To The Core
This combination delivers exceptional performance with an average of 311 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 130 | 161 | 186 | 220 |
| 1440p QHD | 227 | 282 | 326 | 385 |
| 1080p Full HD | 338 | 420 | 484 | 572 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core i9-14900K + NVIDIA GeForce RTX 5080, In-Depth Analysis
How This Combo Ranks
The Intel Core i9-14900K paired with the NVIDIA GeForce RTX 5080 lands at rank 190 out of 3725 tested combos in To The Core. That places this configuration in the top 5.1% of all tested hardware pairings for this title, a strong showing that reflects the capabilities of both components working in tandem. The combo’s rank is particularly notable given the game’s idle genre, which typically places a premium on sustained frame delivery rather than peak burst performance.
The CPU itself sits in the 95th percentile when compared against all processors in the benchmark database. Its average benchmark score of 79097 places it just 0.3% behind the Intel Core i9-14900KF, which scores 79371, and 0.6% behind the Intel Core Ultra 9 290HX Plus at 79574. Against the AMD EPYC 7413, the i9-14900K trails by 1.2%, though it leads the AMD Ryzen AI Max+ 395 by a comfortable 1.7% margin. These narrow deltas suggest that the i9-14900K is trading blows with the very best CPUs available, and its 24 cores and 32 threads, paired with a 6.00 GHz boost clock, ensure that CPU-bound scenarios in To The Core will rarely be the limiting factor.
On the graphics side, the RTX 5080 holds the 87th percentile among all GPUs, with an average benchmark score of 56083. Its nearest rivals show a tighter grouping: the AMD Radeon 8060S is 0.6% behind, the AMD Radeon RX 6750 GRE 12 GB trails by 0.7%, and the AMD Radeon Pro W5700X is 2.3% behind. The only GPU that edges ahead is the AMD Radeon RX 9070 GRE, which leads by 2.2%. For To The Core, this means the RTX 5080 is essentially at the top of the pack, with only one competitor showing a meaningful advantage.
Given that the game is an idle title, the benchmark results indicate that the combo’s rank is driven by the GPU’s ability to push very high frame rates at all resolutions, while the CPU ensures that even the most demanding single-threaded tasks—like managing game logic and UI rendering—do not introduce stutter. The 190th rank out of 3725 combos suggests that while there are faster configurations, this pairing is within the top 5% and will provide a fluid experience under any settings we measured.
FAQ
Q: What is the combo’s overall rank in To The Core?
A: The Intel Core i9-14900K and NVIDIA GeForce RTX 5080 rank 190th out of 3,725 tested combos, placing it in the top 5.1% of all configurations in this game.
Q: How does the CPU compare to its closest rivals in terms of average score?
A: The i9-14900K scores 79,097, which is 0.3% behind the i9-14900KF, 0.6% behind the Core Ultra 9 290HX Plus, and 1.2% behind the AMD EPYC 7413. However, it leads the AMD Ryzen AI Max+ 395 by 1.7%.
Q: What is the GPU’s performance standing relative to other GPUs?
A: The RTX 5080 sits in the 87th percentile, with an average score of 56,083. It leads the AMD Radeon 8060S by 0.6%, the RX 6750 GRE 12 GB by 0.7%, and the Radeon Pro W5700X by 2.3%, but trails the RX 9070 GRE by 2.2%.
Q: Does the combo perform better at idle or under load?
A: The data shows the combo excels at high frame rates across all settings, with 4K Ultra delivering 130 FPS average, while 1080p Low reaches 572 FPS average. This indicates that the GPU is powerful enough to keep up with the CPU’s single-threaded performance.
Q: What is the significance of the CPU’s 95th percentile ranking?
A: The 95th percentile means the i9-14900K outperforms 95% of all CPUs in the database, with an average benchmark score of 79,097, highlighting its multi-core and single-core strengths in games like To The Core.
Q: Are there any settings where the combo might not be ideal?
A: At 4K Ultra settings, the average FPS drops to 130, and at 1080p Ultra it is 338 FPS. These are still very high numbers, but they indicate that the GPU is the bottleneck at Ultra settings, while at lower settings the CPU maintains the lead.
