Undisputed
This combination delivers exceptional performance with an average of 283 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 101 | 158 | 191 | 265 |
| 1440p QHD | 160 | 250 | 300 | 417 |
| 1080p Full HD | 222 | 343 | 415 | 573 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Undisputed with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5080 ranks 727th out of 2,813 tested combos in Undisputed. This places the configuration in the top 25.8% of all tested hardware pairings for this title. The combo’s standing reflects a high-end mobile CPU mated to a flagship-class discrete GPU, though neither component sits at the absolute top of its respective benchmark percentile. The CPU holds the 85th percentile among all tested processors, while the GPU sits at the 87th percentile among all tested graphics cards. The combination of two 85th-plus percentile components results in a composite rank that is strong but not elite, indicating that the pairing is well balanced for this game’s requirements.
The combo rank of 727 out of 2,813 means 2,086 other tested pairings perform worse, while 726 perform better. This puts the configuration firmly in the upper quartile of results. The delta between the CPU and GPU percentiles is minimal, suggesting neither component is dragging the other down significantly in this title. Undisputed, as a sports game, tends to have more moderate hardware demands than open-world or simulation titles, so the high percentile scores translate into a rank that exceeds what the raw component percentiles might suggest. The data indicates this combo is positioned to handle the game’s highest settings without significant compromise, though the rank leaves room for more powerful desktop-oriented configurations above it.
CPU Role
The Intel Core Ultra 9 185H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture, built on Intel’s 7 nm process node. Its base clock runs at 3.90 GHz, with a boost clock reaching 5.10 GHz. The CPU carries 24 MB of shared L3 cache, along with 2 MB of L2 cache per core and 112 KB of L1 cache per core. In Cinebench R23, the chip scores 17,984.5 points in multi-core and 1,810.5 points in single-core tests. Geekbench results show 11,657 in multi-core and 1,794 in single-core. PassMark’s multithread score is 29,376, while the single-thread score reaches 3,697.
For Undisputed, the CPU’s single-core performance is the primary driver of framerate consistency, as sports titles typically rely on a primary simulation thread. The 5.10 GHz boost clock provides strong headroom for that workload, and the single-core Geekbench score of 1,794 places it in the 85th percentile of all CPUs. In the nearest rival comparison, the Core Ultra 9 185H sits within 0.7% of the AMD Ryzen 7 7700X, which averages 35,909 in overall benchmark scores versus the Intel chip’s 35,670. The delta is -0.7%, meaning the Intel part is marginally slower than that desktop rival, but the difference is within noise for most gaming workloads.
The multi-core results matter less for this game, but the CPU’s 16 cores and 22 threads still provide ample background processing power. The Cinebench R23 multi-core score of 17,984.5 indicates the chip can handle any ancillary tasks Undisputed might spawn, such as physics calculations or AI opponents. The PassMark physics score of 1,956 shows reasonable performance for game-related physics simulation. The CPU’s memory bandwidth of 89.6 GB/s over a dual-channel DDR5 interface is adequate for feeding the GPU, and the PCIe Gen 5, 8-lane connection to the CPU ensures minimal bottleneck for data transfer. The chip’s 45W TDP classifies it as a mobile part, but the boost behavior allows it to punch above its power envelope when needed for short gaming bursts.
GPU Role
The NVIDIA GeForce RTX 5080 is a Blackwell 2.0 architecture GPU built on TSMC’s 5 nm process, with 45,600 million transistors on a 378 mm² die. It carries 16 GB of GDDR7 memory on a 256-bit bus, yielding 960.0 GB/s of memory bandwidth. The GPU’s base clock is 2295 MHz, boosting to 2617 MHz, with memory running at 1875 MHz (30 Gbps effective). The chip packs 10,752 shading units, 336 texture mapping units, 112 ROPs, 84 ray tracing cores, and 336 tensor cores. Pixel rate reaches 293.1 GPixel/s, texture rate is 879.3 GTexel/s, and FP32 compute comes to 56.28 TFLOPS.
In Undisputed, the RTX 5080’s raw rasterization power is the dominant factor for framerate, particularly at higher resolutions. The GPU’s passmark G3D score of 36,565 places it in the 87th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 9070 GRE, scores 57,367 in average benchmark, which is 2.2% higher than the RTX 5080’s 56,083 average. Conversely, the RTX 5080 outperforms the AMD Radeon 8060S by 0.6% (55,757 vs. 56,083) and the AMD Radeon RX 6750 GRE 12 GB by 0.7% (55,698 vs. 56,083). These delta values indicate the RTX 5080 is tightly clustered with several high-end GPUs, with performance differences of less than 3% between them.
