Valorant

Valorant

AVERAGE FPS
493
excellent

This combination delivers exceptional performance with an average of 493 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 432 439 447 524
1440p QHD 466 473 481 564
1080p Full HD 491 499 507 595

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 524
3840x2160 Medium 447
3840x2160 High 439
3840x2160 Ultra 432
2560x1440 Low 564
2560x1440 Medium 481
2560x1440 High 473
2560x1440 Ultra 466
1920x1080 Low 595
1920x1080 Medium 507
1920x1080 High 499
1920x1080 Ultra 491

Valorant with Intel Core i5-12600KF + NVIDIA GeForce RTX 4080, In-Depth Analysis

The measured performance of the Intel Core i5-12600KF combined with the NVIDIA GeForce RTX 4080 in Valorant is remarkably flat across resolutions, placing every tested setting between 432 and 595 FPS. The data shows a classic CPU-bound pattern: dropping all three resolution settings yields almost identical percentages (~12% from 1080p to 4K), regardless of graphic preset. The RTX 4080, which ranks in the 86th percentile among all GPUs, is never the limiting factor in this title; instead, the 4.90 GHz boost-capable i5-12600KF sets the ceiling, which is high enough to saturate 4K monitors at over 430 FPS average.

Resolution Scaling

Scaling from 1920x1080 to 3840x2160 in Valorant produces a notably uniform 12% regression, holding the same drop to within a few tenths of a percent across all four presets. At the Low preset, the average frame rate slides from 595 FPS at 1080p to 564 FPS at 1440p (a 5.2% reduction) then to 524 FPS at 4K (another 7.1% step). Medium presets move from 507 FPS on 1080p to 481 at 1440p and 447 at 4K, an 11.8% fall from the base. High preset scores drop similarly: 499 to 473 to 439, a 12.0% total decline. Ultra follows suit: 491 → 466 → 432, exactly 12.0% lower at 4K.

The constancy of these ratios would be expected of a GPU-heavy title at the 4K span, where pixel fill rates typically cause 40-50% drops, but a 12% shift tells a different story. A GPU-bound workload would hit the RTX 4080's limits, particularly at 4K, but here each resolution step shaves only ~6% of the frame rate. The fact that moving from Low to Ultra at the same resolution costs 17–18% (e.g., 1080p Low 595 vs. Ultra 491), while changing from 1080p to 4K only reduces 12%, confirms the core limitation comes from the processor, not the GPU's fill rate.

Looking at the raw averages: 1080p Low reaches a 595 FPS ceiling. At 4K even with all detail settings set to Ultra, the system still averages 432 FPS, which is above the refresh of most high-end monitors. The two frame spikes captured at Medium presets show the inherent consistency: the minimum at 1080p Medium is 431 FPS (versus 507 average), at 1440p Medium 409 FPS (480 average), and at 4K 380 FPS (447 average), a steady 15% expected framerate variance across resolutions. Such consistency means the CPU's frame scheduling remains the terminal constraint; the GPU changes resolution with only mild changes.

How This Combo Ranks

This exact hardware pairing holds rank 594 out of 3,708 tested combinations in this database, which puts it above 84% of all tested combos. Considering Valorant is a diversified FPS that still runs respectably on far cheaper hardware, this percentile demonstrates that the i5-12600KF + RTX 4080 succeeds at the highest achievable frame rates, but it's not in the absolute top tier of all combos. The distance to the top likely comes from CPUs with stronger single-core boost rates or those that hit this engine's specific frame limit more precisely.

The raw benchmark scores corroborate the duel's versatile status. The RTX 4080 posts a PassMark G3D score of 34,457, a 3DMark Steel Nomad result of 6,567 via F2P (which is far above the game’s actual demand), and a float 38.74 TFLOPS of compute. But its nearest competitors - the RTX 4080 SUPER (54,209 avg score, deltaPct +0.1), the AMD Radeon Pro W5700X (54,828, -1.1%), and the AMD Radeon RX 6750 GRE (55,698, -2.6%) - show a tiny -2.1% band between all four. The CPU is even more bunched: the i5-12600KF's 27,799 average is only 0.3% lower than the Ryzen 7 5800X3D (27,896) and i9-10900K (27,872), while 0.3% above the AMD Ryzen 5 8500GE. Strong overall, yet no particular leader.

