RADEON

AMD Radeon Graphics 128SP

AMD graphics card specifications and benchmark scores

VRAM
2200
MHz Boost
15W
TDP
Bus Width
Ray Tracing

At a Glance

AMD
VRAM System Shared
Boost Clock 2,200 MHz
Shaders 128
TDP 15W
Memory Type System Shared
RT Cores 2
Architecture RDNA 2.0
nm
Process 5 nm
Released Sep 2022

AMD Radeon Graphics 128SP Specifications

Radeon Graphics 128SP GPU Core

Shader units and compute resources

The AMD Radeon Graphics 128SP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
8
ROPs
8
Compute Units
2

Graphics 128SP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon Graphics 128SP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Graphics 128SP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
400 MHz
Base Clock
400 MHz
Boost Clock
2200 MHz
Boost Clock
2,200 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon Graphics 128SP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Graphics 128SP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Radeon Graphics 128SP by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Graphics 128SP, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
2 MB

Graphics 128SP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon Graphics 128SP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
563.2 GFLOPS
FP64 (Double)
35.20 GFLOPS (1:16)
FP16 (Half)
1,126.4 GFLOPS (2:1)
Pixel Rate
17.60 GPixel/s
Texture Rate
17.60 GTexel/s

Radeon Graphics 128SP Ray Tracing & AI

Hardware acceleration features

The AMD Radeon Graphics 128SP includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Graphics 128SP capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
2

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon Graphics 128SP is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 128SP will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Raphael
Process Node
5 nm
Foundry
TSMC
Transistors
3,400 million
Die Size
264 mm²
Density
12.9M / mm²

AMD's Radeon Graphics 128SP Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon Graphics 128SP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Graphics 128SP to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
Power Connectors
None

Radeon Graphics 128SP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon Graphics 128SP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon Graphics 128SP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.0
Shader Model
6.8

Radeon Graphics 128SP Product Information

Release and pricing details

The AMD Radeon Graphics 128SP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Graphics 128SP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Sep 2022
Production
End-of-life
Predecessor
Vega II IGP
Successor
Navi III IGP

Radeon Graphics 128SP Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon Graphics 128SP

Benchmark Performance

The AMD Radeon Graphics 128SP, based on the Raphael chip with RDNA 2.0 architecture, is an integrated graphics processor built on a 5 nm process at TSMC. With 128 shading units, 8 texture mapping units, and 8 ROPs, this IGP delivers a peak FP32 throughput of 563.2 GFLOPS, paired with a texture rate of 17.60 GTexel/s and a pixel rate of 17.60 GPixel/s. The boost clock reaches 2200 MHz from a 400 MHz base, and the entire GPU is rated at a 15 W TDP, reflecting its integrated nature.

The absence of benchmark scores and nearest rival data in the fact pack means that direct numerical comparisons against competing products cannot be established. The percentile vs. all GPUs is listed at 50, indicating this part sits at the median of the entire GPU performance distribution tracked by the database. This is a meaningful, if coarse, positioning: half of all GPUs in the database are slower, and half are faster. For an integrated solution, this suggests the 128SP is not a low-end outlier but rather a middle-of-the-road performer among all graphics processors ever cataloged.

Given the FP32 figure of 563.2 GFLOPS, the data shows a part designed for basic rasterization and light workloads rather than high-end gaming. The 2:1 FP16 ratio (1,126.4 GFLOPS) indicates some compute headroom for mixed-precision tasks, but the raw throughput remains modest. In practical terms, the benchmark results indicate this GPU will handle 1080p gaming at low to medium settings in esports titles, but will struggle with demanding AAA games at higher resolutions. The 50th percentile placement corroborates this: it is neither a dedicated entry-level discrete GPU nor a high-end integrated solution, but rather a capable baseline for everyday computing and light gaming.

The memory subsystem is entirely system-shared, with bandwidth described as "System Dependent." This means performance will scale with the host system's RAM speed and channel configuration, a critical variable that cannot be isolated from the GPU's own specifications. The lack of dedicated VRAM means the 128SP's effective performance is partly a function of the platform it sits in, and benchmark results will vary accordingly.

Who Should Consider It

The Radeon Graphics 128SP is best suited for users building or buying a system where discrete graphics are not an option, and where the workload is primarily productivity, media consumption, or light gaming. Given the 563.2 GFLOPS FP32 throughput and the 50th percentile standing, the data suggests this IGP can handle 1080p resolution with reduced detail settings in most games. For esports and older titles, medium to high settings may be achievable, but for modern AAA releases, low settings and possibly lower resolutions will be necessary to maintain playable frame rates.

At 1440p, the 128SP will likely require significant compromises, including low resolutions scaling or aggressive detail reduction. The system-shared memory bandwidth, being "System Dependent," means that a dual-channel high-speed RAM configuration is essential to avoid bottlenecking the GPU further. Users with single-channel memory configurations will see noticeably worse performance, as the memory bus width and bandwidth are not fixed but dependent on the host platform.

