Valorant
This combination delivers exceptional performance with an average of 607 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 526 | 541 | 550 | 645 |
| 1440p QHD | 573 | 583 | 593 | 695 |
| 1080p Full HD | 605 | 615 | 625 | 733 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Valorant with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5080, In-Depth Analysis
Valorant is an esports title where frame rate ceilings matter more than graphical fidelity, and the combination of the Intel Core Ultra 9 290K Plus and the NVIDIA GeForce RTX 5080 delivers an extreme performance bracket. The data shows this pairing achieves an average of 733 FPS at 1080p Low settings, which is the highest measured result in this dataset, indicating that the system is overwhelmingly capable of pushing the game’s engine to its limits. With a combo rank of 15 out of 2883 tested configurations, this pairing sits in the top 0.5% of all systems, but the benchmark results reveal a nuanced story where the CPU’s single-threaded strength is the primary driver, while the RTX 5080’s immense rasterization power provides a massive safety margin that is rarely fully utilized. The measured FPS across all resolutions and settings stays above 526 FPS, meaning that even the most demanding 4K Ultra preset produces frame rates that are several times higher than the refresh rates of even the fastest gaming monitors, making this a configuration built for future-proofing and absolute maximum competitive advantage.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process. Its base clock of 3.70 GHz and boost clock of 5.80 GHz are the critical specifications for Valorant, as this game is known to be highly sensitive to single-thread performance. The benchmark data supports this: in Cinebench R23, the chip scores 7,303 points in the single-core test, which is a dominant figure that directly translates to the game’s ability to process game logic and frame rendering commands quickly. The multi-core score of 51,731 in the same test is equally impressive, but it is less relevant here since Valorant typically does not scale well beyond a handful of threads. The processor’s 36 MB of shared L3 cache and 3 MB per-core L2 cache provide low-latency access to frequently used game data, which helps maintain consistent frame pacing during intense firefights.
Comparing the CPU to its nearest rivals, the data shows that the Ultra 9 290K Plus has an average benchmark score of 84,003, which is 0.2% higher than the Intel Core Ultra 9 285K (83,807) and 1.1% higher than the AMD EPYC 4584PX (83,090). It also leads the AMD EPYC 9135 (82,980) by 1.2%, but trails the AMD EPYC 7F72 (85,072) by 1.3%. These delta percentages are small, indicating that the Ultra 9 290K Plus is at parity with the top-tier desktop and server chips in raw compute, but its high boost clock gives it an edge in latency-sensitive workloads like Valorant. The processor’s overall percentile ranking of 96 among all CPUs confirms that it is among the elite 4% of processors available, which is reflected in the game’s high average FPS numbers. The 24 threads are more than sufficient for any background tasks while gaming, ensuring that the CPU never becomes a bottleneck even when the frame rate is uncapped.
The data reveals that the CPU’s role in this combo is to set the absolute ceiling for FPS. At 1080p Low settings, the average FPS reaches 733, which is likely close to the engine’s internal tick rate or a limit imposed by the game’s render thread. The processor’s PassMark single-thread score of 4,823 and its Physics score of 3,315 further indicate strong per-core performance. While the CPU has a TDP of 125 W and supports DDR5 memory with a dual-channel bus delivering 115.2 GB/s of bandwidth, these specs are secondary to the raw clock speed in determining Valorant’s performance. The chip’s integrated Arc Xe-LPG Graphics are irrelevant when a discrete GPU is present, but their existence shows the CPU is a complete package. In summary, the Ultra 9 290K Plus provides the computational muscle needed to keep the frame rate consistently above the 500 FPS mark, even when the GPU is not being stressed.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 is a Blackwell 2.0 architecture GPU built on a 5 nm process, featuring 10,752 shading units, 336 texture mapping units, and 112 raster output units. Its base clock is 2295 MHz with a boost clock of 2617 MHz, and it is paired with 16 GB of GDDR7 memory on a 256-bit bus, delivering a massive 960.0 GB/s of memory bandwidth. For Valorant, this GPU is massively overqualified; the game’s art style is minimalist and does not require high-resolution textures or complex shaders. The benchmark data shows that even at 4K Ultra settings, the average FPS is 526, which is far above what any monitor can display. The GPU’s pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are more than capable of handling the game’s draw calls, but they are not the limiting factor.
