SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 225 + Intel Arc B580

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

91 / 100
ULTIMATE READY

Apex Performer

Top 9% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
92%
PROCESSOR

Intel Core Ultra 5 225

36,938 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc B580

23,021 Benchmark Score
Top 8% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 5 225 and Intel Arc B580 pairing assembles a balanced desktop system aimed at high-refresh 1080p gaming and serious productivity. The CPU ranks in the 85th percentile among all CPUs, while the GPU sits at the 68th percentile, and the combined build lands in the 77th percentile of all tested pairs. With measured frame rates across 51 titles at three resolutions, this is a practical mid-range combination that favors CPU-heavy workloads and handles most modern titles at 1080p ultra settings with room for esports titles at three-digit frame counts.

Balance and Bottleneck

The first question is which component gates overall performance. The CPU's 85th percentile against all CPUs is 17 points higher than the GPU's 68th percentile. In a well-balanced gaming system, the slower part typically becomes the limiting factor, and here the GPU is that part. At 1080p, several titles show the CPU is able to push well past what the GPU delivers: Counter-Strike: Global Offensive runs 332 FPS, Valorant 344 FPS, and Call of Duty: Warzone 172 FPS. Those numbers are far beyond the GPU's typical frame output, indicating the CPU can feed the GPU faster than it renders. Conversely, when resolution climbs to 4K, the GPU becomes the dominant limiter. Cyberpunk 2077 drops from 44 FPS at 1080p to 22 FPS at 4K, and Red Dead Redemption 2 falls from 40 to 20. That decline correlates with the GPU's 12GB of VRAM and 456GB/s bandwidth being stretched at higher pixel loads. The CPU, meanwhile, would sit idle waiting for the GPU to draw each frame.

FPU scaling confirms this trend. With the same GPU, many games lose over half their FPS between 1080p and 2160p: For 1080p Ultra, Fortnite goes 72 to 24, Palworld 69 to 25, Rust 57 to 23, and Microsoft Flight Simulator 54 to 32—a loss of ~40%. This is a GPU-bound scaling pattern. In esports titles, the drop is less severe but still present: Valorant falls from 344 (1080p) to 235 (4K), Roblox from 194 to 73. Those show the CPU still has headroom, but the GPU cannot deliver higher frame rates at higher resolutions. The picture is consistent: the CPU is never the spoiler in Windows load balances; the GPU's raw fill rate and bandwidth form the practical ceiling.

There is a caveat: in CPU-bound scenes where the game is poorly parallelized and the single-thread performance matters, the Ultra 5's single-core results (Cinebench R23 single-core 3655, PassMark single-thread 4412) ensure it rarely dictipates the frame rate. Averages across the mixture of titles in the measured set show 97.9 FPS at 1080p Ultra, which corroborates a balance where the GPU diameter is the primary throttle in 4K, but the CPU handles 1080p esports without breaking a sweat.

Benchmark Performance

The CPU shows strong multi-thread output. Cinebench R23 multi-core scored 25,891 points; Cinebench R20 multi 6,317; Cinebench R15 multi 2,609. Single-core scores are also high: R23 single 3,655, R20 single 891, R15 single 368. PassMark multi-thread yields 30,459 points and single-thread 4,412. The CPU also handles mathematical calculations: PassMark float point math 92,038, integer math 65,345, string sorting 36,590, and extended instructions 27,162. It ranks in the 85th percentile of all CPUs, meaning it outperforms ~834% of the market. Its average benchmark score is 36,938.

Nearest rivals confirm the competitive positioning. It sits 0% ahead of the AMD Ryzen 5 5600F (avg 36,945) and only -0.2% vs the Ryzen 5 5500X3D (avg 37,018), -0.4% vs the Ryzen AI 7 PRO 450 (37,093), and -0.5% vs the Core i9-12900T (37,112). Thus, the Ultra 5 delivers performance indistinguishable from those mid-range parts, despite being on a faster Arrow Lake node and with a higher boost clock of 4.90 GHz.

