SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 5600G + Intel Arc B580

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
85%
VS
GPU
92%
PROCESSOR

AMD Ryzen 5 5600G

21,088 Benchmark Score
Top 15% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc B580

23,021 Benchmark Score
Top 8% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 5 5600G and Intel Arc B580 form a desktop pairing that targets a specific performance tier: a 1080p gaming and productivity system where the CPU’s six Zen 3 cores and the GPU’s 12 GB of memory create a balanced baseline. The CPU sits at the 74th percentile among all processors, while the GPU holds the 68th percentile among all graphics cards, and the combined build ranks at the 71st percentile overall. Across a measured set of games at ultra settings, this pairing delivers an average of 97.9 FPS, placing it 2840th out of 3732 tracked pairs. That average, however, masks significant variance between esports titles and demanding AAA releases, so the system’s suitability depends heavily on the workload and resolution.

Usage Scenarios

For high-refresh gaming at 1080p, the data strongly supports this build for competitive and esports titles. Counter-Strike: Global Offensive runs at 327.1 FPS, Valorant hits 337.7 FPS, and Tom Clancy’s Rainbow Six Siege reaches 178 FPS at 1920x1080 ultra settings. These numbers indicate that the CPU and GPU combination is more than sufficient to drive a 144Hz or even 240Hz monitor in such games. At 2560x1440, Valorant still delivers 287.8 FPS, and CS:GO manages 226.3 FPS, showing that high-refresh play remains viable at higher resolutions for lighter titles.

Streaming while gaming is a mixed scenario. The CPU’s 12 threads and PassMark multithread score of 19717 provide enough headroom for simultaneous encoding and gaming, but the 3dmark_16_threads score of 5451 suggests that heavy CPU-side encoding could impact frame rates in CPU-bound titles. For lighter games like Barony at 124.7 FPS or Dave The Diver at 125.4 FPS at 1080p, there is ample frame headroom for a streaming pipeline. However, in more demanding games like Cyberpunk 2077 at 45.4 FPS, the system is already near the edge of smooth play, and streaming overhead would likely push it below acceptable thresholds.

Video editing benefits from the CPU’s six cores and 12 threads, with a Cinebench R23 multicore score of 10551 and a Geekbench multicore score of 8428. These scores indicate capable 1080p video editing and light 4K proxy workflows. The GPU’s 12 GB VRAM and 456.0 GB/s bandwidth provide ample memory for GPU-accelerated effects and timeline scrubbing, though the 13.67 TFLOPS FP32 performance is modest for heavy rendering tasks. For 3D rendering, the CPU’s Cinebench R15 multicore score of 1724 and the GPU’s PassMark GPU compute score of 7729 suggest that the system can handle basic renders, but it will not compete with higher-tier workstation components.

Software development is a strong use case for this build. The CPU’s PassMark data compression score of 249302 and data encryption score of 15247 indicate fast compilation and code signing. The 6 cores and 12 threads handle parallel builds well, and the single-thread score of 3177 on PassMark ensures responsive IDE interactions. For student and office work, the system is overqualified; the CPU’s Geekbench single-core score of 1801 handles everyday tasks instantly, and the GPU’s 68th percentile position means even light graphics work like presentations or spreadsheet charting is effortless. The 16 MB L3 cache and 51.2 GB/s memory bandwidth further support multitasking with many browser tabs and office applications open.

Benchmark Performance

The CPU’s average benchmark score is 21088, placing it at the 74th percentile of all CPUs. Its nearest rivals are tightly clustered: the Intel Core i3-1220P scores 21066 (0.1% slower), the Intel Core Ultra 7 256V scores 21112 (0.1% faster), the AMD Ryzen 5 7530U scores 21133 (0.2% faster), and the Intel Core Ultra 7 155U scores 21174 (0.4% faster). This positioning shows that the 5600G sits in a dense pack of mobile and low-power desktop chips, meaning its performance is competitive with much newer architectures despite its 2021 release. The 3dmark scores scale from 872 for single-thread to 5455 for max threads, demonstrating a 6.3x scaling factor from one to 16 threads, which indicates solid multi-threaded efficiency for a six-core part.

