Valorant

Valorant

AVERAGE FPS
332
excellent

This combination delivers exceptional performance with an average of 332 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 222 233 245 372
1440p QHD 278 292 306 465
1080p Full HD 326 342 359 545

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 372
3840x2160 Medium 245
3840x2160 High 233
3840x2160 Ultra 222
2560x1440 Low 465
2560x1440 Medium 306
2560x1440 High 292
2560x1440 Ultra 278
1920x1080 Low 545
1920x1080 Medium 359
1920x1080 High 342
1920x1080 Ultra 326

Valorant with Intel Core i5-14600K + AMD Radeon RX 6600, In-Depth Analysis

The pairing of the Intel Core i5-14600K with the AMD Radeon RX 6600 targets competitive shooters like Valorant, a game where frame rates far exceed typical display refresh rates. The measured data set includes 12 frame-time samples across four resolutions and four presets, all running on the same reference motherboard and RAM configuration. This analysis converts those numbers into concrete guidance—which preset to pick, where the GPU saturates, and when the CPU becomes the ceiling.

Settings Recommendations

The `measuredFps` rows provide the only authoritative source of setting guidance. Across every resolution, the "Low" preset produces the highest average frame rate: 545 frames per second (fps) at 1080p, 465 fps at 1440p, and 372 fps at 2160p. The "Medium" preset delivers slightly lower averages—359, 306, and 245 fps for the same resolutions—but adds a measure of visual polish and, where measured, shows comfortable min/max ranges: at 1080p Medium the min is 305 fps and max is 413 fps; at 1440p Medium the min is 260 and max is 352; at 4K Medium the min is 208 and max is 282. The "High" preset sits below Medium (342/292/233 in 1080p/1440p/4K), and "Ultra" is the slowest (326/278/222).

Given that even the least demanding preset yields averages above 230 fps and the fastest way to a comfortable frame rate, the measured data supports "Medium" as the optimal trade. Medium retains the frame pacing of a min/max range at each resolution—which is useful for stutter-sensitive play—while adding substantial visual fidelity over Low. Meanwhile, High and Ultra offer no meaningful advantage in this engine; the frame costs are higher with no sustained min/max figures recorded. For those running a 144 Hz or 240 Hz monir, Medium at 1080p provides over double the required output; at 4K, Medium still exceeds 245 average. If your display demands maximum refresh, step down to Low. The data does not recommend any setting above Medium for any resolution because the delta from Medium to High averages around 50 fps across 1080p to 4K, and the availability of guaranteed min/max numbers confirms Medium’s stability.

GPU Role

The AMD Radeon RX 6600 sits at the heart of this combination. Its Navi 23 chip uses RDNA 2.0 architecture and carries 8 GB of GDDR6 memory across a 128-bit bus, yielding 224.0 GB/s of memory bandwidth. Clock speeds are set at 1626 MHz base, a "game" clock of 2044 MHz, and a peak boost of 2491 MHz, with memory effectively running at 1750 MHz or the 14 Gbps equivalent. The GPU also offers 1792 shading units, 112 texture units, and 64 ROPs, giving a peak pixel throughput of 159.4 GPixel/s and texture rate of 279.0 GTexel/s. Its FP32 performance is 8.91 TFLOPS, while the 2:1 ratio lifts FP16 to 17.86 TFLOPS. The card’s average benchmark score across the whole suite is 19,036, placing it at the 63rd percentile of all GPUs.

In Valorant’s measured frames, the effect of the RX 6600’s compute and bandwidth clearly appears at lower resolutions. At 1080p Low, the system crumbles under no strain at 545 fps, and even at Low 4K it sustainverages 372 fps. The GPU’s role becomes ambiguous when moving to higher resolutions. At 1080p Low, the card is quieted, the frame rate is capped by the CPU. At 4K Ultra, the exact nature of the bottleneck changes—the drop from 4K Low to 4K Ultra is 20.5%, suggesting the GPU’s compute and bandwidth begin to surface. Given its 8 GB with memory bandwidth of 224.0 GB/s, the RX 6600 can feed a frame time that is typical for a competitive shooter, where most pixels and texture data are small and the engine is CPU-heavy. Its 16 ROPs and shader count allow full frame rates at 1080p and even at 4K Low it achieves 372 fps. The observed min/max range for Medium presets shows that even at 4K Medium (208–282 fps) remains above the threshold for high frequency monitors, confirming that the GPU is not the restrictive element for a 3–6ms frame budget.

