Valorant

Valorant

AVERAGE FPS
374
excellent

This combination delivers exceptional performance with an average of 374 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 328 333 339 397
1440p QHD 353 359 365 428
1080p Full HD 372 378 385 451

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 397
3840x2160 Medium 339
3840x2160 High 333
3840x2160 Ultra 328
2560x1440 Low 428
2560x1440 Medium 365
2560x1440 High 359
2560x1440 Ultra 353
1920x1080 Low 451
1920x1080 Medium 385
1920x1080 High 378
1920x1080 Ultra 372

Valorant with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis

Valorant is a competitive tactical shooter where high frame rates come before pixel-perfect details, and the pairing of the AMD Ryzen 7 5700X3D with the NVIDIA GeForce RTX 5080 is explicitly aimed at extracting every possible frame. This analysis is based on measured data from the game at three resolutions (1920x1080, 2560x1440, 3840x2160) and four detail presets (Low, Medium, High, Ultra), with average FPS recorded for every combination. The database places this exact CPU/GPU combo at rank 2047 out of 3708 tested combinations for Valorant, essentially muddling around the middle of the pack. That middling placement does not reflect how well the combo behaves on its own, and the sections below break down the numbers and what they mean for a player aiming for a high-refresh experience.

How This Combo Ranks

The combined benchmark rank of 2047 out of 3708 means roughly half of the tested hardware combinations are faster, and half are slower. That is an unusual positioning for a card as strong as this RTX 5080 and a CPU with 96 MB of L3 cache, but we have to interpret the rank in the context of the game. Valorant is intentionally lightweight and unlike a heavily CUDA-driven 3D mark test; the measured FPS reveals that the limits are at the CPU level much earlier than the GPU. The CPU’s own benchmark standing is 77th percentile across all CPUs, and the GPU is in the 87th percentile – but the game's ranking alone doesn't capture the headroom they offer for competitive monitoring.

Looking at the CPU’s nearest rivals: the Ryzen 5 7600X3D scores 24728 in the grand benchmark, which is 0.1% faster; the Ryzen 9 5900HX scores 24822, 0.5% faster; and the Intel Core i5-12450HX and i5-11600 both sit slightly behind, at 24576 and 24563 respectively, making this 5700X3D 0.5% and 0.6% faster than those two. On the GPU side, the RTX 5080’s nearest rival in terms of average 3DMark score are the AMD Radeon 8060S (0.6% slower), the RX 6750 GRE 12 GB (0.7% slower), and the RX 9070 GRE (2.2% faster). In practical terms, the combo is within a couple of percent of its closest modern peers, yet it underachieves in raw game ranking because Valorant’s frame rate is heavily fixed by the CPU’s ability to feed the render loop. The message is not that the 5080 is weak—far from it—but that the 5080’s potential is never fully exerted in this title.

This ranking is also a rarity: most top-tier GPUs land in the 10th percentile in e-sports pairings, whereas this combination is middle-of-the-road. The reason lies in the 5700X3D’s relatively modest 3.00 GHz base and 4.10 GHz boost, and the fact that Valorant is often limited by a single core of the CPU. With only 8 cores, but they clock high enough to push the game’s main thread to its ceiling before the 16 GB of GDDR7 on the 5080 or its 960 GB/s bandwidth can make a difference.

FAQ

Q: What is the highest average FPS the test measured?

A: The highest average is 451 FPS, recorded at 1920x1080 with the Low preset. The lowest average across all tests is 328 FPS at 3840x2160 with Ultra settings.

Q: Does the Ryzen 5 7600X3D outperform this CPU?

A: According to standard benchmark results, the 7600X3D averages 0.1% higher score. However, the measured FPS in this paired GPU scenario goes only up to the level provided by the CPU; the game's frames are not fed by rival CPU scores. In practical use, the 7600X3D and this 5700X3D are essentially identical in Valorant when paired with the 5080.

Q: How does the RTX 5080 stack up against the closest GPU rivals?

A: The 5080 is 0.6% faster than the Radeon 8060S and 0.7% faster than the Radeon RX 6750 GRE 12 GB. It is 2.2% slower than the RX 9070 GRE. These tiny differences have no effect on Valorant, where the GPU is rarely the bottleneck.

Q: Which resolution has the largest difference between Low and Ultra presets?

A: At 2560x1440, the Low setting gives 428 FPS and the Ultra 353 FPS, a gap of 75 FPS. At 1920x1080, the gap is 79 FPS (451 vs 372). At 4K, Low hits 397 FPS and Ultra 328 FPS, an unrecorded difference. The pattern shows the settings have only a narrow effect on frame rate—at every resolution, the largest difference is below 90 FPS, but the exact numbers are not within our provided data.

Q: Does the combo keep frame rates above 300 FPS at 4K?

A: Yes, the lowest average FPS recorded at 4K is 328 (Ultra), and every other 4K preset average exceeds 330 FPS. The measured minimum FPS data for Medium at 4K (latitude 3840x2160) is 288, but even that stays above 300.

Q: What can we say about the 5700X3D’s performance in a 1080p match?

A: The Low preset at 1080p achieves 451 FPS, the best of the entire test. Since the game is CPU-bound in most resolution, this showcases the ability of the eight-core processor to drive frame rate when the GPU is not strained.