Given that Valorant's frame times depend overwhelmingly on the CPU's per-thread performance, these margin differences explain how similar combos occupy 600+ ranks. Many pairs pairing a top-tier single-core performer (like e.g. Intel's 13th/14th range) could land a few hundred slots higher, but the difference is measured in a few percent, not a direction play.

CPU Role

The Intel Core i5-12600KF is a 10-core, 16-thread Alder Lake die with a 3.70 GHz base and 4.90 GHz boost, on Intel's 10 nm process. Its cache includes 20MB of shared L3, and the processor supports dual-channel DDR4/DDR5. For a tactical shooter like Valorant, it's the single-thread capability that dictates the result: the CPU's 3DMark 2-thread score of 1,995 is nearly half the 16-thread maximum of 7,956 (a 2-thread efficiency of 25.1% of the full scoring, but still a strong number). The 8-thread score 6,128 being 77% of the 16-thread score (7,956) indicates that the game primarily capitalizes on 4-8 threads, so the extra P/E cores beyond that provide little benefit. The R23 single-core result of 3,302, multicore 23,391, and Geekbench single-core 2,157 further establish the ability to drive 595 FPS at 1080p Low without stressing the GPU.

An distinguishing detail is Passmark’s single-thread score of 3,925 built on a program that stresses exactly the same game engine's critical path: the lowest frame times in Valorant typically emanate from the main simulation thread's lag, which the 4.9 GHz boost clock shortens. The measured CPU data shows how tightly all the nearest rivals sit in overall benchmarks – Ryzen 7 5800X3D at -0.3% difference, i9-10900K at -0.3, AMD Ryzen 5 8500GE at +0.3%, Ryzen 7 6800U at -0.3%. In terms of the game's raw FPS, these are nearly identical conditions.

The bar graph of average FPS against resolution settings reveals the CPU's job is to generate as many frames as possible, and it hits that wall at around 595 FPS on the lightest workload. As game settings climb, the GPU can filter more triangles, but the CPU still keeps pace. Because the CPU's limit is far exceeded by the RTX 4080's shader output, any 100-200 frame drop from the static 595 baseline stems directly from additional geometry loading, not CPU stall.

Measured FPS Breakdown

1920 × 1080 settings

  • Low: 595 avg
  • Medium: 507 avg (min 431, max 584)
  • High: 499 avg
  • Ultra: 491 avg

2560 × 1440 settings

  • Low: 564 avg
  • Medium: 481 avg (409, 553)
  • High: 473 avg
  • Ultra: 466 avg

3840 × 2160 settings

  • Low: 524 avg
  • Medium: 447 avg (380, 514)
  • High: 439 avg
  • Ultra: 432 avg

All comparisons between the three resolution families hold a strictly additive trend. At Low, 595→564→524 drops by 5.2% then 7.1% (totaling 11.9% from 1080p). At Medium, 507→481→447: total 11.8%. High: 499→473→439 = 12.0%, and at Ultra 491→466→432 = 12.0%. The symmetry is so close that these are within a rounding error of a single consistent penalty for pixel count.

The settings sensitivity also mirrors the flatness: 1080p Low (595) vs 1080p Ultra (491) loses 17.5%; 1440s across the same preset change loses 16.6%; and 4K loses 17.6%. Therefore, both the overly heavy "Ultra" preset flips and the 4x pixel jump result in a similar single-digit—yet limited—impact, which confirms that neither has the power to drive the GPGPU into full utilization.

The minimum frame rates recorded (only for Medium) are meaningful: 1090 Medium min 431, 1440p Medium min 409, 4K Medium min 380. They represent about 15% downs ons below the average in all three, indicating occasional spikes from engine physics, not filled textures. These minima you can see drop by only 51 frames between 1080p and 4K, thus further exposing the CPU-independent nature of these drops.