FAQ

Q: What frame rate should I expect at 1080p with the High preset?

A: According to the measured data, the average is 342 fps. The same resolution with Low yields 545 fps, Medium is 359 fps, and Ultra sits at 326 fps.

Q: Testing data indicates the frame rate is higher at lower resolutions—will this hurt visual quality?

A: Yes, the measured results show exactly that trade-off: 4K Low average is 372 fps, while 4K Medium is 245 fps. The resolution difference between Low and Medium at 4K costs 34% of the frame rate, so it is an inherent trade.

Q: What is the minimum frame rate I can expect at 1440p Medium?

A: The measured min is 260 fps, with an avg of 306 fps and a max of 352 fps.

Q: For the GPU score, how big is the gap to the rival RX 6600 nearestRivals?

A: According to the GPU rivals table, the RX 6600’s average score of 19,036 is exactly equal to the Quadro K6000 (delta 0%), roughly 0.1% behind the RTX 4050 Mobile, 0.3% ahead of the Tesla, and 0.4% below the RTX 2000 Ada Generation. None of these deltas exceeds a single percentage point.

Q: Does the combination rank high or low across all tested combos in Valorant?

A: The combo is placed at 2,638th out of 3,708 tested combinations, which means it falls in the lower third of that pool.

Q: Does the CPU or GPU have higher percentile compared to all processors?

A: The CPU stands at the 90th percentile of all CPUs in its benchmark suite, whereas the GPU is at the 63rd percentile of all GPUs. The CPU is clearly ahead in ranking.

How This Combo Ranks

The measured combo, Intel Core i5-14600K plus AMD Radeon RX 6600, occupies rank 2,638 out of the 3,708 combos tested for this game. That position places it in the upper second half—about the 71st percentile, but the neutral way is to state the digits: 2,638th of 3,708. The rank reflects the full house system, which weights the CPU and GPU equally. Yet Valorant is not a GPU-saturated title, and the CPU’s 90th-percentage position heavily inflates the rank. The GPU’s 63rd percentile pulls the combined score down.

In the GPU’s neighbor list, the RX 6600 stands tightly amongst rivals within 0.4% of its score, suggesting that its synthetic average does not differentiate it meaningfully from those alternatives. The nearest Rival is the Quadro K6000 at 0% delta, so the benchmark suite cannot treat a mid-tier enthusiast card as significantly different from an old workstation product. The CPU’s neighbors differ by 0.8% to 0.7%—still tight. What pushes the combo to the 71% tier is the CPU. In synthetic multi-core loads the i5-14600K scores 24,491 in Cinebench R23, and has a PassMark multi-thread of 38,682. These numbers push it to the 90th percentile, meaning it is in the top decile of that sibling. Even when placed inside the lower third of Valorant pairings, the real bottleneck remains the GPU and not the CPU.

CPU Role

The Core i5-14600K manifests as a Raptor Lake-R 10-nanometer desktop processor with 14 cores and 20 threads. Its base clock is 3.50 GHz and boost of 5.30 GHz. The L3 cache is 24 MB shared, with 2 MB per core L2 and 80 KB per core L1. The memory bus is dual-channel with DDR4 and DDR5 support, and it exposes a PCIe Gen 5 interface with 16 lanes. It has an integrated UHD Graphics 770 and supports ECC memory. The chip’s synthetic average benchmark score is 48,618, placing it at the 90th percentile of all CPUs. The nearest CPU rivals are isolated by small deltas: the Intel Xeon Gold 5318H is 0.2% slower, the EPYC 4345P 0.3% faster, the Core Ultra 5 245HX 0.7% higher, and the Core Ultra 5 245 is 0.8% slower. These rivals bracket the i5’s performance point.

In Valorant, is CPU bound at the low end. The measured row of 1080p Low shows 545 fps, 4K Low shows 372 fps. That number drops only as the resolution increases, meaning that the CPU exits at frametimes when the GPU follows. The core 14U/20 threads and high boost clock are responsible for sustained frame rates beyond what the GPU can produce. At 1440p Low, the spread 1080p Low is only 14.7% (545→465) even though resolution increases by a factor of 1.36, hinting the CPU is holding its ground. At 4K Low, a 2.25x increase jumps is frees, and the GPU starts to throttle. The 14600K’s high single-core performance—Cinebench R20 single-core score is 1935 and R23 single-core 2064—atches a to potent low-latency single-thread engine. In an esports title that targets direct CPU-to-GPU sync, the CPU is the safer investment. The CPU’s boost clock 5.30 GHz, 14 cores ensure the game’s scripting and physics run on separate threads without starving the on-player thread.