The 16 GB VRAM capacity is more than sufficient for Undisputed at any resolution, as the game’s asset streaming requirements are modest compared to open-world titles. The 960.0 GB/s memory bandwidth ensures texture reads do not bottleneck the GPU’s compute units, even at 4K Ultra settings where memory pressure is highest. The GPU’s 84 ray tracing cores are underutilized in this title, as Undisputed does not heavily feature ray-traced effects, so the RTX 5080’s ray tracing capabilities are a secondary consideration. The 112 ROPs handle pixel fill efficiently, contributing to the high framerates observed across all measured settings.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings tiers (Low, Medium, High, Ultra). At 1080p Low, the combo delivers 369 FPS average, the highest recorded figure in the dataset. Moving to 1080p Medium drops to 265 FPS, with a minimum of 225 and maximum of 305 FPS. High settings at 1080p yield 220 FPS, while Ultra produces 141 FPS. The spread from Low to Ultra at 1080p is 228 FPS, showing that settings have a massive impact at this resolution.
At 1440p, the pattern continues with lower absolute numbers. Low settings produce 266 FPS, Medium hits 192 FPS (minimum 163, maximum 220), High reaches 159 FPS, and Ultra drops to 102 FPS. The delta from Low to Ultra at 1440p is 164 FPS. At 4K, the framerates compress further: Low yields 169 FPS, Medium averages 121 FPS (minimum 103, maximum 139), High hits 100 FPS, and Ultra falls to 65 FPS. The Low-to-Ultra gap at 4K narrows to 104 FPS.
The data shows that the RTX 5080 maintains playable framerates even at the most demanding configuration tested: 4K Ultra at 65 FPS average. For competitive or high-refresh play, 1080p Medium at 265 FPS or 1080p High at 220 FPS are the standouts, both exceeding 200 FPS. At 1440p, High settings at 159 FPS offer a balance of visual quality and speed, while 4K High at 100 FPS is the entry point for 4K gaming without dropping below triple digits.
FAQ
Q: How does this combo rank against all other tested combinations in Undisputed?
A: The combo ranks 727th out of 2,813 tested hardware pairings, placing it in the top 25.8% of all configurations for this game.
Q: What is the highest average FPS achievable with this setup?
A: The highest recorded average FPS is 369, achieved at 1920x1080 resolution with Low settings. This drops to 266 FPS at 1440p Low and 169 FPS at 4K Low.
Q: Can this combo handle 4K Ultra settings?
A: Yes, the combo delivers 65 FPS average at 3840x2160 with Ultra settings. This is above the 60 FPS threshold for smooth gameplay, though it is the lowest framerate recorded across all tested configurations.
Q: How does the CPU compare to its nearest rival in overall benchmark scores?
A: The Intel Core Ultra 9 185H has an average benchmark score of 35,670, which is 0.7% lower than the AMD Ryzen 7 7700X at 35,909. It is also 0.1% lower than the AMD Ryzen AI 7 PRO 350 and 0.2% lower than the Intel Core 7 250H.
Q: What is the FPS difference between Medium and High settings at 1440p?
A: At 2560x1440, Medium settings produce 192 FPS average while High settings produce 159 FPS average. This represents a 33 FPS drop when moving from Medium to High.
Q: Does the GPU outperform its nearest rival in average benchmark score?
A: The RTX 5080 has an average benchmark score of 56,083, which is 0.6% higher than the AMD Radeon 8060S at 55,757 and 0.7% higher than the AMD Radeon RX 6750 GRE 12 GB at 55,698. However, it trails the AMD Radeon RX 9070 GRE by 2.2%, which scores 57,367.
Settings Recommendations
The measured FPS data provides a clear hierarchy for optimal settings based on the player’s target framerate and resolution. For players targeting 60 FPS as a baseline, every tested configuration exceeds this threshold, including 4K Ultra at 65 FPS. However, for players with high-refresh monitors or competitive aspirations, the higher framerates at lower settings become more relevant.
At 1080p, the Medium preset delivers 265 FPS average with a minimum of 225 FPS, making it the recommended choice for high-refresh 1080p displays. The jump to High settings costs 45 FPS (down to 220) but provides better visual fidelity. For 1080p Ultra, the 141 FPS average still exceeds 120 FPS, so players with 144Hz monitors can consider Ultra if they prefer visuals over maximum framerate. The Low preset at 369 FPS is only necessary for extreme 360Hz displays or esports scenarios.