GPU Role
The RTX 5080’s role in To The Core is defined by its 16 GB of GDDR7 memory on a 256-bit bus, providing a memory bandwidth of 960 GB/s. This memory configuration is more than sufficient for the game’s idle mechanics, where textures and objects are mostly static, but the high bandwidth ensures that any sudden on-screen bursts are handled without texture pop-in. The base clock of 2295 MHz and boost clock of 2617 MHz allow the GPU to sustain high throughput, and the 56.28 TFLOPS of FP32 performance means that compute-heavy tasks, such as physics calculations or particle effects, are processed in parallel with the CPU’s own load.
The GPU’s 84 RT cores and 336 tensor cores are particularly relevant here. In an idle game, the graphics card might not be taxed by complex ray tracing, but the tensor cores are used for AI-based functions like DLSS, which the game does not support. Instead, the RTX 5080’s raw shading units (10752) and texture units (336) are what drive the high frame rates seen in the measured FPS.
Looking at the measured data, the GPU shows a clear advantage at lower resolutions. At 1080p with Low settings, the average FPS hits 572, which is 36% higher than the GPU’s 4K Low score of 220. This is typical for a card that is not fully utilized at lower resolution, but the fact that the GPU still delivers over 200 FPS at 4K Low suggests that the 5080 is not a bottleneck at any resolution below 4K Ultra. The GPU’s 87th percentile ranking reinforces this: it is a top-tier card, and in To The Core, it is the primary driver of the high FPS numbers at 1440p and 1080p.
The GPU’s memory clock of 1875 MHz (30 Gbps effective) and memory size of 16 GB are also important. The game does not require massive VRAM, but the 5080’s allocation ensures that even at Ultra settings, there is no memory pressure, allowing the GPU to focus on rendering, not swapping data. The result is that the GPU is capable of hitting 130 FPS at 4K Ultra, which is still a playable frame rate for an idle game.
Measured FPS Breakdown
The measured data provides a comprehensive view of performance across three resolutions and four settings presets. At 1080p, the average FPS ranges from 338 (Ultra) to 572 (Low). The 1080p Medium preset yields an average of 484 FPS, with a minimum of 411 and maximum of 556, while High produces 420 FPS average. These numbers are exceptionally high, and they indicate that at 1080p, the CPU is still the primary driver, as the GPU is not saturated.
Moving to 1440p, the average FPS drops by approximately 30% across the board: Low scores 385, Medium 326, High 282, and Ultra 227. The Medium preset is notable for its min/max spread, with 277 FPS minimum and 374 maximum, which shows a 35% variance. This is still a very high frame rate, but the variance suggests that the GPU is starting to become the limiting factor at this resolution, as the CPU cannot fully feed the GPU.
At 4K, the averages drop further: Low 220, Medium 186, High 161, and Ultra 130. The Medium preset’s minimum and maximum are 158 and 214, respectively, which is a 35% variance as well. The 4K results show that the GPU is now the primary bottleneck, as the CPU is capable of higher frame rates but cannot push past the GPU’s rendering limit.
Across all resolutions, the Low setting is the fastest, followed by Medium, High, and Ultra. This is expected, but the data shows that the gap between Low and Ultra is not uniform. At 1080p, the difference between Low and Ultra is 234 FPS (572 vs 338), while at 4K, the difference is 90 FPS (220 vs 130). This suggests that the GPU is more sensitive to settings at lower resolutions, while at 4K, the GPU is already limited by its own compute power.
Ultimately, the measured FPS shows that this combo can run the game at 4K Ultra with an average of 130 FPS, which is above the standard 60 FPS threshold, and at 1080p Low, it reaches 572 FPS, which is more than enough for any monitor. The data also shows that the GPU is the limiting factor at 4K, while the CPU is the limiting factor at 1080p, but both are capable of delivering a smooth experience.
Resolution Scaling
The scaling from 1080p to 4K is revealing. When moving from 1920x1080 to 2560x1440, the average FPS drops by roughly 20% across all settings. For example, Low goes from 572 to 385, a 32.7% decrease, while Ultra goes from 338 to 227, a 32.8% decrease. This consistent drop across settings indicates that the GPU is handling the increased pixel count in a linear fashion, but the CPU is not the bottleneck.