The GPU’s average benchmark score is 23021, placing it at the 68th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX 580 2048SP at 23061 (0.2% faster), the NVIDIA GeForce RTX 2080 at 22895 (0.6% slower), the NVIDIA GeForce RTX 3080 at 23172 (0.7% faster), and the NVIDIA P106-100 at 23249 (1% faster). This is a remarkable result: the Arc B580’s average score sits within 1% of the RTX 3080, a GPU from a much higher tier, suggesting the B580 offers near-flagship-level rasterization performance in aggregate benchmarks. In 3DMark Steel Nomad DX12, the GPU scores 3068, while Geekbench OpenCL and Vulkan scores are 92821 and 109672 respectively, indicating strong compute and Vulkan performance.

The combined picture shows a system where the CPU and GPU are relatively balanced in percentile terms (74 vs 68). The CPU’s 74th percentile is slightly higher, suggesting that in GPU-bound scenarios at high resolutions, the GPU will become the limiting factor. The average FPS across all measured games is 97.9, which is solid for 1080p ultra gaming but drops sharply at 4K, where many titles fall below 30 FPS. The pair’s rank of 2840 out of 3732 pairs (76th percentile of pairs) indicates that this combo performs slightly below the median for tracked pairings, but the individual component scores suggest the bottleneck is often the game’s engine rather than the hardware.

CPU Analysis

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne, built on TSMC’s 7 nm process. It has a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with a TDP of 65 W. The cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 16 MB of shared L3 cache. The CPU supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s, and it uses PCIe Gen 3 with 16 lanes from the CPU. The integrated Radeon Vega 7 graphics are present but are secondary to the dedicated Arc B580.

Benchmark results show a processor that scales well with threads: the 3dmark scores go from 872 single-thread to 1705 for 2-thread, 3258 for 4-thread, 4694 for 8-thread, and 5455 for max threads. This near-linear scaling up to 8 threads indicates that the 6-core design efficiently uses all its resources. In Cinebench R23, the multicore score of 10551 versus single-core of 1409 shows a 7.5x ratio, which is excellent for a 6-core part. Geekbench scores of 8428 multicore and 1801 single-core confirm the same pattern. PassMark scores reinforce this: multithread at 19717, single-thread at 3177, integer math at 67344, floating-point math at 37830, and extended instructions at 17334.

For real workloads, these numbers mean the CPU handles everyday productivity with significant headroom. The single-thread performance is strong enough to avoid bottlenecks in office applications, web browsing, and light coding. The multithread performance supports moderate video editing, compilation, and multitasking. The data compression score of 249302 is particularly high, making file archiving and data processing fast. However, the CPU’s 74th percentile ranking and its closeness to mobile chips like the i3-1220P and Ryzen 5 7530U suggest that it is not a high-end desktop part; it is a mid-range processor that competes well with newer low-power offerings. The unlockable multiplier means overclocking is possible, which could push performance slightly higher, but the stock results already show a capable all-rounder for its class.

Balance and Bottleneck

The balance between the CPU and GPU is best understood through their percentiles and FPS scaling. The CPU’s 74th percentile versus the GPU’s 68th percentile suggests the GPU is slightly more likely to be the limiting factor, but the difference is small enough that both components contribute to system performance. At 1080p ultra settings, the pair averages 97.9 FPS across all games, but this is heavily influenced by esports titles. For example, Valorant hits 337.7 FPS, while Cyberpunk 2077 manages only 45.4 FPS at the same resolution. This 7.4x spread indicates that in lighter games, the CPU is capable of feeding the GPU well beyond typical refresh rates, while in heavier games, the GPU’s raw throughput becomes the bottleneck.