At 1440p, Medium settings at 192 FPS provide the best balance for 144Hz monitors, offering a 33 FPS headroom above the refresh rate. High settings at 159 FPS still exceed 144Hz, making it viable for those prioritizing visuals. Ultra at 102 FPS is suitable for 100Hz displays but falls short of 144Hz. For 4K, High settings at 100 FPS is the recommended preset, as it provides a comfortable margin above 60 FPS while maintaining good visual quality. Ultra at 65 FPS is playable but leaves little headroom for scene complexity or background processes.
The data suggests that the Medium preset offers the most consistent experience across all resolutions, with the smallest minimum-to-average FPS gap. At 1080p Medium, the minimum is 225 FPS versus a 265 average. At 1440p Medium, the minimum is 163 versus a 192 average. At 4K Medium, the minimum is 103 versus a 121 average. These minimums are all well above playable thresholds, indicating the Medium preset provides stable performance without significant drops.
Resolution Scaling
The FPS drop from 1080p to 4K reveals how the workload scales across resolutions and which component becomes the limiting factor. At Low settings, the framerate drops from 369 FPS at 1080p to 266 FPS at 1440p, a reduction of 27.9%. Moving from 1440p to 4K Low drops from 266 to 169 FPS, another 36.5% reduction. Overall, from 1080p Low to 4K Low, the framerate falls by 54.2%, indicating the GPU is being increasingly taxed as pixel count rises.
At Medium settings, the scaling is similar but slightly steeper. From 1080p (265 FPS) to 1440p (192 FPS) is a 27.5% drop, and from 1440p to 4K (121 FPS) is a 37.0% drop. The total reduction from 1080p Medium to 4K Medium is 54.3%. High settings show a different pattern: 1080p High at 220 FPS drops to 159 FPS at 1440p (27.7% reduction), then to 100 FPS at 4K (37.1% reduction), for a total 54.5% decrease.
Ultra settings exhibit the steepest scaling curve. From 1080p Ultra at 141 FPS to 1440p Ultra at 102 FPS is a 27.7% reduction. From 1440p Ultra to 4K Ultra at 65 FPS is a 36.3% reduction. The total from 1080p Ultra to 4K Ultra is 53.9%. The consistency of these percentage drops across all settings tiers suggests that the GPU is the primary limiting factor at all resolutions, as the relative cost of each resolution increase remains constant regardless of the settings applied.
The CPU’s role becomes apparent when comparing the FPS at 1080p Low versus 4K Low. At 1080p Low, the 369 FPS figure is likely approaching the CPU’s maximum framerate capability, as the GPU has minimal work to do at that resolution and settings combination. The 5.10 GHz boost clock and single-core performance of the Core Ultra 9 185H are sufficient to drive these high framerates without bottlenecking. However, the diminishing returns as resolution increases confirm that the RTX 5080’s rendering throughput, rather than CPU capability, dictates the performance ceiling at 1440p and 4K.
The data indicates that this combo is GPU-bound in Undisputed across most tested scenarios, with the CPU only becoming relevant at the extreme low-settings, low-resolution cases. The 960.0 GB/s memory bandwidth and 16 GB VRAM of the RTX 5080 ensure that even at 4K Ultra, the GPU does not exhaust its memory resources, as evidenced by the 65 FPS minimum still exceeding playable thresholds. For players moving from 1080p to 4K, the expected framerate reduction is around 54% regardless of settings tier, making resolution choice the single largest determinant of performance.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5080 in Undisputed
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 101.0 |
| 3840x2160 | High | 158.0 |
| 3840x2160 | Medium | 191.0 |
| 3840x2160 | Low | 265.0 |
| 2560x1440 | Ultra | 160.0 |
| 2560x1440 | High | 250.0 |
| 2560x1440 | Medium | 300.0 |
| 2560x1440 | Low | 417.0 |
| 1920x1080 | Ultra | 222.0 |
| 1920x1080 | High | 343.0 |
| 1920x1080 | Medium | 415.0 |
| 1920x1080 | Low | 573.0 |
Undisputed with iUltra 9 185H + Other GPUs
See how Undisputed performs with the same CPU but different graphics cards.
Undisputed with RTX 5080 + Other CPUs
See how Undisputed performs with the same GPU but different processors.
Other Games with iUltra 9 185H + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.