The GPU, meanwhile, carries the heads up for gaming. The Arc B580 achieves a 3DMark Steel Nomad score of 3,068, a Geekbench OpenCL of 92,821, Vulkan of 109,672, and Passmark G3D (the compute) 15,748. It runs at 68th percentile for all GPUs, placing it comfortably in the upper two-thirds of the market for raw compute. Its average benchmark score is 23,021. Relative to GPU adversaries, the B580 sits -0.2% behind the Radeon RX 580 2048SP (23,061), and +0.6% above the GeForce RTX 2080 (22,895), -0.7% below the RTX 3080 (23,172), and -1% vs the P106-100 (23,249). So the GPU is effectively at the RTX 2080/3080 range in synthetic performance—a striking fact for a 12GB card—although real gaming yields vary with drivers and title specifics.

The combined picture: CPU percentile 85, GPU 68, overall 77. That is a well-balanced pairing that favors CPU-heavy workloads and handles GPU-bound gaming competently, but does not break the 90th percentile overall.

Usage Scenarios

High-refresh gaming – In esports titles, the pair delivers excellent frame rates. Valorant hits 344 FPS at 1080p Ultra, CS:GO 332, and Tom Clancy’s Rainbow Six Siege 178. Even at 1440p, Valorant holds 293 and CS:GO 228. At 4K, CS:GO drops to 135, but still over 113 FPS—playable for high-refresh 1440p or 4K at reduced settings. For modern AAA games, the numbers are more moderate: at 1080p, Cyberpunk 2077 runs 44 FPS, Red Dead 2 40, and Flight Simulator 54—smooth if you enable upscaling or lower details. At 1440p the same games hit 33, 30, and 44.

  • Streaming – The CPU can handle encoding, but the Arc B580 has built-in hardware accelerate for both decoding and encoding though we lack a specific encoder benchmark. Based on its integrated engine and modern architecture (Xe2-HPG, DirectX 12 Ultimate), it should handle 1080p streaming without stealing CPU cores. The CPU’s 10 cores/10 threads are enough for the game plus a streaming encoder, and the 85th percentile multi-thread score supports it.
  • Video editing – The CPU’s multi-core score (R23 multi 25,891) speeds up transcoding and rendering. The GPU’s FP32 13.67 TFLOPS and compute results (GPCompute 7,729) accelerate effects and compositing. A system using the B580 can edit 1080p and 1440p timelines smoothly; 4K will be slower but still feasible.
  • 3D rendering – For single-frame renderers like Blender, the CPU’s 10 cores/10 threads and the GPU’s bandwidth (456 GB/s) work on each frame. The RT cores (20) and 12GB VRAM help with ray-traced workloads. Not enough to render 4K scenes quickly, but short previews and quick stills will pass.
  • Software development – The single-thread score (Cinebench 23 single 3,655) is high enough to compile small modules, and the multi-thread score speeds up full builds. The PassMark integer math 65,345 and extended instructions 27,162 indicate good SIMD support. Larger projects will feel confident on a desktop.
  • Student and office work – The CPU gives responsive performance (88th percentile), and the integrated Arc Xe-LPG Graphics (with the Intel CPU) means you can run the passmark office suite without the discrete GPU if needed. The motherboard, LGA1851, supports fast DDR5, and the system sips power—the 65W TDP means low heat and quiet operation.

FAQ

Q: How does the Arc B580 compare to a GeForce RTX 2080?

A: In the PassMark G3D and compute tests, the B580 scores 15,748 G3DFB and 7,729 GPU Compute, level with the RTX 2080, which averages 22,895 in the nearestRival list—that puts the B580 about +0.6% above it.

Q: Can this system handle 4K gaming?

A: The measured FPS at 3840x2160 Ultra show mixed results. Game performance remains above 30 FPS in many titles: Valorant 235, CS2160, 129, and 64 in Rainbow Six. Heavy AAA titles like Cyberpunk (22) and Red Dead 2 (20) are not consistently smooth at Ultra, so 4K requires lower settings in demanding games.

Q: What is the CPU’s single-thread performance relative to the latest Intel 5?

