72.1M/mm². The card draws 190 W and requires a 450 W PSU, with a dual-slot cooler that is 272 mm long. Display outputs include one HDMI 2.1a and three DisplayPort 2.1, supporting modern high-bandwidth monitors.

Gaming Performance

Measured FPS data across 50 games at ultra settings shows a clear pattern: the Arc B580 delivers excellent performance in esports and older titles, but struggles with modern AAA releases at higher resolutions. At 1080p, the system achieves 344 FPS in Valorant, 332 FPS in CS:GO, and 183 FPS in Call of Duty: Warzone, making it ideal for competitive gaming. Counter-Strike 2 runs at 150 FPS, and Tom Clancy's Rainbow Six Siege hits 178 FPS. These numbers are well above the 144 Hz threshold for high-refresh monitors.

However, at 1080p in demanding titles, the frame rates drop significantly. Cyberpunk 2077 runs at 44 FPS, Red Dead Redemption 2 at 40 FPS, and Ark: Survival Ascended at just 22 FPS. The Medium is particularly demanding at 31 FPS. At 1440p, these titles become increasingly unplayable: Cyberpunk 2077 drops to 33 FPS, Red Dead Redemption 2 to 30 FPS, and Ark to 14 FPS. At 4K, the system is generally not viable for modern AAA games, with most titles falling below 30 FPS, such as Cyberpunk 2077 at 22 FPS and Call of Duty: Warzone at 138 FPS, which is a notable exception.

Lighter and older games fare much better at 4K. Valorant still produces 235 FPS, Roblox 73 FPS, and Minecraft 49 FPS. The data indicates that the Arc B580 is a 1080p card for modern games, a 1440p card for older titles, and a 4K card only for esports and indie games. The average FPS across all games at 1080p is 98.1, but this is skewed by the high performance in lighter titles.

Build Overview

This is a desktop build combining a high-end, 20-core Intel processor with a mid-range Intel graphics card. The Core Ultra 7 265 is a 3 nm Arrow Lake-S chip with a 65 W TDP, targeting enthusiasts and professionals who need strong multi-threaded compute. The Arc B580 is a 5 nm Battlemage GPU with 12 GB of VRAM and a 190 W TDP, aimed at mainstream gamers. The combined percentile of 81 places this in the upper tier of systems, but the 68th percentile GPU holds back the overall gaming experience relative to the CPU's 93rd percentile.

The pairing is unusual in that it couples a CPU that rivals server-class EPYC processors with a GPU that competes with the RTX 2080. This creates a system that is exceptional for productivity tasks like video editing, 3D rendering, and software development, but only good, not great, for high-end gaming. The CPU's 20 threads and 30 MB of cache provide substantial headroom for future workloads, while the GPU's 12 GB VRAM is future-proof for texture-heavy games but its compute power is limited.

Who Should Build It

This system is for users who prioritize CPU-intensive work over GPU-intensive gaming. Developers compiling large codebases will benefit from the 20 threads and a PassMark multi-thread score of 49682. Video editors working with 1080p or light 4K footage will appreciate the Cinebench R23 multi-core score of 42216 and the 12 GB VRAM for GPU acceleration. Students and office workers running spreadsheets, documents, and virtual desktops will find the system more than adequate, with the PassMark single-thread score of 4689 ensuring responsiveness.

Gamers who play esports titles at 1080p will be well-served, as the data shows 344 FPS in Valorant and 332 FPS in CS:GO. Those who want to play modern AAA games at high settings should target 1080p, where Cyberpunk 2077 runs at 44 FPS and Red Dead Redemption 2 at 40 FPS, which is playable but not ideal. The system is not suited for 4K gaming in modern titles, as most games fall below 30 FPS. Small business workstations handling data compression (score of 522983) or encryption (score of 40456) will find the CPU's performance compelling. However, users seeking a balanced gaming rig should consider a more powerful GPU to match the CPU's capability.