The RTX 5080’s percentile ranking among all GPUs is 87, and its average benchmark score is 56,083, which is 0.6% higher than the AMD Radeon 8060S (55,757) and 0.7% higher than the AMD Radeon RX 6750 GRE 12 GB (55,698). It also outperforms the AMD Radeon Pro W5700X (54,828) by 2.3%, but is 2.2% slower than the AMD Radeon RX 9070 GRE (57,367). These comparisons show that the RTX 5080 is a high-end card, but its exact position in the GPU hierarchy is less important than the fact that it is never the bottleneck in this game. The GPU’s 84 RT cores and 336 tensor cores are features that go unused in Valorant, as the game does not support ray tracing or DLSS in a meaningful way for competitive play. The 16 GB of VRAM is also excessive, as the game’s memory footprint is tiny, but it ensures that there is zero risk of memory pressure causing stutters.
The data indicates that the RTX 5080’s role is to provide a performance floor that is so high that it becomes irrelevant. The difference between the 1080p Low average of 733 FPS and the 4K Ultra average of 526 FPS is only 207 FPS, which is a small percentage drop compared to what would be seen in a graphically demanding title. This suggests that the GPU is operating well below its maximum capacity, and the frame rate is being constrained by the CPU or the game engine. The GPU’s 360 W TDP and dual-slot design are typical for a card of this class, and its PCIe 5.0 x16 interface ensures it can communicate with the CPU without any bandwidth limitations. Ultimately, the RTX 5080 is a luxury component in this context, providing a massive safety margin that ensures the game runs flawlessly regardless of the scene complexity.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear pattern of performance degradation as resolution increases, but the scale of the drop is surprisingly small. At Low settings, the average FPS drops from 733 at 1080p to 695 at 1440p, and then to 645 at 4K. This represents a total drop of 88 FPS, or 12%, from 1080p to 4K. At High settings, the drop is from 615 at 1080p to 583 at 1440p, and then to 541 at 4K, a total drop of 74 FPS, or 12%. The Medium settings show a similar trend, with averages of 625 at 1080p, 593 at 1440p, and 550 at 4K. The Ultra settings follow suit, with averages of 605 at 1080p, 573 at 1440p, and 526 at 4K.
These percentage drops are remarkably consistent across all settings, hovering around 12-14% from 1080p to 4K. This consistency is a strong indicator that the limiting component is not the GPU, as a GPU-bound scenario would show a much larger drop (often 40-50%) when pixel count quadruples from 1080p to 4K. Instead, the data suggests that the CPU is the primary limiter, and the GPU has so much headroom that even at 4K, it is still able to render frames faster than the CPU can feed it. The fact that the 4K Low average (645 FPS) is higher than the 1080p Ultra average (605 FPS) further supports this theory, as it shows that the GPU is not being stressed by resolution changes, but rather the settings are affecting the CPU load slightly.
The implication is that for this combo, resolution scaling is nearly a non-factor. Players can run the game at 4K with no meaningful performance penalty compared to 1080p, which is an unusual situation. The data also shows that the gap between Low and Ultra settings is relatively narrow; at 1080p, the difference is 128 FPS (733 vs 605), which is significant but still leaves even the Ultra preset above 600 FPS. This suggests that the CPU’s performance is the bottleneck, as raising settings from Low to Ultra increases the CPU’s workload due to more draw calls and physics calculations, even if the GPU is not fully utilized. The minimum FPS data, where available, shows that the system never drops below 468 FPS (at 4K Medium), indicating that there are no sudden stutters or hitches, which is critical for a competitive shooter.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core Ultra 9 290K Plus and the NVIDIA GeForce RTX 5080 ranks 15th out of 2,883 tested combos in Valorant. This places it in the top 0.5% of all systems tested, which is an exceptional result. The rank is based on the overall measured FPS across all settings and resolutions, and the data shows that this combo is within striking distance of the absolute best configurations. The top 14 combos likely feature even higher-clocked CPUs or more specialized hardware, but the difference in actual FPS is likely minimal, as the game’s engine may have a hard cap.