This GPU is not for enthusiasts or gamers seeking high refresh rates. The 15 W TDP and IGP form factor clearly indicate a solution for office PCs, home theater systems, or budget laptops where power efficiency and space are prioritized over raw performance. The 50th percentile ranking means it will comfortably handle web browsing, video playback, and productivity suites, but it is not a gaming powerhouse. Users who intend to play competitive titles like first-person shooters should expect to run at low settings and possibly lower the resolution to achieve smooth frame rates.

For content creators, the 1,126.4 GFLOPS FP16 throughput provides some acceleration for photo editing and light video work, but the lack of dedicated tensor cores means AI-accelerated workloads will not see specialized hardware benefits. The 2:1 FP16 ratio is a standard RDNA feature, offering double-rate half-precision compute, which can assist in certain filters and effects, but it is not a substitute for a discrete GPU.

Ray Tracing and Feature Set

The Radeon Graphics 128SP includes 2 ray tracing cores, a notable inclusion for an integrated GPU. This enables hardware-accelerated ray tracing in supported titles, though the performance will be limited by the overall compute throughput of 563.2 GFLOPS. The data shows ray tracing is present, but users should temper expectations: with only 2 RT cores and a 50th percentile overall standing, ray-traced effects will likely be usable only at low resolutions and with significant upscaling assistance.

The GPU supports DirectX 12 Ultimate (12_2), which means it is compliant with the full feature set of the DirectX 12 Ultimate specification, including ray tracing, variable rate shading, and mesh shaders. OpenGL 4.6 and Vulkan 1.4 are also supported, providing broad API coverage for modern games and applications. This is a forward-looking feature set for an IGP, ensuring compatibility with the latest titles and engines.

The absence of tensor cores is notable. Unlike some competing architectures, there is no dedicated AI acceleration hardware, meaning features like DLSS (where applicable) are not available. Instead, any upscaling or AI-based features would rely on standard compute shaders, which are less efficient. The 2 RT cores are the only specialized hardware beyond the standard shading units, TMUs, and ROPs.

The bus interface is PCIe 4.0 x8, which is sufficient for an IGP since the memory is system-shared and the data path to the CPU is relatively short. Display outputs are "Motherboard Dependent," meaning the actual ports (HDMI, DisplayPort, etc.) are determined by the motherboard design, not the GPU itself. The slot width is listed as "IGP," confirming this is not a discrete card but an integrated solution on the processor die.

FAQ

Q: Does this GPU support hardware ray tracing?

A: Yes, the Radeon Graphics 128SP is equipped with 2 ray tracing cores, enabling hardware-accelerated ray tracing in supported applications. However, given the overall FP32 throughput of 563.2 GFLOPS, ray-traced performance will be modest and best suited for low resolutions.

Q: What is the memory configuration?

A: The memory size, type, and bus width are all listed as "System Shared," meaning the GPU uses the host system's RAM. Memory bandwidth is "System Dependent," so performance will vary based on the system's memory speed and channel configuration.

Q: How does this GPU perform relative to other GPUs in the database?

A: The percentile vs. all GPUs is 50, placing it at the median of all graphics processors tracked. This indicates it outperforms half of all GPUs and is slower than the other half, a solid middle-ground position for an integrated part.

Q: What APIs are supported?

A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This provides compatibility with modern game titles and graphics APIs, including the full DirectX 12 Ultimate feature set.

Q: Is this a discrete graphics card?

A: No, the slot width is listed as "IGP" (Integrated Graphics Processor), and it has no power connectors. It is designed to be part of a processor, with display outputs dependent on the motherboard.

Q: What is the power consumption?

A: The TDP is rated at 15 W, which is very low, reflecting its integrated nature. This makes it suitable for power-efficient systems where a discrete GPU would be overkill.

How It Compares

The fact pack lists no nearest rivals for the AMD Radeon Graphics 128SP, and the benchmark array is empty. Consequently, a direct comparative analysis against specific competitor models cannot be performed based on the data provided. The only available positioning is the percentile vs. all GPUs at 50, which serves as a general benchmark for its standing in the overall market.

Without rival names, scores, or deltaPct values, the data does not support any statements about being faster or slower than a particular product. The analysis must rely on the absolute specifications and the single percentile figure. The 50th percentile is a useful baseline: it indicates this IGP is not at the bottom of the barrel, nor is it a high performer. It sits exactly in the middle, which for an integrated solution is a respectable achievement given the inherent thermal and power constraints.

The predecessor is listed as "Vega II IGP" and the successor as "Navi III IGP," but no benchmark scores are provided for either. The production status is "End-of-life," and the release date is 2022-09-26. This suggests the product was a short-lived part in the Raphael generation, likely superseded quickly. Without comparative data, the narrative is limited to describing the 128SP's own characteristics and its median standing, rather than a head-to-head evaluation. In the absence of rival metrics, the 50th percentile is the sole quantitative reference point for contextualizing its performance.

The NVIDIA Equivalent of Radeon Graphics 128SP

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 4080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 4080

NVIDIA • 16 GB VRAM

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