A: The Ultra 5 produces a Cinebench R23 single-core score 3,655 and PassMark single 4,412. This puts it in the 85ᵗʰ percentile overall, high enough for mainstream applications and modern games.

I have been contacted about the launch pricing.

Q: What is the launch MSRP?

A: The CPU has a launch MSRP of $246 and the GPU a launch MSRP of $249.

Q: Is overclocking possible?

A: The CPU has a locked multiplier, so conventional overclock is not supported. The GPU also runs at a base/boost of 2670 MHz with no user-adjustable listings.

Q: Does the CPU support ECC memory?

A: No ECC support is present.

Q: How large is the L3 cache?

A: The CPU has 20 MB of shared L3 cache, with 192 KB L1 per core and 3 MB L2 per core.

CPU Analysis

The Intel Core Ultra 5 225 packs 10 cores and 10 threads, no hyper-threading. Base clock is 3.30 GHz, boost 4.90 GHz, on the Arrow Lake-S architecture at 3 nm process from TSMC. It fits the LGA1851 socket and draws a 65W TDP. The cache hierarchy: per-core 192KB L1, 3MB L2, and a 20MB shared L3. Memory is dual-channel DDR5 with a theoretical bandwidth of 102.4 GB/s. It also includes an integrated Graphics: Arc Xe-LPG with 16 EU, useful for basic display output but not for serious gaming when the discrete GPU is present.

Benchmarks confirm this processor's strength. In multithreaded workloads, Cinebench R23 reaches lungen 25,891; R20 scores 6,317; R15 2,609. PassMark multithread shows 30,459. Single-thread tasks have passmark scores of 4,412, R23 3,655, R20 891, R15 368. The 85th percentile means only 15% of tested CPUs outperform it. Nearest competition is within 1%: AMD Ryzen 5 5600F (0%), Ryzen 5 5500X3D (-0.2%), Ryzen AI 7 PRO 450 (-0.4%), and Intel Core i9-12900T (-0.5%). The 3nm node and its modern Arrow Lake design give it strong efficiency – 65W TDP while hitting the same scores as higher-power parts.

For real workloads: if you compress and store 300k data points, the data compression result is 302,811; encryption 22,285; floating point math 92,038. This indicates it can handle cryptography, physics, and scientific number-crunching well. The single-thread score matters for game logic and cold-starts in programs like Photoshop, where it sits comfortably in the upper tier.

GPU Analysis

The Intel Arc B580 is a desktop GPU built on the Battlemage (Xe2-HPG) architecture, fabrication 5nm TSMC. It has 12 GB of GDDR6 on a 192-bit bus with a throughput of 456.0 GB/s. Core config: 2,560 shaders, 160 TMUs, 80 ROPs, and 20 dedicated RT cores. Clock is 2670 MHz base and the same boost (no game clock specified). The floating-point performance is 13.67 TFLOPS FP32, 27.34 TFLOPS FP16 (2:1). The memory runs at 2375 MHz, delivering 19 Gbps effective. It uses a PCIe 4.0 x8 interface, uses a single 8-pin power connector, and is 272 mm long (10.7") with three DisplayPort 2.1 outputs and one HDMI 2.1a. It supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6. The TDP is 190W, with a recommended PSU of 450W. It is a dual-slot card.

In synthetic tests, the Arc B580 scores 3,068 in 3DMark Steel Nomad, a modern DX12 load, and Geekbench OpenCL readiness 92,821 plus Vulkan 109,672. PassMark G3D hits 15,748; G2D 709. The compute benchmark sits at 7,729. The GPU ranks in the 68th percentile for all graphics cards. Its average score puts it on par with the RTX 2080 and RTX 3080 in the overall tally—giant competitors which it nearly equals in these tests ((Delta -0.2% to -0.7%). Its 12GB buffer is generous for a card in this bracket, but the 192-bit bus limits high resolution.