The high rank is primarily attributable to the CPU’s single-thread performance, as the GPU’s contribution is diminished due to the game’s low graphical requirements. The combo’s performance is so high that it is likely in the territory where the game’s tick rate or server update rate becomes the limiting factor, rather than the hardware. This means that for a player using this system, the experience will be identical to using a slightly faster setup, as the human eye cannot perceive the difference between 600 and 700 FPS. The rank of 15 out of 2,883 reflects the fact that this is a top-tier esports configuration, and it is unlikely that any game update in the near future will make this system feel sluggish. The data also shows that the combo outperforms the vast majority of systems, which is expected given the high-end nature of both components. The rank is a useful metric for comparing this specific pairing to others, and it confirms that there is no meaningful compromise in this build for Valorant.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive look at the system’s performance across different configurations. At 1920x1080, the average FPS ranges from a low of 605 at Ultra settings to a high of 733 at Low settings. The Medium preset yields an average of 625 FPS, with a minimum of 531 FPS and a maximum of 719 FPS. The High preset averages 615 FPS. Moving to 2560x1440, the averages drop slightly: Low averages 695 FPS, High averages 583 FPS, Medium averages 593 FPS (with a minimum of 504 FPS and maximum of 682 FPS), and Ultra averages 573 FPS. At 3840x2160, the averages continue to decline: Low averages 645 FPS, High averages 541 FPS, Medium averages 550 FPS (with a minimum of 468 FPS and maximum of 633 FPS), and Ultra averages 526 FPS.
The data shows a consistent pattern where the gap between Low and Ultra settings remains around 100-130 FPS across all resolutions. The Medium settings are interesting because they provide the only min/max data points in the entire set, showing that even at 4K Medium, the minimum FPS is 468, which is still incredibly high. The 1080p Low result of 733 FPS is the peak performance of this combo, and it is likely close to the maximum frame rate that the game can output. The 4K Ultra result of 526 FPS is the lowest average, but it is still more than enough for any competitive scenario. The consistency of the numbers suggests that the system is stable and does not suffer from thermal throttling or other performance degradation over time. The data also shows that the difference between 1440p and 4K is smaller than the difference between 1080p and 1440p, which is counterintuitive but reinforces the idea that the CPU is the primary limiter, as the GPU is not being taxed by the higher pixel counts.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this combo are the Low preset at any resolution, as it provides the highest frame rates. At 1080p Low, the system achieves 733 FPS, which is the maximum performance available. However, the data also shows that the Ultra preset at 1080p still yields 605 FPS, which is a negligible difference in real-world competitive play. For players who want the highest possible frame rate for a 500Hz monitor, the Low preset is recommended. For those who prefer slightly better visual clarity without sacrificing performance, the High preset at 1080p (615 FPS) is a solid choice, as the 118 FPS drop from Low is unlikely to be noticeable.
At 1440p, the Low preset (695 FPS) is recommended for maximum performance, but the Medium preset (593 FPS) offers a good balance, and the min FPS of 504 is still well above any refresh rate. At 4K, the Low preset (645 FPS) is the best option for competitive play, but the Medium preset (550 FPS) is also viable, especially since the minimum FPS of 468 is still extremely high. The data suggests that the Medium preset is the sweet spot for this combo, as it provides a significant visual upgrade over Low while only costing around 10-15% of the average FPS. The Ultra preset is not recommended, as the visual difference in Valorant is minimal, and the performance drop is not worth it. Ultimately, players should prioritize the Low or Medium presets to maximize the frame rate advantage, but even the Ultra preset is playable at 4K, which confirms the power of this combination.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5080 in Valorant
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 645.0 |
| 3840x2160 | Medium | 550.0 |
| 3840x2160 | High | 541.0 |
| 3840x2160 | Ultra | 526.0 |
| 2560x1440 | Low | 695.0 |
| 2560x1440 | Medium | 593.0 |
| 2560x1440 | High | 583.0 |
| 2560x1440 | Ultra | 573.0 |
| 1920x1080 | Low | 733.0 |
| 1920x1080 | Medium | 625.0 |
| 1920x1080 | High | 615.0 |
| 1920x1080 | Ultra | 605.0 |
Valorant with iUltra 9 290K Plus + Other GPUs
See how Valorant performs with the same CPU but different graphics cards.
Valorant with RTX 5080 + Other CPUs
See how Valorant performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.