However, the drop from 1440p to 4K is more severe. Low goes from 385 to 220, a 42.9% decrease, Medium from 326 to 186, a 43.0% decrease, High from 282 to 161, a 42.9% decrease, and Ultra from 227 to 130, a 42.7% decrease. This larger drop suggests that at 4K, the GPU is becoming the limiting component, as the number of pixels to process quadruples from 1080p to 4K, but the frame rate does not drop by the same factor, indicating that the GPU is still efficient.
The data shows that the CPU is the limiting factor at 1080p, where the GPU is not fully utilized, and the GPU becomes the bottleneck at 4K, where the CPU is not the primary constraint. This is typical for a high-end CPU and GPU pairing, but the scaling is smooth, with no sudden drops in performance. The 4K Ultra average of 130 FPS is still high, and the drop from 1080p Ultra (338 FPS) to 4K Ultra is 61.5%, which is within the expected range for a GPU that is not being overclocked.
The resolution scaling indicates that the system is balanced for 1440p gaming, where the GPU and CPU are both contributing, and the frame rates are high. At 4K, the GPU is the primary driver, but the CPU still provides enough headroom to maintain playable frame rates. For users with a 1440p monitor, this combo is ideal, as the frame rates are above 200 FPS in most settings, and for 4K users, the 130 FPS minimum at Ultra is still fluid.
Settings Recommendations
Based on the measured FPS data, the best experience in To The Core is achieved at the Medium preset across all resolutions, balancing frame rate and visual fidelity. At 1080p, Medium yields an average of 484 FPS, with a minimum of 411 and maximum of 556, which is far above the 60 FPS threshold, and the visual quality is superior to Low. At 1440p, Medium averages 326 FPS, with a 277 minimum and 374 maximum, which is still above the refresh rate of most monitors. At 4K, Medium averages 186 FPS, with a 158 minimum and 214 maximum, which is a fluid experience, even with the occasional dip.
High settings are also viable, but the FPS drops by about 13% compared to Medium at each resolution: 420 vs 484 at 1080p, 282 vs 326 at 1440p, and 161 vs 186 at 4K. The Ultra preset is the most demanding, with 4K averaging 130 FPS, which is still playable, but the minimum is not recorded, and the 1080p Ultra at 338 FPS is still high, but the 4K Ultra’s 130 FPS is the lowest average in the data.
For users with a 4K monitor, the Medium preset is the best choice, as it provides 186 FPS average, which is above the 120 Hz threshold for many high-end monitors. If the user has a 1440p monitor, the Ultra preset can be used, since the average is 227 FPS, and the GPU can handle it. For 1080p, the Ultra setting is overkill, as the average is 338 FPS, but it is still playable.
The data recommends Medium settings as the best balance of frame rate and visual fidelity across all resolutions, but for a game like To The Core, even the Ultra preset is playable, making the choice dependent on the user’s monitor’s refresh rate and preference for visual quality. The GPU’s 16 GB of VRAM ensures that there is no memory limitation at Ultra settings, so the only trade-off is in shading and texture quality, which are not the core of the idle gameplay.
In summary, the Medium preset is the recommended default, but the High and Ultra presets are also viable, with the GPU providing high FPS in all cases. The only scenario where the Ultra preset might be avoided is at 4K, where the average is 130 FPS, which is still smooth, but the Medium preset’s 186 FPS is more comfortable.
Hardware Specifications
Intel Core i9-14900K
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 5080 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 220.0 |
| 3840x2160 | Medium | 186.0 |
| 3840x2160 | High | 161.0 |
| 3840x2160 | Ultra | 130.0 |
| 2560x1440 | Low | 385.0 |
| 2560x1440 | Medium | 326.0 |
| 2560x1440 | High | 282.0 |
| 2560x1440 | Ultra | 227.0 |
| 1920x1080 | Low | 572.0 |
| 1920x1080 | Medium | 484.0 |
| 1920x1080 | High | 420.0 |
| 1920x1080 | Ultra | 338.0 |
To The Core with ii9-14900K + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with RTX 5080 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with ii9-14900K + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.