GPU Role

The RTX 4080 is a monumental component on paper: 16GB GDDR6X on a 256-bit bus delivering 716.8 GB/s, 9,728 streaming multiprocessors (shading units), 76 RT cores, 304 tensor cores and a 2,505 MHz boost clock. Its pixel rate is 280.6 GPixel/s, texture rate 761.5 GT/s, and FLOUMS 48.74 TFLOPS in FP32. However, in Valorant the GPU has surprisingly little utilization: the framerate ceiling is determined by the CPU's 595 FPS barrier at 1080p Low, and the rendering workload is light enough that the GPU could handle 4K at Ultra while still delivering more than 400 frames per second.

Evidence for this overprovision: at 1080p Low, the CPU rates are 595 FPS. The GPU is sufficiently fast that going from 1080 to 4K (a four-fold increase in active pixels) only trims 71 FPS. If the GPU were the bottleneck, you’d expect something like a 50–75% reduction (to ~200 FPS) because the shader fill rate would struggle with 8.5 million pixels per twelfth frame. Instead, pixel fill isn't the problem, and the RTX 4080 rests well ahead of the workload.

The GPU’s 3DMark Steel Nomad DX12 score is 6,567, its Geekbench Vulkan 267,779, OpenCL 214,739, and PassMark G3D 34,457. These are fantastic, but the game rarely approaches those limits. The VRAM allocation of 16 GB will never break a sweat, because this engine expects to use a small fraction of AMD on a comparably architected card. Even the smallest in-game frame dips (where the engine temporarily syncs) are more related to animation curves than to any hardware buffers.

Compared to its own nearest neighbors, the RTX 4080 averages 54,247 across benchmarks. The RTX 4080 SUPER scores 54,209 (delta +0.1), the AMD Radeon Pro W5700X 54,828 (-1.1%), and the RX 6750 GRE 10 126 (55,698, -2.6%). All three are within a ~0.1 percentage point tail of each other, so the allocation of the RTX 4080 itself—just 32 percent more DRAM bandwidth relative? That's irrelevant to Valorant, because the bottleneck is pernap on the CPU side.

In short, the GPU "role" here is entirely in the background: it provides enough raw ability to hold 400+ FPS at 4K, but even half its actual performance would likely achieve the same numbers because the frame-rate guard is the i5-12600KF's single-thread speed. The GPU's measure 86th percentile designation, and 86-tier benchmark, matches a hardware class that stands completely unconstrained.

FAQ

Q: Why does the FPS lift barely change from 1080p to 4K?

A: The data shows the CPU is the bottleneck, not the RTX 4080. Average FPS drops only from 595 to 524 at Low settings across that resolution range, which is a 12% shift even though 4K quadruples the pixel count.

Q: This combo has rank 594 out of 3708 – what does that mean?

A: It sits above 84% of all tested combos for Valorant, showing it's a strong pairing, but not in the top echelon. The narrow margin to the top comes from the CPU’s small single-thread gain that enforces a frame limit, not lack of GPU power.

Q: Is the RTX 4080's huge raw power ever affecting these results?

A: Minimal. The RTX 4080 enables averages above 430 FPS at 4K and never misses a frame, but results are remarkable variants between settings (from 491 to 595 at 1080p, for example) indicate the GPU just keeps up with the CPU without becoming a limiting side.

Q: What’s the best measured average FPS?

A: 1,920 x 1080 with Low settings gives a 595 average, while 1,440 Low gives 564 and 2160 Low 524.

Q: Does the i5-12600KF seriously stand against other top CPUs in this game?

A: It is within 0.3% of Ryzen 7 5800X3D, i9-10900K, and Ryzen 7 6800U average scores — negligible performance differences in this engine, but the measured frame-rate smoothness is identical.

Q: The FPS transitions from Low to Ultra are around 17% – what influences that?

A: That difference is not bound to GPU; it's the engine turning heavier geometry and effects, yet the CPU always stays the dominant cap. Ultra at 4K still yields 432 fps on average, confirming the overall bond with resolution.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 4080 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 524.0
3840x2160 Medium 447.0
3840x2160 High 439.0
3840x2160 Ultra 432.0
2560x1440 Low 564.0
2560x1440 Medium 481.0
2560x1440 High 473.0
2560x1440 Ultra 466.0
1920x1080 Low 595.0
1920x1080 Medium 507.0
1920x1080 High 499.0
1920x1080 Ultra 491.0

Valorant with ii5-12600KF + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RTX 4080 + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.