The FPS scaling with resolution provides clear evidence of GPU limitation. In Cyberpunk 2077, the frame rate drops from 45.4 at 1080p to 34.3 at 1440p (a 24.5% decrease) and then to 24.4 at 2160p (a 46.3% decrease from 1080p). This steep decline at 4K indicates the GPU is the limiting factor at higher resolutions. In contrast, Counter-Strike 2 drops from 151.5 at 1080p to 97.7 at 1440p (35.5% decrease) and 54 at 2160p (64.4% decrease), showing that even lighter titles become GPU-bound at 4K. The CPU’s influence is more visible in titles that scale poorly with threads; for instance, Allods Online drops from 65.4 at 1080p to 41.2 at 1440p (37% decrease), suggesting the CPU’s single-thread performance of 872 in 3dmark is a factor.

The bottleneck analysis points to the GPU as the primary limiter for modern AAA games at 1440p and above. The GPU’s 68th percentile and its proximity to the RTX 3080 in average score (within 0.7%) mean it is a strong performer, but the CPU’s 74th percentile is sufficient to avoid major CPU bottlenecks in most scenarios. However, in extremely CPU-intensive games like Microsoft Flight Simulator, which runs at 55.4 FPS at 1080p and drops to 40.7 at 1440p, the CPU’s single-thread performance may be the constraint, as the GPU has more headroom. The pair rank of 2840 out of 3732 (76th percentile) suggests that this combination is slightly below the median for performance, meaning there are many pairings that deliver higher average FPS, but this is more due to the GPU’s mid-range positioning than the CPU.

Who Should Build It

Gamers targeting 1080p high-refresh esports will find this build ideal. The measured FPS in Valorant (337.7), CS:GO (327.1), and Rainbow Six Siege (178) at 1080p ultra is more than enough for competitive play. Even at 1440p, Valorant hits 287.8 FPS and CS:GO 226.3 FPS, so those with 1440p 144Hz monitors can still enjoy high refresh rates in lighter titles. For AAA gaming at 1080p, the system delivers playable results: Cyberpunk 2077 at 45.4 FPS, Red Dead Redemption 2 at 40.3 FPS, and Control at 64.9 FPS are all above 30 FPS, but not at high refresh. Gamers who prioritize visual fidelity over frame rate will find this build adequate for 1080p ultra, but those wanting 60+ FPS in the latest AAA games will need to lower settings.

Content creators working with 1080p footage or light 1440p edits will benefit from the CPU’s 12 threads and the GPU’s 12 GB VRAM. The Cinebench R23 score of 10551 and GPU compute of 7729 indicate that basic rendering and encoding are feasible. For developers, the CPU’s strong data compression and encryption scores speed up build times and code signing, while the 16 MB L3 cache helps with rapid context switching. Students and office workers will find the system vastly overpowers their needs, with the CPU’s 74th percentile ensuring no lag in productivity suites. Small business workstations that require light 3D visualization or GPU-accelerated spreadsheets will benefit from the Arc B580’s 12 GB VRAM, which allows larger datasets to reside in graphics memory.

The build is not suitable for 4K AAA gaming, as most titles fall below 30 FPS at that resolution. It is also not ideal for heavy 3D rendering or machine learning workloads, where the GPU’s 13.67 TFLOPS FP32 and lack of dedicated tensor cores would be limiting. However, for a general-purpose desktop that handles gaming, productivity, and light creative work, this pairing offers a balanced set of capabilities for its performance tier.

FAQ

Q: What is the CPU’s average benchmark score and percentile ranking?

A: The AMD Ryzen 5 5600G has an average benchmark score of 21088, placing it at the 74th percentile among all CPUs.

Q: How does the GPU compare to the NVIDIA RTX 3080?

A: The Intel Arc B580 has an average benchmark score of 23021, which is 0.7% lower than the RTX 3080’s score of 23172. The B580’s score is also 0.6% higher than the RTX 2080’s 22895.

Q: What is the average FPS across all measured games?

A: The pair achieves an average of 97.9 FPS across all measured games at ultra settings, with a rank of 2840 out of 3732 tracked pairs.

Q: What is the GPU’s memory configuration?

A: The Intel Arc B580 has 12 GB of GDDR6 memory on a 192-bit bus, with a bandwidth of 456.0 GB/s and a memory clock of 2375 MHz (19 Gbps effective).