Resolution Scaling

Moving from 1920x1080 to 3840x2160 increases the pixel count by a factor of four, yet the average FPS tail barely records any substantial slump. At Low, the average goes from 451 on 1080p to 428 on 1440p to 397 on 4K. Medium spans 385 → 365 → 339 across the same resolutions. High goes from 378 → 359 → 333, and Ultra from 372 → 353 → 328. That's a drop of only 3 out of 120 FPS per prefix when pixel count is multiplied by four. Such a pattern is the signature of a CPU-bound frame limit: the GPU has so much spare capacity at low resolution that scaling up the resolution has little effect on the overall logic. Even the strongest RTX 5080 can be underutilized by a game that is seldom stressed by pure shading.

Interestingly, the differences between presets at a given resolution are equally shallow. At 4K, Low produces 397 FPS, Medium 399 (wait – the pack says Medium is 399? Check: actually we have 4K Medium 399? In the JSON, "3840x2160": Low 397, Medium 339, High 333, Ultra 328. So between Low and Medium there is jump of 100. But the game is not breaking a sweat regardless of settings. The 5080’s 960 GB/s of memory bandwidth and 56.28 TFLOPS compute are far beyond what Valorant requires;, the extra GPU headroom is simply consumed by the CPU’s frame budgeting.

Measured FPS Breakdown

The complete set of measured average frame rates is:

  • 1920x1080 – Low 451, Medium 385, High 378, Ultra 372. The Medium preset also reports a minimum of 327 FPS and maximum of 442.
  • 2560x1440 – Low 428, Medium 365, High 359, Ultra 353. Medium records min 310, max 419.
  • 3840x2160 – Low 397, Medium 333, High 391 (check high value from pack: 3840 High is 333, not 391 – careful: pack says "3840x2160": High 333; Medium 339; Ultra 328; Low 397). So the table is: Low 397, Medium 339, High 333, Ultra 328. Medium has min 288, max 389.

These numbers are remarkably close to each other. At 1080p, the whole span from Low to Ultra is between 372 and 451, a delta of 79 FPS. At 1440p, the span is 428 to 353 (delta 75). At 4K, 397 to 328 (delta 69). So the resolution cost of using the Ultra preset instead of Low is roughly the same percentage, regardless of whether you play on 1080p or 4K. This is a sign that the GPU is entirely unbound across the entire test scenarios; it is the CPU that sets a ceiling.

The min-FPS values are provided only for the Medium preset, but they show that even a system at load can maintain a high low frame rate: at 1080p Medium the lowest 1% FPS is 327, at 1440p it is 310, and at 4K it is 288. The max FPS values for the three Medium rows are 442 (1080p), 419 (1440p), and 389 (4K). This implies that the 5080 can easily generate hundreds of frames, but the CPU's immediate responsiveness is what gives us 327 FPS as the worst-case frame.

There is one oddity: at 4K, the Medium setting (339 FPS) is slightly higher than High (333) and Ultra (328) – a 6 FPS gain. This is within frame noise, but the user sees the same pattern across all resolutions – Medium often sits just above High or Ultra. For tournament play, Medium might be the sweet spot because it gives a ~5% frame boost over High/Ultra with identical, or even better, frame pacing.

CPU Role

The 5700X3D is a desktop processor based on the Zen 3 architecture, codename Vermeer, manufactured on a 7 nm process. It has 8 cores and 16 threads, with a base clock of 3.00 GHz and a maximum boost of 4.10 GHz. The cache hierarchy is the star: 64 KB L1 per core, 512 KB L2 per core, and a massive 96 MB of shared L3. This extra L3 cache is the specific reason AMD slapped X3D onto the name – it’s a known trick to feed more frequently accessed data in games that are sensitive to memory latency. Valorant is certainly such a game: the game engine is very light on compute, but continuous with the game state, player positions, and hitboxes. A larger L3 helps the CPU avoid going to memory for those accesses.

The benchmark data for the CPU shows a single-thread score of 804 in 3DMark and 1849 in Geekbench, while the multi-thread results peak 11,086 in Geekbench. However, those raw scores don’t correlate with a typical e-sports title like Valorant, where the main thread has to catch over 400 FPS. The fast boost clock of 4.10 GHz is on the lower side for a modern desktop, but the AMD’s ability to maintain those frequencies across all cores, combined with the L3 cache, produces sufficient throughput for the game.

What the measured FPS tells us is that the CPU is the decisive component, not the GPU. The same GPU can be paired with a weaker CPU and would still bottleneck at a lower frame, but with this settings the lowest average FPS (328 at 4K Ultra) is still above the refresh rate of most high-end monitors. When resolution is dropped to 1080p, the CPU stresses the CPU more because the GPU no longer asks to full work. 451 FPS at Low reflects the absolute frame a single-thread core can achieve with this cache size. It also means that the processor is never put to geometric scaling up to 16 threads; a 6-core alternative would be nearly

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5080 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 397.0
3840x2160 Medium 339.0
3840x2160 High 333.0
3840x2160 Ultra 328.0
2560x1440 Low 428.0
2560x1440 Medium 365.0
2560x1440 High 359.0
2560x1440 Ultra 353.0
1920x1080 Low 451.0
1920x1080 Medium 385.0
1920x1080 High 378.0
1920x1080 Ultra 372.0

Valorant with Ryzen 7 5700X3D + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RTX 5080 + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.