Measured FPS Breakdown

Below are the exact frame rates from the `measuredFps` table, laid out by resolution and settings.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|--------:|--------:|--------:|

| 3840x2160 (4K) | Low | 372 | — | — |

| 3840x2160 | Medium | 245 | 208 | 282 |

| 3840x2160 | High | 233 | — | — |

| 3840x2160 | Ultra | 222 | — | — |

| 2560x1440 (1440p)| Low | 465 | — | — |

| 2560x1440 | Medium | 306 | 260 | 352 |

| 2560x1440 | High | 292 | — | — |

| 2560x1440 | Ultra | 278 | — | — |

| 1920x1080 (1080p)| Low | 545 | — | — |

| 1920x1080 | Medium | 359 | 305 | 413 |

| 1920x1080 | High | 342 | — | — |

| 1920x1080 | Ultra | 326 | — | — |

Data for only the Medium preset includes min and max frame values. For all other settings, only the average is given. interpretation: The gap between Low and Medium averages narrows at higher resolutions. At 1080p, Medium is 214 fps slower than Low (considerable); at 4K, Medium is 127 fps slower (still noticeable). High and Ultra are practically equivalent to each other at 4K (233 vs 222) and 1080p (342 vs 326), but both fall behind Medium by 10–15% of the average fps.

Resolution Scaling

When moving from 1080p to 4K (2160p), the frame rate drops dramatically, but the GPU is only dominant at the upper end. Taking the Low settings curve, the measured averages are 545 fps (1080p), 465 fps (1440p), and 372 fps (4K). That’s a 29.2% decline from 1080p to 1440p, and a further 20.1% decline from 1440p to 4K—total 1080p to 4K decline of 32.3%. For Medium settings, the progression is 359 → 306 → and 245 durable, a 31.5% decline from the lowest to highest resolution. The High/Ultra rows show the same pattern: High loses 25.9% in the same transition, Ultra loses 26% but the absolute frame numbers are much smaller.

The recipe: the system is CPU-heavy at 1080p, moderately balanced at 1440p, and GPU-limited at 4K. The 4K Low still hits 372 fps; meaning even at worst, the GPU is enough to handle competitive play. With such high margins, the only limiting component at 1080p is the CPU’s frame supply plus the game itself—heavily tied to the Core i5-14600K’s 5.3 GHz boost. An examination of data points reveals that the ratio of 1440p to 4K fps is approximately 1.25, a normal penalty for GPU load. Conversely, the ratio from 1080p to 1440p is around 1.17 in the lower settings. The CPU’s duty cycle dominates. So in practical terms, the i5-14600K + RX 6600 is a 4K cap pair with a great deal of CPU headroom. If the player also uses a 144Hz monitor, all three resolutions maintain an average above the monitor’s refresh rate across every preset. The scaling behavior confirms that the GPU is the limiting element at 4K, while at 1080p the set is adequate.

Returning to the bigger picture: the combo lands within the lower 71% of all recorded combos, and that rank is untangle the CPU’s high percentile against the GPU’s mid-range. The measurements we have give the player plenty of maneuver room. But the data summarized here support the analysis you’ll need for tuning: Low is for frame rate, Medium is for a safe blend of fidelity and speed, High lags behind, and Ultra offers the weakest performance. Nothing forces a sitting duck at 4K. The i5-14600K’s 90th-percentile score and RX 6600’s 63rd-percentile score combine to give a satisfying 1080p esport experience, strongly above the baseline frame thresholds.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + AMD Radeon RX 6600 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 372.0
3840x2160 Medium 245.0
3840x2160 High 233.0
3840x2160 Ultra 222.0
2560x1440 Low 465.0
2560x1440 Medium 306.0
2560x1440 High 292.0
2560x1440 Ultra 278.0
1920x1080 Low 545.0
1920x1080 Medium 359.0
1920x1080 High 342.0
1920x1080 Ultra 326.0

Valorant with ii5-14600K + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RX 6600 + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with ii5-14600K + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.