Q: What power supply is recommended for this build?

A: The suggested PSU wattage for the GPU is 450 W, and the GPU has a TDP of 190 W with a single 8-pin power connector.

Q: Does the CPU support ECC memory?

A: No, the AMD Ryzen 5 5600G does not support ECC memory. It supports dual-channel DDR4 with a maximum bandwidth of 51.2 GB/s.

Q: What is the CPU’s single-thread performance in Cinebench R23?

A: The CPU scores 1409 in Cinebench R23 single-core, compared to 10551 in multicore, showing a 7.5x scaling factor across its 6 cores.

GPU Analysis

The Intel Arc B580 is built on TSMC’s 5 nm process with the Xe2-HPG architecture, codenamed Battlemage (Arc 5). It packs 19,600 million transistors on a 272 mm² die, with a transistor density of 72.1M per mm². The GPU has 2560 shading units, 160 texture mapping units, and 80 raster output units, along with 20 ray tracing cores. It does not list dedicated tensor cores. The base and boost clocks are both 2670 MHz, with memory running at 2375 MHz for 19 Gbps effective speed. The 12 GB GDDR6 memory sits on a 192-bit bus, delivering 456.0 GB/s of bandwidth. The pixel rate is 213.6 GPixel/s, and the texture rate is 427.2 GTexel/s. FP32 performance is 13.67 TFLOPS, with FP16 at 27.34 TFLOPS (2:1 ratio). The GPU uses a PCIe 4.0 x8 interface and has a TDP of 190 W, requiring a 450 W PSU. Display outputs include one HDMI 2.1a and three DisplayPort 2.1.

Benchmark scores show a GPU that excels in certain APIs but is modest in others. The PassMark G3D score is 15748, which is the primary rasterization indicator, placing it at the 68th percentile. Its directX scores are: DirectX 9 at 183, DirectX 10 at 76, DirectX 11 at 128, and DirectX 12 at 76. These low DirectX scores are unusual and suggest that the PassMark DirectX tests may not be representative of real-world gaming performance, as the 3DMark Steel Nomad DX12 score of 3068 is more credible. Geekbench OpenCL and Vulkan scores of 92821 and 109672 respectively show strong compute capability, particularly in Vulkan. The GPU compute score of 7729 on PassMark confirms solid compute performance.

For rendering, the 12 GB VRAM and 456.0 GB/s bandwidth are significant advantages, allowing large textures and complex scenes to fit in memory. The 20 RT cores provide hardware ray tracing support, though the FP32 performance suggests RT workloads will be demanding. In games, the GPU’s performance is best at 1080p, where it delivers over 60 FPS in most titles tested. At 1440p, it remains playable in many games, but at 2160p, only lighter titles exceed 60 FPS. The GPU’s proximity to the RTX 3080 in average benchmark score (0.7% difference) suggests that its raw compute is on par with that high-end card, but its 8x PCIe interface and lower memory bandwidth (456 vs. the RTX 3080’s higher figure, not listed) may limit performance in bandwidth-sensitive scenarios.

Build Overview

This is a desktop build combining the AMD Ryzen 5 5600G and Intel Arc B580. The CPU is a 6-core, 12-thread Zen 3 part from the 5000 series, released on 2021-04-12, with a launch MSRP of $259. The GPU is the Intel Arc B580 from the Battlemage generation, released on 2024-12-12, with a launch MSRP of 249 USD. The combined percentile is 71, indicating that this pairing performs better than 71% of all tracked CPU+GPU combinations. The CPU’s 74th percentile and GPU’s 68th percentile are closely aligned, suggesting a well-matched pairing for 1080p gaming and productivity.

The build class is desktop, meaning it targets stationary systems with discrete components. The CPU’s 65 W TDP and the GPU’s 190 W TDP, with a suggested PSU of 450 W, make this a relatively power-efficient system that does not require a large power supply. The overall tier is mid-range: the CPU competes with mobile chips like the Core i3-1220P and Ryzen 5 7530U, while the GPU rivals the RTX 2080 and RTX 3080 in average score. This positioning makes it a sensible choice for users who want a single system for both gaming and work without spending on high-end components. The measured FPS data confirms that it is a 1080p-centric build, with 1440p being playable in many titles and 4K reserved for less demanding games.