The ray-tracing performance is aided by the 20 RT cores, while the 13.67 TFLOPS FP32 is acceptable for direct compute tasks like physics or render previews. The GPU is not designed for 4K AAA; its measured FPS in the data happens it at 4K stays 20-30 for many titles. Yet at 1080p it provides between 44 FPS (Cyberpunk) and 344 FPS (Valorant), making it a solid choice for mainstream high refresh shooters and most prior-gen AAA single-player titles.

Gaming Performance

The measured frame-rate comes from the actual benchmark on this combination. At 1080p Ultra, the best performers are Valorant (344 FPS), CS:GO (332), Call of Duty: Warzone (172), and Rainbow Six Siege (178). Good AAA 1080p titles include Cyberpunk 2077 at 44, Red Dead Redemption 2 at 40, and Flight Simulator 54. At 1440p, the numbers drop: Cyberpunk 33, Control 47, Fortnite 46, while still high in esport (someone 293 in VAL). At 2160p, most AAA titles hover between 20-35: Fortnite 24, Cyberpunk 22, RDR2 20, but lightweight indies can fly: Barony 42, Rick 49, Flight Sim 32, Control 32.

The data shows the pair can handle 1080p at high refresh for esports and medium settings for AAA. At 1440p, you'll need to reduce some parameters. 4K is not practical for demanding games according to the data, but older players and 2D titles remain smooth. The pair ranks 2,842 of 3,732 tested from the database, placing it in the middle-lower third for overall FPS. The average FPS across all tested games is 97.9 (though we treat that it includes lightweight titles). That is a solid balance for high-refresh 1080p, mediocre for 1440K AAA, and poor for 4K AAA.

Build Overview

This build combines the Intel Core Ultra 5 225 desktop CPU with the Intel Arc B580 desktop GPU, both from Intel in a desktop-class configuration. The combined percentile for the pair, or the system percentile, is 77, meaning it outscores 77% of the tested CPU+GPU pairs. That places it in the upper quarter of all desktop systems in this database. The CPU is over the top (85th) while the GPU lags behind (68th), so the GPU is the choke point for gaming frames.

The launch MSRPs are $246 (CPU) and $249 (GPU), though the analysis does not include pricing. The platform supports a 65W CPU and a 190W GPU (TDP), with a suggested PSU of 450W. It uses the LGA1851 socket and flexible memory (DDR5). This is a solid mid-tower desk system intended for users who want strong CPU compute and decent gaming at 1080p, not a small form factor.

Who Should Build It

Competitive 1080p gamers will get the most value: Valorant and CS go at 344+ FPS, Rainbow Six at 178, and unlimited at 300+ on high refresh monitors. The CPU keeps up with the GPU in these titles without bottlenecking below 100 FPS at 1080p.

Users playing AAA single-player at 1080p/1440p with medium-to-high settings will be satisfied: Cyberpunk, 2077 runs 44 FPS at 1080p Ultra; Red Dead 4 40; both respond well to reduced settings. For those aiming 1440p or AAA, they may see frames in the 30s, which is playable but not high refresh.

Content creators and developers benefit from the CPU's multi-core weight: Cinebench R23 3D. 891 and PassMark multithread 30,459 help video encoding, compiling, and rendering. The high FP32 of the B580 aids GPU compute tasks, and the 12GB VRAM cannot send under large text controls.

Streamers on a budget can use the hardware encoder (Intagram) while the CPU runs, with the built-in AV1/foot not a metric for spec but the CPU meets the need.

Students and office users don't need a discrete GPU, as the integrated Arc Xe-LPG can drive basic screens; the 65W TDP and solid single-thread speed (Cinebench 23 single 3,655) keep duty cycles short.

Enthusiasts building a small workstation for rendering, video medium load, and serious web development will find the CPU's 3nm efficiency helps keep the system quiet. The GPU should be viewed as support for lighter tasks, not as a pace-setting 4K rendering beast.

Workers in small business managing uncompressive code, SQL, generic office tasks using the CPU will feel the per-month performance. The GPU provides a well-supported driver kit for business displays and vertical GPU for tasks.

Overall, this build targets readers who want a fast CPU with high single- and multi-thread speed, a capable GPU for up to 1440p gaming, and a budget-friendly middle ground without entry-level components.