Upgrade Path and Platform

The AMD Ryzen 5 5600G uses the AMD Socket AM4 platform, which supports DDR4 memory in dual-channel mode. The CPU provides 16 PCIe Gen 3 lanes, while the GPU uses a PCIe 4.0 x8 interface, meaning the GPU will run at Gen 3 speeds due to the CPU’s limitation. This is a potential bottleneck for the Arc B580, which is designed for PCIe 4.0. The memory bandwidth is 51.2 GB/s, which matches the CPU’s dual-channel DDR4 support. The TDP of the CPU is 65 W, and the GPU has a TDP of 190 W with a suggested PSU of 450 W, so there is headroom for a more powerful CPU or GPU within the same power envelope.

A sensible next upgrade would be to replace the CPU with a higher-core-count AM4 processor, such as a Ryzen 7 or Ryzen 9 (not listed in the fact pack, so no specific names or specs), which would take advantage of the existing AM4 socket and DDR4 memory. Alternatively, upgrading the GPU to a higher-tier model would require a more powerful PSU, as the current 450 W suggestion is based on the B580’s 190 W TDP. The GPU’s PCIe 4.0 x8 interface means that an upgrade to a CPU with PCIe 4.0 support would unlock full bandwidth for the B580. The 12 GB VRAM on the current GPU is ample for 1080p and 1440p, so a future GPU upgrade would be more about raw performance than memory capacity. The platform’s AM4 socket is mature, so any CPU upgrade must be compatible with the existing 5000 series or earlier BIOS revisions.

Gaming Performance

The measured FPS data covers 47 games at ultra settings across three resolutions. At 1920x1080, the system delivers over 100 FPS in several titles: Valorant at 337.7, CS:GO at 327.1, Roblox at 189.7, Rainbow Six Siege at 178, Counter-Strike 2 at 151.5, and To The Core at 147.1. These results confirm strong performance for competitive and lighter games. In the 60-100 FPS range, titles include Barony (124.7), Dave The Diver (125.4), Doom (112.8), Inside (130), and Ready Or Not (121). This suggests that most games from the past few years will run at 60+ FPS at 1080p ultra. However, demanding AAA titles struggle: Cyberpunk 2077 at 45.4, Red Dead Redemption 2 at 40.3, and Ark: Survival Ascended at 23.5 are all below 60 FPS.

At 2560x1440, performance drops significantly. Valorant remains high at 287.8, and CS:GO hits 226.3, but most games fall into the 40-80 FPS range. Examples include Counter-Strike 2 at 97.7, Rainbow Six Siege at 117, and Roblox at 128.6. Heavier titles like Cyberpunk 2077 at 34.3, Red Dead Redemption 2 at 28.8, and Ark at 11.6 are below 35 FPS, making 1440p gaming viable only for less demanding games or with settings reduced. At 3840x2160, the GPU becomes the clear bottleneck. Only Valorant (230.2) and CS:GO (131.7) exceed 60 FPS. Most games fall between 20-60 FPS, with Cyberpunk 2077 at 24.4, Control at 31.4, and Fortnite at 23.4. Ark: Survival Ascended drops to 7.4 FPS, making 4K gaming impractical for all but the lightest titles.

The data shows a clear pattern: the build excels at 1080p high-refresh gaming, is adequate for 1440p at medium to high settings, and is not suitable for 4K gaming. The average FPS of 97.9 across all games and resolutions underscores its 1080p focus. Users targeting 4K will need to either lower settings drastically or upgrade the GPU. The measured data is real, not estimated, providing a reliable basis for these conclusions. The pair rank of 2840 out of 3732 pairs indicates that while this combo is not top-tier, it outperforms a majority of tracked pairings, making it a competent choice for its intended resolution class.